Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.
A popular track of network compression approach is Quantization aware Training (QAT), which accelerates the forward pass during the neural network training and inference. However, not much prior efforts have been made to quantize and accelerate the backward pass during training, even though that contributes around half of the training time. This can be partly attributed to the fact that errors of low-precision gradients during backward cannot be amortized by the training objective as in the QAT setting. In this work, we propose to solve this problem by incorporating the gradients into the computation graph of the next training iteration via a hypernetwork. Various experiments on CIFAR-10 dataset with different CNN network architectures demonstrate that our hypernetwork-based approach can effectively reduce the negative effect of gradient quantization noise and successfully quantizes the gradients to INT4 with only 0.64 accuracy drop for VGG-16 on CIFAR-10.
Neural radiance fields (NeRF) rely on volume rendering to synthesize novel views. Volume rendering requires evaluating an integral along each ray, which is numerically approximated with a finite sum that corresponds to the exact integral along the ray under piecewise constant volume density. As a consequence, the rendered result is unstable w.r.t. the choice of samples along the ray, a phenomenon that we dub quadrature instability. We propose a mathematically principled solution by reformulating the sample-based rendering equation so that it corresponds to the exact integral under piecewise linear volume density. This simultaneously resolves multiple issues: conflicts between samples along different rays, imprecise hierarchical sampling, and non-differentiability of quantiles of ray termination distances w.r.t. model parameters. We demonstrate several benefits over the classical sample-based rendering equation, such as sharper textures, better geometric reconstruction, and stronger depth supervision. Our proposed formulation can be also be used as a drop-in replacement to the volume rendering equation of existing NeRF-based methods. Our project page can be found at pl-nerf.github.io.
Large Language Models (LLMs) have transformed the landscape of artificial intelligence, while their enormous size presents significant challenges in terms of computational costs. We introduce LoRAShear, a novel efficient approach to structurally prune LLMs and recover knowledge. Given general LLMs, LoRAShear at first creates the dependency graphs over LoRA modules to discover minimally removal structures and analyze the knowledge distribution. It then proceeds progressive structured pruning on LoRA adaptors and enables inherent knowledge transfer to better preserve the information in the redundant structures. To recover the lost knowledge during pruning, LoRAShear meticulously studies and proposes a dynamic fine-tuning schemes with dynamic data adaptors to effectively narrow down the performance gap to the full models. Numerical results demonstrate that by only using one GPU within a couple of GPU days, LoRAShear effectively reduced footprint of LLMs by 20% with only 1.0% performance degradation and significantly outperforms state-of-the-arts. The source code will be available at //github.com/microsoft/lorashear.
Recent years have witnessed growing concerns about the privacy of sensitive data. In response to these concerns, differential privacy has emerged as a rigorous framework for privacy protection, gaining widespread recognition in both academic and industrial circles. While substantial progress has been made in private data analysis, existing methods often suffer from impracticality or a significant loss of statistical efficiency. This paper aims to alleviate these concerns in the context of hypothesis testing by introducing differentially private permutation tests. The proposed framework extends classical non-private permutation tests to private settings, maintaining both finite-sample validity and differential privacy in a rigorous manner. The power of the proposed test depends on the choice of a test statistic, and we establish general conditions for consistency and non-asymptotic uniform power. To demonstrate the utility and practicality of our framework, we focus on reproducing kernel-based test statistics and introduce differentially private kernel tests for two-sample and independence testing: dpMMD and dpHSIC. The proposed kernel tests are straightforward to implement, applicable to various types of data, and attain minimax optimal power across different privacy regimes. Our empirical evaluations further highlight their competitive power under various synthetic and real-world scenarios, emphasizing their practical value. The code is publicly available to facilitate the implementation of our framework.
Modern Entity Linking (EL) systems entrench a popularity bias, yet there is no dataset focusing on tail and emerging entities in languages other than English. We present Hansel, a new benchmark in Chinese that fills the vacancy of non-English few-shot and zero-shot EL challenges. The test set of Hansel is human annotated and reviewed, created with a novel method for collecting zero-shot EL datasets. It covers 10K diverse documents in news, social media posts and other web articles, with Wikidata as its target Knowledge Base. We demonstrate that the existing state-of-the-art EL system performs poorly on Hansel (R@1 of 36.6% on Few-Shot). We then establish a strong baseline that scores a R@1 of 46.2% on Few-Shot and 76.6% on Zero-Shot on our dataset. We also show that our baseline achieves competitive results on TAC-KBP2015 Chinese Entity Linking task.
Bilingual Lexicon Induction (BLI), where words are translated between two languages, is an important NLP task. While noticeable progress on BLI in rich resource languages using static word embeddings has been achieved. The word translation performance can be further improved by incorporating information from contextualized word embeddings. In this paper, we introduce ProMap, a novel approach for BLI that leverages the power of prompting pretrained multilingual and multidialectal language models to address these challenges. To overcome the employment of subword tokens in these models, ProMap relies on an effective padded prompting of language models with a seed dictionary that achieves good performance when used independently. We also demonstrate the effectiveness of ProMap in re-ranking results from other BLI methods such as with aligned static word embeddings. When evaluated on both rich-resource and low-resource languages, ProMap consistently achieves state-of-the-art results. Furthermore, ProMap enables strong performance in few-shot scenarios (even with less than 10 training examples), making it a valuable tool for low-resource language translation. Overall, we believe our method offers both exciting and promising direction for BLI in general and low-resource languages in particular. ProMap code and data are available at \url{//github.com/4mekki4/promap}.
Neural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Project page and code are available at //perf-project.github.io/ and //github.com/perf-project/PeRF.
Recent diffusion probabilistic models (DPMs) have shown remarkable abilities of generated content, however, they often suffer from complex forward processes, resulting in inefficient solutions for the reversed process and prolonged sampling times. In this paper, we aim to address the aforementioned challenges by focusing on the diffusion process itself that we propose to decouple the intricate diffusion process into two comparatively simpler process to improve the generative efficacy and speed. In particular, we present a novel diffusion paradigm named DDM (Decoupled Diffusion Models) based on the Ito diffusion process, in which the image distribution is approximated by an explicit transition probability while the noise path is controlled by the standard Wiener process. We find that decoupling the diffusion process reduces the learning difficulty and the explicit transition probability improves the generative speed significantly. We prove a new training objective for DPM, which enables the model to learn to predict the noise and image components separately. Moreover, given the novel forward diffusion equation, we derive the reverse denoising formula of DDM that naturally supports fewer steps of generation without ordinary differential equation (ODE) based accelerators. Our experiments demonstrate that DDM outperforms previous DPMs by a large margin in fewer function evaluations setting and gets comparable performances in long function evaluations setting. We also show that our framework can be applied to image-conditioned generation and high-resolution image synthesis, and that it can generate high-quality images with only 10 function evaluations.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.