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The development of techniques that can be used to analyze and detect animal behavior is a crucial activity for the livestock sector, as it is possible to monitor the stress and animal welfare and contributes to decision making in the farm. Thus, the development of applications can assist breeders in making decisions to improve production performance and reduce costs, once the animal behavior is analyzed by humans and this can lead to susceptible errors and time consumption. Aggressiveness in pigs is an example of behavior that is studied to reduce its impact through animal classification and identification. However, this process is laborious and susceptible to errors, which can be reduced through automation by visually classifying videos captured in controlled environment. The captured videos can be used for training and, as a result, for classification through computer vision and artificial intelligence, employing neural network techniques. The main techniques utilized in this study are variants of transformers: STAM, TimeSformer, and ViViT, as well as techniques using convolutions, such as ResNet3D2, Resnet(2+1)D, and CnnLstm. These techniques were employed for pig video classification with the objective of identifying aggressive and non-aggressive behaviors. In this work, various techniques were compared to analyze the contribution of using transformers, in addition to the effectiveness of the convolution technique in video classification. The performance was evaluated using accuracy, precision, and recall. The TimerSformer technique showed the best results in video classification, with median accuracy of 0.729.

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Device redundancy is one of the most well-known mechanisms in distributed systems to increase the overall system fault tolerance and, consequently, trustworthiness. Existing algorithms in this regard aim to exchange a significant number of messages among nodes to identify and agree which communication links or nodes are faulty. This approach greatly degrades the performance of those wireless communication networks exposed to limited available bandwidth and/or energy consumption due to messages flooding. Lately, quantum-assisted mechanisms have been envisaged as an appealing alternative to improve the performance in this kind of communication networks and have been shown to obtain levels of performance close to the ones achieved in ideal conditions. The purpose of this paper is to further explore this approach by using super-additivity and superposed quantum trajectories in quantum Internet to obtain a higher system trustworthiness. More specifically, the wireless communication network that supports the permafrost telemetry service for the Antarctica together with five operational modes (three of them using classical techniques and two of them using quantum-assisted mechanisms) have been simulated. Obtained results show that the new quantum-assisted mechanisms can increase the system performance by up to a 28%.

Knowledge Graphs (KGs) are widely employed in artificial intelligence applications, such as question-answering and recommendation systems. However, KGs are frequently found to be incomplete. While much of the existing literature focuses on predicting missing nodes for given incomplete KG triples, there remains an opportunity to complete KGs by exploring relations between existing nodes, a task known as relation prediction. In this study, we propose a relations prediction model that harnesses both textual and structural information within KGs. Our approach integrates walks-based embeddings with language model embeddings to effectively represent nodes. We demonstrate that our model achieves competitive results in the relation prediction task when evaluated on a widely used dataset.

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from different viewpoints are distributed within a small area on an object surface during visual fixation. In the method, fixations are first detected from the time-series data of uncalibrated gaze directions using an extension of the I-VDT (velocity and dispersion threshold identification) algorithm to a three-dimensional (3D) scene. Then, the calibration parameters are optimized by minimizing the sum of a dispersion metrics of the PoRs. The proposed method can potentially identify the optimal calibration parameters representing the user-dependent offset from the optical axis to the visual axis without explicit user calibration, image processing, or marker-substitute objects. For the gaze data of 18 participants walking in two VR environments with many occlusions, the proposed method achieved an accuracy of 2.1$^\circ$, which was significantly lower than the average offset. Our method is the first self-calibration method with an average error lower than 3$^\circ$ in 3D environments. Further, the accuracy of the proposed method can be improved by up to 1.2$^\circ$ by refining the fixation detection or optimization algorithm.

Human attention modelling has proven, in recent years, to be particularly useful not only for understanding the cognitive processes underlying visual exploration, but also for providing support to artificial intelligence models that aim to solve problems in various domains, including image and video processing, vision-and-language applications, and language modelling. This survey offers a reasoned overview of recent efforts to integrate human attention mechanisms into contemporary deep learning models and discusses future research directions and challenges. For a comprehensive overview on the ongoing research refer to our dedicated repository available at //github.com/aimagelab/awesome-human-visual-attention.

Estimating ego-pose from cameras is an important problem in robotics with applications ranging from mobile robotics to augmented reality. While SOTA models are becoming increasingly accurate, they can still be unwieldy due to high computational costs. In this paper, we propose to solve the problem by using invertible neural networks (INN) to find the mapping between the latent space of images and poses for a given scene. Our model achieves similar performance to the SOTA while being faster to train and only requiring offline rendering of low-resolution synthetic data. By using normalizing flows, the proposed method also provides uncertainty estimation for the output. We also demonstrated the efficiency of this method by deploying the model on a mobile robot.

Knowledge sharing about emerging threats is crucial in the rapidly advancing field of cybersecurity and forms the foundation of Cyber Threat Intelligence (CTI). In this context, Large Language Models are becoming increasingly significant in the field of cybersecurity, presenting a wide range of opportunities. This study surveys the performance of ChatGPT, GPT4all, Dolly, Stanford Alpaca, Alpaca-LoRA, Falcon, and Vicuna chatbots in binary classification and Named Entity Recognition (NER) tasks performed using Open Source INTelligence (OSINT). We utilize well-established data collected in previous research from Twitter to assess the competitiveness of these chatbots when compared to specialized models trained for those tasks. In binary classification experiments, Chatbot GPT-4 as a commercial model achieved an acceptable F1 score of 0.94, and the open-source GPT4all model achieved an F1 score of 0.90. However, concerning cybersecurity entity recognition, all evaluated chatbots have limitations and are less effective. This study demonstrates the capability of chatbots for OSINT binary classification and shows that they require further improvement in NER to effectively replace specially trained models. Our results shed light on the limitations of the LLM chatbots when compared to specialized models, and can help researchers improve chatbots technology with the objective to reduce the required effort to integrate machine learning in OSINT-based CTI tools.

The ability of a robot to pick an object, known as robot grasping, is crucial for several applications, such as assembly or sorting. In such tasks, selecting the right target to pick is as essential as inferring a correct configuration of the gripper. A common solution to this problem relies on semantic segmentation models, which often show poor generalization to unseen objects and require considerable time and massive data to be trained. To reduce the need for large datasets, some grasping pipelines exploit few-shot semantic segmentation models, which are capable of recognizing new classes given a few examples. However, this often comes at the cost of limited performance and fine-tuning is required to be effective in robot grasping scenarios. In this work, we propose to overcome all these limitations by combining the impressive generalization capability reached by foundation models with a high-performing few-shot classifier, working as a score function to select the segmentation that is closer to the support set. The proposed model is designed to be embedded in a grasp synthesis pipeline. The extensive experiments using one or five examples show that our novel approach overcomes existing performance limitations, improving the state of the art both in few-shot semantic segmentation on the Graspnet-1B (+10.5% mIoU) and Ocid-grasp (+1.6% AP) datasets, and real-world few-shot grasp synthesis (+21.7% grasp accuracy). The project page is available at: //leobarcellona.github.io/showandgrasp.github.io/

Fluid motion can be considered as a point cloud transformation when using the SPH method. Compared to traditional numerical analysis methods, using machine learning techniques to learn physics simulations can achieve near-accurate results, while significantly increasing efficiency. In this paper, we propose an innovative approach for 3D fluid simulations utilizing an Attention-based Dual-pipeline Network, which employs a dual-pipeline architecture, seamlessly integrated with an Attention-based Feature Fusion Module. Unlike previous methods, which often make difficult trade-offs between global fluid control and physical law constraints, we find a way to achieve a better balance between these two crucial aspects with a well-designed dual-pipeline approach. Additionally, we design a Type-aware Input Module to adaptively recognize particles of different types and perform feature fusion afterward, such that fluid-solid coupling issues can be better dealt with. Furthermore, we propose a new dataset, Tank3D, to further explore the network's ability to handle more complicated scenes. The experiments demonstrate that our approach not only attains a quantitative enhancement in various metrics, surpassing the state-of-the-art methods but also signifies a qualitative leap in neural network-based simulation by faithfully adhering to the physical laws. Code and video demonstrations are available at //github.com/chenyu-xjtu/DualFluidNet.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

Self-supervised learning methods are gaining increasing traction in computer vision due to their recent success in reducing the gap with supervised learning. In natural language processing (NLP) self-supervised learning and transformers are already the methods of choice. The recent literature suggests that the transformers are becoming increasingly popular also in computer vision. So far, the vision transformers have been shown to work well when pretrained either using a large scale supervised data or with some kind of co-supervision, e.g. in terms of teacher network. These supervised pretrained vision transformers achieve very good results in downstream tasks with minimal changes. In this work we investigate the merits of self-supervised learning for pretraining image/vision transformers and then using them for downstream classification tasks. We propose Self-supervised vIsion Transformers (SiT) and discuss several self-supervised training mechanisms to obtain a pretext model. The architectural flexibility of SiT allows us to use it as an autoencoder and work with multiple self-supervised tasks seamlessly. We show that a pretrained SiT can be finetuned for a downstream classification task on small scale datasets, consisting of a few thousand images rather than several millions. The proposed approach is evaluated on standard datasets using common protocols. The results demonstrate the strength of the transformers and their suitability for self-supervised learning. We outperformed existing self-supervised learning methods by large margin. We also observed that SiT is good for few shot learning and also showed that it is learning useful representation by simply training a linear classifier on top of the learned features from SiT. Pretraining, finetuning, and evaluation codes will be available under: //github.com/Sara-Ahmed/SiT.

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