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Selecting influentials in networks against strategic manipulations has attracted many researchers' attention and it also has many practical applications. Here, we aim to select one or two influentials in terms of progeny (the influential power) and prevent agents from manipulating their edges (incentive compatibility). The existing studies mostly focused on selecting a single influential for this setting. Zhang et al. [2021] studied the problem of selecting one agent and proved an upper bound of 1/(1+ln2) to approximate the optimal selection. In this paper, we first design a mechanism to actually reach the bound. Then, we move this forward to choosing two agents and propose a mechanism to achieve an approximation ratio of (3+ln2)/(4(1+ln2)) (approx. 0.54).

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Benefiting from the sequence-level knowledge distillation, the Non-Autoregressive Transformer (NAT) achieves great success in neural machine translation tasks. However, existing knowledge distillation has side effects, such as propagating errors from the teacher to NAT students, which may limit further improvements of NAT models and are rarely discussed in existing research. In this paper, we introduce selective knowledge distillation by introducing an NAT evaluator to select NAT-friendly targets that are of high quality and easy to learn. In addition, we introduce a simple yet effective progressive distillation method to boost NAT performance. Experiment results on multiple WMT language directions and several representative NAT models show that our approach can realize a flexible trade-off between the quality and complexity of training data for NAT models, achieving strong performances. Further analysis shows that distilling only 5% of the raw translations can help an NAT outperform its counterpart trained on raw data by about 2.4 BLEU.

Measuring the quality of responses generated by LLMs is a challenging task, particularly when it comes to evaluating whether the response is aligned with human preference. A novel approach involves using the LLM itself to make evaluation and stabilizing the results through multiple independent evaluations, similar to a single-layer narrow LLM network. This network consists of a fixed number of neurons, with each neuron being the same LLM. In this paper, we draw upon the extensive research on deep neural networks to explore whether deeper and wider networks can lead to fairer evaluations. Specifically, inspired by the observation that different neurons in a neural network are responsible for detecting different concepts, we first adaptively generate as many neuron roles as possible for each evaluation sample. Each perspective corresponds to the role of a specific LLM neuron in the first layer. In subsequent layers, we follow the idea that higher layers in deep networks are responsible for more comprehensive features, each layer receives representations from all neurons in the previous layer, integrating the locally learned evaluation information to obtain a more comprehensive evaluation result. Interestingly, this network design resembles the process of academic paper reviewing. To validate the effectiveness of our method, we construct the largest and most diverse English evaluation benchmark LLMEval$^2$ for LLM evaluators, comprising 15 tasks, 8 abilities, and 2,553 samples. Experimental results demonstrate that a wider network (involving many reviewers) with 2 layers (one round of discussion) performs the best, improving kappa correlation coefficient from 0.28 to 0.34. We also leverage WideDeep to aid in the assessment of Chinese LLMs, which has accelerated the evaluation time by 4.6 times, resulting in a 60% cost saving. WideDeep achieves a remarkable 93% agreement level among humans.

Humans possess a remarkable ability to react to sudden and unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to perform auto-corrective movements to maintain balance. In this paper, we propose a novel design of a robotic leg inspired by this mechanism. We develop multi-material fibre jammed tendons, and demonstrate their use as passive compliant mechanisms to achieve variable joint stiffness and improve stability. Through numerical simulations and extensive experimentation, we demonstrate the ability for our system to achieve a wide range of potentially beneficial compliance regimes. We show the role and contribution of each tendon quantitatively by evaluating their individual force contribution in resisting rotational perturbations. We also perform walking experiments with programmed bioinspired gaits that varying the stiffness of the tendons throughout the gait cycle, demonstrating a stable and consistent behaviour. We show the potential of such systems when integrated into legged robots, where compliance and shock absorption can be provided entirely through the morphological properties of the leg.

Driving scene understanding is to obtain comprehensive scene information through the sensor data and provide a basis for downstream tasks, which is indispensable for the safety of self-driving vehicles. Specific perception tasks, such as object detection and scene graph generation, are commonly used. However, the results of these tasks are only equivalent to the characterization of sampling from high-dimensional scene features, which are not sufficient to represent the scenario. In addition, the goal of perception tasks is inconsistent with human driving that just focuses on what may affect the ego-trajectory. Therefore, we propose an end-to-end Interpretable Implicit Driving Scene Understanding (II-DSU) model to extract implicit high-dimensional scene features as scene understanding results guided by a planning module and to validate the plausibility of scene understanding using auxiliary perception tasks for visualization. Experimental results on CARLA benchmarks show that our approach achieves the new state-of-the-art and is able to obtain scene features that embody richer scene information relevant to driving, enabling superior performance of the downstream planning.

This paper discusses our approaches for task-oriented conversational modelling using subjective knowledge, with a particular emphasis on response generation. Our methodology was shaped by an extensive data analysis that evaluated key factors such as response length, sentiment, and dialogue acts present in the provided dataset. We used few-shot learning to augment the data with newly generated subjective knowledge items and present three approaches for DSTC11: (1) task-specific model exploration, (2) incorporation of the most frequent question into all generated responses, and (3) a waterfall prompting technique using a combination of both GPT-3 and ChatGPT.

We show that it is possible to achieve the same accuracy, on average, as the most accurate existing interval methods for time series classification on a standard set of benchmark datasets using a single type of feature (quantiles), fixed intervals, and an 'off the shelf' classifier. This distillation of interval-based approaches represents a fast and accurate method for time series classification, achieving state-of-the-art accuracy on the expanded set of 142 datasets in the UCR archive with a total compute time (training and inference) of less than 15 minutes using a single CPU core.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

Recently, neural networks have been widely used in e-commerce recommender systems, owing to the rapid development of deep learning. We formalize the recommender system as a sequential recommendation problem, intending to predict the next items that the user might be interacted with. Recent works usually give an overall embedding from a user's behavior sequence. However, a unified user embedding cannot reflect the user's multiple interests during a period. In this paper, we propose a novel controllable multi-interest framework for the sequential recommendation, called ComiRec. Our multi-interest module captures multiple interests from user behavior sequences, which can be exploited for retrieving candidate items from the large-scale item pool. These items are then fed into an aggregation module to obtain the overall recommendation. The aggregation module leverages a controllable factor to balance the recommendation accuracy and diversity. We conduct experiments for the sequential recommendation on two real-world datasets, Amazon and Taobao. Experimental results demonstrate that our framework achieves significant improvements over state-of-the-art models. Our framework has also been successfully deployed on the offline Alibaba distributed cloud platform.

Ensembles over neural network weights trained from different random initialization, known as deep ensembles, achieve state-of-the-art accuracy and calibration. The recently introduced batch ensembles provide a drop-in replacement that is more parameter efficient. In this paper, we design ensembles not only over weights, but over hyperparameters to improve the state of the art in both settings. For best performance independent of budget, we propose hyper-deep ensembles, a simple procedure that involves a random search over different hyperparameters, themselves stratified across multiple random initializations. Its strong performance highlights the benefit of combining models with both weight and hyperparameter diversity. We further propose a parameter efficient version, hyper-batch ensembles, which builds on the layer structure of batch ensembles and self-tuning networks. The computational and memory costs of our method are notably lower than typical ensembles. On image classification tasks, with MLP, LeNet, and Wide ResNet 28-10 architectures, our methodology improves upon both deep and batch ensembles.

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