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Search engines and recommendation systems are built to efficiently display relevant information from those massive amounts of candidates. Typically a three-stage mechanism is employed in those systems: (i) a small collection of items are first retrieved by (e.g.,) approximate near neighbor search algorithms; (ii) then a collection of constraints are applied on the retrieved items; (iii) a fine-grained ranking neural network is employed to determine the final recommendation. We observe a major defect of the original three-stage pipeline: Although we only target to retrieve $k$ vectors in the final recommendation, we have to preset a sufficiently large $s$ ($s > k$) for each query, and ``hope'' the number of survived vectors after the filtering is not smaller than $k$. That is, at least $k$ vectors in the $s$ similar candidates satisfy the query constraints. In this paper, we investigate this constrained similarity search problem and attempt to merge the similarity search stage and the filtering stage into one single search operation. We introduce AIRSHIP, a system that integrates a user-defined function filtering into the similarity search framework. The proposed system does not need to build extra indices nor require prior knowledge of the query constraints. We propose three optimization strategies: (1) starting point selection, (2) multi-direction search, and (3) biased priority queue selection. Experimental evaluations on both synthetic and real data confirm the effectiveness of the proposed AIRSHIP algorithm. We focus on constrained graph-based approximate near neighbor (ANN) search in this study, in part because graph-based ANN is known to achieve excellent performance. We believe it is also possible to develop constrained hashing-based ANN or constrained quantization-based ANN.

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A path query extracts vertex tuples from a labeled graph, based on the words that are formed by the paths connecting the vertices. We study the computational complexity of measuring the contribution of edges and vertices to an answer to a path query, focusing on the class of conjunctive regular path queries. To measure this contribution, we adopt the traditional Shapley value from cooperative game theory. This value has been recently proposed and studied in the context of relational database queries and has uses in a plethora of other domains. We first study the contribution of edges and show that the exact Shapley value is almost always hard to compute. Specifically, it is #P-hard to calculate the contribution of an edge whenever at least one (non-redundant) conjunct allows for a word of length three or more. In the case of regular path queries (i.e., no conjunction), the problem is tractable if the query has only words of length at most two; hence, this property fully characterizes the tractability of the problem. On the other hand, if we allow for an approximation error, then it is straightforward to obtain an efficient scheme (FPRAS) for an additive approximation. Yet, a multiplicative approximation is harder to obtain. We establish that in the case of conjunctive regular path queries, a multiplicative approximation of the Shapley value of an edge can be computed in polynomial time if and only if all query atoms are finite languages (assuming non-redundancy and conventional complexity limitations). We also study the analogous situation where we wish to determine the contribution of a vertex, rather than an edge, and establish complexity results of similar nature.

In the framework of online convex optimization, most iterative algorithms require the computation of projections onto convex sets, which can be computationally expensive. To tackle this problem HK12 proposed the study of projection-free methods that replace projections with less expensive computations. The most common approach is based on the Frank-Wolfe method, that uses linear optimization computation in lieu of projections. Recent work by GK22 gave sublinear adaptive regret guarantees with projection free algorithms based on the Frank Wolfe approach. In this work we give projection-free algorithms that are based on a different technique, inspired by Mhammedi22, that replaces projections by set-membership computations. We propose a simple lazy gradient-based algorithm with a Minkowski regularization that attains near-optimal adaptive regret bounds. For general convex loss functions we improve previous adaptive regret bounds from $O(T^{3/4})$ to $O(\sqrt{T})$, and further to tight interval dependent bound $\tilde{O}(\sqrt{I})$ where $I$ denotes the interval length. For strongly convex functions we obtain the first poly-logarithmic adaptive regret bounds using a projection-free algorithm.

Datasets with extreme observations and/or heavy-tailed error distributions are commonly encountered and should be analyzed with careful consideration of these features from a statistical perspective. Small deviations from an assumed model, such as the presence of outliers, can cause classical regression procedures to break down, potentially leading to unreliable inferences. Other distributional deviations, such as heteroscedasticity, can be handled by going beyond the mean and modelling the scale parameter in terms of covariates. We propose a method that accounts for heavy tails and heteroscedasticity through the use of a generalized normal distribution (GND). The GND contains a kurtosis-characterizing shape parameter that moves the model smoothly between the normal distribution and the heavier-tailed Laplace distribution - thus covering both classical and robust regression. A key component of statistical inference is determining the set of covariates that influence the response variable. While correctly accounting for kurtosis and heteroscedasticity is crucial to this endeavour, a procedure for variable selection is still required. For this purpose, we use a novel penalized estimation procedure that avoids the typical computationally demanding grid search for tuning parameters. This is particularly valuable in the distributional regression setting where the location and scale parameters depend on covariates, since the standard approach would have multiple tuning parameters (one for each distributional parameter). We achieve this by using a "smooth information criterion" that can be optimized directly, where the tuning parameters are fixed at $\log(n)$ in the BIC case.

A general numerical method using sum of squares programming is proposed to address the problem of estimating the region of attraction (ROA) of an asymptotically stable equilibrium point of a nonlinear polynomial system. The method is based on Lyapunov theory, and a shape function is defined to enlarge the provable subset of a local Lyapunov function. In contrast with existing methods with a shape function centered at the equilibrium point, the proposed method utilizes a shifted shape function (SSF) with its center shifted iteratively towards the boundary of the newly obtained invariant subset to improve ROA estimation. A set of shifting centers with corresponding SSFs is generated to produce proven subsets of the exact ROA and then a composition method, namely R-composition, is employed to express these independent sets in a compact form by just a single but richer-shaped level set. The proposed method denoted as RcomSSF brings a significant improvement for general ROA estimation problems, especially for non-symmetric or unbounded ROA, while keeping the computational burden at a reasonable level. Its effectiveness and advantages are demonstrated by several benchmark examples from literature.

The automated machine learning (AutoML) field has become increasingly relevant in recent years. These algorithms can develop models without the need for expert knowledge, facilitating the application of machine learning techniques in the industry. Neural Architecture Search (NAS) exploits deep learning techniques to autonomously produce neural network architectures whose results rival the state-of-the-art models hand-crafted by AI experts. However, this approach requires significant computational resources and hardware investments, making it less appealing for real-usage applications. This article presents the third version of Pareto-Optimal Progressive Neural Architecture Search (POPNASv3), a new sequential model-based optimization NAS algorithm targeting different hardware environments and multiple classification tasks. Our method is able to find competitive architectures within large search spaces, while keeping a flexible structure and data processing pipeline to adapt to different tasks. The algorithm employs Pareto optimality to reduce the number of architectures sampled during the search, drastically improving the time efficiency without loss in accuracy. The experiments performed on images and time series classification datasets provide evidence that POPNASv3 can explore a large set of assorted operators and converge to optimal architectures suited for the type of data provided under different scenarios.

Exploratory data analytics (EDA) is a sequential decision making process where analysts choose subsequent queries that might lead to some interesting insights based on the previous queries and corresponding results. Data processing systems often execute the queries on samples to produce results with low latency. Different downsampling strategy preserves different statistics of the data and have different magnitude of latency reductions. The optimum choice of sampling strategy often depends on the particular context of the analysis flow and the hidden intent of the analyst. In this paper, we are the first to consider the impact of sampling in interactive data exploration settings as they introduce approximation errors. We propose a Deep Reinforcement Learning (DRL) based framework which can optimize the sample selection in order to keep the analysis and insight generation flow intact. Evaluations with 3 real datasets show that our technique can preserve the original insight generation flow while improving the interaction latency, compared to baseline methods.

Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction and graph clustering. However, they expose uncertainty and unreliability against the well-designed inputs, i.e., adversarial examples. Accordingly, various studies have emerged for both attack and defense addressed in different graph analysis tasks, leading to the arms race in graph adversarial learning. For instance, the attacker has poisoning and evasion attack, and the defense group correspondingly has preprocessing- and adversarial- based methods. Despite the booming works, there still lacks a unified problem definition and a comprehensive review. To bridge this gap, we investigate and summarize the existing works on graph adversarial learning tasks systemically. Specifically, we survey and unify the existing works w.r.t. attack and defense in graph analysis tasks, and give proper definitions and taxonomies at the same time. Besides, we emphasize the importance of related evaluation metrics, and investigate and summarize them comprehensively. Hopefully, our works can serve as a reference for the relevant researchers, thus providing assistance for their studies. More details of our works are available at //github.com/gitgiter/Graph-Adversarial-Learning.

Knowledge graph (KG) embedding encodes the entities and relations from a KG into low-dimensional vector spaces to support various applications such as KG completion, question answering, and recommender systems. In real world, knowledge graphs (KGs) are dynamic and evolve over time with addition or deletion of triples. However, most existing models focus on embedding static KGs while neglecting dynamics. To adapt to the changes in a KG, these models need to be re-trained on the whole KG with a high time cost. In this paper, to tackle the aforementioned problem, we propose a new context-aware Dynamic Knowledge Graph Embedding (DKGE) method which supports the embedding learning in an online fashion. DKGE introduces two different representations (i.e., knowledge embedding and contextual element embedding) for each entity and each relation, in the joint modeling of entities and relations as well as their contexts, by employing two attentive graph convolutional networks, a gate strategy, and translation operations. This effectively helps limit the impacts of a KG update in certain regions, not in the entire graph, so that DKGE can rapidly acquire the updated KG embedding by a proposed online learning algorithm. Furthermore, DKGE can also learn KG embedding from scratch. Experiments on the tasks of link prediction and question answering in a dynamic environment demonstrate the effectiveness and efficiency of DKGE.

How can we estimate the importance of nodes in a knowledge graph (KG)? A KG is a multi-relational graph that has proven valuable for many tasks including question answering and semantic search. In this paper, we present GENI, a method for tackling the problem of estimating node importance in KGs, which enables several downstream applications such as item recommendation and resource allocation. While a number of approaches have been developed to address this problem for general graphs, they do not fully utilize information available in KGs, or lack flexibility needed to model complex relationship between entities and their importance. To address these limitations, we explore supervised machine learning algorithms. In particular, building upon recent advancement of graph neural networks (GNNs), we develop GENI, a GNN-based method designed to deal with distinctive challenges involved with predicting node importance in KGs. Our method performs an aggregation of importance scores instead of aggregating node embeddings via predicate-aware attention mechanism and flexible centrality adjustment. In our evaluation of GENI and existing methods on predicting node importance in real-world KGs with different characteristics, GENI achieves 5-17% higher NDCG@100 than the state of the art.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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