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We present a multi-agent system where agents can cooperate to solve a system of dependent tasks, with agents having the capability to explore a solution space, make inferences, as well as query for information under a limited budget. Re-exploration of the solution space takes place by an agent when an older solution expires and is thus able to adapt to dynamic changes in the environment. We investigate the effects of task dependencies, with highly-dependent graph $G_{40}$ (a well-known program graph that contains $40$ highly interlinked nodes, each representing a task) and less-dependent graphs $G_{18}$ (a program graph that contains $18$ tasks with fewer links), increasing the speed of the agents and the complexity of the problem space and the query budgets available to agents. Specifically, we evaluate trade-offs between the agent's speed and query budget. During the experiments, we observed that increasing the speed of a single agent improves the system performance to a certain point only, and increasing the number of faster agents may not improve the system performance due to task dependencies. Favoring faster agents during budget allocation enhances the system performance, in line with the "Matthew effect." We also observe that allocating more budget to a faster agent gives better performance for a less-dependent system, but increasing the number of faster agents gives a better performance for a highly-dependent system.

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Reinforcement Learning (RL) approaches are lately deployed for orchestrating wireless communications empowered by Reconfigurable Intelligent Surfaces (RISs), leveraging their online optimization capabilities. Most commonly, in RL-based formulations for realistic RISs with low resolution phase-tunable elements, each configuration is modeled as a distinct reflection action, resulting to inefficient exploration due to the exponential nature of the search space. In this paper, we consider RISs with 1-bit phase resolution elements, and model the action of each of them as a binary vector including the feasible reflection coefficients. We then introduce two variations of the well-established Deep Q-Network (DQN) and Deep Deterministic Policy Gradient (DDPG) agents, aiming for effective exploration of the binary action spaces. For the case of DQN, we make use of an efficient approximation of the Q-function, whereas a discretization post-processing step is applied to the output of DDPG. Our simulation results showcase that the proposed techniques greatly outperform the baseline in terms of the rate maximization objective, when large-scale RISs are considered. In addition, when dealing with moderate scale RIS sizes, where the conventional DQN based on configuration-based action spaces is feasible, the performance of the latter technique is similar to the proposed learning approach.

Graph neural network (GNN) has been demonstrated to be a powerful model in many domains for its effectiveness in learning over graphs. To scale GNN training for large graphs, a widely adopted approach is distributed training which accelerates training using multiple computing nodes. Maximizing the performance is essential, but the execution of distributed GNN training remains preliminarily understood. In this work, we provide an in-depth analysis of distributed GNN training on GPUs, revealing several significant observations and providing useful guidelines for both software optimization and hardware optimization.

The dynamic response of the legged robot locomotion is non-Lipschitz and can be stochastic due to environmental uncertainties. To test, validate, and characterize the safety performance of legged robots, existing solutions on observed and inferred risk can be incomplete and sampling inefficient. Some formal verification methods suffer from the model precision and other surrogate assumptions. In this paper, we propose a scenario sampling based testing framework that characterizes the overall safety performance of a legged robot by specifying (i) where (in terms of a set of states) the robot is potentially safe, and (ii) how safe the robot is within the specified set. The framework can also help certify the commercial deployment of the legged robot in real-world environment along with human and compare safety performance among legged robots with different mechanical structures and dynamic properties. The proposed framework is further deployed to evaluate a group of state-of-the-art legged robot locomotion controllers from various model-based, deep neural network involved, and reinforcement learning based methods in the literature. Among a series of intended work domains of the studied legged robots (e.g. tracking speed on sloped surface, with abrupt changes on demanded velocity, and against adversarial push-over disturbances), we show that the method can adequately capture the overall safety characterization and the subtle performance insights. Many of the observed safety outcomes, to the best of our knowledge, have never been reported by the existing work in the legged robot literature.

While the theoretical analysis of evolutionary algorithms (EAs) has made significant progress for pseudo-Boolean optimization problems in the last 25 years, only sporadic theoretical results exist on how EAs solve permutation-based problems. To overcome the lack of permutation-based benchmark problems, we propose a general way to transfer the classic pseudo-Boolean benchmarks into benchmarks defined on sets of permutations. We then conduct a rigorous runtime analysis of the permutation-based $(1+1)$ EA proposed by Scharnow, Tinnefeld, and Wegener (2004) on the analogues of the \textsc{LeadingOnes} and \textsc{Jump} benchmarks. The latter shows that, different from bit-strings, it is not only the Hamming distance that determines how difficult it is to mutate a permutation $\sigma$ into another one $\tau$, but also the precise cycle structure of $\sigma \tau^{-1}$. For this reason, we also regard the more symmetric scramble mutation operator. We observe that it not only leads to simpler proofs, but also reduces the runtime on jump functions with odd jump size by a factor of $\Theta(n)$. Finally, we show that a heavy-tailed version of the scramble operator, as in the bit-string case, leads to a speed-up of order $m^{\Theta(m)}$ on jump functions with jump size~$m$.%

We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards that are based on the distance of nearest neighbors in the low dimensional representational space to gauge novelty. We then leverage these intrinsic rewards for sample-efficient exploration with planning routines in representational space for hard exploration tasks with sparse rewards. One key element of our approach is the use of information theoretic principles to shape our representations in a way so that our novelty reward goes beyond pixel similarity. We test our approach on a number of maze tasks, as well as a control problem and show that our exploration approach is more sample-efficient compared to strong baselines.

Universal coding of integers~(UCI) is a class of variable-length code, such that the ratio of the expected codeword length to $\max\{1,H(P)\}$ is within a constant factor, where $H(P)$ is the Shannon entropy of the decreasing probability distribution $P$. However, if we consider the ratio of the expected codeword length to $H(P)$, the ratio tends to infinity by using UCI, when $H(P)$ tends to zero. To solve this issue, this paper introduces a class of codes, termed generalized universal coding of integers~(GUCI), such that the ratio of the expected codeword length to $H(P)$ is within a constant factor $K$. First, the definition of GUCI is proposed and the coding structure of GUCI is introduced. Next, we propose a class of GUCI $\mathcal{C}$ to achieve the expansion factor $K_{\mathcal{C}}=2$ and show that the optimal GUCI is in the range $1\leq K_{\mathcal{C}}^{*}\leq 2$. Then, by comparing UCI and GUCI, we show that when the entropy is very large or $P(0)$ is not large, there are also cases where the average codeword length of GUCI is shorter. Finally, the asymptotically optimal GUCI is presented.

Present-day atomistic simulations generate long trajectories of ever more complex systems. Analyzing these data, discovering metastable states, and uncovering their nature is becoming increasingly challenging. In this paper, we first use the variational approach to conformation dynamics to discover the slowest dynamical modes of the simulations. This allows the different metastable states of the system to be located and organized hierarchically. The physical descriptors that characterize metastable states are discovered by means of a machine learning method. We show in the cases of two proteins, Chignolin and Bovine Pancreatic Trypsin Inhibitor, how such analysis can be effortlessly performed in a matter of seconds. Another strength of our approach is that it can be applied to the analysis of both unbiased and biased simulations.

Alerts are crucial for requesting prompt human intervention upon cloud anomalies. The quality of alerts significantly affects the cloud reliability and the cloud provider's business revenue. In practice, we observe on-call engineers being hindered from quickly locating and fixing faulty cloud services because of the vast existence of misleading, non-informative, non-actionable alerts. We call the ineffectiveness of alerts "anti-patterns of alerts". To better understand the anti-patterns of alerts and provide actionable measures to mitigate anti-patterns, in this paper, we conduct the first empirical study on the practices of mitigating anti-patterns of alerts in an industrial cloud system. We study the alert strategies and the alert processing procedure at Huawei Cloud, a leading cloud provider. Our study combines the quantitative analysis of millions of alerts in two years and a survey with eighteen experienced engineers. As a result, we summarized four individual anti-patterns and two collective anti-patterns of alerts. We also summarize four current reactions to mitigate the anti-patterns of alerts, and the general preventative guidelines for the configuration of alert strategy. Lastly, we propose to explore the automatic evaluation of the Quality of Alerts (QoA), including the indicativeness, precision, and handleability of alerts, as a future research direction that assists in the automatic detection of alerts' anti-patterns. The findings of our study are valuable for optimizing cloud monitoring systems and improving the reliability of cloud services.

Proactive dialogue system is able to lead the conversation to a goal topic and has advantaged potential in bargain, persuasion and negotiation. Current corpus-based learning manner limits its practical application in real-world scenarios. To this end, we contribute to advance the study of the proactive dialogue policy to a more natural and challenging setting, i.e., interacting dynamically with users. Further, we call attention to the non-cooperative user behavior -- the user talks about off-path topics when he/she is not satisfied with the previous topics introduced by the agent. We argue that the targets of reaching the goal topic quickly and maintaining a high user satisfaction are not always converge, because the topics close to the goal and the topics user preferred may not be the same. Towards this issue, we propose a new solution named I-Pro that can learn Proactive policy in the Interactive setting. Specifically, we learn the trade-off via a learned goal weight, which consists of four factors (dialogue turn, goal completion difficulty, user satisfaction estimation, and cooperative degree). The experimental results demonstrate I-Pro significantly outperforms baselines in terms of effectiveness and interpretability.

We study how to generate captions that are not only accurate in describing an image but also discriminative across different images. The problem is both fundamental and interesting, as most machine-generated captions, despite phenomenal research progresses in the past several years, are expressed in a very monotonic and featureless format. While such captions are normally accurate, they often lack important characteristics in human languages - distinctiveness for each caption and diversity for different images. To address this problem, we propose a novel conditional generative adversarial network for generating diverse captions across images. Instead of estimating the quality of a caption solely on one image, the proposed comparative adversarial learning framework better assesses the quality of captions by comparing a set of captions within the image-caption joint space. By contrasting with human-written captions and image-mismatched captions, the caption generator effectively exploits the inherent characteristics of human languages, and generates more discriminative captions. We show that our proposed network is capable of producing accurate and diverse captions across images.

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