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Randomized smoothing-based certification is an effective approach for obtaining robustness certificates of deep neural networks (DNNs) against adversarial attacks. This method constructs a smoothed DNN model and certifies its robustness through statistical sampling, but it is computationally expensive, especially when certifying with a large number of samples. Furthermore, when the smoothed model is modified (e.g., quantized or pruned), certification guarantees may not hold for the modified DNN, and recertifying from scratch can be prohibitively expensive. We present the first approach for incremental robustness certification for randomized smoothing, IRS. We show how to reuse the certification guarantees for the original smoothed model to certify an approximated model with very few samples. IRS significantly reduces the computational cost of certifying modified DNNs while maintaining strong robustness guarantees. We experimentally demonstrate the effectiveness of our approach, showing up to 3x certification speedup over the certification that applies randomized smoothing of the approximate model from scratch.

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Cognitive systems generally require a human to translate a problem definition into some specification that the cognitive system can use to attempt to solve the problem or perform the task. In this paper, we illustrate that large language models (LLMs) can be utilized to map a problem class, defined in natural language, into a semi-formal specification that can then be utilized by an existing reasoning and learning system to solve instances from the problem class. We present the design of LLM-enabled cognitive task analyst agent(s). Implemented with LLM agents, this system produces a definition of problem spaces for tasks specified in natural language. LLM prompts are derived from the definition of problem spaces in the AI literature and general problem-solving strategies (Polya's How to Solve It). A cognitive system can then use the problem-space specification, applying domain-general problem solving strategies ("weak methods" such as search), to solve multiple instances of problems from the problem class. This result, while preliminary, suggests the potential for speeding cognitive systems research via disintermediation of problem formulation while also retaining core capabilities of cognitive systems, such as robust inference and online learning.

We focus on verifying relational properties defined over deep neural networks (DNNs) such as robustness against universal adversarial perturbations (UAP), certified worst-case hamming distance for binary string classifications, etc. Precise verification of these properties requires reasoning about multiple executions of the same DNN. However, most of the existing works in DNN verification only handle properties defined over single executions and as a result, are imprecise for relational properties. Though few recent works for relational DNN verification, capture linear dependencies between the inputs of multiple executions, they do not leverage dependencies between the outputs of hidden layers producing imprecise results. We develop a scalable relational verifier RACoon that utilizes cross-execution dependencies at all layers of the DNN gaining substantial precision over SOTA baselines on a wide range of datasets, networks, and relational properties.

Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method that directly synthesizes dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on non-grid structures such as the vertices of a 3D mesh. MeshNCA accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Only trained on an Icosphere mesh, MeshNCA shows remarkable test-time generalization and can synthesize textures on unseen meshes in real time. We conduct qualitative and quantitative comparisons to demonstrate that MeshNCA outperforms other 3D texture synthesis methods in terms of generalization and producing high-quality textures. Moreover, we introduce a way of grafting trained MeshNCA instances, enabling interpolation between textures. MeshNCA allows several user interactions including texture density/orientation controls, grafting/regenerate brushes, and motion speed/direction controls. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo, which is accessible on personal computers and smartphones and is available at //meshnca.github.io.

Most dataset distillation methods struggle to accommodate large-scale datasets due to their substantial computational and memory requirements. In this paper, we present a curriculum-based dataset distillation framework designed to harmonize scalability with efficiency. This framework strategically distills synthetic images, adhering to a curriculum that transitions from simple to complex. By incorporating curriculum evaluation, we address the issue of previous methods generating images that tend to be homogeneous and simplistic, doing so at a manageable computational cost. Furthermore, we introduce adversarial optimization towards synthetic images to further improve their representativeness and safeguard against their overfitting to the neural network involved in distilling. This enhances the generalization capability of the distilled images across various neural network architectures and also increases their robustness to noise. Extensive experiments demonstrate that our framework sets new benchmarks in large-scale dataset distillation, achieving substantial improvements of 11.1\% on Tiny-ImageNet, 9.0\% on ImageNet-1K, and 7.3\% on ImageNet-21K. The source code will be released to the community.

We consider estimation and inference using data collected from reinforcement learning algorithms. These algorithms, characterized by their adaptive experimentation, interact with individual units over multiple stages, dynamically adjusting their strategies based on previous interactions. Our goal is to evaluate a counterfactual policy post-data collection and estimate structural parameters, like dynamic treatment effects, which can be used for credit assignment and determining the effect of earlier actions on final outcomes. Such parameters of interest can be framed as solutions to moment equations, but not minimizers of a population loss function, leading to Z-estimation approaches for static data. However, in the adaptive data collection environment of reinforcement learning, where algorithms deploy nonstationary behavior policies, standard estimators do not achieve asymptotic normality due to the fluctuating variance. We propose a weighted Z-estimation approach with carefully designed adaptive weights to stabilize the time-varying estimation variance. We identify proper weighting schemes to restore the consistency and asymptotic normality of the weighted Z-estimators for target parameters, which allows for hypothesis testing and constructing uniform confidence regions. Primary applications include dynamic treatment effect estimation and dynamic off-policy evaluation.

This study explores the application of recurrent neural networks to recognize emotions conveyed in music, aiming to enhance music recommendation systems and support therapeutic interventions by tailoring music to fit listeners' emotional states. We utilize Russell's Emotion Quadrant to categorize music into four distinct emotional regions and develop models capable of accurately predicting these categories. Our approach involves extracting a comprehensive set of audio features using Librosa and applying various recurrent neural network architectures, including standard RNNs, Bidirectional RNNs, and Long Short-Term Memory (LSTM) networks. Initial experiments are conducted using a dataset of 900 audio clips, labeled according to the emotional quadrants. We compare the performance of our neural network models against a set of baseline classifiers and analyze their effectiveness in capturing the temporal dynamics inherent in musical expression. The results indicate that simpler RNN architectures may perform comparably or even superiorly to more complex models, particularly in smaller datasets. We've also applied the following experiments on larger datasets: one is augmented based on our original dataset, and the other is from other sources. This research not only enhances our understanding of the emotional impact of music but also demonstrates the potential of neural networks in creating more personalized and emotionally resonant music recommendation and therapy systems.

Graph neural networks (GNNs) have been widely used in representation learning on graphs and achieved state-of-the-art performance in tasks such as node classification and link prediction. However, most existing GNNs are designed to learn node representations on the fixed and homogeneous graphs. The limitations especially become problematic when learning representations on a misspecified graph or a heterogeneous graph that consists of various types of nodes and edges. In this paper, we propose Graph Transformer Networks (GTNs) that are capable of generating new graph structures, which involve identifying useful connections between unconnected nodes on the original graph, while learning effective node representation on the new graphs in an end-to-end fashion. Graph Transformer layer, a core layer of GTNs, learns a soft selection of edge types and composite relations for generating useful multi-hop connections so-called meta-paths. Our experiments show that GTNs learn new graph structures, based on data and tasks without domain knowledge, and yield powerful node representation via convolution on the new graphs. Without domain-specific graph preprocessing, GTNs achieved the best performance in all three benchmark node classification tasks against the state-of-the-art methods that require pre-defined meta-paths from domain knowledge.

This paper proposes a method to modify traditional convolutional neural networks (CNNs) into interpretable CNNs, in order to clarify knowledge representations in high conv-layers of CNNs. In an interpretable CNN, each filter in a high conv-layer represents a certain object part. We do not need any annotations of object parts or textures to supervise the learning process. Instead, the interpretable CNN automatically assigns each filter in a high conv-layer with an object part during the learning process. Our method can be applied to different types of CNNs with different structures. The clear knowledge representation in an interpretable CNN can help people understand the logics inside a CNN, i.e., based on which patterns the CNN makes the decision. Experiments showed that filters in an interpretable CNN were more semantically meaningful than those in traditional CNNs.

Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.

The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.

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