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The goal of imitation learning is to mimic expert behavior from demonstrations, without access to an explicit reward signal. A popular class of approach infers the (unknown) reward function via inverse reinforcement learning (IRL) followed by maximizing this reward function via reinforcement learning (RL). The policies learned via these approaches are however very brittle in practice and deteriorate quickly even with small test-time perturbations due to compounding errors. We propose Imitation with Planning at Test-time (IMPLANT), a new meta-algorithm for imitation learning that utilizes decision-time planning to correct for compounding errors of any base imitation policy. In contrast to existing approaches, we retain both the imitation policy and the rewards model at decision-time, thereby benefiting from the learning signal of the two components. Empirically, we demonstrate that IMPLANT significantly outperforms benchmark imitation learning approaches on standard control environments and excels at zero-shot generalization when subject to challenging perturbations in test-time dynamics.

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Decision-Focused Learning (DFL) is a paradigm for tailoring a predictive model to a downstream optimization task that uses its predictions in order to perform better on that specific task. The main technical challenge associated with DFL is that it requires being able to differentiate through the optimization problem, which is difficult due to discontinuous solutions and other challenges. Past work has largely gotten around this this issue by handcrafting task-specific surrogates to the original optimization problem that provide informative gradients when differentiated through. However, the need to handcraft surrogates for each new task limits the usability of DFL. In addition, there are often no guarantees about the convexity of the resulting surrogates and, as a result, training a predictive model using them can lead to inferior local optima. In this paper, we do away with surrogates altogether and instead learn loss functions that capture task-specific information. To the best of our knowledge, ours is the first approach that entirely replaces the optimization component of decision-focused learning with a loss that is automatically learned. Our approach (a) only requires access to a black-box oracle that can solve the optimization problem and is thus generalizable, and (b) can be convex by construction and so can be easily optimized over. We evaluate our approach on three resource allocation problems from the literature and find that our approach outperforms learning without taking into account task-structure in all three domains, and even hand-crafted surrogates from the literature.

We present an algorithm that, given a representation of a road network in lane-level detail, computes a route that minimizes the expected cost to reach a given destination. In doing so, our algorithm allows us to solve for the complex trade-offs encountered when trying to decide not just which roads to follow, but also when to change between the lanes making up these roads, in order to -- for example -- reduce the likelihood of missing a left exit while not unnecessarily driving in the leftmost lane. This routing problem can naturally be formulated as a Markov Decision Process (MDP), in which lane change actions have stochastic outcomes. However, MDPs are known to be time-consuming to solve in general. In this paper, we show that -- under reasonable assumptions -- we can use a Dijkstra-like approach to solve this stochastic problem, and benefit from its efficient $O(n \log n)$ running time. This enables an autonomous vehicle to exhibit natural lane-selection behavior as it efficiently plans an optimal route to its destination.

We define the information threshold as the point of maximum curvature in the prior vs. posterior Bayesian curve, both of which are described as a function of the true positive and negative rates of the classification system in question. The nature of the threshold is such that for sufficiently adequate binary classification systems, retrieving excess information beyond the threshold does not significantly alter the reliability of our classification assessment. We hereby introduce the "marital status thought experiment" to illustrate this idea and report a previously undefined mathematical relationship between the Bayesian prior and posterior, which may have significant philosophical and epistemological implications in decision theory. Where the prior probability is a scalar between 0 and 1 given by $\phi$ and the posterior is a scalar between 0 and 1 given by $\rho$, then at the information threshold, $\phi_e$: $\phi_e + \rho_e = 1$ Otherwise stated, given some degree of prior belief, we may assert its persuasiveness when sufficient quality evidence yields a posterior so that their combined sum equals 1. Retrieving further evidence beyond this point does not significantly improve the posterior probability, and may serve as a benchmark for confidence in decision-making.

The quintessential model-based reinforcement-learning agent iteratively refines its estimates or prior beliefs about the true underlying model of the environment. Recent empirical successes in model-based reinforcement learning with function approximation, however, eschew the true model in favor of a surrogate that, while ignoring various facets of the environment, still facilitates effective planning over behaviors. Recently formalized as the value equivalence principle, this algorithmic technique is perhaps unavoidable as real-world reinforcement learning demands consideration of a simple, computationally-bounded agent interacting with an overwhelmingly complex environment, whose underlying dynamics likely exceed the agent's capacity for representation. In this work, we consider the scenario where agent limitations may entirely preclude identifying an exactly value-equivalent model, immediately giving rise to a trade-off between identifying a model that is simple enough to learn while only incurring bounded sub-optimality. To address this problem, we introduce an algorithm that, using rate-distortion theory, iteratively computes an approximately-value-equivalent, lossy compression of the environment which an agent may feasibly target in lieu of the true model. We prove an information-theoretic, Bayesian regret bound for our algorithm that holds for any finite-horizon, episodic sequential decision-making problem. Crucially, our regret bound can be expressed in one of two possible forms, providing a performance guarantee for finding either the simplest model that achieves a desired sub-optimality gap or, alternatively, the best model given a limit on agent capacity.

In this work, we study model-based reinforcement learning (RL) in unknown stabilizable linear dynamical systems. When learning a dynamical system, one needs to stabilize the unknown dynamics in order to avoid system blow-ups. We propose an algorithm that certifies fast stabilization of the underlying system by effectively exploring the environment with an improved exploration strategy. We show that the proposed algorithm attains $\tilde{\mathcal{O}}(\sqrt{T})$ regret after $T$ time steps of agent-environment interaction. We also show that the regret of the proposed algorithm has only a polynomial dependence in the problem dimensions, which gives an exponential improvement over the prior methods. Our improved exploration method is simple, yet efficient, and it combines a sophisticated exploration policy in RL with an isotropic exploration strategy to achieve fast stabilization and improved regret. We empirically demonstrate that the proposed algorithm outperforms other popular methods in several adaptive control tasks.

Bionic underwater robots have demonstrated their superiority in many applications. Yet, training their intelligence for a variety of tasks that mimic the behavior of underwater creatures poses a number of challenges in practice, mainly due to lack of a large amount of available training data as well as the high cost in real physical environment. Alternatively, simulation has been considered as a viable and important tool for acquiring datasets in different environments, but it mostly targeted rigid and soft body systems. There is currently dearth of work for more complex fluid systems interacting with immersed solids that can be efficiently and accurately simulated for robot training purposes. In this paper, we propose a new platform called "FishGym", which can be used to train fish-like underwater robots. The framework consists of a robotic fish modeling module using articulated body with skinning, a GPU-based high-performance localized two-way coupled fluid-structure interaction simulation module that handles both finite and infinitely large domains, as well as a reinforcement learning module. We leveraged existing training methods with adaptations to underwater fish-like robots and obtained learned control policies for multiple benchmark tasks. The training results are demonstrated with reasonable motion trajectories, with comparisons and analyses to empirical models as well as known real fish swimming behaviors to highlight the advantages of the proposed platform.

Model-based methods have recently shown promising for offline reinforcement learning (RL), aiming to learn good policies from historical data without interacting with the environment. Previous model-based offline RL methods learn fully connected nets as world-models that map the states and actions to the next-step states. However, it is sensible that a world-model should adhere to the underlying causal effect such that it will support learning an effective policy generalizing well in unseen states. In this paper, We first provide theoretical results that causal world-models can outperform plain world-models for offline RL by incorporating the causal structure into the generalization error bound. We then propose a practical algorithm, oFfline mOdel-based reinforcement learning with CaUsal Structure (FOCUS), to illustrate the feasibility of learning and leveraging causal structure in offline RL. Experimental results on two benchmarks show that FOCUS reconstructs the underlying causal structure accurately and robustly. Consequently, it performs better than the plain model-based offline RL algorithms and other causal model-based RL algorithms.

We consider a team of autonomous agents that navigate in an adversarial environment and aim to achieve a task by allocating their resources over a set of target locations. The adversaries in the environment observe the autonomous team's behavior to infer their objective and counter-allocate their own resources to the target locations. In this setting, we develop strategies for controlling the density of the autonomous team so that they can deceive the adversaries regarding their objective while achieving the desired final resource allocation. We first develop a prediction algorithm, based on the principle of maximum entropy, to express the team's behavior expected by the adversaries. Then, by measuring the deceptiveness via Kullback-Leibler divergence, we develop convex optimization-based planning algorithms that deceives adversaries by either exaggerating the behavior towards a decoy allocation strategy or creating ambiguity regarding the final allocation strategy. Finally, we illustrate the performance of the proposed algorithms through numerical simulations.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

Since hardware resources are limited, the objective of training deep learning models is typically to maximize accuracy subject to the time and memory constraints of training and inference. We study the impact of model size in this setting, focusing on Transformer models for NLP tasks that are limited by compute: self-supervised pretraining and high-resource machine translation. We first show that even though smaller Transformer models execute faster per iteration, wider and deeper models converge in significantly fewer steps. Moreover, this acceleration in convergence typically outpaces the additional computational overhead of using larger models. Therefore, the most compute-efficient training strategy is to counterintuitively train extremely large models but stop after a small number of iterations. This leads to an apparent trade-off between the training efficiency of large Transformer models and the inference efficiency of small Transformer models. However, we show that large models are more robust to compression techniques such as quantization and pruning than small models. Consequently, one can get the best of both worlds: heavily compressed, large models achieve higher accuracy than lightly compressed, small models.

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