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This paper proposes a scenario-based functional testing approach for enhancing the performance of machine learning (ML) applications. The proposed method is an iterative process that starts with testing the ML model on various scenarios to identify areas of weakness. It follows by a further testing on the suspected weak scenarios and statistically evaluate the model's performance on the scenarios to confirm the diagnosis. Once the diagnosis of weak scenarios is confirmed by test results, the treatment of the model is performed by retraining the model using a transfer learning technique with the original model as the base and applying a set of training data specifically targeting the treated scenarios plus a subset of training data selected at random from the original train dataset to prevent the so-call catastrophic forgetting effect. Finally, after the treatment, the model is assessed and evaluated again by testing on the treated scenarios as well as other scenarios to check if the treatment is effective and no side effect caused. The paper reports a case study with a real ML deep neural network (DNN) model, which is the perception system of an autonomous racing car. It is demonstrated that the method is effective in the sense that DNN model's performance can be improved. It provides an efficient method of enhancing ML model's performance with much less human and compute resource than retrain from scratch.

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Vision transformer (ViT) and its variants have swept through visual learning leaderboards and offer state-of-the-art accuracy in tasks such as image classification, object detection, and semantic segmentation by attending to different parts of the visual input and capturing long-range spatial dependencies. However, these models are large and computation-heavy. For instance, the recently proposed ViT-B model has 86M parameters making it impractical for deployment on resource-constrained devices. As a result, their deployment on mobile and edge scenarios is limited. In our work, we aim to take a step toward bringing vision transformers to the edge by utilizing popular model compression techniques such as distillation, pruning, and quantization. Our chosen application environment is an unmanned aerial vehicle (UAV) that is battery-powered and memory-constrained, carrying a single-board computer on the scale of an NVIDIA Jetson Nano with 4GB of RAM. On the other hand, the UAV requires high accuracy close to that of state-of-the-art ViTs to ensure safe object avoidance in autonomous navigation, or correct localization of humans in search-and-rescue. Inference latency should also be minimized given the application requirements. Hence, our target is to enable rapid inference of a vision transformer on an NVIDIA Jetson Nano (4GB) with minimal accuracy loss. This allows us to deploy ViTs on resource-constrained devices, opening up new possibilities in surveillance, environmental monitoring, etc. Our implementation is made available at //github.com/chensy7/efficient-vit.

This paper proposes a combined optimization and learning method for impact-friendly, non-prehensile catching of objects at non-zero velocity. Through a constrained Quadratic Programming problem, the method generates optimal trajectories up to the contact point between the robot and the object to minimize their relative velocity and reduce the impact forces. Next, the generated trajectories are updated by Kernelized Movement Primitives, which are based on human catching demonstrations to ensure a smooth transition around the catching point. In addition, the learned human variable stiffness (HVS) is sent to the robot's Cartesian impedance controller to absorb the post-impact forces and stabilize the catching position. Three experiments are conducted to compare our method with and without HVS against a fixed-position impedance controller (FP-IC). The results showed that the proposed methods outperform the FP-IC while adding HVS yields better results for absorbing the post-impact forces.

This paper introduces an approach for learning to solve continuous constraint satisfaction problems (CCSP) in robotic reasoning and planning. Previous methods primarily rely on hand-engineering or learning generators for specific constraint types and then rejecting the value assignments when other constraints are violated. By contrast, our model, the compositional diffusion continuous constraint solver (Diffusion-CCSP) derives global solutions to CCSPs by representing them as factor graphs and combining the energies of diffusion models trained to sample for individual constraint types. Diffusion-CCSP exhibits strong generalization to novel combinations of known constraints, and it can be integrated into a task and motion planner to devise long-horizon plans that include actions with both discrete and continuous parameters. Project site: //diffusion-ccsp.github.io/

Delay alignment modulation (DAM) is an emerging technique for achieving inter-symbol interference (ISI)-free wideband communications using spatial-delay processing, without relying on channel equalization or multi-carrier transmission. However, existing works on DAM only consider multiple-input single-output (MISO) communication systems and assume time-invariant channels. In this paper, by extending DAM to time-variant frequency-selective multiple-input multiple-output (MIMO) channels, we propose a novel technique termed \emph{delay-Doppler alignment modulation} (DDAM). Specifically, by leveraging \emph{delay-Doppler compensation} and \emph{path-based beamforming}, the Doppler effect of each multi-path can be eliminated and all multi-path signal components may reach the receiver concurrently and constructively. We first show that by applying path-based zero-forcing (ZF) precoding and receive combining, DDAM can transform the original time-variant frequency-selective channels into time-invariant ISI-free channels. The necessary and/or sufficient conditions to achieve such a transformation are derived. Then an asymptotic analysis is provided by showing that when the number of base station (BS) antennas is much larger than that of channel paths, DDAM enables time-invariant ISI-free channels with the simple delay-Doppler compensation and path-based maximal-ratio transmission (MRT) beamforming. Furthermore, for the general DDAM design with some tolerable ISI, the path-based transmit precoding and receive combining matrices are optimized to maximize the spectral efficiency. Numerical results are provided to compare the proposed DDAM technique with various benchmarking schemes, including MIMO-orthogonal time frequency space (OTFS), MIMO-orthogonal frequency-division multiplexing (OFDM) without or with carrier frequency offset (CFO) compensation, and beam alignment along the dominant path.

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Non-IID data present a tough challenge for federated learning. In this paper, we explore a novel idea of facilitating pairwise collaborations between clients with similar data. We propose FedAMP, a new method employing federated attentive message passing to facilitate similar clients to collaborate more. We establish the convergence of FedAMP for both convex and non-convex models, and propose a heuristic method to further improve the performance of FedAMP when clients adopt deep neural networks as personalized models. Our extensive experiments on benchmark data sets demonstrate the superior performance of the proposed methods.

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

In this paper, we proposed to apply meta learning approach for low-resource automatic speech recognition (ASR). We formulated ASR for different languages as different tasks, and meta-learned the initialization parameters from many pretraining languages to achieve fast adaptation on unseen target language, via recently proposed model-agnostic meta learning algorithm (MAML). We evaluated the proposed approach using six languages as pretraining tasks and four languages as target tasks. Preliminary results showed that the proposed method, MetaASR, significantly outperforms the state-of-the-art multitask pretraining approach on all target languages with different combinations of pretraining languages. In addition, since MAML's model-agnostic property, this paper also opens new research direction of applying meta learning to more speech-related applications.

This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.

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