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The Core Data Ontology (CDO) and the Informatics Domain Model represent a transformative approach to computational systems, shifting from traditional node-centric designs to a data-centric paradigm. This paper introduces a framework where data is categorized into four modalities: objects, events, concepts, and actions. This quadrimodal structure enhances data security, semantic interoperability, and scalability across distributed data ecosystems. The CDO offers a comprehensive ontology that supports AI development, role-based access control, and multimodal data management. By focusing on the intrinsic value of data, the Informatics Domain Model redefines system architectures to prioritize data security, provenance, and auditability, addressing vulnerabilities in current models. The paper outlines the methodology for developing the CDO, explores its practical applications in fields such as AI, robotics, and legal compliance, and discusses future directions for scalable, decentralized, and interoperable data ecosystems.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Eagle · 變換 · Performer · Networking ·
2024 年 11 月 6 日

Owing to advancements in deep learning technology, Vision Transformers (ViTs) have demonstrated impressive performance in various computer vision tasks. Nonetheless, ViTs still face some challenges, such as high computational complexity and the absence of desirable inductive biases. To alleviate these issues, {the potential advantages of combining eagle vision with ViTs are explored. We summarize a Bi-Fovea Visual Interaction (BFVI) structure inspired by the unique physiological and visual characteristics of eagle eyes. A novel Bi-Fovea Self-Attention (BFSA) mechanism and Bi-Fovea Feedforward Network (BFFN) are proposed based on this structural design approach, which can be used to mimic the hierarchical and parallel information processing scheme of the biological visual cortex, enabling networks to learn feature representations of targets in a coarse-to-fine manner. Furthermore, a Bionic Eagle Vision (BEV) block is designed as the basic building unit based on the BFSA mechanism and BFFN. By stacking BEV blocks, a unified and efficient family of pyramid backbone networks called Eagle Vision Transformers (EViTs) is developed. Experimental results show that EViTs exhibit highly competitive performance in various computer vision tasks, such as image classification, object detection and semantic segmentation. Compared with other approaches, EViTs have significant advantages, especially in terms of performance and computational efficiency. Code is available at //github.com/nkusyl/EViT

This study investigates the use of symbolic computation in Matrix Structural Analysis (MSA) for continuous beams, leveraging the MATLAB Symbolic Math Toolbox. By employing symbolic MSA, analytical expressions for displacements, support reactions, and internal forces are derived, offering deeper insights into structural behavior. This approach facilitates efficient and scalable sensitivity analysis, where partial derivatives of outputs concerning input parameters can be directly computed, enhancing design exploration. The development includes an open-source MATLAB program, hosted on GitHub, enabling symbolic analysis of continuous beams subjected to point and uniform loads. This approach is invaluable for both engineering practice and pedagogy, enriching the understanding of structural mechanics and aiding in education by illustrating clear parameter relationships. The program supports deriving influence lines and identifying maximum response values.

Scene Text Editing (STE) is a challenging research problem, that primarily aims towards modifying existing texts in an image while preserving the background and the font style of the original text. Despite its utility in numerous real-world applications, existing style-transfer-based approaches have shown sub-par editing performance due to (1) complex image backgrounds, (2) diverse font attributes, and (3) varying word lengths within the text. To address such limitations, in this paper, we propose a novel font-agnostic scene text editing and rendering framework, named FASTER, for simultaneously generating text in arbitrary styles and locations while preserving a natural and realistic appearance and structure. A combined fusion of target mask generation and style transfer units, with a cascaded self-attention mechanism has been proposed to focus on multi-level text region edits to handle varying word lengths. Extensive evaluation on a real-world database with further subjective human evaluation study indicates the superiority of FASTER in both scene text editing and rendering tasks, in terms of model performance and efficiency. Our code will be released upon acceptance.

Recently, there has been increasing interest in using Large Language Models (LLMs) to construct complex multi-agent systems to perform tasks such as compiling literature reviews, drafting consumer reports, and planning vacations. Many tools and libraries exist for helping create such systems, however none support recursive multi-agent systems -- where the models themselves flexibly decide when to delegate tasks and how to organize their delegation structure. In this work, we introduce ReDel: a toolkit for recursive multi-agent systems that supports custom tool-use, delegation schemes, event-based logging, and interactive replay in an easy-to-use web interface. We show that, using ReDel, we are able to easily identify potential areas of improvements through the visualization and debugging tools. Our code, documentation, and PyPI package are open-source and free to use under the MIT license at //github.com/zhudotexe/redel.

Recent advances in Large Vision-Language Models (LVLMs) have significantly improve performance in image comprehension tasks, such as formatted charts and rich-content images. Yet, Graphical User Interface (GUI) pose a greater challenge due to their structured format and detailed textual information. Existing LVLMs often overly depend on internal knowledge and neglect image content, resulting in hallucinations and incorrect responses in GUI comprehension. To address these issues, we introduce VGA, a fine-tuned model designed for comprehensive GUI understanding. Our model aims to enhance the interpretation of visual data of GUI and reduce hallucinations. We first construct a Vision Question Answering (VQA) dataset of 63.8k high-quality examples with our propose Referent Method, which ensures the model's responses are highly depend on visual content within the image. We then design a two-stage fine-tuning method called Foundation and Advanced Comprehension (FAC) to enhance both the model's ability to extract information from image content and alignment with human intent. Experiments show that our approach enhances the model's ability to extract information from images and achieves state-of-the-art results in GUI understanding tasks. Our dataset and fine-tuning script will be released soon.

We introduce Constrained Human-AI Cooperation (CHAIC), an inclusive embodied social intelligence challenge designed to test social perception and cooperation in embodied agents. In CHAIC, the goal is for an embodied agent equipped with egocentric observations to assist a human who may be operating under physical constraints -- e.g., unable to reach high places or confined to a wheelchair -- in performing common household or outdoor tasks as efficiently as possible. To achieve this, a successful helper must: (1) infer the human's intents and constraints by following the human and observing their behaviors (social perception), and (2) make a cooperative plan tailored to the human partner to solve the task as quickly as possible, working together as a team (cooperative planning). To benchmark this challenge, we create four new agents with real physical constraints and eight long-horizon tasks featuring both indoor and outdoor scenes with various constraints, emergency events, and potential risks. We benchmark planning- and learning-based baselines on the challenge and introduce a new method that leverages large language models and behavior modeling. Empirical evaluations demonstrate the effectiveness of our benchmark in enabling systematic assessment of key aspects of machine social intelligence. Our benchmark and code are publicly available at this URL: //github.com/UMass-Foundation-Model/CHAIC.

Graph Neural Networks (GNN) are indispensable in learning from graph-structured data, yet their rising computational costs, especially on massively connected graphs, pose significant challenges in terms of execution performance. To tackle this, distributed-memory solutions such as partitioning the graph to concurrently train multiple replicas of GNNs are in practice. However, approaches requiring a partitioned graph usually suffer from communication overhead and load imbalance, even under optimal partitioning and communication strategies due to irregularities in the neighborhood minibatch sampling. This paper proposes practical trade-offs for improving the sampling and communication overheads for representation learning on distributed graphs (using popular GraphSAGE architecture) by developing a parameterized continuous prefetch and eviction scheme on top of the state-of-the-art Amazon DistDGL distributed GNN framework, demonstrating about 15-40% improvement in end-to-end training performance on the National Energy Research Scientific Computing Center's (NERSC) Perlmutter supercomputer for various OGB datasets.

A neural network-based machine learning potential energy surface (PES) expressed in a matrix product operator (NN-MPO) is proposed. The MPO form enables efficient evaluation of high-dimensional integrals that arise in solving the time-dependent and time-independent Schr\"odinger equation and effectively overcomes the so-called curse of dimensionality. This starkly contrasts with other neural network-based machine learning PES methods, such as multi-layer perceptrons (MLPs), where evaluating high-dimensional integrals is not straightforward due to the fully connected topology in their backbone architecture. Nevertheless, the NN-MPO retains the high representational capacity of neural networks. NN-MPO can achieve spectroscopic accuracy with a test mean absolute error (MAE) of 3.03 cm$^{-1}$ for a fully coupled six-dimensional ab initio PES, using only 625 training points distributed across a 0 to 17,000 cm$^{-1}$ energy range. Our Python implementation is available at //github.com/KenHino/Pompon.

Knowledge Graphs (KGs) play a pivotal role in advancing various AI applications, with the semantic web community's exploration into multi-modal dimensions unlocking new avenues for innovation. In this survey, we carefully review over 300 articles, focusing on KG-aware research in two principal aspects: KG-driven Multi-Modal (KG4MM) learning, where KGs support multi-modal tasks, and Multi-Modal Knowledge Graph (MM4KG), which extends KG studies into the MMKG realm. We begin by defining KGs and MMKGs, then explore their construction progress. Our review includes two primary task categories: KG-aware multi-modal learning tasks, such as Image Classification and Visual Question Answering, and intrinsic MMKG tasks like Multi-modal Knowledge Graph Completion and Entity Alignment, highlighting specific research trajectories. For most of these tasks, we provide definitions, evaluation benchmarks, and additionally outline essential insights for conducting relevant research. Finally, we discuss current challenges and identify emerging trends, such as progress in Large Language Modeling and Multi-modal Pre-training strategies. This survey aims to serve as a comprehensive reference for researchers already involved in or considering delving into KG and multi-modal learning research, offering insights into the evolving landscape of MMKG research and supporting future work.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

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