Reconstruction of high-fidelity 3D objects or scenes is a fundamental research problem. Recent advances in RGB-D fusion have demonstrated the potential of producing 3D models from consumer-level RGB-D cameras. However, due to the discrete nature and limited resolution of their surface representations (e.g., point- or voxel-based), existing approaches suffer from the accumulation of errors in camera tracking and distortion in the reconstruction, which leads to an unsatisfactory 3D reconstruction. In this paper, we present a method using on-the-fly implicits of Hermite Radial Basis Functions (HRBFs) as a continuous surface representation for camera tracking in an existing RGB-D fusion framework. Furthermore, curvature estimation and confidence evaluation are coherently derived from the inherent surface properties of the on-the-fly HRBF implicits, which devote to a data fusion with better quality. We argue that our continuous but on-the-fly surface representation can effectively mitigate the impact of noise with its robustness and constrain the reconstruction with inherent surface smoothness when being compared with discrete representations. Experimental results on various real-world and synthetic datasets demonstrate that our HRBF-fusion outperforms the state-of-the-art approaches in terms of tracking robustness and reconstruction accuracy.
We present a new data-driven approach with physics-based priors to scene-level normal estimation from a single polarization image. Existing shape from polarization (SfP) works mainly focus on estimating the normal of a single object rather than complex scenes in the wild. A key barrier to high-quality scene-level SfP is the lack of real-world SfP data in complex scenes. Hence, we contribute the first real-world scene-level SfP dataset with paired input polarization images and ground-truth normal maps. Then we propose a learning-based framework with a multi-head self-attention module and viewing encoding, which is designed to handle increasing polarization ambiguities caused by complex materials and non-orthographic projection in scene-level SfP. Our trained model can be generalized to far-field outdoor scenes as the relationship between polarized light and surface normals is not affected by distance. Experimental results demonstrate that our approach significantly outperforms existing SfP models on two datasets. Our dataset and source code will be publicly available at //github.com/ChenyangLEI/sfp-wild
Multimodal emotion recognition has recently gained much attention since it can leverage diverse and complementary relationships over multiple modalities (e.g., audio, visual, biosignals, etc.), and can provide some robustness to noisy modalities. Most state-of-the-art methods for audio-visual (A-V) fusion rely on recurrent networks or conventional attention mechanisms that do not effectively leverage the complementary nature of A-V modalities. In this paper, we focus on dimensional emotion recognition based on the fusion of facial and vocal modalities extracted from videos. Specifically, we propose a joint cross-attention model that relies on the complementary relationships to extract the salient features across A-V modalities, allowing for accurate prediction of continuous values of valence and arousal. The proposed fusion model efficiently leverages the inter-modal relationships, while reducing the heterogeneity between the features. In particular, it computes the cross-attention weights based on correlation between the combined feature representation and individual modalities. By deploying the combined A-V feature representation into the cross-attention module, the performance of our fusion module improves significantly over the vanilla cross-attention module. Experimental results on validation-set videos from the AffWild2 dataset indicate that our proposed A-V fusion model provides a cost-effective solution that can outperform state-of-the-art approaches. The code is available on GitHub: //github.com/praveena2j/JointCrossAttentional-AV-Fusion.
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our method specifically addresses methodological and practical limitations of prior work in terms of representing geometry, albedo, and illumination effects, in an end-to-end model where factors can be effectively disentangled. In extensive experiments, we demonstrate the versatility and robustness of our approach. Our state-of-the-art results validate the method qualitatively and for different metrics, for both geometric and color reconstruction.
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a novel framework, termed as VolumeGAN, for high-fidelity 3D-aware image synthesis, through explicitly learning a structural representation and a textural representation. We first learn a feature volume to represent the underlying structure, which is then converted to a feature field using a NeRF-like model. The feature field is further accumulated into a 2D feature map as the textural representation, followed by a neural renderer for appearance synthesis. Such a design enables independent control of the shape and the appearance. Extensive experiments on a wide range of datasets show that our approach achieves sufficiently higher image quality and better 3D control than the previous methods.
Semi-supervised action recognition is a challenging but important task due to the high cost of data annotation. A common approach to this problem is to assign unlabeled data with pseudo-labels, which are then used as additional supervision in training. Typically in recent work, the pseudo-labels are obtained by training a model on the labeled data, and then using confident predictions from the model to teach itself. In this work, we propose a more effective pseudo-labeling scheme, called Cross-Model Pseudo-Labeling (CMPL). Concretely, we introduce a lightweight auxiliary network in addition to the primary backbone, and ask them to predict pseudo-labels for each other. We observe that, due to their different structural biases, these two models tend to learn complementary representations from the same video clips. Each model can thus benefit from its counterpart by utilizing cross-model predictions as supervision. Experiments on different data partition protocols demonstrate the significant improvement of our framework over existing alternatives. For example, CMPL achieves $17.6\%$ and $25.1\%$ Top-1 accuracy on Kinetics-400 and UCF-101 using only the RGB modality and $1\%$ labeled data, outperforming our baseline model, FixMatch, by $9.0\%$ and $10.3\%$, respectively.
Model predictive control (MPC) has been used widely in power electronics due to its simple concept, fast dynamic response, and good reference tracking. However, it suffers from parametric uncertainties, since it directly relies on the mathematical model of the system to predict the optimal switching states to be used at the next sampling time. As a result, uncertain parameters lead to an ill-designed MPC. Thus, this paper offers a model-free control strategy on the basis of artificial neural networks (ANNs), for mitigating the effects of parameter mismatching while having a little negative impact on the inverter's performance. This method includes two related stages. First, MPC is used as an expert to control the studied converter in order to provide a dataset, while, in the second stage, the obtained dataset is utilized to train the proposed ANN. The case study herein is based on a four-level three-cell flying capacitor inverter. In this study, MATLAB/Simulink is used to simulate the performance of the proposed method, taking into account various operating conditions. Afterward, the simulation results are reported in comparison with the conventional MPC scheme, demonstrating the superior performance of the proposed control strategy in terms of robustness against parameters mismatch and low total harmonic distortion (THD), especially when changes occur in the system parameters, compared to the conventional MPC. Furthermore, the experimental validation of the proposed method is provided based on the Hardware-in-the-Loop (HIL) simulation using the C2000TM-microcontrollerLaunchPadXL TMS320F28379D kit, demonstrating the applicability of the ANN-based control strategy to be implemented on a DSP controller.
In this paper, we consider the challenging task of simultaneously locating and recovering multiple hands from single 2D image. Previous studies either focus on single hand reconstruction or solve this problem in a multi-stage way. Moreover, the conventional two-stage pipeline firstly detects hand areas, and then estimates 3D hand pose from each cropped patch. To reduce the computational redundancy in preprocessing and feature extraction, we propose a concise but efficient single-stage pipeline. Specifically, we design a multi-head auto-encoder structure for multi-hand reconstruction, where each head network shares the same feature map and outputs the hand center, pose and texture, respectively. Besides, we adopt a weakly-supervised scheme to alleviate the burden of expensive 3D real-world data annotations. To this end, we propose a series of losses optimized by a stage-wise training scheme, where a multi-hand dataset with 2D annotations is generated based on the publicly available single hand datasets. In order to further improve the accuracy of the weakly supervised model, we adopt several feature consistency constraints in both single and multiple hand settings. Specifically, the keypoints of each hand estimated from local features should be consistent with the re-projected points predicted from global features. Extensive experiments on public benchmarks including FreiHAND, HO3D, InterHand2.6M and RHD demonstrate that our method outperforms the state-of-the-art model-based methods in both weakly-supervised and fully-supervised manners.
Text revision refers to a family of natural language generation tasks, where the source and target sequences share moderate resemblance in surface form but differentiate in attributes, such as text formality and simplicity. Current state-of-the-art methods formulate these tasks as sequence-to-sequence learning problems, which rely on large-scale parallel training corpus. In this paper, we present an iterative in-place editing approach for text revision, which requires no parallel data. In this approach, we simply fine-tune a pre-trained Transformer with masked language modeling and attribute classification. During inference, the editing at each iteration is realized by two-step span replacement. At the first step, the distributed representation of the text optimizes on the fly towards an attribute function. At the second step, a text span is masked and another new one is proposed conditioned on the optimized representation. The empirical experiments on two typical and important text revision tasks, text formalization and text simplification, show the effectiveness of our approach. It achieves competitive and even better performance than state-of-the-art supervised methods on text simplification, and gains better performance than strong unsupervised methods on text formalization \footnote{Code and model are available at \url{//github.com/jingjingli01/OREO}}.
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.
We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.