亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

We explore element-wise convex combinations of two permutation-aligned neural network parameter vectors $\Theta_A$ and $\Theta_B$ of size $d$. We conduct extensive experiments by examining various distributions of such model combinations parametrized by elements of the hypercube $[0,1]^{d}$ and its vicinity. Our findings reveal that broad regions of the hypercube form surfaces of low loss values, indicating that the notion of linear mode connectivity extends to a more general phenomenon which we call mode combinability. We also make several novel observations regarding linear mode connectivity and model re-basin. We demonstrate a transitivity property: two models re-based to a common third model are also linear mode connected, and a robustness property: even with significant perturbations of the neuron matchings the resulting combinations continue to form a working model. Moreover, we analyze the functional and weight similarity of model combinations and show that such combinations are non-vacuous in the sense that there are significant functional differences between the resulting models.

相關內容

ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 回合 · state-of-the-art · Networking · 可行 ·
2023 年 10 月 10 日

Communication delays can be catastrophic for multiagent systems. However, most existing state-of-the-art multiagent trajectory planners assume perfect communication and therefore lack a strategy to rectify this issue in real-world environments. To address this challenge, we propose Robust MADER (RMADER), a decentralized, asynchronous multiagent trajectory planner robust to communication delay. RMADER ensures safety by introducing (1) a Delay Check step, (2) a two-step trajectory publication scheme, and (3) a novel trajectory-storing-and-checking approach. Our primary contributions include: proving recursive feasibility for collision-free trajectory generation in asynchronous decentralized trajectory-sharing, simulation benchmark studies, and hardware experiments with different network topologies and dynamic obstacles. We show that RMADER outperforms existing approaches by achieving a 100% success rate of collision-free trajectory generation, whereas the next best asynchronous decentralized method only achieves 83% success.

We consider a Bayesian forecast aggregation model where $n$ experts, after observing private signals about an unknown binary event, report their posterior beliefs about the event to a principal, who then aggregates the reports into a single prediction for the event. The signals of the experts and the outcome of the event follow a joint distribution that is unknown to the principal, but the principal has access to i.i.d. "samples" from the distribution, where each sample is a tuple of the experts' reports (not signals) and the realization of the event. Using these samples, the principal aims to find an $\varepsilon$-approximately optimal aggregator, where optimality is measured in terms of the expected squared distance between the aggregated prediction and the realization of the event. We show that the sample complexity of this problem is at least $\tilde \Omega(m^{n-2} / \varepsilon)$ for arbitrary discrete distributions, where $m$ is the size of each expert's signal space. This sample complexity grows exponentially in the number of experts $n$. But, if the experts' signals are independent conditioned on the realization of the event, then the sample complexity is significantly reduced, to $\tilde O(1 / \varepsilon^2)$, which does not depend on $n$. Our results can be generalized to non-binary events. The proof of our results uses a reduction from the distribution learning problem and reveals the fact that forecast aggregation is almost as difficult as distribution learning.

We study the optimal order (or sequence) of contracting a tensor network with a minimal computational cost. We conclude 2 different versions of this optimal sequence: that minimize the operation number (OMS) and that minimize the time complexity (CMS). Existing results only shows that OMS is NP-hard, but no conclusion on CMS problem. In this work, we firstly reduce CMS to CMS-0, which is a sub-problem of CMS with no free indices. Then we prove that CMS is easier than OMS, both in general and in tree cases. Last but not least, we prove that CMS is still NP-hard. Based on our results, we have built up relationships of hardness of different tensor network contraction problems.

Policy gradient methods, where one searches for the policy of interest by maximizing the value functions using first-order information, become increasingly popular for sequential decision making in reinforcement learning, games, and control. Guaranteeing the global optimality of policy gradient methods, however, is highly nontrivial due to nonconcavity of the value functions. In this exposition, we highlight recent progresses in understanding and developing policy gradient methods with global convergence guarantees, putting an emphasis on their finite-time convergence rates with regard to salient problem parameters.

Existing multi-agent PPO algorithms lack compatibility with different types of parameter sharing when extending the theoretical guarantee of PPO to cooperative multi-agent reinforcement learning (MARL). In this paper, we propose a novel and versatile multi-agent PPO algorithm for cooperative MARL to overcome this limitation. Our approach is achieved upon the proposed full-pipeline paradigm, which establishes multiple parallel optimization pipelines by employing various equivalent decompositions of the advantage function. This procedure successfully formulates the interconnections among agents in a more general manner, i.e., the interconnections among pipelines, making it compatible with diverse types of parameter sharing. We provide a solid theoretical foundation for policy improvement and subsequently develop a practical algorithm called Full-Pipeline PPO (FP3O) by several approximations. Empirical evaluations on Multi-Agent MuJoCo and StarCraftII tasks demonstrate that FP3O outperforms other strong baselines and exhibits remarkable versatility across various parameter-sharing configurations.

We make an experimental comparison of methods for computing the numerical radius of an $n\times n$ complex matrix, based on two well-known characterizations, the first a nonconvex optimization problem in one real variable and the second a convex optimization problem in $n^{2}+1$ real variables. We make comparisons with respect to both accuracy and computation time using publicly available software.

Consider that there are $k\le n$ agents in a simple, connected, and undirected graph $G=(V,E)$ with $n$ nodes and $m$ edges. The goal of the dispersion problem is to move these $k$ agents to distinct nodes. Agents can communicate only when they are at the same node, and no other means of communication such as whiteboards are available. We assume that the agents operate synchronously. We consider two scenarios: when all agents are initially located at any single node (rooted setting) and when they are initially distributed over any one or more nodes (general setting). Kshemkalyani and Sharma presented a dispersion algorithm for the general setting, which uses $O(m_k)$ time and $\log(k+\delta)$ bits of memory per agent [OPODIS 2021]. Here, $m_k$ is the maximum number of edges in any induced subgraph of $G$ with $k$ nodes, and $\delta$ is the maximum degree of $G$. This algorithm is the fastest in the literature, as no algorithm with $o(m_k)$ time has been discovered even for the rooted setting. In this paper, we present faster algorithms for both the rooted and general settings. First, we present an algorithm for the rooted setting that solves the dispersion problem in $O(k\log \min(k,\delta))=O(k\log k)$ time using $O(\log \delta)$ bits of memory per agent. Next, we propose an algorithm for the general setting that achieves dispersion in $O(k (\log k)\cdot (\log \min(k,\delta))=O(k \log^2 k)$ time using $O(\log (k+\delta))$ bits.

The inherent diversity of computation types within individual deep neural network (DNN) models necessitates a corresponding variety of computation units within hardware processors, leading to a significant constraint on computation efficiency during neural network execution. In this study, we introduce NeuralMatrix, a framework that transforms the computation of entire DNNs into linear matrix operations, effectively enabling their execution with one general-purpose matrix multiplication (GEMM) accelerator. By surmounting the constraints posed by the diverse computation types required by individual network models, this approach provides both generality, allowing a wide range of DNN models to be executed using a single GEMM accelerator and application-specific acceleration levels without extra special function units, which are validated through main stream DNNs and their variant models.

We present a deformable generator model to disentangle the appearance and geometric information for both image and video data in a purely unsupervised manner. The appearance generator network models the information related to appearance, including color, illumination, identity or category, while the geometric generator performs geometric warping, such as rotation and stretching, through generating deformation field which is used to warp the generated appearance to obtain the final image or video sequences. Two generators take independent latent vectors as input to disentangle the appearance and geometric information from image or video sequences. For video data, a nonlinear transition model is introduced to both the appearance and geometric generators to capture the dynamics over time. The proposed scheme is general and can be easily integrated into different generative models. An extensive set of qualitative and quantitative experiments shows that the appearance and geometric information can be well disentangled, and the learned geometric generator can be conveniently transferred to other image datasets to facilitate knowledge transfer tasks.

Graph neural networks generalize conventional neural networks to graph-structured data and have received widespread attention due to their impressive representation ability. In spite of the remarkable achievements, the performance of Euclidean models in graph-related learning is still bounded and limited by the representation ability of Euclidean geometry, especially for datasets with highly non-Euclidean latent anatomy. Recently, hyperbolic space has gained increasing popularity in processing graph data with tree-like structure and power-law distribution, owing to its exponential growth property. In this survey, we comprehensively revisit the technical details of the current hyperbolic graph neural networks, unifying them into a general framework and summarizing the variants of each component. More importantly, we present various HGNN-related applications. Last, we also identify several challenges, which potentially serve as guidelines for further flourishing the achievements of graph learning in hyperbolic spaces.

北京阿比特科技有限公司