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We propose a robotic manipulation system that can pivot objects on a surface using vision, wrist force and tactile sensing. We aim to control the rotation of an object around the grip point of a parallel gripper by allowing rotational slip, while maintaining a desired wrist force profile. Our approach runs an end-effector position controller and a gripper width controller concurrently in a closed loop. The position controller maintains a desired force using vision and wrist force. The gripper controller uses tactile sensing to keep the grip firm enough to prevent translational slip, but loose enough to induce rotational slip. Our sensor-based control approach relies on matching a desired force profile derived from object dimensions and weight and vision-based monitoring of the object pose. The gripper controller uses tactile sensors to detect and prevent translational slip by tightening the grip when needed. Experimental results where the robot was tasked with rotating cuboid objects 90 degrees show that the multi-modal pivoting approach was able to rotate the objects without causing lift or slip, and was more energy-efficient compared to using a single sensor modality and to pick-and-place. While our work demonstrated the benefit of multi-modal sensing for the pivoting task, further work is needed to generalize our approach to any given object.

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3D single object tracking plays a crucial role in computer vision. Mainstream methods mainly rely on point clouds to achieve geometry matching between target template and search area. However, textureless and incomplete point clouds make it difficult for single-modal trackers to distinguish objects with similar structures. To overcome the limitations of geometry matching, we propose a Multi-modal Multi-level Fusion Tracker (MMF-Track), which exploits the image texture and geometry characteristic of point clouds to track 3D target. Specifically, we first propose a Space Alignment Module (SAM) to align RGB images with point clouds in 3D space, which is the prerequisite for constructing inter-modal associations. Then, in feature interaction level, we design a Feature Interaction Module (FIM) based on dual-stream structure, which enhances intra-modal features in parallel and constructs inter-modal semantic associations. Meanwhile, in order to refine each modal feature, we introduce a Coarse-to-Fine Interaction Module (CFIM) to realize the hierarchical feature interaction at different scales. Finally, in similarity fusion level, we propose a Similarity Fusion Module (SFM) to aggregate geometry and texture clues from the target. Experiments show that our method achieves state-of-the-art performance on KITTI (39% Success and 42% Precision gains against previous multi-modal method) and is also competitive on NuScenes.

Outside-knowledge visual question answering is a challenging task that requires both the acquisition and the use of open-ended real-world knowledge. Some existing solutions draw external knowledge into the cross-modality space which overlooks the much vaster textual knowledge in natural-language space, while others transform the image into a text that further fuses with the textual knowledge into the natural-language space and completely abandons the use of visual features. In this paper, we are inspired to constrain the cross-modality space into the same space of natural-language space which makes the visual features preserved directly, and the model still benefits from the vast knowledge in natural-language space. To this end, we propose a novel framework consisting of a multimodal encoder, a textual encoder and an answer decoder. Such structure allows us to introduce more types of knowledge including explicit and implicit multimodal and textual knowledge. Extensive experiments validate the superiority of the proposed method which outperforms the state-of-the-art by 6.17% accuracy. We also conduct comprehensive ablations of each component, and systematically study the roles of varying types of knowledge. Codes and knowledge data can be found at //github.com/PhoebusSi/Thinking-while-Observing.

Programs are an increasingly popular representation for visual data, exposing compact, interpretable structure that supports manipulation. Visual programs are usually written in domain-specific languages (DSLs). Finding "good" programs, that only expose meaningful degrees of freedom, requires access to a DSL with a "good" library of functions, both of which are typically authored by domain experts. We present ShapeCoder, the first system capable of taking a dataset of shapes, represented with unstructured primitives, and jointly discovering (i) useful abstraction functions and (ii) programs that use these abstractions to explain the input shapes. The discovered abstractions capture common patterns (both structural and parametric) across the dataset, so that programs rewritten with these abstractions are more compact, and expose fewer degrees of freedom. ShapeCoder improves upon previous abstraction discovery methods, finding better abstractions, for more complex inputs, under less stringent input assumptions. This is principally made possible by two methodological advancements: (a) a shape to program recognition network that learns to solve sub-problems and (b) the use of e-graphs, augmented with a conditional rewrite scheme, to determine when abstractions with complex parametric expressions can be applied, in a tractable manner. We evaluate ShapeCoder on multiple datasets of 3D shapes, where primitive decompositions are either parsed from manual annotations or produced by an unsupervised cuboid abstraction method. In all domains, ShapeCoder discovers a library of abstractions that capture high-level relationships, remove extraneous degrees of freedom, and achieve better dataset compression compared with alternative approaches. Finally, we investigate how programs rewritten to use discovered abstractions prove useful for downstream tasks.

Previous group activity recognition approaches were limited to reasoning using human relations or finding important subgroups and tended to ignore indispensable group composition and human-object interactions. This absence makes a partial interpretation of the scene and increases the interference of irrelevant actions on the results. Therefore, we propose our DynamicFormer with Dynamic composition Module (DcM) and Dynamic interaction Module (DiM) to model relations and locations of persons and discriminate the contribution of participants, respectively. Our findings on group composition and human-object interaction inspire our core idea. Group composition tells us the location of people and their relations inside the group, while interaction reflects the relation between humans and objects outside the group. We utilize spatial and temporal encoders in DcM to model our dynamic composition and build DiM to explore interaction with a novel GCN, which has a transformer inside to consider the temporal neighbors of human/object. Also, a Multi-level Dynamic Integration is employed to integrate features from different levels. We conduct extensive experiments on two public datasets and show that our method achieves state-of-the-art.

Human Activity Recognition (HAR) research has gained significant momentum due to recent technological advancements, artificial intelligence algorithms, the need for smart cities, and socioeconomic transformation. However, existing computer vision and sensor-based HAR solutions have limitations such as privacy issues, memory and power consumption, and discomfort in wearing sensors for which researchers are observing a paradigm shift in HAR research. In response, WiFi-based HAR is gaining popularity due to the availability of more coarse-grained Channel State Information. However, existing WiFi-based HAR approaches are limited to classifying independent and non-concurrent human activities performed within equal time duration. Recent research commonly utilizes a Single Input Multiple Output communication link with a WiFi signal of 5 GHz channel frequency, using two WiFi routers or two Intel 5300 NICs as transmitter-receiver. Our study, on the other hand, utilizes a Multiple Input Multiple Output radio link between a WiFi router and an Intel 5300 NIC, with the time-series Wi-Fi channel state information based on 2.4 GHz channel frequency for mutual human-to-human concurrent interaction recognition. The proposed Self-Attention guided Bidirectional Gated Recurrent Neural Network (Attention-BiGRU) deep learning model can classify 13 mutual interactions with a maximum benchmark accuracy of 94% for a single subject-pair. This has been expanded for ten subject pairs, which secured a benchmark accuracy of 88% with improved classification around the interaction-transition region. An executable graphical user interface (GUI) software has also been developed in this study using the PyQt5 python module to classify, save, and display the overall mutual concurrent human interactions performed within a given time duration. ...

Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

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