Audio-Visual Source Localization (AVSL) aims to locate sounding objects within video frames given the paired audio clips. Existing methods predominantly rely on self-supervised contrastive learning of audio-visual correspondence. Without any bounding-box annotations, they struggle to achieve precise localization, especially for small objects, and suffer from blurry boundaries and false positives. Moreover, the naive semi-supervised method is poor in fully leveraging the information of abundant unlabeled data. In this paper, we propose a novel semi-supervised learning framework for AVSL, namely Dual Mean-Teacher (DMT), comprising two teacher-student structures to circumvent the confirmation bias issue. Specifically, two teachers, pre-trained on limited labeled data, are employed to filter out noisy samples via the consensus between their predictions, and then generate high-quality pseudo-labels by intersecting their confidence maps. The sufficient utilization of both labeled and unlabeled data and the proposed unbiased framework enable DMT to outperform current state-of-the-art methods by a large margin, with CIoU of 90.4% and 48.8% on Flickr-SoundNet and VGG-Sound Source, obtaining 8.9%, 9.6% and 4.6%, 6.4% improvements over self- and semi-supervised methods respectively, given only 3% positional-annotations. We also extend our framework to some existing AVSL methods and consistently boost their performance.
We introduce ECLAIR (Extended Classification of Lidar for AI Recognition), a new outdoor large-scale aerial LiDAR dataset designed specifically for advancing research in point cloud semantic segmentation. As the most extensive and diverse collection of its kind to date, the dataset covers a total area of 10$km^2$ with close to 600 million points and features eleven distinct object categories. To guarantee the dataset's quality and utility, we have thoroughly curated the point labels through an internal team of experts, ensuring accuracy and consistency in semantic labeling. The dataset is engineered to move forward the fields of 3D urban modeling, scene understanding, and utility infrastructure management by presenting new challenges and potential applications. As a benchmark, we report qualitative and quantitative analysis of a voxel-based point cloud segmentation approach based on the Minkowski Engine.
The Multiple Traveling Salesman Problem (MTSP) with a single depot is a generalization of the well-known Traveling Salesman Problem (TSP) that involves an additional parameter, namely, the number of salesmen. In the MTSP, several salesmen at the depot need to visit a set of interconnected targets, such that each target is visited precisely once by at most one salesman while minimizing the total length of their tours. An equally important variant of the MTSP, the min-max MTSP, aims to distribute the workload (length of the individual tours) among salesmen by requiring the longest tour of all the salesmen to be as short as possible, i.e., minimizing the maximum tour length among all salesmen. The min-max MTSP appears in real-life applications to ensure a good balance of workloads for the salesmen. It is known in the literature that the min-max MTSP is notoriously difficult to solve to optimality due to the poor lower bounds its linear relaxations provide. In this paper, we formulate two novel parametric variants of the MTSP called the "fair-MTSP". One variant is formulated as a Mixed-Integer Second Order Cone Program (MISOCP), and the other as a Mixed Integer Linear Program (MILP). Both focus on enforcing the workloads for the salesmen to be equitable, i.e., the distribution of tour lengths for the salesmen to be fair while minimizing the total cost of their tours. We present algorithms to solve the two variants of the fair-MTSP to global optimality and computational results on benchmark and real-world test instances that make a case for fair-MTSP as a viable alternative to the min-max MTSP.
While parameter efficient tuning (PET) methods have shown great potential with transformer architecture on Natural Language Processing (NLP) tasks, their effectiveness with large-scale ConvNets is still under-studied on Computer Vision (CV) tasks. This paper proposes Conv-Adapter, a PET module designed for ConvNets. Conv-Adapter is light-weight, domain-transferable, and architecture-agnostic with generalized performance on different tasks. When transferring on downstream tasks, Conv-Adapter learns tasks-specific feature modulation to the intermediate representations of backbones while keeping the pre-trained parameters frozen. By introducing only a tiny amount of learnable parameters, e.g., only 3.5% full fine-tuning parameters of ResNet50. It can also be applied for transformer-based backbones. Conv-Adapter outperforms previous PET baseline methods and achieves comparable or surpasses the performance of full fine-tuning on 23 classification tasks of various domains. It also presents superior performance on the few-shot classification with an average margin of 3.39%. Beyond classification, Conv-Adapter can generalize to detection and segmentation tasks with more than 50% reduction of parameters but comparable performance to the traditional full fine-tuning.
Zero-shot text-to-speech (TTS) synthesis aims to clone any unseen speaker's voice without adaptation parameters. By quantizing speech waveform into discrete acoustic tokens and modeling these tokens with the language model, recent language model-based TTS models show zero-shot speaker adaptation capabilities with only a 3-second acoustic prompt of an unseen speaker. However, they are limited by the length of the acoustic prompt, which makes it difficult to clone personal speaking style. In this paper, we propose a novel zero-shot TTS model with the multi-scale acoustic prompts based on a neural codec language model VALL-E. A speaker-aware text encoder is proposed to learn the personal speaking style at the phoneme-level from the style prompt consisting of multiple sentences. Following that, a VALL-E based acoustic decoder is utilized to model the timbre from the timbre prompt at the frame-level and generate speech. The experimental results show that our proposed method outperforms baselines in terms of naturalness and speaker similarity, and can achieve better performance by scaling out to a longer style prompt.
Recently, an audio-visual segmentation (AVS) task has been introduced, aiming to group pixels with sounding objects within a given video. This task necessitates a first-ever audio-driven pixel-level understanding of the scene, posing significant challenges. In this paper, we propose an innovative audio-visual transformer framework, termed COMBO, an acronym for COoperation of Multi-order Bilateral relatiOns. For the first time, our framework explores three types of bilateral entanglements within AVS: pixel entanglement, modality entanglement, and temporal entanglement. Regarding pixel entanglement, we employ a Siam-Encoder Module (SEM) that leverages prior knowledge to generate more precise visual features from the foundational model. For modality entanglement, we design a Bilateral-Fusion Module (BFM), enabling COMBO to align corresponding visual and auditory signals bi-directionally. As for temporal entanglement, we introduce an innovative adaptive inter-frame consistency loss according to the inherent rules of temporal. Comprehensive experiments and ablation studies on AVSBench-object (84.7 mIoU on S4, 59.2 mIou on MS3) and AVSBench-semantic (42.1 mIoU on AVSS) datasets demonstrate that COMBO surpasses previous state-of-the-art methods. Code and more results will be publicly available at //yannqi.github.io/AVS-COMBO/.
Generative AI has made significant strides in computer vision, particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements, it remains challenging in human-centric content synthesis such as realistic dance generation. Current methodologies, primarily tailored for human motion transfer, encounter difficulties when confronted with real-world dance scenarios (e.g., social media dance), which require to generalize across a wide spectrum of poses and intricate human details. In this paper, we depart from the traditional paradigm of human motion transfer and emphasize two additional critical attributes for the synthesis of human dance content in social media contexts: (i) Generalizability: the model should be able to generalize beyond generic human viewpoints as well as unseen human subjects, backgrounds, and poses; (ii) Compositionality: it should allow for the seamless composition of seen/unseen subjects, backgrounds, and poses from different sources. To address these challenges, we introduce DISCO, which includes a novel model architecture with disentangled control to improve the compositionality of dance synthesis, and an effective human attribute pre-training for better generalizability to unseen humans. Extensive qualitative and quantitative results demonstrate that DisCc can generate high-quality human dance images and videos with diverse appearances and flexible motions. Code is available at //disco-dance.github.io/.
This paper introduces MiniGPT4-Video, a multimodal Large Language Model (LLM) designed specifically for video understanding. The model is capable of processing both temporal visual and textual data, making it adept at understanding the complexities of videos. Building upon the success of MiniGPT-v2, which excelled in translating visual features into the LLM space for single images and achieved impressive results on various image-text benchmarks, this paper extends the model's capabilities to process a sequence of frames, enabling it to comprehend videos. MiniGPT4-video does not only consider visual content but also incorporates textual conversations, allowing the model to effectively answer queries involving both visual and text components. The proposed model outperforms existing state-of-the-art methods, registering gains of 4.22%, 1.13%, 20.82%, and 13.1% on the MSVD, MSRVTT, TGIF, and TVQA benchmarks respectively. Our models and code have been made publicly available here //vision-cair.github.io/MiniGPT4-video/
Object State Changes (OSCs) are pivotal for video understanding. While humans can effortlessly generalize OSC understanding from familiar to unknown objects, current approaches are confined to a closed vocabulary. Addressing this gap, we introduce a novel open-world formulation for the video OSC problem. The goal is to temporally localize the three stages of an OSC -- the object's initial state, its transitioning state, and its end state -- whether or not the object has been observed during training. Towards this end, we develop VidOSC, a holistic learning approach that: (1) leverages text and vision-language models for supervisory signals to obviate manually labeling OSC training data, and (2) abstracts fine-grained shared state representations from objects to enhance generalization. Furthermore, we present HowToChange, the first open-world benchmark for video OSC localization, which offers an order of magnitude increase in the label space and annotation volume compared to the best existing benchmark. Experimental results demonstrate the efficacy of our approach, in both traditional closed-world and open-world scenarios.
This paper presents a scalable multi-robot motion planning algorithm called Conflict-Based Model Predictive Control (CB-MPC). Inspired by Conflict-Based Search (CBS), the planner leverages a similar high-level conflict tree to efficiently resolve robot-robot conflicts in the continuous space, while reasoning about each agent's kinematic and dynamic constraints and actuation limits using MPC as the low-level planner. We show that tracking high-level multi-robot plans with a vanilla MPC controller is insufficient, and results in unexpected collisions in tight navigation scenarios. Compared to other variations of multi-robot MPC like joint, prioritized, and distributed, we demonstrate that CB-MPC improves the executability and success rate, allows for closer robot-robot interactions, and reduces the computational cost significantly without compromising the solution quality across a variety of environments. Furthermore, we show that CB-MPC combined with a high-level path planner can effectively substitute computationally expensive full-horizon multi-robot kinodynamic planners.
Neural Text-to-Speech (TTS) systems find broad applications in voice assistants, e-learning, and audiobook creation. The pursuit of modern models, like Diffusion Models (DMs), holds promise for achieving high-fidelity, real-time speech synthesis. Yet, the efficiency of multi-step sampling in Diffusion Models presents challenges. Efforts have been made to integrate GANs with DMs, speeding up inference by approximating denoising distributions, but this introduces issues with model convergence due to adversarial training. To overcome this, we introduce CM-TTS, a novel architecture grounded in consistency models (CMs). Drawing inspiration from continuous-time diffusion models, CM-TTS achieves top-quality speech synthesis in fewer steps without adversarial training or pre-trained model dependencies. We further design weighted samplers to incorporate different sampling positions into model training with dynamic probabilities, ensuring unbiased learning throughout the entire training process. We present a real-time mel-spectrogram generation consistency model, validated through comprehensive evaluations. Experimental results underscore CM-TTS's superiority over existing single-step speech synthesis systems, representing a significant advancement in the field.