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In this paper we propose a general framework to integrate supervised and unsupervised examples with background knowledge expressed by a collection of first-order logic clauses into kernel machines. In particular, we consider a multi-task learning scheme where multiple predicates defined on a set of objects are to be jointly learned from examples, enforcing a set of FOL constraints on the admissible configurations of their values. The predicates are defined on the feature spaces, in which the input objects are represented, and can be either known a priori or approximated by an appropriate kernel-based learner. A general approach is presented to convert the FOL clauses into a continuous implementation that can deal with the outputs computed by the kernel-based predicates. The learning problem is formulated as a semi-supervised task that requires the optimization in the primal of a loss function that combines a fitting loss measure on the supervised examples, a regularization term, and a penalty term that enforces the constraints on both the supervised and unsupervised examples. Unfortunately, the penalty term is not convex and it can hinder the optimization process. However, it is possible to avoid poor solutions by using a two stage learning schema, in which the supervised examples are learned first and then the constraints are enforced.

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In this paper, we propose the use of self-supervised pretraining on a large unlabelled data set to improve the performance of a personalized voice activity detection (VAD) model in adverse conditions. We pretrain a long short-term memory (LSTM)-encoder using the autoregressive predictive coding (APC) framework and fine-tune it for personalized VAD. We also propose a denoising variant of APC, with the goal of improving the robustness of personalized VAD. The trained models are systematically evaluated on both clean speech and speech contaminated by various types of noise at different SNR-levels and compared to a purely supervised model. Our experiments show that self-supervised pretraining not only improves performance in clean conditions, but also yields models which are more robust to adverse conditions compared to purely supervised learning.

In this paper, a feature extraction approach for the deformable linear object is presented, which uses a Bezier curve to represent the original geometric shape. The proposed extraction strategy is combined with a parameterization technique, the goal is to compute the regression features from the visual-feedback RGB image, and finally obtain the efficient shape feature in the low-dimensional latent space. Existing works of literature often fail to capture the complex characteristics in a unified framework. They also struggle in scenarios where only local shape descriptors are used to guide the robot to complete the manipulation. To address these challenges, we propose a feature extraction technique using a parameterization approach to generate the regression features, which leverages the power of the Bezier curve and linear regression. The proposed extraction method effectively captures topological features and node characteristics, making it well-suited for the deformation object manipulation task. Large mount of simulations are conducted to evaluate the presented method. Our results demonstrate that the proposed method outperforms existing methods in terms of prediction accuracy, robustness, and computational efficiency. Furthermore, our approach enables the extraction of meaningful insights from the predicted links, thereby contributing to a better understanding of the shape of the deformable linear objects. Overall, this work represents a significant step forward in the use of Bezier curve for shape representation.

In this paper, we introduce MVSparse, a novel and efficient framework for cooperative multi-person tracking across multiple synchronized cameras. The MVSparse system is comprised of a carefully orchestrated pipeline, combining edge server-based models with distributed lightweight Reinforcement Learning (RL) agents operating on individual cameras. These RL agents intelligently select informative blocks within each frame based on historical camera data and detection outcomes from neighboring cameras, significantly reducing computational load and communication overhead. The edge server aggregates multiple camera views to perform detection tasks and provides feedback to the individual agents. By projecting inputs from various perspectives onto a common ground plane and applying deep detection models, MVSparse optimally leverages temporal and spatial redundancy in multi-view videos. Notably, our contributions include an empirical analysis of multi-camera pedestrian tracking datasets, the development of a multi-camera, multi-person detection pipeline, and the implementation of MVSparse, yielding impressive results on both open datasets and real-world scenarios. Experimentally, MVSparse accelerates overall inference time by 1.88X and 1.60X compared to a baseline approach while only marginally compromising tracking accuracy by 2.27% and 3.17%, respectively, showcasing its promising potential for efficient multi-camera tracking applications.

In this paper, we present XuanCe, a comprehensive and unified deep reinforcement learning (DRL) library designed to be compatible with PyTorch, TensorFlow, and MindSpore. XuanCe offers a wide range of functionalities, including over 40 classical DRL and multi-agent DRL algorithms, with the flexibility to easily incorporate new algorithms and environments. It is a versatile DRL library that supports CPU, GPU, and Ascend, and can be executed on various operating systems such as Ubuntu, Windows, MacOS, and EulerOS. Extensive benchmarks conducted on popular environments including MuJoCo, Atari, and StarCraftII multi-agent challenge demonstrate the library's impressive performance. XuanCe is open-source and can be accessed at //github.com/agi-brain/xuance.git.

This paper presents a Gaussian Process (GP) framework, a non-parametric technique widely acknowledged for regression and classification tasks, to address inverse problems in mean field games (MFGs). By leveraging GPs, we aim to recover agents' strategic actions and the environment's configurations from partial and noisy observations of the population of agents and the setup of the environment. Our method is a probabilistic tool to infer the behaviors of agents in MFGs from data in scenarios where the comprehensive dataset is either inaccessible or contaminated by noises.

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a two-player game, where the nondeterminism is an adversarial player whose objective is to prevent achieving temporal and reachability goals. The aim is to synthesize a winning strategy -- a reactive (robust) strategy that guarantees the satisfaction of the goals under all possible moves of the adversarial player. Our proposed approach involves growing a (search) game-tree in the hybrid space by combining sampling-based motion planning with a novel bandit-based technique to select and improve on partial strategies. We show that the algorithm is probabilistically complete, i.e., the algorithm will asymptotically almost surely find a winning strategy, if one exists. The case studies and benchmark results show that our algorithm is general and effective, and consistently outperforms state of the art algorithms.

In this paper, we develop invariance-based procedures for testing and inference in high-dimensional regression models. These procedures, also known as randomization tests, provide several important advantages. First, for the global null hypothesis of significance, our test is valid in finite samples. It is also simple to implement and comes with finite-sample guarantees on statistical power. Remarkably, despite its simplicity, this testing idea has escaped the attention of earlier analytical work, which mainly concentrated on complex high-dimensional asymptotic methods. Under an additional assumption of Gaussian design, we show that this test also achieves the minimax optimal rate against certain nonsparse alternatives, a type of result that is rare in the literature. Second, for partial null hypotheses, we propose residual-based tests and derive theoretical conditions for their validity. These tests can be made powerful by constructing the test statistic in a way that, first, selects the important covariates (e.g., through Lasso) and then orthogonalizes the nuisance parameters. We illustrate our results through extensive simulations and applied examples. One consistent finding is that the strong finite-sample guarantees associated with our procedures result in added robustness when it comes to handling multicollinearity and heavy-tailed covariates.

In this paper, we present a comprehensive evaluation to establish a robust and efficient framework for Lagrangian-based particle tracing using deep neural networks (DNNs). Han et al. (2021) first proposed a DNN-based approach to learn Lagrangian representations and demonstrated accurate particle tracing for an analytic 2D flow field. In this paper, we extend and build upon this prior work in significant ways. First, we evaluate the performance of DNN models to accurately trace particles in various settings, including 2D and 3D time-varying flow fields, flow fields from multiple applications, flow fields with varying complexity, as well as structured and unstructured input data. Second, we conduct an empirical study to inform best practices with respect to particle tracing model architectures, activation functions, and training data structures. Third, we conduct a comparative evaluation against prior techniques that employ flow maps as input for exploratory flow visualization. Specifically, we compare our extended model against its predecessor by Han et al. (2021), as well as the conventional approach that uses triangulation and Barycentric coordinate interpolation. Finally, we consider the integration and adaptation of our particle tracing model with different viewers. We provide an interactive web-based visualization interface by leveraging the efficiencies of our framework, and perform high-fidelity interactive visualization by integrating it with an OSPRay-based viewer. Overall, our experiments demonstrate that using a trained DNN model to predict new particle trajectories requires a low memory footprint and results in rapid inference. Following the best practices for large 3D datasets, our deep learning approach is shown to require approximately 46 times less memory while being more than 400 times faster than the conventional methods.

In this paper, we propose a novel multi-task learning architecture, which incorporates recent advances in attention mechanisms. Our approach, the Multi-Task Attention Network (MTAN), consists of a single shared network containing a global feature pool, together with task-specific soft-attention modules, which are trainable in an end-to-end manner. These attention modules allow for learning of task-specific features from the global pool, whilst simultaneously allowing for features to be shared across different tasks. The architecture can be built upon any feed-forward neural network, is simple to implement, and is parameter efficient. Experiments on the CityScapes dataset show that our method outperforms several baselines in both single-task and multi-task learning, and is also more robust to the various weighting schemes in the multi-task loss function. We further explore the effectiveness of our method through experiments over a range of task complexities, and show how our method scales well with task complexity compared to baselines.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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