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This paper deploys and explores variants of TinyissimoYOLO, a highly flexible and fully quantized ultra-lightweight object detection network designed for edge systems with a power envelope of a few milliwatts. With experimental measurements, we present a comprehensive characterization of the network's detection performance, exploring the impact of various parameters, including input resolution, number of object classes, and hidden layer adjustments. We deploy variants of TinyissimoYOLO on state-of-the-art ultra-low-power extreme edge platforms, presenting an in-depth a comparison on latency, energy efficiency, and their ability to efficiently parallelize the workload. In particular, the paper presents a comparison between a novel parallel RISC-V processor (GAP9 from Greenwaves) with and without use of its on-chip hardware accelerator, an ARM Cortex-M7 core (STM32H7 from ST Microelectronics), two ARM Cortex-M4 cores (STM32L4 from STM and Apollo4b from Ambiq), and a multi-core platform with a CNN hardware accelerator (Analog Devices MAX78000). Experimental results show that the GAP9's hardware accelerator achieves the lowest inference latency and energy at 2.12ms and 150uJ respectively, which is around 2x faster and 20% more efficient than the next best platform, the MAX78000. The hardware accelerator of GAP9 can even run an increased resolution version of TinyissimoYOLO with 112x112 pixels and 10 detection classes within 3.2ms, consuming 245uJ. To showcase the competitiveness of a versatile general-purpose system we also deployed and profiled a multi-core implementation on GAP9 at different operating points, achieving 11.3ms with the lowest-latency and 490uJ with the most energy-efficient configuration. With this paper, we demonstrate the suitability and flexibility of TinyissimoYOLO on state-of-the-art detection datasets for real-time ultra-low-power edge inference.

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This paper proposes a new multilinear projection method for dimension-reduction in modeling high-dimensional matrix-variate time series. It assumes that a $p_1\times p_2$ matrix-variate time series consists of a dynamically dependent, lower-dimensional matrix-variate factor process and a $p_1\times p_2$ matrix white noise series. Covariance matrix of the vectorized white noises assumes a Kronecker structure such that the row and column covariances of the noise all have diverging/spiked eigenvalues to accommodate the case of low signal-to-noise ratio often encountered in applications, such as in finance and economics. We use an iterative projection procedure to {reduce the dimensions and noise effects in estimating} front and back loading matrices and {to} obtain faster convergence rates than those of the traditional methods available in the literature. Furthermore, we introduce a two-way projected Principal Component Analysis to mitigate the diverging noise effects, and implement a high-dimensional white-noise testing procedure to estimate the dimension of the factor matrix. Asymptotic properties of the proposed method are established as the dimensions and sample size go to infinity. Simulated and real examples are used to assess the performance of the proposed method. We also compared the proposed method with some existing ones in the literature concerning the forecasting ability of the identified factors and found that the proposed approach fares well in out-of-sample forecasting.

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.

This paper begins with a description of methods for estimating probability density functions for images that reflects the observation that such data is usually constrained to lie in restricted regions of the high-dimensional image space - not every pattern of pixels is an image. It is common to say that images lie on a lower-dimensional manifold in the high-dimensional space. However, although images may lie on such lower-dimensional manifolds, it is not the case that all points on the manifold have an equal probability of being images. Images are unevenly distributed on the manifold, and our task is to devise ways to model this distribution as a probability distribution. In pursuing this goal, we consider generative models that are popular in AI and computer vision community. For our purposes, generative/probabilistic models should have the properties of 1) sample generation: it should be possible to sample from this distribution according to the modelled density function, and 2) probability computation: given a previously unseen sample from the dataset of interest, one should be able to compute the probability of the sample, at least up to a normalising constant. To this end, we investigate the use of methods such as normalising flow and diffusion models. We then show that such probabilistic descriptions can be used to construct defences against adversarial attacks. In addition to describing the manifold in terms of density, we also consider how semantic interpretations can be used to describe points on the manifold. To this end, we consider an emergent language framework which makes use of variational encoders to produce a disentangled representation of points that reside on a given manifold. Trajectories between points on a manifold can then be described in terms of evolving semantic descriptions.

The paper introduces the application of information geometry to describe the ground states of Ising models by utilizing parity-check matrices of cyclic and quasi-cyclic codes on toric and spherical topologies. The approach establishes a connection between machine learning and error-correcting coding. This proposed approach has implications for the development of new embedding methods based on trapping sets. Statistical physics and number geometry applied for optimize error-correcting codes, leading to these embedding and sparse factorization methods. The paper establishes a direct connection between DNN architecture and error-correcting coding by demonstrating how state-of-the-art architectures (ChordMixer, Mega, Mega-chunk, CDIL, ...) from the long-range arena can be equivalent to of block and convolutional LDPC codes (Cage-graph, Repeat Accumulate). QC codes correspond to certain types of chemical elements, with the carbon element being represented by the mixed automorphism Shu-Lin-Fossorier QC-LDPC code. The connections between Belief Propagation and the Permanent, Bethe-Permanent, Nishimori Temperature, and Bethe-Hessian Matrix are elaborated upon in detail. The Quantum Approximate Optimization Algorithm (QAOA) used in the Sherrington-Kirkpatrick Ising model can be seen as analogous to the back-propagation loss function landscape in training DNNs. This similarity creates a comparable problem with TS pseudo-codeword, resembling the belief propagation method. Additionally, the layer depth in QAOA correlates to the number of decoding belief propagation iterations in the Wiberg decoding tree. Overall, this work has the potential to advance multiple fields, from Information Theory, DNN architecture design (sparse and structured prior graph topology), efficient hardware design for Quantum and Classical DPU/TPU (graph, quantize and shift register architect.) to Materials Science and beyond.

This paper introduces a novel graph-based filter method for automatic feature selection (abbreviated as GB-AFS) for multi-class classification tasks. The method determines the minimum combination of features required to sustain prediction performance while maintaining complementary discriminating abilities between different classes. It does not require any user-defined parameters such as the number of features to select. The methodology employs the Jeffries-Matusita (JM) distance in conjunction with t-distributed Stochastic Neighbor Embedding (t-SNE) to generate a low-dimensional space reflecting how effectively each feature can differentiate between each pair of classes. The minimum number of features is selected using our newly developed Mean Simplified Silhouette (abbreviated as MSS) index, designed to evaluate the clustering results for the feature selection task. Experimental results on public data sets demonstrate the superior performance of the proposed GB-AFS over other filter-based techniques and automatic feature selection approaches. Moreover, the proposed algorithm maintained the accuracy achieved when utilizing all features, while using only $7\%$ to $30\%$ of the features. Consequently, this resulted in a reduction of the time needed for classifications, from $15\%$ to $70\%$.

This paper proposes a combined optimization and learning method for impact-friendly, non-prehensile catching of objects at non-zero velocity. Through a constrained Quadratic Programming problem, the method generates optimal trajectories up to the contact point between the robot and the object to minimize their relative velocity and reduce the impact forces. Next, the generated trajectories are updated by Kernelized Movement Primitives, which are based on human catching demonstrations to ensure a smooth transition around the catching point. In addition, the learned human variable stiffness (HVS) is sent to the robot's Cartesian impedance controller to absorb the post-impact forces and stabilize the catching position. Three experiments are conducted to compare our method with and without HVS against a fixed-position impedance controller (FP-IC). The results showed that the proposed methods outperform the FP-IC while adding HVS yields better results for absorbing the post-impact forces.

This paper describes gaps in acquisition of drone imagery that impair the use with computer vision/machine learning (CV/ML) models and makes five recommendations to maximize image suitability for CV/ML post-processing. It describes a notional work process for the use of drones in wilderness search and rescue incidents. The large volume of data from the wide area search phase offers the greatest opportunity for CV/ML techniques because of the large number of images that would otherwise have to be manually inspected. The 2023 Wu-Murad search in Japan, one of the largest missing person searches conducted in that area, serves as a case study. Although drone teams conducting wide area searches may not know in advance if the data they collect is going to be used for CV/ML post-processing, there are data collection procedures that can improve the search in general with automated collection software. If the drone teams do expect to use CV/ML, then they can exploit knowledge about the model to further optimize flights.

This paper considers a stochastic multi-armed bandit (MAB) problem with dual objectives: (i) quick identification and commitment to the optimal arm, and (ii) reward maximization throughout a sequence of $T$ consecutive rounds. Though each objective has been individually well-studied, i.e., best arm identification for (i) and regret minimization for (ii), the simultaneous realization of both objectives remains an open problem, despite its practical importance. This paper introduces \emph{Regret Optimal Best Arm Identification} (ROBAI) which aims to achieve these dual objectives. To solve ROBAI with both pre-determined stopping time and adaptive stopping time requirements, we present the $\mathsf{EOCP}$ algorithm and its variants respectively, which not only achieve asymptotic optimal regret in both Gaussian and general bandits, but also commit to the optimal arm in $\mathcal{O}(\log T)$ rounds with pre-determined stopping time and $\mathcal{O}(\log^2 T)$ rounds with adaptive stopping time. We further characterize lower bounds on the commitment time (equivalent to sample complexity) of ROBAI, showing that $\mathsf{EOCP}$ and its variants are sample optimal with pre-determined stopping time, and almost sample optimal with adaptive stopping time. Numerical results confirm our theoretical analysis and reveal an interesting ``over-exploration'' phenomenon carried by classic $\mathsf{UCB}$ algorithms, such that $\mathsf{EOCP}$ has smaller regret even though it stops exploration much earlier than $\mathsf{UCB}$ ($\mathcal{O}(\log T)$ versus $\mathcal{O}(T)$), which suggests over-exploration is unnecessary and potentially harmful to system performance.

Delay alignment modulation (DAM) is a novel wideband transmission technique for mmWave massive MIMO systems, which exploits the high spatial resolution and multi-path sparsity to mitigate ISI, without relying on channel equalization or multi-carrier transmission. In particular, DAM leverages the delay pre-compensation and path-based beamforming to effectively align the multi-path components, thus achieving the constructive multi-path combination for eliminating the ISI while preserving the multi-path power gain. Different from the existing works only considering single-user DAM, this paper investigates the DAM technique for multi-user mmWave massive MIMO communication. First, we consider the asymptotic regime when the number of antennas Mt at BS is sufficiently large. It is shown that by employing the simple delay pre-compensation and per-path-based MRT beamforming, the single-carrier DAM is able to perfectly eliminate both ISI and IUI. Next, we consider the general scenario with Mt being finite. In this scenario, we characterize the achievable rate region of the multi-user DAM system by finding its Pareto boundary. Specifically, we formulate a rate-profile-constrained sum rate maximization problem by optimizing the per-path-based beamforming. Furthermore, we present three low-complexity per-path-based beamforming strategies based on the MRT, zero-forcing, and regularized zero-forcing principles, respectively, based on which the achievable sum rates are studied. Finally, we provide simulation results to demonstrate the performance of our proposed strategies as compared to two benchmark schemes based on the strongest-path-based beamforming and the prevalent OFDM, respectively. It is shown that DAM achieves higher spectral efficiency and/or lower peak-to-average-ratio, for systems with high spatial resolution and multi-path diversity.

This paper proposes a novel semi-supervised TTS framework, QS-TTS, to improve TTS quality with lower supervised data requirements via Vector-Quantized Self-Supervised Speech Representation Learning (VQ-S3RL) utilizing more unlabeled speech audio. This framework comprises two VQ-S3R learners: first, the principal learner aims to provide a generative Multi-Stage Multi-Codebook (MSMC) VQ-S3R via the MSMC-VQ-GAN combined with the contrastive S3RL, while decoding it back to the high-quality audio; then, the associate learner further abstracts the MSMC representation into a highly-compact VQ representation through a VQ-VAE. These two generative VQ-S3R learners provide profitable speech representations and pre-trained models for TTS, significantly improving synthesis quality with the lower requirement for supervised data. QS-TTS is evaluated comprehensively under various scenarios via subjective and objective tests in experiments. The results powerfully demonstrate the superior performance of QS-TTS, winning the highest MOS over supervised or semi-supervised baseline TTS approaches, especially in low-resource scenarios. Moreover, comparing various speech representations and transfer learning methods in TTS further validates the notable improvement of the proposed VQ-S3RL to TTS, showing the best audio quality and intelligibility metrics. The trend of slower decay in the synthesis quality of QS-TTS with decreasing supervised data further highlights its lower requirements for supervised data, indicating its great potential in low-resource scenarios.

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