Zero-shot text-to-speech (TTS) has gained significant attention due to its powerful voice cloning capabilities, requiring only a few seconds of unseen speaker voice prompts. However, all previous work has been developed for cloud-based systems. Taking autoregressive models as an example, although these approaches achieve high-fidelity voice cloning, they fall short in terms of inference speed, model size, and robustness. Therefore, we propose MobileSpeech, which is a fast, lightweight, and robust zero-shot text-to-speech system based on mobile devices for the first time. Specifically: 1) leveraging discrete codec, we design a parallel speech mask decoder module called SMD, which incorporates hierarchical information from the speech codec and weight mechanisms across different codec layers during the generation process. Moreover, to bridge the gap between text and speech, we introduce a high-level probabilistic mask that simulates the progression of information flow from less to more during speech generation. 2) For speaker prompts, we extract fine-grained prompt duration from the prompt speech and incorporate text, prompt speech by cross attention in SMD. We demonstrate the effectiveness of MobileSpeech on multilingual datasets at different levels, achieving state-of-the-art results in terms of generating speed and speech quality. MobileSpeech achieves RTF of 0.09 on a single A100 GPU and we have successfully deployed MobileSpeech on mobile devices. Audio samples are available at \url{//mobilespeech.github.io/} .
Large language models (LLMs) have gained popularity recently due to their outstanding performance in various downstream Natural Language Processing (NLP) tasks. However, low-resource languages are still lagging behind current state-of-the-art (SOTA) developments in the field of NLP due to insufficient resources to train LLMs. Ethiopian languages exhibit remarkable linguistic diversity, encompassing a wide array of scripts, and are imbued with profound religious and cultural significance. This paper introduces EthioLLM -- multilingual large language models for five Ethiopian languages (Amharic, Ge'ez, Afan Oromo, Somali, and Tigrinya) and English, and Ethiobenchmark -- a new benchmark dataset for various downstream NLP tasks. We evaluate the performance of these models across five downstream NLP tasks. We open-source our multilingual language models, new benchmark datasets for various downstream tasks, and task-specific fine-tuned language models and discuss the performance of the models. Our dataset and models are available at the //huggingface.co/EthioNLP repository.
This paper proposes a Federated Learning Code Smell Detection (FedCSD) approach that allows organizations to collaboratively train federated ML models while preserving their data privacy. These assertions have been supported by three experiments that have significantly leveraged three manually validated datasets aimed at detecting and examining different code smell scenarios. In experiment 1, which was concerned with a centralized training experiment, dataset two achieved the lowest accuracy (92.30%) with fewer smells, while datasets one and three achieved the highest accuracy with a slight difference (98.90% and 99.5%, respectively). This was followed by experiment 2, which was concerned with cross-evaluation, where each ML model was trained using one dataset, which was then evaluated over the other two datasets. Results from this experiment show a significant drop in the model's accuracy (lowest accuracy: 63.80\%) where fewer smells exist in the training dataset, which has a noticeable reflection (technical debt) on the model's performance. Finally, the last and third experiments evaluate our approach by splitting the dataset into 10 companies. The ML model was trained on the company's site, then all model-updated weights were transferred to the server. Ultimately, an accuracy of 98.34% was achieved by the global model that has been trained using 10 companies for 100 training rounds. The results reveal a slight difference in the global model's accuracy compared to the highest accuracy of the centralized model, which can be ignored in favour of the global model's comprehensive knowledge, lower training cost, preservation of data privacy, and avoidance of the technical debt problem.
Recently, significant progress has been achieved in sensing real large-scale outdoor 3D environments, particularly by using modern acquisition equipment such as LiDAR sensors. Unfortunately, they are fundamentally limited in their ability to produce dense, complete 3D scenes. To address this issue, recent learning-based methods integrate neural implicit representations and optimizable feature grids to approximate surfaces of 3D scenes. However, naively fitting samples along raw LiDAR rays leads to noisy 3D mapping results due to the nature of sparse, conflicting LiDAR measurements. Instead, in this work we depart from fitting LiDAR data exactly, instead letting the network optimize a non-metric monotonic implicit field defined in 3D space. To fit our field, we design a learning system integrating a monotonicity loss that enables optimizing neural monotonic fields and leverages recent progress in large-scale 3D mapping. Our algorithm achieves high-quality dense 3D mapping performance as captured by multiple quantitative and perceptual measures and visual results obtained for Mai City, Newer College, and KITTI benchmarks. The code of our approach will be made publicly available.
Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce Uni-RLHF, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from real human feedback, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30+ popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at //uni-rlhf.github.io/.
We propose FocusCLIP, integrating subject-level guidance--a specialized mechanism for target-specific supervision--into the CLIP framework for improved zero-shot transfer on human-centric tasks. Our novel contributions enhance CLIP on both the vision and text sides. On the vision side, we incorporate ROI heatmaps emulating human visual attention mechanisms to emphasize subject-relevant image regions. On the text side, we introduce human pose descriptions to provide rich contextual information. For human-centric tasks, FocusCLIP is trained with images from the MPII Human Pose dataset. The proposed approach surpassed CLIP by an average of 8.61% across five previously unseen datasets covering three human-centric tasks. FocusCLIP achieved an average accuracy of 33.65% compared to 25.04% by CLIP. We observed a 3.98% improvement in activity recognition, a 14.78% improvement in age classification, and a 7.06% improvement in emotion recognition. Moreover, using our proposed single-shot LLM prompting strategy, we release a high-quality MPII Pose Descriptions dataset to encourage further research in multimodal learning for human-centric tasks. Furthermore, we also demonstrate the effectiveness of our subject-level supervision on non-human-centric tasks. FocusCLIP shows a 2.47% improvement over CLIP in zero-shot bird classification using the CUB dataset. Our findings emphasize the potential of integrating subject-level guidance with general pretraining methods for enhanced downstream performance.
The impressive performance of large language models (LLMs) on code-related tasks has shown the potential of fully automated software development. In light of this, we introduce a new software engineering task, namely Natural Language to code Repository (NL2Repo). This task aims to generate an entire code repository from its natural language requirements. To address this task, we propose a simple yet effective framework CodeS, which decomposes NL2Repo into multiple sub-tasks by a multi-layer sketch. Specifically, CodeS includes three modules: RepoSketcher, FileSketcher, and SketchFiller. RepoSketcher first generates a repository's directory structure for given requirements; FileSketcher then generates a file sketch for each file in the generated structure; SketchFiller finally fills in the details for each function in the generated file sketch. To rigorously assess CodeS on the NL2Repo task, we carry out evaluations through both automated benchmarking and manual feedback analysis. For benchmark-based evaluation, we craft a repository-oriented benchmark, SketchEval, and design an evaluation metric, SketchBLEU. For feedback-based evaluation, we develop a VSCode plugin for CodeS and engage 30 participants in conducting empirical studies. Extensive experiments prove the effectiveness and practicality of CodeS on the NL2Repo task.
Emerging workloads in high-performance computing (HPC) are embracing significant changes, such as having diverse resource requirements instead of being CPU-centric. This advancement forces cluster schedulers to consider multiple schedulable resources during decision-making. Existing scheduling studies rely on heuristic or optimization methods, which are limited by an inability to adapt to new scenarios for ensuring long-term scheduling performance. We present an intelligent scheduling agent named MRSch for multi-resource scheduling in HPC that leverages direct future prediction (DFP), an advanced multi-objective reinforcement learning algorithm. While DFP demonstrated outstanding performance in a gaming competition, it has not been previously explored in the context of HPC scheduling. Several key techniques are developed in this study to tackle the challenges involved in multi-resource scheduling. These techniques enable MRSch to learn an appropriate scheduling policy automatically and dynamically adapt its policy in response to workload changes via dynamic resource prioritizing. We compare MRSch with existing scheduling methods through extensive tracebase simulations. Our results demonstrate that MRSch improves scheduling performance by up to 48% compared to the existing scheduling methods.
Text language models have shown remarkable zero-shot capability in generalizing to unseen tasks when provided with well-formulated instructions. However, existing studies in speech processing primarily focus on limited or specific tasks. Moreover, the lack of standardized benchmarks hinders a fair comparison across different approaches. Thus, we present Dynamic-SUPERB, a benchmark designed for building universal speech models capable of leveraging instruction tuning to perform multiple tasks in a zero-shot fashion. To achieve comprehensive coverage of diverse speech tasks and harness instruction tuning, we invite the community to collaborate and contribute, facilitating the dynamic growth of the benchmark. To initiate, Dynamic-SUPERB features 55 evaluation instances by combining 33 tasks and 22 datasets. This spans a broad spectrum of dimensions, providing a comprehensive platform for evaluation. Additionally, we propose several approaches to establish benchmark baselines. These include the utilization of speech models, text language models, and the multimodal encoder. Evaluation results indicate that while these baselines perform reasonably on seen tasks, they struggle with unseen ones. We release all materials to the public and welcome researchers to collaborate on the project, advancing technologies in the field together.
Large language models (LLMs) have demonstrated impressive zero-shot abilities on a variety of open-ended tasks, while recent research has also explored the use of LLMs for multi-modal generation. In this study, we introduce mPLUG-Owl, a novel training paradigm that equips LLMs with multi-modal abilities through modularized learning of foundation LLM, a visual knowledge module, and a visual abstractor module. This approach can support multiple modalities and facilitate diverse unimodal and multimodal abilities through modality collaboration. The training paradigm of mPLUG-Owl involves a two-stage method for aligning image and text, which learns visual knowledge with the assistance of LLM while maintaining and even improving the generation abilities of LLM. In the first stage, the visual knowledge module and abstractor module are trained with a frozen LLM module to align the image and text. In the second stage, language-only and multi-modal supervised datasets are used to jointly fine-tune a low-rank adaption (LoRA) module on LLM and the abstractor module by freezing the visual knowledge module. We carefully build a visually-related instruction evaluation set OwlEval. Experimental results show that our model outperforms existing multi-modal models, demonstrating mPLUG-Owl's impressive instruction and visual understanding ability, multi-turn conversation ability, and knowledge reasoning ability. Besides, we observe some unexpected and exciting abilities such as multi-image correlation and scene text understanding, which makes it possible to leverage it for harder real scenarios, such as vision-only document comprehension. Our code, pre-trained model, instruction-tuned models, and evaluation set are available at //github.com/X-PLUG/mPLUG-Owl. The online demo is available at //www.modelscope.cn/studios/damo/mPLUG-Owl.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.