Human attention modelling has proven, in recent years, to be particularly useful not only for understanding the cognitive processes underlying visual exploration, but also for providing support to artificial intelligence models that aim to solve problems in various domains, including image and video processing, vision-and-language applications, and language modelling. This survey offers a reasoned overview of recent efforts to integrate human attention mechanisms into contemporary deep learning models and discusses future research directions and challenges. For a comprehensive overview on the ongoing research refer to our dedicated repository available at //github.com/aimagelab/awesome-human-visual-attention.
The identifiability of latent variable models has received increasing attention due to its relevance in interpretability and out-of-distribution generalisation. In this work, we study the identifiability of Switching Dynamical Systems, taking an initial step toward extending identifiability analysis to sequential latent variable models. We first prove the identifiability of Markov Switching Models, which commonly serve as the prior distribution for the continuous latent variables in Switching Dynamical Systems. We present identification conditions for first-order Markov dependency structures, whose transition distribution is parametrised via non-linear Gaussians. We then establish the identifiability of the latent variables and non-linear mappings in Switching Dynamical Systems up to affine transformations, by leveraging identifiability analysis techniques from identifiable deep latent variable models. We finally develop estimation algorithms for identifiable Switching Dynamical Systems. Throughout empirical studies, we demonstrate the practicality of identifiable Switching Dynamical Systems for segmenting high-dimensional time series such as videos, and showcase the use of identifiable Markov Switching Models for regime-dependent causal discovery in climate data.
In recent years, work has gone into developing deep interpretable methods for image classification that clearly attributes a model's output to specific features of the data. One such of these methods is the Prototypical Part Network (ProtoPNet), which attempts to classify images based on meaningful parts of the input. While this architecture is able to produce visually interpretable classifications, it often learns to classify based on parts of the image that are not semantically meaningful. To address this problem, we propose the Reward Reweighing, Reselecting, and Retraining (R3) post-processing framework, which performs three additional corrective updates to a pretrained ProtoPNet in an offline and efficient manner. The first two steps involve learning a reward model based on collected human feedback and then aligning the prototypes with human preferences. The final step is retraining, which realigns the base features and the classifier layer of the original model with the updated prototypes. We find that our R3 framework consistently improves both the interpretability and the predictive accuracy of ProtoPNet and its variants.
Compositional generalization, representing the model's ability to generate text with new attribute combinations obtained by recombining single attributes from the training data, is a crucial property for multi-aspect controllable text generation (MCTG) methods. Nonetheless, a comprehensive compositional generalization evaluation benchmark of MCTG is still lacking. We propose CompMCTG, a benchmark encompassing diverse multi-aspect labeled datasets and a crafted three-dimensional evaluation protocol, to holistically evaluate the compositional generalization of MCTG approaches. We observe that existing MCTG works generally confront a noticeable performance drop in compositional testing. To mitigate this issue, we introduce Meta-MCTG, a training framework incorporating meta-learning, where we enable models to learn how to generalize by simulating compositional generalization scenarios in the training phase. We demonstrate the effectiveness of Meta-MCTG through achieving obvious improvement (by at most 3.64%) for compositional testing performance in 94.4% cases.
Previous research demonstrates that the interruption of immersive experiences may lead to a bias in the results of questionnaires. Thus, the traditional way of presenting questionnaires, paper-based or web-based, may not be compatible with evaluating VR experiences. Recent research has shown the positive impact of embedding questionnaires contextually into the virtual environment. However, a comprehensive overview of the available VR questionnaire solutions is currently missing. Furthermore, no clear taxonomy exists for these different solutions in the literature. To address this, we present a literature review of VR questionnaire user interfaces (UI) following PRISMA guidelines. Our search returned 1.109 initial results, which were screened for eligibility, resulting in a corpus of 25 papers. This paper contributes to HCI and games research with a literature review of embedded questionnaires in VR, discussing the advantages and disadvantages and introducing a taxonomy of in-VR questionnaire UIs.
The recruitment process is crucial to an organization's ability to position itself for success, from finding qualified and well-fitting job candidates to impacting its output and culture. Therefore, over the past century, human resources experts and industrial-organizational psychologists have established hiring practices such as attracting candidates with job ads, gauging a candidate's skills with assessments, and using interview questions to assess organizational fit. However, the advent of big data and machine learning has led to a rapid transformation in the traditional recruitment process as many organizations have moved to using artificial intelligence (AI). Given the prevalence of AI-based recruitment, there is growing concern that human biases may carry over to decisions made by these systems, which can amplify the effect through systematic application. Empirical studies have identified prevalent biases in candidate ranking software and chatbot interactions, catalyzing a growing body of research dedicated to AI fairness over the last decade. This paper provides a comprehensive overview of this emerging field by discussing the types of biases encountered in AI-driven recruitment, exploring various fairness metrics and mitigation methods, and examining tools for auditing these systems. We highlight current challenges and outline future directions for developing fair AI recruitment applications, ensuring equitable candidate treatment and enhancing organizational outcomes.
In recent years, work has gone into developing deep interpretable methods for image classification that clearly attributes a model's output to specific features of the data. One such of these methods is the Prototypical Part Network (ProtoPNet), which attempts to classify images based on meaningful parts of the input. While this architecture is able to produce visually interpretable classifications, it often learns to classify based on parts of the image that are not semantically meaningful. To address this problem, we propose the Reward Reweighing, Reselecting, and Retraining (R3) post-processing framework, which performs three additional corrective updates to a pretrained ProtoPNet in an offline and efficient manner. The first two steps involve learning a reward model based on collected human feedback and then aligning the prototypes with human preferences. The final step is retraining, which realigns the base features and the classifier layer of the original model with the updated prototypes. We find that our R3 framework consistently improves both the interpretability and the predictive accuracy of ProtoPNet and its variants.
Social recommendation has emerged as a powerful approach to enhance personalized recommendations by leveraging the social connections among users, such as following and friend relations observed in online social platforms. The fundamental assumption of social recommendation is that socially-connected users exhibit homophily in their preference patterns. This means that users connected by social ties tend to have similar tastes in user-item activities, such as rating and purchasing. However, this assumption is not always valid due to the presence of irrelevant and false social ties, which can contaminate user embeddings and adversely affect recommendation accuracy. To address this challenge, we propose a novel diffusion-based social denoising framework for recommendation (RecDiff). Our approach utilizes a simple yet effective hidden-space diffusion paradigm to alleivate the noisy effect in the compressed and dense representation space. By performing multi-step noise diffusion and removal, RecDiff possesses a robust ability to identify and eliminate noise from the encoded user representations, even when the noise levels vary. The diffusion module is optimized in a downstream task-aware manner, thereby maximizing its ability to enhance the recommendation process. We conducted extensive experiments to evaluate the efficacy of our framework, and the results demonstrate its superiority in terms of recommendation accuracy, training efficiency, and denoising effectiveness. The source code for the model implementation is publicly available at: //github.com/HKUDS/RecDiff.
We prove that the combination of a target network and over-parameterized linear function approximation establishes a weaker convergence condition for bootstrapped value estimation in certain cases, even with off-policy data. Our condition is naturally satisfied for expected updates over the entire state-action space or learning with a batch of complete trajectories from episodic Markov decision processes. Notably, using only a target network or an over-parameterized model does not provide such a convergence guarantee. Additionally, we extend our results to learning with truncated trajectories, showing that convergence is achievable for all tasks with minor modifications, akin to value truncation for the final states in trajectories. Our primary result focuses on temporal difference estimation for prediction, providing high-probability value estimation error bounds and empirical analysis on Baird's counterexample and a Four-room task. Furthermore, we explore the control setting, demonstrating that similar convergence conditions apply to Q-learning.
Conventional entity typing approaches are based on independent classification paradigms, which make them difficult to recognize inter-dependent, long-tailed and fine-grained entity types. In this paper, we argue that the implicitly entailed extrinsic and intrinsic dependencies between labels can provide critical knowledge to tackle the above challenges. To this end, we propose \emph{Label Reasoning Network(LRN)}, which sequentially reasons fine-grained entity labels by discovering and exploiting label dependencies knowledge entailed in the data. Specifically, LRN utilizes an auto-regressive network to conduct deductive reasoning and a bipartite attribute graph to conduct inductive reasoning between labels, which can effectively model, learn and reason complex label dependencies in a sequence-to-set, end-to-end manner. Experiments show that LRN achieves the state-of-the-art performance on standard ultra fine-grained entity typing benchmarks, and can also resolve the long tail label problem effectively.
Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.