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We propose an adaptive multi-agent clustering recognition system that can be self-supervised driven, based on a temporal sequences continuous learning mechanism with adaptability. The system is designed to use some different functional agents to build up a connection structure to improve adaptability to cope with environmental diverse demands, by predicting the input of the agent to drive the agent to achieve the act of clustering recognition of sequences using the traditional algorithmic approach. Finally, the feasibility experiments of video behavior clustering demonstrate the feasibility of the system to cope with dynamic situations. Our work is placed here\footnote{//github.com/qian-git/MAMMALS}.

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Modeling of real-world biological multi-agents is a fundamental problem in various scientific and engineering fields. Reinforcement learning (RL) is a powerful framework to generate flexible and diverse behaviors in cyberspace; however, when modeling real-world biological multi-agents, there is a domain gap between behaviors in the source (i.e., real-world data) and the target (i.e., cyberspace for RL), and the source environment parameters are usually unknown. In this paper, we propose a method for adaptive action supervision in RL from real-world demonstrations in multi-agent scenarios. We adopt an approach that combines RL and supervised learning by selecting actions of demonstrations in RL based on the minimum distance of dynamic time warping for utilizing the information of the unknown source dynamics. This approach can be easily applied to many existing neural network architectures and provide us with an RL model balanced between reproducibility as imitation and generalization ability to obtain rewards in cyberspace. In the experiments, using chase-and-escape and football tasks with the different dynamics between the unknown source and target environments, we show that our approach achieved a balance between the reproducibility and the generalization ability compared with the baselines. In particular, we used the tracking data of professional football players as expert demonstrations in football and show successful performances despite the larger gap between behaviors in the source and target environments than the chase-and-escape task.

Multi-agent systems can be extremely efficient when working concurrently and collaboratively, e.g., for transportation, maintenance, search and rescue. Coordination of such teams often involves two aspects: (i) selecting appropriate sub-teams for different tasks; (ii) designing collaborative control strategies to execute these tasks. The former aspect can be combinatorial w.r.t. the team size, while the latter requires optimization over joint state-spaces under geometric and dynamic constraints. Existing work often tackles one aspect by assuming the other is given, while ignoring their close dependency. This work formulates such problems as combinatorial-hybrid optimizations (CHO), where both the discrete modes of collaboration and the continuous control parameters are optimized simultaneously and iteratively. The proposed framework consists of two interleaved layers: the dynamic formation of task coalitions and the hybrid optimization of collaborative behaviors. Overall feasibility and costs of different coalitions performing various tasks are approximated at different granularities to improve the computational efficiency. At last, a Nash-stable strategy for both task assignment and execution is derived with provable guarantee on the feasibility and quality. Two non-trivial applications of collaborative transportation and dynamic capture are studied against several baselines.

Query reformulation is a key mechanism to alleviate the linguistic chasm of query in ad-hoc retrieval. Among various solutions, query reduction effectively removes extraneous terms and specifies concise user intent from long queries. However, it is challenging to capture hidden and diverse user intent. This paper proposes Contextualized Query Reduction (ConQueR) using a pre-trained language model (PLM). Specifically, it reduces verbose queries with two different views: core term extraction and sub-query selection. One extracts core terms from an original query at the term level, and the other determines whether a sub-query is a suitable reduction for the original query at the sequence level. Since they operate at different levels of granularity and complement each other, they are finally aggregated in an ensemble manner. We evaluate the reduction quality of ConQueR on real-world search logs collected from a commercial web search engine. It achieves up to 8.45% gains in exact match scores over the best competing model.

Recently, graph neural networks (GNNs) have been successfully applied to recommender systems as an effective collaborative filtering (CF) approach. The key idea of GNN-based recommender system is to recursively perform the message passing along the user-item interaction edge for refining the encoded embeddings, relying on sufficient and high-quality training data. Since user behavior data in practical recommendation scenarios is often noisy and exhibits skewed distribution, some recommendation approaches, e.g., SGL and SimGCL, leverage self-supervised learning to improve user representations against the above issues. Despite their effectiveness, however, they conduct self-supervised learning through creating contrastvie views, depending on the exploration of data augmentations with the problem of tedious trial-and-error selection of augmentation methods. In this paper, we propose a novel Adaptive Graph Contrastive Learning (AdaptiveGCL) framework which conducts graph contrastive learning with two adaptive contrastive view generators to better empower CF paradigm. Specifically, we use two trainable view generators, which are a graph generative model and a graph denoising model respectively, to create contrastive views. Two generators are able to create adaptive contrastive views, addressing the problem of model collapse and achieving adaptive contrastive learning. With two adaptive contrasive views, more additionally high-quality training signals will be introduced into the CF paradigm and help to alleviate the data sparsity and noise issues. Extensive experiments on three benchmark datasets demonstrate the superiority of our model over various state-of-the-art recommendation methods. Further visual analysis intuitively explains why our AdaptiveGCL outperforms existing contrastive learning approaches based on selected data augmentation methods.

We introduce Dynamic Contextual Markov Decision Processes (DCMDPs), a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts change over time. We consider special cases of the model, with a focus on logistic DCMDPs, which break the exponential dependence on history length by leveraging aggregation functions to determine context transitions. This special structure allows us to derive an upper-confidence-bound style algorithm for which we establish regret bounds. Motivated by our theoretical results, we introduce a practical model-based algorithm for logistic DCMDPs that plans in a latent space and uses optimism over history-dependent features. We demonstrate the efficacy of our approach on a recommendation task (using MovieLens data) where user behavior dynamics evolve in response to recommendations.

Rehabilitation training for patients with motor disabilities usually requires specialized devices in rehabilitation centers. Home-based multi-purpose training would significantly increase treatment accessibility and reduce medical costs. While it is unlikely to equip a set of rehabilitation robots at home, we investigate the feasibility to use the general-purpose collaborative robot for rehabilitation therapies. In this work, we developed a new system for multi-purpose upper-limb rehabilitation training using a generic robot arm with human motor feedback and preference. We integrated surface electromyography, force/torque sensors, RGB-D cameras, and robot controllers with the Robot Operating System to enable sensing, communication, and control of the system. Imitation learning methods were adopted to imitate expert-provided training trajectories which could adapt to subject capabilities to facilitate in-home training. Our rehabilitation system is able to perform gross motor function and fine motor skill training with a gripper-based end-effector. We simulated system control in Gazebo and training effects (muscle activation level) in OpenSim and evaluated its real performance with human subjects. For all the subjects enrolled, our system achieved better training outcomes compared to specialist-assisted rehabilitation under the same conditions. Our work demonstrates the potential of utilizing collaborative robots for in-home motor rehabilitation training.

While recent studies on semi-supervised learning have shown remarkable progress in leveraging both labeled and unlabeled data, most of them presume a basic setting of the model is randomly initialized. In this work, we consider semi-supervised learning and transfer learning jointly, leading to a more practical and competitive paradigm that can utilize both powerful pre-trained models from source domain as well as labeled/unlabeled data in the target domain. To better exploit the value of both pre-trained weights and unlabeled target examples, we introduce adaptive consistency regularization that consists of two complementary components: Adaptive Knowledge Consistency (AKC) on the examples between the source and target model, and Adaptive Representation Consistency (ARC) on the target model between labeled and unlabeled examples. Examples involved in the consistency regularization are adaptively selected according to their potential contributions to the target task. We conduct extensive experiments on several popular benchmarks including CUB-200-2011, MIT Indoor-67, MURA, by fine-tuning the ImageNet pre-trained ResNet-50 model. Results show that our proposed adaptive consistency regularization outperforms state-of-the-art semi-supervised learning techniques such as Pseudo Label, Mean Teacher, and MixMatch. Moreover, our algorithm is orthogonal to existing methods and thus able to gain additional improvements on top of MixMatch and FixMatch. Our code is available at //github.com/SHI-Labs/Semi-Supervised-Transfer-Learning.

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.

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