Research software plays a crucial role in advancing scientific knowledge, but ensuring its sustainability, maintainability, and long-term viability is an ongoing challenge. To address these concerns, the Sustainable Research Software Institute (SRSI) Model presents a comprehensive framework designed to promote sustainable practices in the research software community. This white paper provides an in-depth overview of the SRSI Model, outlining its objectives, services, funding mechanisms, collaborations, and the significant potential impact it could have on the research software community. It explores the wide range of services offered, diverse funding sources, extensive collaboration opportunities, and the transformative influence of the SRSI Model on the research software landscape
While large language models have proven effective in a huge range of downstream applications, they often generate text that is problematic or lacks a desired attribute. In this paper, we introduce Reward-Augmented Decoding (RAD), a text generation procedure that uses a small unidirectional reward model to encourage a language model to generate text that has certain properties. Specifically, RAD uses the reward model to score generations as they are produced and rescales sampling probabilities to favor high-reward tokens. By using a unidirectional reward model, RAD can cache activations from prior generation steps to decrease computational overhead. Through experiments on generating non-toxic and sentiment-controlled text, we demonstrate that RAD performs best among methods that change only the generation procedure and matches the performance of state-of-the-art methods that involve re-training the language model. We further validate that RAD is effective on very large language models while incurring a minimal computational overhead.
It is a long-standing challenge in modern recommender systems to effectively make recommendations for new users, namely the cold-start problem. Cross-Domain Recommendation (CDR) has been proposed to address this challenge, but current ways to represent users' interests across systems are still severely limited. We introduce Personal Knowledge Graph (PKG) as a domain-invariant interest representation, and propose a novel CDR paradigm named MeKB-Rec. We first link users and entities in a knowledge base to construct a PKG of users' interests, named MeKB. Then we learn a semantic representation of MeKB for the cross-domain recommendation. To efficiently utilize limited training data in CDR, MeKB-Rec employs Pretrained Language Models to inject world knowledge into understanding users' interests. Beyond most existing systems, our approach builds a semantic mapping across domains which breaks the requirement for in-domain user behaviors, enabling zero-shot recommendations for new users in a low-resource domain. We experiment MeKB-Rec on well-established public CDR datasets, and demonstrate that the new formulation % is more powerful than previous approaches, achieves a new state-of-the-art that significantly improves HR@10 and NDCG@10 metrics over best previous approaches by 24\%--91\%, with a 105\% improvement for HR@10 of zero-shot users with no behavior in the target domain. We deploy MeKB-Rec in WeiXin recommendation scenarios and achieve significant gains in core online metrics. MeKB-Rec is now serving hundreds of millions of users in real-world products.
As more deep learning models are being applied in real-world applications, there is a growing need for modeling and learning the representations of neural networks themselves. An efficient representation can be used to predict target attributes of networks without the need for actual training and deployment procedures, facilitating efficient network deployment and design. Recently, inspired by the success of Transformer, some Transformer-based representation learning frameworks have been proposed and achieved promising performance in handling cell-structured models. However, graph neural network (GNN) based approaches still dominate the field of learning representation for the entire network. In this paper, we revisit Transformer and compare it with GNN to analyse their different architecture characteristics. We then propose a modified Transformer-based universal neural network representation learning model NAR-Former V2. It can learn efficient representations from both cell-structured networks and entire networks. Specifically, we first take the network as a graph and design a straightforward tokenizer to encode the network into a sequence. Then, we incorporate the inductive representation learning capability of GNN into Transformer, enabling Transformer to generalize better when encountering unseen architecture. Additionally, we introduce a series of simple yet effective modifications to enhance the ability of the Transformer in learning representation from graph structures. Our proposed method surpasses the GNN-based method NNLP by a significant margin in latency estimation on the NNLQP dataset. Furthermore, regarding accuracy prediction on the NASBench101 and NASBench201 datasets, our method achieves highly comparable performance to other state-of-the-art methods.
Process mining, a technique turning event data into business process insights, has traditionally operated on the assumption that each event corresponds to a singular case or object. However, many real-world processes are intertwined with multiple objects, making them object-centric. This paper focuses on the emerging domain of object-centric process mining, highlighting its potential yet underexplored benefits in actual operational scenarios. Through an in-depth case study of Borusan Cat's after-sales service process, this study emphasizes the capability of object-centric process mining to capture entangled business process details. Utilizing an event log of approximately 65,000 events, our analysis underscores the importance of embracing this paradigm for richer business insights and enhanced operational improvements.
To mitigate computational power gap between the network core and edges, mobile edge computing (MEC) is poised to play a fundamental role in future generations of wireless networks. In this letter, we consider a non-orthogonal multiple access (NOMA) transmission model to maximize the worst task to be offloaded among all users to the network edge server. A provably convergent and efficient algorithm is developed to solve the considered non-convex optimization problem for maximizing the minimum number of offloaded bits in a multi-user NOMAMEC system. Compared to the approach of optimized orthogonal multiple access (OMA), for given MEC delay, power and energy limits, the NOMA-based system considerably outperforms its OMA-based counterpart in MEC settings. Numerical results demonstrate that the proposed algorithm for NOMA-based MEC is particularly useful for delay sensitive applications.
Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.
With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: //github.com/Jyouhou/SceneTextPapers.
Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.