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This paper proposes LONER, the first real-time LiDAR SLAM algorithm that uses a neural implicit scene representation. Existing implicit mapping methods for LiDAR show promising results in large-scale reconstruction, but either require groundtruth poses or run slower than real-time. In contrast, LONER uses LiDAR data to train an MLP to estimate a dense map in real-time, while simultaneously estimating the trajectory of the sensor. To achieve real-time performance, this paper proposes a novel information-theoretic loss function that accounts for the fact that different regions of the map may be learned to varying degrees throughout online training. The proposed method is evaluated qualitatively and quantitatively on two open-source datasets. This evaluation illustrates that the proposed loss function converges faster and leads to more accurate geometry reconstruction than other loss functions used in depth-supervised neural implicit frameworks. Finally, this paper shows that LONER estimates trajectories competitively with state-of-the-art LiDAR SLAM methods, while also producing dense maps competitive with existing real-time implicit mapping methods that use groundtruth poses.

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In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at //github.com/masked-spacetime-hashing/msth

This paper presents LightLM, a lightweight Transformer-based language model for generative recommendation. While Transformer-based generative modeling has gained importance in various AI sub-fields such as NLP and vision, generative recommendation is still in its infancy due to its unique demand on personalized generative modeling. Existing works on generative recommendation often use NLP-oriented Transformer architectures such as T5, GPT, LLaMA and M6, which are heavy-weight and are not specifically designed for recommendation tasks. LightLM tackles the issue by introducing a light-weight deep and narrow Transformer architecture, which is specifically tailored for direct generation of recommendation items. This structure is especially apt for straightforward generative recommendation and stems from the observation that language model does not have to be too wide for this task, as the input predominantly consists of short tokens that are well-suited for the model's capacity. We also show that our devised user and item ID indexing methods, i.e., Spectral Collaborative Indexing (SCI) and Graph Collaborative Indexing (GCI), enables the deep and narrow Transformer architecture to outperform large-scale language models for recommendation. Besides, to address the hallucination problem of generating items as output, we propose the constrained generation process for generative recommenders. Experiments on real-world datasets show that LightLM outperforms various competitive baselines in terms of both recommendation accuracy and efficiency. The code can be found at //github.com/dongyuanjushi/LightLM.

We present a surprisingly simple and efficient method for self-supervision of 3D backbone on automotive Lidar point clouds. We design a contrastive loss between features of Lidar scans captured in the same scene. Several such approaches have been proposed in the literature from PointConstrast, which uses a contrast at the level of points, to the state-of-the-art TARL, which uses a contrast at the level of segments, roughly corresponding to objects. While the former enjoys a great simplicity of implementation, it is surpassed by the latter, which however requires a costly pre-processing. In BEVContrast, we define our contrast at the level of 2D cells in the Bird's Eye View plane. Resulting cell-level representations offer a good trade-off between the point-level representations exploited in PointContrast and segment-level representations exploited in TARL: we retain the simplicity of PointContrast (cell representations are cheap to compute) while surpassing the performance of TARL in downstream semantic segmentation.

Reconstructing hand-held objects from a single RGB image is an important and challenging problem. Existing works utilizing Signed Distance Fields (SDF) reveal limitations in comprehensively capturing the complex hand-object interactions, since SDF is only reliable within the proximity of the target, and hence, infeasible to simultaneously encode local hand and object cues. To address this issue, we propose DDF-HO, a novel approach leveraging Directed Distance Field (DDF) as the shape representation. Unlike SDF, DDF maps a ray in 3D space, consisting of an origin and a direction, to corresponding DDF values, including a binary visibility signal determining whether the ray intersects the objects and a distance value measuring the distance from origin to target in the given direction. We randomly sample multiple rays and collect local to global geometric features for them by introducing a novel 2D ray-based feature aggregation scheme and a 3D intersection-aware hand pose embedding, combining 2D-3D features to model hand-object interactions. Extensive experiments on synthetic and real-world datasets demonstrate that DDF-HO consistently outperforms all baseline methods by a large margin, especially under Chamfer Distance, with about 80% leap forward. Codes are available at //github.com/ZhangCYG/DDFHO.

We present DALE, a novel and effective generative Data Augmentation framework for low-resource LEgal NLP. DALE addresses the challenges existing frameworks pose in generating effective data augmentations of legal documents - legal language, with its specialized vocabulary and complex semantics, morphology, and syntax, does not benefit from data augmentations that merely rephrase the source sentence. To address this, DALE, built on an Encoder-Decoder Language Model, is pre-trained on a novel unsupervised text denoising objective based on selective masking - our masking strategy exploits the domain-specific language characteristics of templatized legal documents to mask collocated spans of text. Denoising these spans helps DALE acquire knowledge about legal concepts, principles, and language usage. Consequently, it develops the ability to generate coherent and diverse augmentations with novel contexts. Finally, DALE performs conditional generation to generate synthetic augmentations for low-resource Legal NLP tasks. We demonstrate the effectiveness of DALE on 13 datasets spanning 6 tasks and 4 low-resource settings. DALE outperforms all our baselines, including LLMs, qualitatively and quantitatively, with improvements of 1%-50%.

How to identify semantic relations among entities in a document when only a few labeled documents are available? Few-shot document-level relation extraction (FSDLRE) is crucial for addressing the pervasive data scarcity problem in real-world scenarios. Metric-based meta-learning is an effective framework widely adopted for FSDLRE, which constructs class prototypes for classification. However, existing works often struggle to obtain class prototypes with accurate relational semantics: 1) To build prototype for a target relation type, they aggregate the representations of all entity pairs holding that relation, while these entity pairs may also hold other relations, thus disturbing the prototype. 2) They use a set of generic NOTA (none-of-the-above) prototypes across all tasks, neglecting that the NOTA semantics differs in tasks with different target relation types. In this paper, we propose a relation-aware prototype learning method for FSDLRE to strengthen the relational semantics of prototype representations. By judiciously leveraging the relation descriptions and realistic NOTA instances as guidance, our method effectively refines the relation prototypes and generates task-specific NOTA prototypes. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches by average 2.61% $F_1$ across various settings of two FSDLRE benchmarks.

We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at //github.com/yuweihao/MM-Vet.

Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.

Despite the recent progress in Graph Neural Networks (GNNs), it remains challenging to explain the predictions made by GNNs. Existing explanation methods mainly focus on post-hoc explanations where another explanatory model is employed to provide explanations for a trained GNN. The fact that post-hoc methods fail to reveal the original reasoning process of GNNs raises the need of building GNNs with built-in interpretability. In this work, we propose Prototype Graph Neural Network (ProtGNN), which combines prototype learning with GNNs and provides a new perspective on the explanations of GNNs. In ProtGNN, the explanations are naturally derived from the case-based reasoning process and are actually used during classification. The prediction of ProtGNN is obtained by comparing the inputs to a few learned prototypes in the latent space. Furthermore, for better interpretability and higher efficiency, a novel conditional subgraph sampling module is incorporated to indicate which part of the input graph is most similar to each prototype in ProtGNN+. Finally, we evaluate our method on a wide range of datasets and perform concrete case studies. Extensive results show that ProtGNN and ProtGNN+ can provide inherent interpretability while achieving accuracy on par with the non-interpretable counterparts.

ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.

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