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We introduce OpenVoice, a versatile voice cloning approach that requires only a short audio clip from the reference speaker to replicate their voice and generate speech in multiple languages. OpenVoice represents a significant advancement in addressing the following open challenges in the field: 1) Flexible Voice Style Control. OpenVoice enables granular control over voice styles, including emotion, accent, rhythm, pauses, and intonation, in addition to replicating the tone color of the reference speaker. The voice styles are not directly copied from and constrained by the style of the reference speaker. Previous approaches lacked the ability to flexibly manipulate voice styles after cloning. 2) Zero-Shot Cross-Lingual Voice Cloning. OpenVoice achieves zero-shot cross-lingual voice cloning for languages not included in the massive-speaker training set. Unlike previous approaches, which typically require extensive massive-speaker multi-lingual (MSML) dataset for all languages, OpenVoice can clone voices into a new language without any massive-speaker training data for that language. OpenVoice is also computationally efficient, costing tens of times less than commercially available APIs that offer even inferior performance. To foster further research in the field, we have made the source code and trained model publicly accessible. We also provide qualitative results in our demo website. Prior to its public release, our internal version of OpenVoice was used tens of millions of times by users worldwide between May and October 2023, serving as the backend of MyShell.

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We introduce API Pack, a multilingual dataset featuring over one million instruction-API call pairs aimed at advancing large language models' API call generation capabilities. Through experiments, we demonstrate API Pack's efficacy in enhancing models for this specialized task while maintaining their overall proficiency at general coding. Fine-tuning CodeLlama-13B on just 20,000 Python instances yields over 10% and 5% higher accuracy than GPT-3.5 and GPT-4 respectively in generating unseen API calls. Scaling to 100k examples improves generalization to new APIs not seen during training. In addition, cross-lingual API call generation is achieved without needing extensive data per language. The dataset, fine-tuned models, and overall code base are publicly available at //github.com/anonymous_url.

Over the recent years, research and development in adaptive bitrate (ABR) algorithms for live video streaming have been successful in improving users' quality of experience (QoE) by reducing latency to near real-time levels while delivering higher bitrate videos with minimal rebuffering time. However, the QoE models used by these ABR algorithms do not take into account that a large portion of live video streaming clients use mobile devices where a higher bitrate does not necessarily translate into higher perceived quality. Ignoring perceived quality results in playing videos at higher bitrates without a significant increase in perceptual video quality and becomes a burden for battery-constrained mobile devices due to higher energy consumption. In this paper, we propose LL-GABR, a deep reinforcement learning approach that models the QoE using perceived video quality instead of bitrate and uses energy consumption along with other metrics like latency, rebuffering events, and smoothness. LL-GABR makes no assumptions about the underlying video, environment, or network settings and can operate flexibly on different video titles, each having a different bitrate encoding ladder without additional re-training, unlike existing learning-based ABRs. Trace-driven experimental results show that LL-GABR outperforms the state-of-the-art approaches by up to 44% in terms of perceptual QoE and a 73% increase in energy efficiency as a result of reducing net energy consumption by 11%.

Zero-shot text-to-speech (TTS) has gained significant attention due to its powerful voice cloning capabilities, requiring only a few seconds of unseen speaker voice prompts. However, all previous work has been developed for cloud-based systems. Taking autoregressive models as an example, although these approaches achieve high-fidelity voice cloning, they fall short in terms of inference speed, model size, and robustness. Therefore, we propose MobileSpeech, which is a fast, lightweight, and robust zero-shot text-to-speech system based on mobile devices for the first time. Specifically: 1) leveraging discrete codec, we design a parallel speech mask decoder module called SMD, which incorporates hierarchical information from the speech codec and weight mechanisms across different codec layers during the generation process. Moreover, to bridge the gap between text and speech, we introduce a high-level probabilistic mask that simulates the progression of information flow from less to more during speech generation. 2) For speaker prompts, we extract fine-grained prompt duration from the prompt speech and incorporate text, prompt speech by cross attention in SMD. We demonstrate the effectiveness of MobileSpeech on multilingual datasets at different levels, achieving state-of-the-art results in terms of generating speed and speech quality. MobileSpeech achieves RTF of 0.09 on a single A100 GPU and we have successfully deployed MobileSpeech on mobile devices. Audio samples are available at \url{//mobilespeech.github.io/} .

Molecular Relational Learning (MRL), aiming to understand interactions between molecular pairs, plays a pivotal role in advancing biochemical research. Recently, the adoption of large language models (LLMs), known for their vast knowledge repositories and advanced logical inference capabilities, has emerged as a promising way for efficient and effective MRL. Despite their potential, these methods predominantly rely on the textual data, thus not fully harnessing the wealth of structural information inherent in molecular graphs. Moreover, the absence of a unified framework exacerbates the issue of information underutilization, as it hinders the sharing of interaction mechanism learned across diverse datasets. To address these challenges, this work proposes a novel LLM-based multi-modal framework for Molecular inTeraction prediction following Chain-of-Thought (CoT) theory, termed MolTC, which effectively integrate graphical information of two molecules in pair. For achieving a unified MRL, MolTC innovatively develops a dynamic parameter-sharing strategy for cross-dataset information sharing. Moreover, to train MolTC efficiently, we introduce a Multi-hierarchical CoT concept to refine its training paradigm, and conduct a comprehensive Molecular Interactive Instructions dataset for the development of biochemical LLMs involving MRL. Our experiments, conducted across various datasets involving over 4,000,000 molecular pairs, exhibit the superiority of our method over current GNN and LLM-based baselines. Code is available at //github.com/MangoKiller/MolTC.

Backdoor attack intends to embed hidden backdoor into deep neural networks (DNNs), such that the attacked model performs well on benign samples, whereas its prediction will be maliciously changed if the hidden backdoor is activated by the attacker-defined trigger. Backdoor attack could happen when the training process is not fully controlled by the user, such as training on third-party datasets or adopting third-party models, which poses a new and realistic threat. Although backdoor learning is an emerging and rapidly growing research area, its systematic review, however, remains blank. In this paper, we present the first comprehensive survey of this realm. We summarize and categorize existing backdoor attacks and defenses based on their characteristics, and provide a unified framework for analyzing poisoning-based backdoor attacks. Besides, we also analyze the relation between backdoor attacks and the relevant fields ($i.e.,$ adversarial attack and data poisoning), and summarize the benchmark datasets. Finally, we briefly outline certain future research directions relying upon reviewed works.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

Graph convolutional networks (GCNs) have recently become one of the most powerful tools for graph analytics tasks in numerous applications, ranging from social networks and natural language processing to bioinformatics and chemoinformatics, thanks to their ability to capture the complex relationships between concepts. At present, the vast majority of GCNs use a neighborhood aggregation framework to learn a continuous and compact vector, then performing a pooling operation to generalize graph embedding for the classification task. These approaches have two disadvantages in the graph classification task: (1)when only the largest sub-graph structure ($k$-hop neighbor) is used for neighborhood aggregation, a large amount of early-stage information is lost during the graph convolution step; (2) simple average/sum pooling or max pooling utilized, which loses the characteristics of each node and the topology between nodes. In this paper, we propose a novel framework called, dual attention graph convolutional networks (DAGCN) to address these problems. DAGCN automatically learns the importance of neighbors at different hops using a novel attention graph convolution layer, and then employs a second attention component, a self-attention pooling layer, to generalize the graph representation from the various aspects of a matrix graph embedding. The dual attention network is trained in an end-to-end manner for the graph classification task. We compare our model with state-of-the-art graph kernels and other deep learning methods. The experimental results show that our framework not only outperforms other baselines but also achieves a better rate of convergence.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

Deep Learning has enabled remarkable progress over the last years on a variety of tasks, such as image recognition, speech recognition, and machine translation. One crucial aspect for this progress are novel neural architectures. Currently employed architectures have mostly been developed manually by human experts, which is a time-consuming and error-prone process. Because of this, there is growing interest in automated neural architecture search methods. We provide an overview of existing work in this field of research and categorize them according to three dimensions: search space, search strategy, and performance estimation strategy.

We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9% similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100% success rate. The feasibility of this attack introduce a new domain to study adversarial examples.

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