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Multi-view image generation attracts particular attention these days due to its promising 3D-related applications, e.g., image viewpoint editing. Most existing methods follow a paradigm where a 3D representation is first synthesized, and then rendered into 2D images to ensure photo-consistency across viewpoints. However, such explicit bias for photo-consistency sacrifices photo-realism, causing geometry artifacts and loss of fine-scale details when these methods are applied to edit real images. To address this issue, we propose ray conditioning, a geometry-free alternative that relaxes the photo-consistency constraint. Our method generates multi-view images by conditioning a 2D GAN on a light field prior. With explicit viewpoint control, state-of-the-art photo-realism and identity consistency, our method is particularly suited for the viewpoint editing task.

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Diffusion models have attracted significant attention due to their remarkable ability to create content and generate data for tasks such as image classification. However, the usage of diffusion models to generate high-quality object detection data remains an underexplored area, where not only the image-level perceptual quality but also geometric conditions such as bounding boxes and camera views are essential. Previous studies have utilized either copy-paste synthesis or layout-to-image (L2I) generation with specifically designed modules to encode semantic layouts. In this paper, we propose GeoDiffusion, a simple framework that can flexibly translate various geometric conditions into text prompts and empower the pre-trained text-to-image (T2I) diffusion models for high-quality detection data generation. Unlike previous L2I methods, our GeoDiffusion is able to encode not only bounding boxes but also extra geometric conditions such as camera views in self-driving scenes. Extensive experiments demonstrate GeoDiffusion outperforms previous L2I methods while maintaining 4x training time faster. To the best of our knowledge, this is the first work to adopt diffusion models for layout-to-image generation with geometric conditions and demonstrate that L2I-generated images can be beneficial for improving the performance of object detectors.

Text-to-image generative models have enabled high-resolution image synthesis across different domains, but require users to specify the content they wish to generate. In this paper, we consider the inverse problem -- given a collection of different images, can we discover the generative concepts that represent each image? We present an unsupervised approach to discover generative concepts from a collection of images, disentangling different art styles in paintings, objects, and lighting from kitchen scenes, and discovering image classes given ImageNet images. We show how such generative concepts can accurately represent the content of images, be recombined and composed to generate new artistic and hybrid images, and be further used as a representation for downstream classification tasks.

The fidelity of Generative Adversarial Networks (GAN) inversion is impeded by Out-Of-Domain (OOD) areas (e.g., background, accessories) in the image. Detecting the OOD areas beyond the generation ability of the pre-trained model and blending these regions with the input image can enhance fidelity. The "invertibility mask" figures out these OOD areas, and existing methods predict the mask with the reconstruction error. However, the estimated mask is usually inaccurate due to the influence of the reconstruction error in the In-Domain (ID) area. In this paper, we propose a novel framework that enhances the fidelity of human face inversion by designing a new module to decompose the input images to ID and OOD partitions with invertibility masks. Unlike previous works, our invertibility detector is simultaneously learned with a spatial alignment module. We iteratively align the generated features to the input geometry and reduce the reconstruction error in the ID regions. Thus, the OOD areas are more distinguishable and can be precisely predicted. Then, we improve the fidelity of our results by blending the OOD areas from the input image with the ID GAN inversion results. Our method produces photo-realistic results for real-world human face image inversion and manipulation. Extensive experiments demonstrate our method's superiority over existing methods in the quality of GAN inversion and attribute manipulation.

Multi-task visual perception has a wide range of applications in scene understanding such as autonomous driving. In this work, we devise an efficient unified framework to solve multiple common perception tasks, including instance segmentation, semantic segmentation, monocular 3D detection, and depth estimation. Simply sharing the same visual feature representations for these tasks impairs the performance of tasks, while independent task-specific feature extractors lead to parameter redundancy and latency. Thus, we design two feature-merge branches to learn feature basis, which can be useful to, and thus shared by, multiple perception tasks. Then, each task takes the corresponding feature basis as the input of the prediction task head to fulfill a specific task. In particular, one feature merge branch is designed for instance-level recognition the other for dense predictions. To enhance inter-branch communication, the instance branch passes pixel-wise spatial information of each instance to the dense branch using efficient dynamic convolution weighting. Moreover, a simple but effective dynamic routing mechanism is proposed to isolate task-specific features and leverage common properties among tasks. Our proposed framework, termed D2BNet, demonstrates a unique approach to parameter-efficient predictions for multi-task perception. In addition, as tasks benefit from co-training with each other, our solution achieves on par results on partially labeled settings on nuScenes and outperforms previous works for 3D detection and depth estimation on the Cityscapes dataset with full supervision.

Accurately detecting lane lines in 3D space is crucial for autonomous driving. Existing methods usually first transform image-view features into bird-eye-view (BEV) by aid of inverse perspective mapping (IPM), and then detect lane lines based on the BEV features. However, IPM ignores the changes in road height, leading to inaccurate view transformations. Additionally, the two separate stages of the process can cause cumulative errors and increased complexity. To address these limitations, we propose an efficient transformer for 3D lane detection. Different from the vanilla transformer, our model contains a decomposed cross-attention mechanism to simultaneously learn lane and BEV representations. The mechanism decomposes the cross-attention between image-view and BEV features into the one between image-view and lane features, and the one between lane and BEV features, both of which are supervised with ground-truth lane lines. Our method obtains 2D and 3D lane predictions by applying the lane features to the image-view and BEV features, respectively. This allows for a more accurate view transformation than IPM-based methods, as the view transformation is learned from data with a supervised cross-attention. Additionally, the cross-attention between lane and BEV features enables them to adjust to each other, resulting in more accurate lane detection than the two separate stages. Finally, the decomposed cross-attention is more efficient than the original one. Experimental results on OpenLane and ONCE-3DLanes demonstrate the state-of-the-art performance of our method.

We present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a small set of detailed and textured exemplar shapes, our method learns to detailize the geometry via multi-resolution voxel upsampling and generate textures on voxel surfaces via differentiable rendering against exemplar texture images from a few views. The generation is real-time, taking less than 1 second to produce a 3D model with voxel resolutions up to 512^3. The generated shape preserves the overall structure of the input coarse voxel model, while the style of the generated geometric details and textures can be manipulated through learned latent codes. In the experiments, we show that our method can generate higher-resolution shapes with plausible and improved geometric details and clean textures compared to prior works. Furthermore, we showcase the ability of our method to learn geometric details and textures from shapes reconstructed from real-world photos. In addition, we have developed an interactive modeling application to demonstrate the generalizability of our method to various user inputs and the controllability it offers, allowing users to interactively sculpt a coarse voxel shape to define the overall structure of the detailized 3D shape.

Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, previous works generate randomized 3D scenes and pre-train models on generated data. Although the pre-trained models gain promising performance boosts, previous works have two major shortcomings. First, they focus on only one downstream task (i.e., object detection). Second, a fair comparison of generated data is still lacking. In this work, we systematically compare data generation methods using a unified setup. To clarify the generalization of the pre-trained models, we evaluate their performance in multiple tasks (e.g., object detection and semantic segmentation) and with different pre-training methods (e.g., masked autoencoder and contrastive learning). Moreover, we propose a new method to generate 3D scenes with spherical harmonics. It surpasses the previous formula-driven method with a clear margin and achieves on-par results with methods using real-world scans and CAD models.

Deep learning-based semi-supervised learning (SSL) algorithms have led to promising results in medical images segmentation and can alleviate doctors' expensive annotations by leveraging unlabeled data. However, most of the existing SSL algorithms in literature tend to regularize the model training by perturbing networks and/or data. Observing that multi/dual-task learning attends to various levels of information which have inherent prediction perturbation, we ask the question in this work: can we explicitly build task-level regularization rather than implicitly constructing networks- and/or data-level perturbation-and-transformation for SSL? To answer this question, we propose a novel dual-task-consistency semi-supervised framework for the first time. Concretely, we use a dual-task deep network that jointly predicts a pixel-wise segmentation map and a geometry-aware level set representation of the target. The level set representation is converted to an approximated segmentation map through a differentiable task transform layer. Simultaneously, we introduce a dual-task consistency regularization between the level set-derived segmentation maps and directly predicted segmentation maps for both labeled and unlabeled data. Extensive experiments on two public datasets show that our method can largely improve the performance by incorporating the unlabeled data. Meanwhile, our framework outperforms the state-of-the-art semi-supervised medical image segmentation methods. Code is available at: //github.com/Luoxd1996/DTC

Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.

Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.

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