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Efficiency is a key property to foster inclusiveness and reduce environmental costs, especially in an era of LLMs. In this work, we provide a comprehensive evaluation of efficiency for MT evaluation metrics. Our approach involves replacing computation-intensive transformers with lighter alternatives and employing linear and quadratic approximations for alignment algorithms on top of LLM representations. We evaluate six (reference-free and reference-based) metrics across three MT datasets and examine 16 lightweight transformers. In addition, we look into the training efficiency of metrics like COMET by utilizing adapters. Our results indicate that (a) TinyBERT provides the optimal balance between quality and efficiency, (b) CPU speed-ups are more substantial than those on GPU; (c) WMD approximations yield no efficiency gains while reducing quality and (d) adapters enhance training efficiency (regarding backward pass speed and memory requirements) as well as, in some cases, metric quality. These findings can help to strike a balance between evaluation speed and quality, which is essential for effective NLG systems. Furthermore, our research contributes to the ongoing efforts to optimize NLG evaluation metrics with minimal impact on performance. To our knowledge, ours is the most comprehensive analysis of different aspects of efficiency for MT metrics conducted so far.

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機器翻譯,又稱為自動翻譯,是利用計算機將一種自然語言(源語言)轉換為另一種自然語言(目標語言)的過程。它是計算語言學的一個分支,是人工智能的終極目標之一,具有重要的科學研究價值。

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Recently, the evaluation of Large Language Models has emerged as a popular area of research. The three crucial questions for LLM evaluation are ``what, where, and how to evaluate''. However, the existing research mainly focuses on the first two questions, which are basically what tasks to give the LLM during testing and what kind of knowledge it should deal with. As for the third question, which is about what standards to use, the types of evaluators, how to score, and how to rank, there hasn't been much discussion. In this paper, we analyze evaluation methods by comparing various criteria with both manual and automatic evaluation, utilizing onsite, crowd-sourcing, public annotators and GPT-4, with different scoring methods and ranking systems. We propose a new dataset, LLMEval and conduct evaluations on 20 LLMs. A total of 2,186 individuals participated, leading to the generation of 243,337 manual annotations and 57,511 automatic evaluation results. We perform comparisons and analyses of different settings and conduct 10 conclusions that can provide some insights for evaluating LLM in the future. The dataset and the results are publicly available at //github.com/llmeval .

Instance segmentation is a fundamental research in computer vision, especially in autonomous driving. However, manual mask annotation for instance segmentation is quite time-consuming and costly. To address this problem, some prior works attempt to apply weakly supervised manner by exploring 2D or 3D boxes. However, no one has ever successfully segmented 2D and 3D instances simultaneously by only using 2D box annotations, which could further reduce the annotation cost by an order of magnitude. Thus, we propose a novel framework called Multimodal Weakly Supervised Instance Segmentation (MWSIS), which incorporates various fine-grained label generation and correction modules for both 2D and 3D modalities to improve the quality of pseudo labels, along with a new multimodal cross-supervision approach, named Consistency Sparse Cross-modal Supervision (CSCS), to reduce the inconsistency of multimodal predictions by response distillation. Particularly, transferring the 3D backbone to downstream tasks not only improves the performance of the 3D detectors, but also outperforms fully supervised instance segmentation with only 5% fully supervised annotations. On the Waymo dataset, the proposed framework demonstrates significant improvements over the baseline, especially achieving 2.59% mAP and 12.75% mAP increases for 2D and 3D instance segmentation tasks, respectively. The code is available at //github.com/jiangxb98/mwsis-plugin.

The promise of Mobile Health (mHealth) is the ability to use wearable sensors to monitor participant physiology at high frequencies during daily life to enable temporally-precise health interventions. However, a major challenge is frequent missing data. Despite a rich imputation literature, existing techniques are ineffective for the pulsative signals which comprise many mHealth applications, and a lack of available datasets has stymied progress. We address this gap with PulseImpute, the first large-scale pulsative signal imputation challenge which includes realistic mHealth missingness models, an extensive set of baselines, and clinically-relevant downstream tasks. Our baseline models include a novel transformer-based architecture designed to exploit the structure of pulsative signals. We hope that PulseImpute will enable the ML community to tackle this significant and challenging task.

Integrated sensing and communication (ISAC) has the advantages of efficient spectrum utilization and low hardware cost. It is promising to be implemented in the fifth-generation-advanced (5G-A) and sixth-generation (6G) mobile communication systems, having the potential to be applied in intelligent applications requiring both communication and high-accurate sensing capabilities. As the fundamental technology of ISAC, ISAC signal directly impacts the performance of sensing and communication. This article systematically reviews the literature on ISAC signals from the perspective of mobile communication systems, including ISAC signal design, ISAC signal processing algorithms and ISAC signal optimization. We first review the ISAC signal design based on 5G, 5G-A and 6G mobile communication systems. Then, radar signal processing methods are reviewed for ISAC signals, mainly including the channel information matrix method, spectrum lines estimator method and super resolution method. In terms of signal optimization, we summarize peak-to-average power ratio (PAPR) optimization, interference management, and adaptive signal optimization for ISAC signals. This article may provide the guidelines for the research of ISAC signals in 5G-A and 6G mobile communication systems.

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.

Obstacle avoidance for Unmanned Aerial Vehicles (UAVs) in cluttered environments is significantly challenging. Existing obstacle avoidance for UAVs either focuses on fully static environments or static environments with only a few dynamic objects. In this paper, we take the initiative to consider the obstacle avoidance of UAVs in dynamic cluttered environments in which dynamic objects are the dominant objects. This type of environment poses significant challenges to both perception and planning. Multiple dynamic objects possess various motions, making it extremely difficult to estimate and predict their motions using one motion model. The planning must be highly efficient to avoid cluttered dynamic objects. This paper proposes Fast and Adaptive Perception and Planning (FAPP) for UAVs flying in complex dynamic cluttered environments. A novel and efficient point cloud segmentation strategy is proposed to distinguish static and dynamic objects. To address multiple dynamic objects with different motions, an adaptive estimation method with covariance adaptation is proposed to quickly and accurately predict their motions. Our proposed trajectory optimization algorithm is highly efficient, enabling it to avoid fast objects. Furthermore, an adaptive re-planning method is proposed to address the case when the trajectory optimization cannot find a feasible solution, which is common for dynamic cluttered environments. Extensive validations in both simulation and real-world experiments demonstrate the effectiveness of our proposed system for highly dynamic and cluttered environments.

Algorithmic predictions are increasingly used to inform the allocations of goods and interventions in the public sphere. In these domains, predictions serve as a means to an end. They provide stakeholders with insights into likelihood of future events as a means to improve decision making quality, and enhance social welfare. However, if maximizing welfare is the ultimate goal, prediction is only a small piece of the puzzle. There are various other policy levers a social planner might pursue in order to improve bottom-line outcomes, such as expanding access to available goods, or increasing the effect sizes of interventions. Given this broad range of design decisions, a basic question to ask is: What is the relative value of prediction in algorithmic decision making? How do the improvements in welfare arising from better predictions compare to those of other policy levers? The goal of our work is to initiate the formal study of these questions. Our main results are theoretical in nature. We identify simple, sharp conditions determining the relative value of prediction vis-\`a-vis expanding access, within several statistical models that are popular amongst quantitative social scientists. Furthermore, we illustrate how these theoretical insights may be used to guide the design of algorithmic decision making systems in practice.

Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.

Graph Neural Networks (GNNs) have been studied from the lens of expressive power and generalization. However, their optimization properties are less well understood. We take the first step towards analyzing GNN training by studying the gradient dynamics of GNNs. First, we analyze linearized GNNs and prove that despite the non-convexity of training, convergence to a global minimum at a linear rate is guaranteed under mild assumptions that we validate on real-world graphs. Second, we study what may affect the GNNs' training speed. Our results show that the training of GNNs is implicitly accelerated by skip connections, more depth, and/or a good label distribution. Empirical results confirm that our theoretical results for linearized GNNs align with the training behavior of nonlinear GNNs. Our results provide the first theoretical support for the success of GNNs with skip connections in terms of optimization, and suggest that deep GNNs with skip connections would be promising in practice.

An effective and efficient architecture performance evaluation scheme is essential for the success of Neural Architecture Search (NAS). To save computational cost, most of existing NAS algorithms often train and evaluate intermediate neural architectures on a small proxy dataset with limited training epochs. But it is difficult to expect an accurate performance estimation of an architecture in such a coarse evaluation way. This paper advocates a new neural architecture evaluation scheme, which aims to determine which architecture would perform better instead of accurately predict the absolute architecture performance. Therefore, we propose a \textbf{relativistic} architecture performance predictor in NAS (ReNAS). We encode neural architectures into feature tensors, and further refining the representations with the predictor. The proposed relativistic performance predictor can be deployed in discrete searching methods to search for the desired architectures without additional evaluation. Experimental results on NAS-Bench-101 dataset suggests that, sampling 424 ($0.1\%$ of the entire search space) neural architectures and their corresponding validation performance is already enough for learning an accurate architecture performance predictor. The accuracies of our searched neural architectures on NAS-Bench-101 and NAS-Bench-201 datasets are higher than that of the state-of-the-art methods and show the priority of the proposed method.

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