Immersion plays a vital role when designing cinematic creations, yet the difficulty in immersive shooting prevents designers to create satisfactory outputs. In this work, we analyze the specific components that contribute to cinematographic immersion considering spatial, emotional, and aesthetic level, while these components are then combined into a high-level evaluation mechanism. Guided by such a immersion mechanism, we propose a GAN-based camera control system that is able to generate actor-driven camera movements in the 3D virtual environment to obtain immersive film sequences. The proposed encoder-decoder architecture in the generation flow transfers character motion into camera trajectory conditioned on an emotion factor. This ensures spatial and emotional immersion by performing actor-camera synchronization physically and psychologically. The emotional immersion is further strengthened by incorporating regularization that controls camera shakiness for expressing different mental statuses. To achieve aesthetic immersion, we make effort to improve aesthetic frame compositions by modifying the synthesized camera trajectory. Based on a self-supervised adjustor, the adjusted camera placements can project the character to the appropriate on-frame locations following aesthetic rules. The experimental results indicate that our proposed camera control system can efficiently offer immersive cinematic videos, both quantitatively and qualitatively, based on a fine-grained immersive shooting. Live examples are shown in the supplementary video.
Large Language Models (LLMs) have shown excellent generalization capabilities that have led to the development of numerous models. These models propose various new architectures, tweaking existing architectures with refined training strategies, increasing context length, using high-quality training data, and increasing training time to outperform baselines. Analyzing new developments is crucial for identifying changes that enhance training stability and improve generalization in LLMs. This survey paper comprehensively analyses the LLMs architectures and their categorization, training strategies, training datasets, and performance evaluations and discusses future research directions. Moreover, the paper also discusses the basic building blocks and concepts behind LLMs, followed by a complete overview of LLMs, including their important features and functions. Finally, the paper summarizes significant findings from LLM research and consolidates essential architectural and training strategies for developing advanced LLMs. Given the continuous advancements in LLMs, we intend to regularly update this paper by incorporating new sections and featuring the latest LLM models.
Large language models (LLMs) demonstrate remarkable ability to comprehend, reason, and generate following nature language instructions. However, the development of LLMs has been primarily focused on high-resource languages, such as English, thereby limiting their applicability and research in other languages. Consequently, we present PolyLM, a multilingual LLM trained on 640 billion (B) tokens, avaliable in two model sizes: 1.7B and 13B. To enhance its multilingual capabilities, we 1) integrate bilingual data into training data; and 2) adopt a curriculum learning strategy that increases the proportion of non-English data from 30% in the first stage to 60% in the final stage during pre-training. Further, we propose a multilingual self-instruct method which automatically generates 132.7K diverse multilingual instructions for model fine-tuning. To assess the model's performance, we collect several existing multilingual tasks, including multilingual understanding, question answering, generation, and translation. Extensive experiments show that PolyLM surpasses other open-source models such as LLaMA and BLOOM on multilingual tasks while maintaining comparable performance in English. Our models, alone with the instruction data and multilingual benchmark, are available at: \url{//modelscope.cn/models/damo/nlp_polylm_13b_text_generation}.
The upcoming Sixth Generation (6G) mobile communications system envisions supporting a variety of use cases with differing characteristics, e.g., very low to extremely high data rates, diverse latency needs, ultra massive connectivity, sustainable communications, ultra-wide coverage etc. To accommodate these diverse use cases, the 6G system architecture needs to be scalable, modular, and flexible; both in its user plane and the control plane. In this paper, we identify some limitations of the existing Fifth Generation System (5GS) architecture, especially that of its control plane. Further, we propose a novel architecture for the 6G System (6GS) employing Software Defined Networking (SDN) technology to address these limitations of the control plane. The control plane in existing 5GS supports two different categories of functionalities handling end user signalling (e.g., user registration, authentication) and control of user plane functions. We propose to move the end-user signalling functionality out of the mobile network control plane and treat it as user service, i.e., as payload or data. This proposal results in an evolved service-driven architecture for mobile networks bringing increased simplicity, modularity, scalability, flexibility and security to its control plane. The proposed architecture can also support service specific signalling support, if needed, making it better suited for diverse 6GS use cases. To demonstrate the advantages of the proposed architecture, we also compare its performance with the 5GS using a process algebra-based simulation tool.
Linear State Space Models (SSMs) have demonstrated strong performance in a variety of sequence modeling tasks due to their efficient encoding of the recurrent structure. However, in more comprehensive tasks like language modeling and machine translation, self-attention-based models still outperform SSMs. Hybrid models employing both SSM and self-attention generally show promising performance, but current approaches apply attention modules statically and uniformly to all elements in the input sequences, leading to sub-optimal quality-efficiency trade-offs. In this work, we introduce Sparse Modular Activation (SMA), a general mechanism enabling neural networks to sparsely and dynamically activate sub-modules for sequence elements in a differentiable manner. Through allowing each element to skip non-activated sub-modules, SMA reduces computation and memory consumption at both training and inference stages of sequence modeling. As a specific instantiation of SMA, we design a novel neural architecture, SeqBoat, which employs SMA to sparsely activate a Gated Attention Unit (GAU) based on the state representations learned from an SSM. By constraining the GAU to only conduct local attention on the activated inputs, SeqBoat can achieve linear inference complexity with theoretically infinite attention span, and provide substantially better quality-efficiency trade-off than the chunking-based models. With experiments on a wide range of tasks, including language modeling, speech classification and long-range arena, SeqBoat brings new state-of-the-art results among hybrid models with linear complexity and reveals the amount of attention needed for each task through the learned sparse activation patterns.
Verifying the integrity of voice recording evidence for criminal investigations is an integral part of an audio forensic analyst's work. Here, one focus is on detecting deletion or insertion operations, so called audio splicing. While this is a rather easy approach to alter spoken statements, careful editing can yield quite convincing results. For difficult cases or big amounts of data, automated tools can support in detecting potential editing locations. To this end, several analytical and deep learning methods have been proposed by now. Still, few address unconstrained splicing scenarios as expected in practice. With SigPointer, we propose a pointer network framework for continuous input that uncovers splice locations naturally and more efficiently than existing works. Extensive experiments on forensically challenging data like strongly compressed and noisy signals quantify the benefit of the pointer mechanism with performance increases between about 6 to 10 percentage points.
In this research paper, we delve into the topics of Speech Diarization and Automatic Speech Recognition (ASR). Speech diarization involves the separation of individual speakers within an audio stream. By employing the ASR transcript, the diarization process aims to segregate each speaker's utterances, grouping them based on their unique audio characteristics. On the other hand, Automatic Speech Recognition refers to the capability of a machine or program to identify and convert spoken words and phrases into a machine-readable format. In our speech diarization approach, we utilize the Gaussian Mixer Model (GMM) to represent speech segments. The inter-cluster distance is computed based on the GMM parameters, and the distance threshold serves as the stopping criterion. ASR entails the conversion of an unknown speech waveform into a corresponding written transcription. The speech signal is analyzed using synchronized algorithms, taking into account the pitch frequency. Our primary objective typically revolves around developing a model that minimizes the Word Error Rate (WER) metric during speech transcription.
The practical utility of causality in decision-making is widely recognized, with causal discovery and inference being inherently intertwined. Nevertheless, a notable gap exists in the evaluation of causal discovery methods, where insufficient emphasis is placed on downstream inference. To address this gap, we evaluate six established baseline causal discovery methods and a newly proposed method based on GFlowNets, on the downstream task of treatment effect estimation. Through the implementation of a robust evaluation procedure, we offer valuable insights into the efficacy of these causal discovery methods for treatment effect estimation, considering both synthetic and real-world scenarios, as well as low-data scenarios. Furthermore, the results of our study demonstrate that GFlowNets possess the capability to effectively capture a wide range of useful and diverse ATE modes.
Over the past few years, the rapid development of deep learning technologies for computer vision has greatly promoted the performance of medical image segmentation (MedISeg). However, the recent MedISeg publications usually focus on presentations of the major contributions (e.g., network architectures, training strategies, and loss functions) while unwittingly ignoring some marginal implementation details (also known as "tricks"), leading to a potential problem of the unfair experimental result comparisons. In this paper, we collect a series of MedISeg tricks for different model implementation phases (i.e., pre-training model, data pre-processing, data augmentation, model implementation, model inference, and result post-processing), and experimentally explore the effectiveness of these tricks on the consistent baseline models. Compared to paper-driven surveys that only blandly focus on the advantages and limitation analyses of segmentation models, our work provides a large number of solid experiments and is more technically operable. With the extensive experimental results on both the representative 2D and 3D medical image datasets, we explicitly clarify the effect of these tricks. Moreover, based on the surveyed tricks, we also open-sourced a strong MedISeg repository, where each of its components has the advantage of plug-and-play. We believe that this milestone work not only completes a comprehensive and complementary survey of the state-of-the-art MedISeg approaches, but also offers a practical guide for addressing the future medical image processing challenges including but not limited to small dataset learning, class imbalance learning, multi-modality learning, and domain adaptation. The code has been released at: //github.com/hust-linyi/MedISeg
Since the cyberspace consolidated as fifth warfare dimension, the different actors of the defense sector began an arms race toward achieving cyber superiority, on which research, academic and industrial stakeholders contribute from a dual vision, mostly linked to a large and heterogeneous heritage of developments and adoption of civilian cybersecurity capabilities. In this context, augmenting the conscious of the context and warfare environment, risks and impacts of cyber threats on kinetic actuations became a critical rule-changer that military decision-makers are considering. A major challenge on acquiring mission-centric Cyber Situational Awareness (CSA) is the dynamic inference and assessment of the vertical propagations from situations that occurred at the mission supportive Information and Communications Technologies (ICT), up to their relevance at military tactical, operational and strategical views. In order to contribute on acquiring CSA, this paper addresses a major gap in the cyber defence state-of-the-art: the dynamic identification of Key Cyber Terrains (KCT) on a mission-centric context. Accordingly, the proposed KCT identification approach explores the dependency degrees among tasks and assets defined by commanders as part of the assessment criteria. These are correlated with the discoveries on the operational network and the asset vulnerabilities identified thorough the supported mission development. The proposal is presented as a reference model that reveals key aspects for mission-centric KCT analysis and supports its enforcement and further enforcement by including an illustrative application case.
Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having previous knowledge about the environment model or not. In this paper, we present a comprehensive study on Reinforcement Learning focusing on various dimensions including challenges, the recent development of different state-of-the-art techniques, and future directions. The fundamental objective of this paper is to provide a framework for the presentation of available methods of reinforcement learning that is informative enough and simple to follow for the new researchers and academics in this domain considering the latest concerns. First, we illustrated the core techniques of reinforcement learning in an easily understandable and comparable way. Finally, we analyzed and depicted the recent developments in reinforcement learning approaches. My analysis pointed out that most of the models focused on tuning policy values rather than tuning other things in a particular state of reasoning.