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This paper introduces a system designed to generate explanations for the actions performed by an autonomous robot in Human-Robot Interaction (HRI). Explainability in robotics, encapsulated within the concept of an eXplainable Autonomous Robot (XAR), is a growing research area. The work described in this paper aims to take advantage of the capabilities of Large Language Models (LLMs) in performing natural language processing tasks. This study focuses on the possibility of generating explanations using such models in combination with a Retrieval Augmented Generation (RAG) method to interpret data gathered from the logs of autonomous systems. In addition, this work also presents a formalization of the proposed explanation system. It has been evaluated through a navigation test from the European Robotics League (ERL), a Europe-wide social robotics competition. Regarding the obtained results, a validation questionnaire has been conducted to measure the quality of the explanations from the perspective of technical users. The results obtained during the experiment highlight the potential utility of LLMs in achieving explanatory capabilities in robots.

相關內容

IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · MoDELS · 語言模型化 · Learning · 可約的 ·
2024 年 3 月 19 日

We present DRESS, a large vision language model (LVLM) that innovatively exploits Natural Language feedback (NLF) from Large Language Models to enhance its alignment and interactions by addressing two key limitations in the state-of-the-art LVLMs. First, prior LVLMs generally rely only on the instruction finetuning stage to enhance alignment with human preferences. Without incorporating extra feedback, they are still prone to generate unhelpful, hallucinated, or harmful responses. Second, while the visual instruction tuning data is generally structured in a multi-turn dialogue format, the connections and dependencies among consecutive conversational turns are weak. This reduces the capacity for effective multi-turn interactions. To tackle these, we propose a novel categorization of the NLF into two key types: critique and refinement. The critique NLF identifies the strengths and weaknesses of the responses and is used to align the LVLMs with human preferences. The refinement NLF offers concrete suggestions for improvement and is adopted to improve the interaction ability of the LVLMs-- which focuses on LVLMs' ability to refine responses by incorporating feedback in multi-turn interactions. To address the non-differentiable nature of NLF, we generalize conditional reinforcement learning for training. Our experimental results demonstrate that DRESS can generate more helpful (9.76%), honest (11.52%), and harmless (21.03%) responses, and more effectively learn from feedback during multi-turn interactions compared to SOTA LVMLs.

Language-Conditioned Robotic Grasping (LCRG) aims to develop robots that comprehend and grasp objects based on natural language instructions. While the ability to understand personal objects like my wallet facilitates more natural interaction with human users, current LCRG systems only allow generic language instructions, e.g., the black-colored wallet next to the laptop. To this end, we introduce a task scenario GraspMine alongside a novel dataset aimed at pinpointing and grasping personal objects given personal indicators via learning from a single human-robot interaction, rather than a large labeled dataset. Our proposed method, Personalized Grasping Agent (PGA), addresses GraspMine by leveraging the unlabeled image data of the user's environment, called Reminiscence. Specifically, PGA acquires personal object information by a user presenting a personal object with its associated indicator, followed by PGA inspecting the object by rotating it. Based on the acquired information, PGA pseudo-labels objects in the Reminiscence by our proposed label propagation algorithm. Harnessing the information acquired from the interactions and the pseudo-labeled objects in the Reminiscence, PGA adapts the object grounding model to grasp personal objects. This results in significant efficiency while previous LCRG systems rely on resource-intensive human annotations -- necessitating hundreds of labeled data to learn my wallet. Moreover, PGA outperforms baseline methods across all metrics and even shows comparable performance compared to the fully-supervised method, which learns from 9k annotated data samples. We further validate PGA's real-world applicability by employing a physical robot to execute GrsapMine. Code and data are publicly available at //github.com/JHKim-snu/PGA.

The assumption of a static environment is common in many geometric computer vision tasks like SLAM but limits their applicability in highly dynamic scenes. Since these tasks rely on identifying point correspondences between input images within the static part of the environment, we propose a graph neural network-based sparse feature matching network designed to perform robust matching under challenging conditions while excluding keypoints on moving objects. We employ a similar scheme of attentional aggregation over graph edges to enhance keypoint representations as state-of-the-art feature-matching networks but augment the graph with epipolar and temporal information and vastly reduce the number of graph edges. Furthermore, we introduce a self-supervised training scheme to extract pseudo labels for image pairs in dynamic environments from exclusively unprocessed visual-inertial data. A series of experiments show the superior performance of our network as it excludes keypoints on moving objects compared to state-of-the-art feature matching networks while still achieving similar results regarding conventional matching metrics. When integrated into a SLAM system, our network significantly improves performance, especially in highly dynamic scenes.

This paper explores the potential of Large Language Models(LLMs) in zero-shot anomaly detection for safe visual navigation. With the assistance of the state-of-the-art real-time open-world object detection model Yolo-World and specialized prompts, the proposed framework can identify anomalies within camera-captured frames that include any possible obstacles, then generate concise, audio-delivered descriptions emphasizing abnormalities, assist in safe visual navigation in complex circumstances. Moreover, our proposed framework leverages the advantages of LLMs and the open-vocabulary object detection model to achieve the dynamic scenario switch, which allows users to transition smoothly from scene to scene, which addresses the limitation of traditional visual navigation. Furthermore, this paper explored the performance contribution of different prompt components, provided the vision for future improvement in visual accessibility, and paved the way for LLMs in video anomaly detection and vision-language understanding.

This paper presents a novel approach to enhance Model Predictive Control (MPC) for legged robots through Distributed Optimization. Our method focuses on decomposing the robot dynamics into smaller, parallelizable subsystems, and utilizing the Alternating Direction Method of Multipliers (ADMM) to ensure consensus among them. Each subsystem is managed by its own \gls{ocp}, with ADMM facilitating consistency between their optimizations. This approach not only decreases the computational time but also allows for effective scaling with more complex robot configurations, facilitating the integration of additional subsystems such as articulated arms on a quadruped robot. We demonstrate, through numerical evaluations, the convergence of our approach on two systems with increasing complexity. In addition, we showcase that our approach converges towards the same solution when compared to a state-of-the-art centralized whole-body MPC implementation. Moreover, we quantitatively compare the computational efficiency of our method to the centralized approach, revealing up to a 75\% reduction in computational time. Overall, our approach offers a promising avenue for accelerating MPC solutions for legged robots, paving the way for more effective utilization of the computational performance of modern hardware.

We propose NEDS-SLAM, an Explicit Dense semantic SLAM system based on 3D Gaussian representation, that enables robust 3D semantic mapping, accurate camera tracking, and high-quality rendering in real-time. In the system, we propose a Spatially Consistent Feature Fusion model to reduce the effect of erroneous estimates from pre-trained segmentation head on semantic reconstruction, achieving robust 3D semantic Gaussian mapping. Additionally, we employ a lightweight encoder-decoder to compress the high-dimensional semantic features into a compact 3D Gaussian representation, mitigating the burden of excessive memory consumption. Furthermore, we leverage the advantage of 3D Gaussian splatting, which enables efficient and differentiable novel view rendering, and propose a Virtual Camera View Pruning method to eliminate outlier GS points, thereby effectively enhancing the quality of scene representations. Our NEDS-SLAM method demonstrates competitive performance over existing dense semantic SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in 3D dense semantic mapping.

This paper introduces a groundbreaking digital neuromorphic architecture that innovatively integrates Brain Code Unit (BCU) and Fundamental Code Unit (FCU) using mixedsignal design methodologies. Leveraging open-source datasets and the latest advances in materials science, our research focuses on enhancing the computational efficiency, accuracy, and adaptability of neuromorphic systems. The core of our approach lies in harmonizing the precision and scalability of digital systems with the robustness and energy efficiency of analog processing. Through experimentation, we demonstrate the effectiveness of our system across various metrics. The BCU achieved an accuracy of 88.0% and a power efficiency of 20.0 GOP/s/W, while the FCU recorded an accuracy of 86.5% and a power efficiency of 18.5 GOP/s/W. Our mixed-signal design approach significantly improved latency and throughput, achieving a latency as low as 0.75 ms and throughput up to 213 TOP/s. These results firmly establish the potential of our architecture in neuromorphic computing, providing a solid foundation for future developments in this domain. Our study underscores the feasibility of mixedsignal neuromorphic systems and their promise in advancing the field, particularly in applications requiring high efficiency and adaptability

The field of autonomous driving has attracted considerable interest in approaches that directly infer 3D objects in the Bird's Eye View (BEV) from multiple cameras. Some attempts have also explored utilizing 2D detectors from single images to enhance the performance of 3D detection. However, these approaches rely on a two-stage process with separate detectors, where the 2D detection results are utilized only once for token selection or query initialization. In this paper, we present a single model termed SimPB, which simultaneously detects 2D objects in the perspective view and 3D objects in the BEV space from multiple cameras. To achieve this, we introduce a hybrid decoder consisting of several multi-view 2D decoder layers and several 3D decoder layers, specifically designed for their respective detection tasks. A Dynamic Query Allocation module and an Adaptive Query Aggregation module are proposed to continuously update and refine the interaction between 2D and 3D results, in a cyclic 3D-2D-3D manner. Additionally, Query-group Attention is utilized to strengthen the interaction among 2D queries within each camera group. In the experiments, we evaluate our method on the nuScenes dataset and demonstrate promising results for both 2D and 3D detection tasks. Our code is available at: //github.com/nullmax-vision/SimPB.

This work presents an effective depth-consistency self-prompt Transformer for image dehazing. It is motivated by an observation that the estimated depths of an image with haze residuals and its clear counterpart vary. Enforcing the depth consistency of dehazed images with clear ones, therefore, is essential for dehazing. For this purpose, we develop a prompt based on the features of depth differences between the hazy input images and corresponding clear counterparts that can guide dehazing models for better restoration. Specifically, we first apply deep features extracted from the input images to the depth difference features for generating the prompt that contains the haze residual information in the input. Then we propose a prompt embedding module that is designed to perceive the haze residuals, by linearly adding the prompt to the deep features. Further, we develop an effective prompt attention module to pay more attention to haze residuals for better removal. By incorporating the prompt, prompt embedding, and prompt attention into an encoder-decoder network based on VQGAN, we can achieve better perception quality. As the depths of clear images are not available at inference, and the dehazed images with one-time feed-forward execution may still contain a portion of haze residuals, we propose a new continuous self-prompt inference that can iteratively correct the dehazing model towards better haze-free image generation. Extensive experiments show that our method performs favorably against the state-of-the-art approaches on both synthetic and real-world datasets in terms of perception metrics including NIQE, PI, and PIQE.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

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