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Systematic reviews (SRs) - the librarian-assisted literature survey of scholarly articles takes time and requires significant human resources. Given the ever-increasing volume of published studies, applying existing computing and informatics technology can decrease this time and resource burden. Due to the revolutionary advances in (1) Generative AI such as ChatGPT, and (2) External knowledge-augmented information extraction efforts such as Retrieval-Augmented Generation, In this work, we explore the use of techniques from (1) and (2) for SR. We demonstrate a system that takes user queries, performs query expansion to obtain enriched context (includes additional terms and definitions by querying language models and knowledge graphs), and uses this context to search for articles on scholarly databases to retrieve articles. We perform qualitative evaluations of our system through comparison against sentinel (ground truth) articles provided by an in-house librarian. The demo can be found at: //youtu.be/zMdP56GJ9mU.

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This paper introduces DogSurf - a newapproach of using quadruped robots to help visually impaired people navigate in real world. The presented method allows the quadruped robot to detect slippery surfaces, and to use audio and haptic feedback to inform the user when to stop. A state-of-the-art GRU-based neural network architecture with mean accuracy of 99.925% was proposed for the task of multiclass surface classification for quadruped robots. A dataset was collected on a Unitree Go1 Edu robot. The dataset and code have been posted to the public domain.

Event camera-based pattern recognition is a newly arising research topic in recent years. Current researchers usually transform the event streams into images, graphs, or voxels, and adopt deep neural networks for event-based classification. Although good performance can be achieved on simple event recognition datasets, however, their results may be still limited due to the following two issues. Firstly, they adopt spatial sparse event streams for recognition only, which may fail to capture the color and detailed texture information well. Secondly, they adopt either Spiking Neural Networks (SNN) for energy-efficient recognition with suboptimal results, or Artificial Neural Networks (ANN) for energy-intensive, high-performance recognition. However, seldom of them consider achieving a balance between these two aspects. In this paper, we formally propose to recognize patterns by fusing RGB frames and event streams simultaneously and propose a new RGB frame-event recognition framework to address the aforementioned issues. The proposed method contains four main modules, i.e., memory support Transformer network for RGB frame encoding, spiking neural network for raw event stream encoding, multi-modal bottleneck fusion module for RGB-Event feature aggregation, and prediction head. Due to the scarce of RGB-Event based classification dataset, we also propose a large-scale PokerEvent dataset which contains 114 classes, and 27102 frame-event pairs recorded using a DVS346 event camera. Extensive experiments on two RGB-Event based classification datasets fully validated the effectiveness of our proposed framework. We hope this work will boost the development of pattern recognition by fusing RGB frames and event streams. Both our dataset and source code of this work will be released at //github.com/Event-AHU/SSTFormer.

In this article, we propose a novel navigation framework that leverages a two layered graph representation of the environment for efficient large-scale exploration, while it integrates a novel uncertainty awareness scheme to handle dynamic scene changes in previously explored areas. The framework is structured around a novel goal oriented graph representation, that consists of, i) the local sub-graph and ii) the global graph layer respectively. The local sub-graphs encode local volumetric gain locations as frontiers, based on the direct pointcloud visibility, allowing fast graph building and path planning. Additionally, the global graph is build in an efficient way, using node-edge information exchange only on overlapping regions of sequential sub-graphs. Different from the state-of-the-art graph based exploration methods, the proposed approach efficiently re-uses sub-graphs built in previous iterations to construct the global navigation layer. Another merit of the proposed scheme is the ability to handle scene changes (e.g. blocked pathways), adaptively updating the obstructed part of the global graph from traversable to not-traversable. This operation involved oriented sample space of a path segment in the global graph layer, while removing the respective edges from connected nodes of the global graph in cases of obstructions. As such, the exploration behavior is directing the robot to follow another route in the global re-positioning phase through path-way updates in the global graph. Finally, we showcase the performance of the method both in simulation runs as well as deployed in real-world scene involving a legged robot carrying camera and lidar sensor.

Speech contains rich information on the emotions of humans, and Speech Emotion Recognition (SER) has been an important topic in the area of human-computer interaction. The robustness of SER models is crucial, particularly in privacy-sensitive and reliability-demanding domains like private healthcare. Recently, the vulnerability of deep neural networks in the audio domain to adversarial attacks has become a popular area of research. However, prior works on adversarial attacks in the audio domain primarily rely on iterative gradient-based techniques, which are time-consuming and prone to overfitting the specific threat model. Furthermore, the exploration of sparse perturbations, which have the potential for better stealthiness, remains limited in the audio domain. To address these challenges, we propose a generator-based attack method to generate sparse and transferable adversarial examples to deceive SER models in an end-to-end and efficient manner. We evaluate our method on two widely-used SER datasets, Database of Elicited Mood in Speech (DEMoS) and Interactive Emotional dyadic MOtion CAPture (IEMOCAP), and demonstrate its ability to generate successful sparse adversarial examples in an efficient manner. Moreover, our generated adversarial examples exhibit model-agnostic transferability, enabling effective adversarial attacks on advanced victim models.

Traditional accessibility methods like alternative text and data tables typically underrepresent data visualization's full potential. Keyboard-based chart navigation has emerged as a potential solution, yet efficient data exploration remains challenging. We present VizAbility, a novel system that enriches chart content navigation with conversational interaction, enabling users to use natural language for querying visual data trends. VizAbility adapts to the user's navigation position for improved response accuracy and facilitates verbal command-based chart navigation. Furthermore, it can address queries for contextual information, designed to address the needs of visually impaired users. We designed a large language model (LLM)-based pipeline to address these user queries, leveraging chart data & encoding, user context, and external web knowledge. We conducted both qualitative and quantitative studies to evaluate VizAbility's multimodal approach. We discuss further opportunities based on the results, including enhanced benchmark testing and integration with current visualization tools.

Existing learned video compression models employ flow net or deformable convolutional networks (DCN) to estimate motion information. However, the limited receptive fields of flow net and DCN inherently direct their attentiveness towards the local contexts. Global contexts, such as large-scale motions and global correlations among frames are ignored, presenting a significant bottleneck for capturing accurate motions. To address this issue, we propose a joint local and global motion compensation module (LGMC) for leaned video coding. More specifically, we adopt flow net for local motion compensation. To capture global context, we employ the cross attention in feature domain for motion compensation. In addition, to avoid the quadratic complexity of vanilla cross attention, we divide the softmax operations in attention into two independent softmax operations, leading to linear complexity. To validate the effectiveness of our proposed LGMC, we integrate it with DCVC-TCM and obtain learned video compression with joint local and global motion compensation (LVC-LGMC). Extensive experiments demonstrate that our LVC-LGMC has significant rate-distortion performance improvements over baseline DCVC-TCM.

To obtain high-quality Positron emission tomography (PET) images while minimizing radiation exposure, numerous methods have been proposed to reconstruct standard-dose PET (SPET) images from the corresponding low-dose PET (LPET) images. However, these methods heavily rely on voxel-based representations, which fall short of adequately accounting for the precise structure and fine-grained context, leading to compromised reconstruction. In this paper, we propose a 3D point-based context clusters GAN, namely PCC-GAN, to reconstruct high-quality SPET images from LPET. Specifically, inspired by the geometric representation power of points, we resort to a point-based representation to enhance the explicit expression of the image structure, thus facilitating the reconstruction with finer details. Moreover, a context clustering strategy is applied to explore the contextual relationships among points, which mitigates the ambiguities of small structures in the reconstructed images. Experiments on both clinical and phantom datasets demonstrate that our PCC-GAN outperforms the state-of-the-art reconstruction methods qualitatively and quantitatively. Code is available at //github.com/gluucose/PCCGAN.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.

Object detectors usually achieve promising results with the supervision of complete instance annotations. However, their performance is far from satisfactory with sparse instance annotations. Most existing methods for sparsely annotated object detection either re-weight the loss of hard negative samples or convert the unlabeled instances into ignored regions to reduce the interference of false negatives. We argue that these strategies are insufficient since they can at most alleviate the negative effect caused by missing annotations. In this paper, we propose a simple but effective mechanism, called Co-mining, for sparsely annotated object detection. In our Co-mining, two branches of a Siamese network predict the pseudo-label sets for each other. To enhance multi-view learning and better mine unlabeled instances, the original image and corresponding augmented image are used as the inputs of two branches of the Siamese network, respectively. Co-mining can serve as a general training mechanism applied to most of modern object detectors. Experiments are performed on MS COCO dataset with three different sparsely annotated settings using two typical frameworks: anchor-based detector RetinaNet and anchor-free detector FCOS. Experimental results show that our Co-mining with RetinaNet achieves 1.4%~2.1% improvements compared with different baselines and surpasses existing methods under the same sparsely annotated setting.

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