Pose and motion priors are crucial for recovering realistic and accurate human motion from noisy observations. Substantial progress has been made on pose and shape estimation from images, and recent works showed impressive results using priors to refine frame-wise predictions. However, a lot of motion priors only model transitions between consecutive poses and are used in time-consuming optimization procedures, which is problematic for many applications requiring real-time motion capture. We introduce Motion-DVAE, a motion prior to capture the short-term dependencies of human motion. As part of the dynamical variational autoencoder (DVAE) models family, Motion-DVAE combines the generative capability of VAE models and the temporal modeling of recurrent architectures. Together with Motion-DVAE, we introduce an unsupervised learned denoising method unifying regression- and optimization-based approaches in a single framework for real-time 3D human pose estimation. Experiments show that the proposed approach reaches competitive performance with state-of-the-art methods while being much faster.
We examine the last-iterate convergence rate of Bregman proximal methods - from mirror descent to mirror-prox and its optimistic variants - as a function of the local geometry induced by the prox-mapping defining the method. For generality, we focus on local solutions of constrained, non-monotone variational inequalities, and we show that the convergence rate of a given method depends sharply on its associated Legendre exponent, a notion that measures the growth rate of the underlying Bregman function (Euclidean, entropic, or other) near a solution. In particular, we show that boundary solutions exhibit a stark separation of regimes between methods with a zero and non-zero Legendre exponent: the former converge at a linear rate, while the latter converge, in general, sublinearly. This dichotomy becomes even more pronounced in linearly constrained problems where methods with entropic regularization achieve a linear convergence rate along sharp directions, compared to convergence in a finite number of steps under Euclidean regularization.
Graph Neural Networks (GNNs) are becoming increasingly popular due to their superior performance in critical graph-related tasks. While quantization is widely used to accelerate GNN computation, quantized training faces unprecedented challenges. Current quantized GNN training systems often have longer training times than their full-precision counterparts for two reasons: (i) addressing the accuracy challenge leads to excessive overhead, and (ii) the optimization potential exposed by quantization is not adequately leveraged. This paper introduces Tango which re-thinks quantization challenges and opportunities for graph neural network training on GPUs with three contributions: Firstly, we introduce efficient rules to maintain accuracy during quantized GNN training. Secondly, we design and implement quantization-aware primitives and inter-primitive optimizations that can speed up GNN training. Finally, we integrate Tango with the popular Deep Graph Library (DGL) system and demonstrate its superior performance over state-of-the-art approaches on various GNN models and datasets.
Stabbing Planes (also known as Branch and Cut) is a proof system introduced very recently which, informally speaking, extends the DPLL method by branching on integer linear inequalities instead of single variables. The techniques known so far to prove size and depth lower bounds for Stabbing Planes are generalizations of those used for the Cutting Planes proof system. For size lower bounds these are established by monotone circuit arguments, while for depth these are found via communication complexity and protection. As such these bounds apply for lifted versions of combinatorial statements. Rank lower bounds for Cutting Planes are also obtained by geometric arguments called protection lemmas. In this work we introduce two new geometric approaches to prove size/depth lower bounds in Stabbing Planes working for any formula: (1) the antichain method, relying on Sperner's Theorem and (2) the covering method which uses results on essential coverings of the boolean cube by linear polynomials, which in turn relies on Alon's combinatorial Nullenstellensatz. We demonstrate their use on classes of combinatorial principles such as the Pigeonhole principle, the Tseitin contradictions and the Linear Ordering Principle. By the first method we prove almost linear size lower bounds and optimal logarithmic depth lower bounds for the Pigeonhole principle and analogous lower bounds for the Tseitin contradictions over the complete graph and for the Linear Ordering Principle. By the covering method we obtain a superlinear size lower bound and a logarithmic depth lower bound for Stabbing Planes proof of Tseitin contradictions over a grid graph.
Origami structures have been widely explored in robotics due to their many potential advantages. Origami robots can be very compact, as well as cheap and efficient to produce. In particular, they can be constructed in a flat format using modern manufacturing techniques. Rotational motion is essential for robotics, and a variety of origami rotational joints have been proposed in the literature. However, few of these are even approximately flat-foldable. One potential enabler of flat origami rotational joints is the inclusion of lightweight pneumatic pouches which actuate the origami's folds; however, pouch actuators only enable a relatively small amount of rotational displacement. The previously proposed Four-Vertex Origami is a flat-foldable structure which provides an angular multiplier for a pouch actuator, but suffers from a degenerate state. This paper presents a novel rigid origami, the Self-Lock Origami, which eliminates this degeneracy by slightly relaxing the assumption of flat-foldability. This joint is analysed in terms of a trade-off between the angular multiplier and the mechanical advantage. Furthermore, the Self-Lock Origami is a modular joint which can be connected to similar or different joints to produce complex movements for various applications; three different manipulator designs are introduced as a proof of concept.
Estimating the ratio of two probability densities from finitely many observations of the densities is a central problem in machine learning and statistics with applications in two-sample testing, divergence estimation, generative modeling, covariate shift adaptation, conditional density estimation, and novelty detection. In this work, we analyze a large class of density ratio estimation methods that minimize a regularized Bregman divergence between the true density ratio and a model in a reproducing kernel Hilbert space (RKHS). We derive new finite-sample error bounds, and we propose a Lepskii type parameter choice principle that minimizes the bounds without knowledge of the regularity of the density ratio. In the special case of quadratic loss, our method adaptively achieves a minimax optimal error rate. A numerical illustration is provided.
Onboard sensors, such as cameras and thermal sensors, have emerged as effective alternatives to Global Positioning System (GPS) for geo-localization in Unmanned Aerial Vehicle (UAV) navigation. Since GPS can suffer from signal loss and spoofing problems, researchers have explored camera-based techniques such as Visual Geo-localization (VG) using satellite RGB imagery. Additionally, thermal geo-localization (TG) has become crucial for long-range UAV flights in low-illumination environments. This paper proposes a novel thermal geo-localization framework using satellite RGB imagery, which includes multiple domain adaptation methods to address the limited availability of paired thermal and satellite images. The experimental results demonstrate the effectiveness of the proposed approach in achieving reliable thermal geo-localization performance, even in thermal images with indistinct self-similar features. We evaluate our approach on real data collected onboard a UAV. We also release the code and \textit{Boson-nighttime}, a dataset of paired satellite-thermal and unpaired satellite images for thermal geo-localization with satellite imagery. To the best of our knowledge, this work is the first to propose a thermal geo-localization method using satellite RGB imagery in long-range flights.
AI is getting more involved in tasks formerly exclusively assigned to humans. Most of research on perceptions and social acceptability of AI in these areas is mainly restricted to the Western world. In this study, we compare trust, perceived responsibility, and reliance of AI and human experts across OECD and Indian sample. We find that OECD participants consider humans to be less capable but more morally trustworthy and more responsible than AI. In contrast, Indian participants trust humans more than AI but assign equal responsibility for both types of experts. We discuss implications of the observed differences for algorithmic ethics and human-computer interaction.
A recent publication by the NSA assessing the usability of quantum cryptography has generated significant attention, concluding that this technology is not recommended for use. Here, we reply to this criticism and argue that some of the points raised are unjustified, whereas others are problematic now but can be expected to be resolved in the foreseeable future.
We present ResMLP, an architecture built entirely upon multi-layer perceptrons for image classification. It is a simple residual network that alternates (i) a linear layer in which image patches interact, independently and identically across channels, and (ii) a two-layer feed-forward network in which channels interact independently per patch. When trained with a modern training strategy using heavy data-augmentation and optionally distillation, it attains surprisingly good accuracy/complexity trade-offs on ImageNet. We will share our code based on the Timm library and pre-trained models.
Artificial neural networks thrive in solving the classification problem for a particular rigid task, acquiring knowledge through generalized learning behaviour from a distinct training phase. The resulting network resembles a static entity of knowledge, with endeavours to extend this knowledge without targeting the original task resulting in a catastrophic forgetting. Continual learning shifts this paradigm towards networks that can continually accumulate knowledge over different tasks without the need to retrain from scratch. We focus on task incremental classification, where tasks arrive sequentially and are delineated by clear boundaries. Our main contributions concern 1) a taxonomy and extensive overview of the state-of-the-art, 2) a novel framework to continually determine the stability-plasticity trade-off of the continual learner, 3) a comprehensive experimental comparison of 11 state-of-the-art continual learning methods and 4 baselines. We empirically scrutinize method strengths and weaknesses on three benchmarks, considering Tiny Imagenet and large-scale unbalanced iNaturalist and a sequence of recognition datasets. We study the influence of model capacity, weight decay and dropout regularization, and the order in which the tasks are presented, and qualitatively compare methods in terms of required memory, computation time, and storage.