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In this paper, we consider the closed-loop control problem of nonlinear robotic systems in the presence of probabilistic uncertainties and disturbances. More precisely, we design a state feedback controller that minimizes deviations of the states of the system from the nominal state trajectories due to uncertainties and disturbances. Existing approaches to address the control problem of probabilistic systems are limited to particular classes of uncertainties and systems such as Gaussian uncertainties and processes and linearized systems. We present an approach that deals with nonlinear dynamics models and arbitrary known probabilistic uncertainties. We formulate the controller design problem as an optimization problem in terms of statistics of the probability distributions including moments and characteristic functions. In particular, in the provided optimization problem, we use moments and characteristic functions to propagate uncertainties throughout the nonlinear motion model of robotic systems. In order to reduce the tracking deviations, we minimize the uncertainty of the probabilistic states around the nominal trajectory by minimizing the trace and the determinant of the covariance matrix of the probabilistic states. To obtain the state feedback gains, we solve deterministic optimization problems in terms of moments, characteristic functions, and state feedback gains using off-the-shelf interior-point optimization solvers. To illustrate the performance of the proposed method, we compare our method with existing probabilistic control methods.

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In general, robotic dexterous hands are equipped with various sensors for acquiring multimodal contact information such as position, force, and pose of the grasped object. This multi-sensor-based design adds complexity to the robotic system. In contrast, vision-based tactile sensors employ specialized optical designs to enable the extraction of tactile information across different modalities within a single system. Nonetheless, the decoupling design for different modalities in common systems is often independent. Therefore, as the dimensionality of tactile modalities increases, it poses more complex challenges in data processing and decoupling, thereby limiting its application to some extent. Here, we developed a multimodal sensing system based on a vision-based tactile sensor, which utilizes visual representations of tactile information to perceive the multimodal contact information of the grasped object. The visual representations contain extensive content that can be decoupled by a deep neural network to obtain multimodal contact information such as classification, position, posture, and force of the grasped object. The results show that the tactile sensing system can perceive multimodal tactile information using only one single sensor and without different data decoupling designs for different modal tactile information, which reduces the complexity of the tactile system and demonstrates the potential for multimodal tactile integration in various fields such as biomedicine, biology, and robotics.

In this paper, we study an age of information minimization problem in continuous-time and discrete-time status updating systems that involve multiple packet flows, multiple servers, and transmission errors. Four scheduling policies are proposed. We develop a unifying sample-path approach and use it to show that, when the packet generation and arrival times are synchronized across the flows, the proposed policies are (near) optimal for minimizing any time-dependent, symmetric, and non-decreasing penalty function of the ages of the flows over time in a stochastic ordering sense.

In this paper, we address the problem of sim-to-real transfer for object segmentation when there is no access to real examples of an object of interest during training, i.e. zero-shot sim-to-real transfer for segmentation. We focus on the application of shipwreck segmentation in side scan sonar imagery. Our novel segmentation network, STARS, addresses this challenge by fusing a predicted deformation field and anomaly volume, allowing it to generalize better to real sonar images and achieve more effective zero-shot sim-to-real transfer for image segmentation. We evaluate the sim-to-real transfer capabilities of our method on a real, expert-labeled side scan sonar dataset of shipwrecks collected from field work surveys with an autonomous underwater vehicle (AUV). STARS is trained entirely in simulation and performs zero-shot shipwreck segmentation with no additional fine-tuning on real data. Our method provides a significant 20% increase in segmentation performance for the targeted shipwreck class compared to the best baseline.

In this experience report, we apply deep active learning to the field of design optimization to reduce the number of computationally expensive numerical simulations. We are interested in optimizing the design of structural components, where the shape is described by a set of parameters. If we can predict the performance based on these parameters and consider only the promising candidates for simulation, there is an enormous potential for saving computing power. We present two selection strategies for self-optimization to reduce the computational cost in multi-objective design optimization problems. Our proposed methodology provides an intuitive approach that is easy to apply, offers significant improvements over random sampling, and circumvents the need for uncertainty estimation. We evaluate our strategies on a large dataset from the domain of fluid dynamics and introduce two new evaluation metrics to determine the model's performance. Findings from our evaluation highlights the effectiveness of our selection strategies in accelerating design optimization. We believe that the introduced method is easily transferable to other self-optimization problems.

This paper presents a nonlinear control design for highly underactuated balance robots, which possess more numbers of unactuated degree-of-freedom (DOF) than actuated ones. To address the challenge of simultaneously trajectory tracking of actuated coordinates and balancing of unactuated coordinates, the proposed control converts a robot dynamics into a series of cascaded subsystems and each of them is considered virtually actuated. To achieve the control goal, we sequentially design and update the virtual and actual control inputs to incorporate the balance task such that the unactuated coordinates are balanced to their instantaneous equilibrium. The closed-loop dynamics are shown to be stable and the tracking errors exponentially converge towards a neighborhood near the origin. The simulation results demonstrate the effectiveness of the proposed control design by using a triple-inverted pendulum cart system.

In this paper, we comprehensively analyze the vertical and horizontal extensions of existing memory hierarchy. The difference between memory and big memory is well reported. We present the state-of-the-art studies upon the big memory systems, together with design methodology and implementations. Persistence is the first principle of big memory systems. We further show the full-stack and moving persistence.

In this paper, we investigate the problem of fast spectrum sharing in vehicle-to-everything communication. In order to improve the spectrum efficiency of the whole system, the spectrum of vehicle-to-infrastructure links is reused by vehicle-to-vehicle links. To this end, we model it as a problem of deep reinforcement learning and tackle it with proximal policy optimization. A considerable number of interactions are often required for training an agent with good performance, so simulation-based training is commonly used in communication networks. Nevertheless, severe performance degradation may occur when the agent is directly deployed in the real world, even though it can perform well on the simulator, due to the reality gap between the simulation and the real environments. To address this issue, we make preliminary efforts by proposing an algorithm based on meta reinforcement learning. This algorithm enables the agent to rapidly adapt to a new task with the knowledge extracted from similar tasks, leading to fewer interactions and less training time. Numerical results show that our method achieves near-optimal performance and exhibits rapid convergence.

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.

Object detection is considered as one of the most challenging problems in computer vision, since it requires correct prediction of both classes and locations of objects in images. In this study, we define a more difficult scenario, namely zero-shot object detection (ZSD) where no visual training data is available for some of the target object classes. We present a novel approach to tackle this ZSD problem, where a convex combination of embeddings are used in conjunction with a detection framework. For evaluation of ZSD methods, we propose a simple dataset constructed from Fashion-MNIST images and also a custom zero-shot split for the Pascal VOC detection challenge. The experimental results suggest that our method yields promising results for ZSD.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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