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Model counting, a fundamental task in computer science, involves determining the number of satisfying assignments to a Boolean formula, typically represented in conjunctive normal form (CNF). While model counting for CNF formulas has received extensive attention with a broad range of applications, the study of model counting for Pseudo-Boolean (PB) formulas has been relatively overlooked. Pseudo-Boolean formulas, being more succinct than propositional Boolean formulas, offer greater flexibility in representing real-world problems. Consequently, there is a crucial need to investigate efficient techniques for model counting for PB formulas. In this work, we propose the first exact Pseudo-Boolean model counter, PBCount, that relies on knowledge compilation approach via algebraic decision diagrams. Our extensive empirical evaluation shows that PBCount can compute counts for 1513 instances while the current state-of-the-art approach could only handle 1013 instances. Our work opens up several avenues for future work in the context of model counting for PB formulas, such as the development of preprocessing techniques and exploration of approaches other than knowledge compilation.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · · SimPLe · 置換 · Microsoft Surface ·
2024 年 2 月 7 日

Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in geometry, number of degrees of freedom (DOFs), or number of fingers. We present a simple, but effective framework capable of kinematically retargeting multiple human hand-object manipulations from a publicly available dataset to a wide assortment of kinematically and morphologically diverse target hands through the exploitation of contact areas. We do so by formulating the retarget operation as a non-isometric shape matching problem and use a combination of both surface contact and marker data to progressively estimate, refine, and fit the final target hand trajectory using inverse kinematics (IK). Foundational to our framework is the introduction of a novel shape matching process, which we show enables predictable and robust transfer of contact data over full manipulations while providing an intuitive means for artists to specify correspondences with relatively few inputs. We validate our framework through thirty demonstrations across five different hand shapes and six motions of different objects. We additionally compare our method against existing hand retargeting approaches. Finally, we demonstrate our method enabling novel capabilities such as object substitution and the ability to visualize the impact of design choices over full trajectories.

New algorithms for embedding graphs have reduced the asymptotic complexity of finding low-dimensional representations. One-Hot Graph Encoder Embedding (GEE) uses a single, linear pass over edges and produces an embedding that converges asymptotically to the spectral embedding. The scaling and performance benefits of this approach have been limited by a serial implementation in an interpreted language. We refactor GEE into a parallel program in the Ligra graph engine that maps functions over the edges of the graph and uses lock-free atomic instrutions to prevent data races. On a graph with 1.8B edges, this results in a 500 times speedup over the original implementation and a 17 times speedup over a just-in-time compiled version.

With the rapid development of large models, the need for data has become increasingly crucial. Especially in 3D object detection, costly manual annotations have hindered further advancements. To reduce the burden of annotation, we study the problem of achieving 3D object detection solely based on 2D annotations. Thanks to advanced 3D reconstruction techniques, it is now feasible to reconstruct the overall static 3D scene. However, extracting precise object-level annotations from the entire scene and generalizing these limited annotations to the entire scene remain challenges. In this paper, we introduce a novel paradigm called BA$^2$-Det, encompassing pseudo label generation and multi-stage generalization. We devise the DoubleClustering algorithm to obtain object clusters from reconstructed scene-level points, and further enhance the model's detection capabilities by developing three stages of generalization: progressing from complete to partial, static to dynamic, and close to distant. Experiments conducted on the large-scale Waymo Open Dataset show that the performance of BA$^2$-Det is on par with the fully-supervised methods using 10% annotations. Additionally, using large raw videos for pretraining,BA$^2$-Det can achieve a 20% relative improvement on the KITTI dataset. The method also has great potential for detecting open-set 3D objects in complex scenes. Project page: //ba2det.site.

Linear feature extraction at the presence of nonlinear dependencies among the data is a fundamental challenge in unsupervised learning. We propose using a probabilistic Gram-Schmidt (GS) type orthogonalization process in order to detect and map out redundant dimensions. Specifically, by applying the GS process over a family of functions which presumably captures the nonlinear dependencies in the data, we construct a series of covariance matrices that can either be used to identify new large-variance directions, or to remove those dependencies from the principal components. In the former case, we provide information-theoretic guarantees in terms of entropy reduction. In the latter, we prove that under certain assumptions the resulting algorithms detect and remove nonlinear dependencies whenever those dependencies lie in the linear span of the chosen function family. Both proposed methods extract linear features from the data while removing nonlinear redundancies. We provide simulation results on synthetic and real-world datasets which show improved performance over PCA and state-of-the-art linear feature extraction algorithms, both in terms of variance maximization of the extracted features, and in terms of improved performance of classification algorithms. Additionally, our methods are comparable and often outperform the non-linear method of kernel PCA.

We construct a randomized vector quantizer which has a smaller maximum error compared to all known lattice quantizers with the same entropy for dimensions 5, 6, ..., 48, and also has a smaller mean squared error compared to known lattice quantizers with the same entropy for dimensions 35, ..., 48, in the high resolution limit. Moreover, our randomized quantizer has a desirable property that the quantization error is always uniform over the ball and independent of the input. Our construction is based on applying rejection sampling on universal quantization, which allows us to shape the error distribution to be any continuous distribution, not only uniform distributions over basic cells of a lattice as in conventional dithered quantization. We also characterize the high SNR limit of one-shot channel simulation for any additive noise channel under a mild assumption (e.g., the AWGN channel), up to an additive constant of 1.45 bits.

Contrastive learning often relies on comparing positive anchor samples with multiple negative samples to perform Self-Supervised Learning (SSL). However, non-contrastive approaches like BYOL, SimSiam, and Barlow Twins achieve SSL without explicit negative samples. In this paper, we introduce a unified matrix information-theoretic framework that explains many contrastive and non-contrastive learning methods. We then propose a novel method Matrix-SSL based on matrix information theory. Experimental results reveal that Matrix-SSL significantly outperforms state-of-the-art methods on the ImageNet dataset under linear evaluation settings and on MS-COCO for transfer learning tasks. Specifically, when performing 100 epochs pre-training, our method outperforms SimCLR by 4.6%, and when performing transfer learning tasks on MS-COCO, our method outperforms previous SOTA methods such as MoCo v2 and BYOL up to 3.3% with only 400 epochs compared to 800 epochs pre-training. Code available at //github.com/yifanzhang-pro/Matrix-SSL.

Multi-task learning (MTL) compresses the information from multiple tasks into a unified backbone to improve computational efficiency and generalization. Recent work directly merges multiple independently trained models to perform MTL instead of collecting their raw data for joint training, greatly expanding the application scenarios of MTL. However, by visualizing the representation distribution of existing model merging schemes, we find that the merged model often suffers from the dilemma of representation bias. That is, there is a significant discrepancy in the representation distribution between the merged and individual models, resulting in poor performance of merged MTL. In this paper, we propose a representation surgery solution called "Surgery" to reduce representation bias in the merged model. Specifically, Surgery is a lightweight task-specific module that takes the representation of the merged model as input and attempts to output the biases contained in the representation from the merged model. We then designed an unsupervised optimization objective that updates the Surgery module by minimizing the distance between the merged model's representation and the individual model's representation. Extensive experiments demonstrate significant MTL performance improvements when our Surgery module is applied to state-of-the-art (SOTA) model merging schemes.

Due to the inability to receive signals from the Global Navigation Satellite System (GNSS) in extreme conditions, achieving accurate and robust navigation for Unmanned Aerial Vehicles (UAVs) is a challenging task. Recently emerged, vision-based navigation has been a promising and feasible alternative to GNSS-based navigation. However, existing vision-based techniques are inadequate in addressing flight deviation caused by environmental disturbances and inaccurate position predictions in practical settings. In this paper, we present a novel angle robustness navigation paradigm to deal with flight deviation in point-to-point navigation tasks. Additionally, we propose a model that includes the Adaptive Feature Enhance Module, Cross-knowledge Attention-guided Module and Robust Task-oriented Head Module to accurately predict direction angles for high-precision navigation. To evaluate the vision-based navigation methods, we collect a new dataset termed as UAV_AR368. Furthermore, we design the Simulation Flight Testing Instrument (SFTI) using Google Earth to simulate different flight environments, thereby reducing the expenses associated with real flight testing. Experiment results demonstrate that the proposed model outperforms the state-of-the-art by achieving improvements of 26.0% and 45.6% in the success rate of arrival under ideal and disturbed circumstances, respectively.

Understanding the importance of the inputs on the output is useful across many tasks. This work provides an information-theoretic framework to analyse the influence of inputs for text classification tasks. Natural language processing (NLP) tasks take either a single element input or multiple element inputs to predict an output variable, where an element is a block of text. Each text element has two components: an associated semantic meaning and a linguistic realization. Multiple-choice reading comprehension (MCRC) and sentiment classification (SC) are selected to showcase the framework. For MCRC, it is found that the context influence on the output compared to the question influence reduces on more challenging datasets. In particular, more challenging contexts allow a greater variation in complexity of questions. Hence, test creators need to carefully consider the choice of the context when designing multiple-choice questions for assessment. For SC, it is found the semantic meaning of the input text dominates (above 80\% for all datasets considered) compared to its linguistic realisation when determining the sentiment. The framework is made available at: //github.com/WangLuran/nlp-element-influence

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.

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