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Language Representation Models (LRMs) trained with real-world data may capture and exacerbate undesired bias and cause unfair treatment of people in various demographic groups. Several techniques have been investigated for applying interventions to LRMs to remove bias in benchmark evaluations on, for example, word embeddings. However, the negative side effects of debiasing interventions are usually not revealed in the downstream tasks. We propose xGAP-DEBIAS, a set of evaluations on assessing the fairness of debiasing. In this work, We examine four debiasing techniques on a real-world text classification task and show that reducing biasing is at the cost of degrading performance for all demographic groups, including those the debiasing techniques aim to protect. We advocate that a debiasing technique should have good downstream performance with the constraint of ensuring no harm to the protected group.

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語言表示一直是人工智能、計算語言學領域的研究熱點。從早期的離散表示到最近的分散式表示,語言表示的主要研究內容包括如何針對不同的語言單位,設計表示語言的數據結構以及和語言的轉換機制,即如何將語言轉換成計算機內部的數據結構(理解)以及由計算機內部表示轉換成語言(生成)。

Training Generative Adversarial Networks (GANs) remains a challenging problem. The discriminator trains the generator by learning the distribution of real/generated data. However, the distribution of generated data changes throughout the training process, which is difficult for the discriminator to learn. In this paper, we propose a novel method for GANs from the viewpoint of online continual learning. We observe that the discriminator model, trained on historically generated data, often slows down its adaptation to the changes in the new arrival generated data, which accordingly decreases the quality of generated results. By treating the generated data in training as a stream, we propose to detect whether the discriminator slows down the learning of new knowledge in generated data. Therefore, we can explicitly enforce the discriminator to learn new knowledge fast. Particularly, we propose a new discriminator, which automatically detects its retardation and then dynamically masks its features, such that the discriminator can adaptively learn the temporally-vary distribution of generated data. Experimental results show our method outperforms the state-of-the-art approaches.

Answering real-world tourism questions that seek Point-of-Interest (POI) recommendations is challenging, as it requires both spatial and non-spatial reasoning, over a large candidate pool. The traditional method of encoding each pair of question and POI becomes inefficient when the number of candidates increases, making it infeasible for real-world applications. To overcome this, we propose treating the QA task as a dense vector retrieval problem, where we encode questions and POIs separately and retrieve the most relevant POIs for a question by utilizing embedding space similarity. We use pretrained language models (PLMs) to encode textual information, and train a location encoder to capture spatial information of POIs. Experiments on a real-world tourism QA dataset demonstrate that our approach is effective, efficient, and outperforms previous methods across all metrics. Enabled by the dense retrieval architecture, we further build a global evaluation baseline, expanding the search space by 20 times compared to previous work. We also explore several factors that impact on the model's performance through follow-up experiments. Our code and model are publicly available at //github.com/haonan-li/LAMB.

Few-shot Class-Incremental Learning (FSCIL) aims to continuously learn new classes based on very limited training data without forgetting the old ones encountered. Existing studies solely relied on pure visual networks, while in this paper we solved FSCIL by leveraging the Vision-Language model (e.g., CLIP) and propose a simple yet effective framework, named Learning Prompt with Distribution-based Feature Replay (LP-DiF). We observe that simply using CLIP for zero-shot evaluation can substantially outperform the most influential methods. Then, prompt tuning technique is involved to further improve its adaptation ability, allowing the model to continually capture specific knowledge from each session. To prevent the learnable prompt from forgetting old knowledge in the new session, we propose a pseudo-feature replay approach. Specifically, we preserve the old knowledge of each class by maintaining a feature-level Gaussian distribution with a diagonal covariance matrix, which is estimated by the image features of training images and synthesized features generated from a VAE. When progressing to a new session, pseudo-features are sampled from old-class distributions combined with training images of the current session to optimize the prompt, thus enabling the model to learn new knowledge while retaining old knowledge. Experiments on three prevalent benchmarks, i.e., CIFAR100, mini-ImageNet, CUB-200, and two more challenging benchmarks, i.e., SUN-397 and CUB-200$^*$ proposed in this paper showcase the superiority of LP-DiF, achieving new state-of-the-art (SOTA) in FSCIL. Code is publicly available at //github.com/1170300714/LP-DiF.

Semi-Supervised Object Detection (SSOD) has achieved resounding success by leveraging unlabeled data to improve detection performance. However, in Open Scene Semi-Supervised Object Detection (O-SSOD), unlabeled data may contains unknown objects not observed in the labeled data, which will increase uncertainty in the model's predictions for known objects. It is detrimental to the current methods that mainly rely on self-training, as more uncertainty leads to the lower localization and classification precision of pseudo labels. To this end, we propose Credible Teacher, an end-to-end framework. Credible Teacher adopts an interactive teaching mechanism using flexible labels to prevent uncertain pseudo labels from misleading the model and gradually reduces its uncertainty through the guidance of other credible pseudo labels. Empirical results have demonstrated our method effectively restrains the adverse effect caused by O-SSOD and significantly outperforms existing counterparts.

As Large Language Models (LLMs) continue to advance in their ability to write human-like text, a key challenge remains around their tendency to hallucinate generating content that appears factual but is ungrounded. This issue of hallucination is arguably the biggest hindrance to safely deploying these powerful LLMs into real-world production systems that impact people's lives. The journey toward widespread adoption of LLMs in practical settings heavily relies on addressing and mitigating hallucinations. Unlike traditional AI systems focused on limited tasks, LLMs have been exposed to vast amounts of online text data during training. While this allows them to display impressive language fluency, it also means they are capable of extrapolating information from the biases in training data, misinterpreting ambiguous prompts, or modifying the information to align superficially with the input. This becomes hugely alarming when we rely on language generation capabilities for sensitive applications, such as summarizing medical records, financial analysis reports, etc. This paper presents a comprehensive survey of over 32 techniques developed to mitigate hallucination in LLMs. Notable among these are Retrieval Augmented Generation (Lewis et al, 2021), Knowledge Retrieval (Varshney et al,2023), CoNLI (Lei et al, 2023), and CoVe (Dhuliawala et al, 2023). Furthermore, we introduce a detailed taxonomy categorizing these methods based on various parameters, such as dataset utilization, common tasks, feedback mechanisms, and retriever types. This classification helps distinguish the diverse approaches specifically designed to tackle hallucination issues in LLMs. Additionally, we analyze the challenges and limitations inherent in these techniques, providing a solid foundation for future research in addressing hallucinations and related phenomena within the realm of LLMs.

Natural Language Processing (NLP) plays an important role in our daily lives, particularly due to the enormous progress of Large Language Models (LLM). However, NLP has many fairness-critical use cases, e.g., as an expert system in recruitment or as an LLM-based tutor in education. Since NLP is based on human language, potentially harmful biases can diffuse into NLP systems and produce unfair results, discriminate against minorities or generate legal issues. Hence, it is important to develop a fairness certification for NLP approaches. We follow a qualitative research approach towards a fairness certification for NLP. In particular, we have reviewed a large body of literature on algorithmic fairness, and we have conducted semi-structured expert interviews with a wide range of experts from that area. We have systematically devised six fairness criteria for NLP, which can be further refined into 18 sub-categories. Our criteria offer a foundation for operationalizing and testing processes to certify fairness, both from the perspective of the auditor and the audited organization.

In the classical Binary Networked Public Goods (BNPG) game, a player can either invest in a public project or decide not to invest. Based on the decisions of all the players, each player receives a reward as per his/her utility function. However, classical models of BNPG game do not consider altruism which players often exhibit and can significantly affect equilibrium behavior. Yu et al. (2021) extended the classical BNPG game to capture the altruistic aspect of the players. We, in this paper, first study the problem of deciding the existence of a Pure Strategy Nash Equilibrium (PSNE) in a BNPG game with altruism. This problem is already known to be NP-Complete. We complement this hardness result by showing that the problem admits efficient algorithms when the input network is either a tree or a complete graph. We further study the Altruistic Network Modification problem, where the task is to compute if a target strategy profile can be made a PSNE by adding or deleting a few edges. This problem is also known to be NP-Complete. We strengthen this hardness result by exhibiting intractability results even for trees. A perhaps surprising finding of our work is that the above problem remains NP-Hard even for bounded degree graphs when the altruism network is undirected but becomes polynomial-time solvable when the altruism network is directed. We also show some results on computing an MSNE and some parameterized complexity results. In summary, our results show that it is much easier to predict how the players in a BNPG game will behave compared to how the players in a BNPG game can be made to behave in a desirable way.

Distributed Computing in Blockchain Technology (BCT) hinges on a trust assumption among independent nodes. Without a third-party interface or what is known as a Blockchain Oracle, it can not interact with the external world. This Oracle plays a crucial role by feeding extrinsic data into the Blockchain, ensuring that Smart Contracts operate accurately in real time. The Oracle problem arises from the inherent difficulty in verifying the truthfulness of the data sourced by these Oracles. The genuineness of a Blockchain Oracle is paramount, as it directly influences the Blockchain's reliability, credibility, and scalability. To tackle these challenges, a strategy rooted in Byzantine fault tolerance {\phi} is introduced. Furthermore, an autonomous system for sustainability and audibility, built on heuristic detection, is put forth. The effectiveness and precision of the proposed strategy outperformed existing methods using two real-world datasets, aimed to meet the authenticity standards for Blockchain Oracles.

This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.

Weakly supervised phrase grounding aims at learning region-phrase correspondences using only image-sentence pairs. A major challenge thus lies in the missing links between image regions and sentence phrases during training. To address this challenge, we leverage a generic object detector at training time, and propose a contrastive learning framework that accounts for both region-phrase and image-sentence matching. Our core innovation is the learning of a region-phrase score function, based on which an image-sentence score function is further constructed. Importantly, our region-phrase score function is learned by distilling from soft matching scores between the detected object class names and candidate phrases within an image-sentence pair, while the image-sentence score function is supervised by ground-truth image-sentence pairs. The design of such score functions removes the need of object detection at test time, thereby significantly reducing the inference cost. Without bells and whistles, our approach achieves state-of-the-art results on the task of visual phrase grounding, surpassing previous methods that require expensive object detectors at test time.

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