Blind video quality assessment (BVQA) plays an indispensable role in monitoring and improving the end-users' viewing experience in various real-world video-enabled media applications. As an experimental field, the improvements of BVQA models have been measured primarily on a few human-rated VQA datasets. Thus, it is crucial to gain a better understanding of existing VQA datasets in order to properly evaluate the current progress in BVQA. Towards this goal, we conduct a first-of-its-kind computational analysis of VQA datasets via designing minimalistic BVQA models. By minimalistic, we restrict our family of BVQA models to build only upon basic blocks: a video preprocessor (for aggressive spatiotemporal downsampling), a spatial quality analyzer, an optional temporal quality analyzer, and a quality regressor, all with the simplest possible instantiations. By comparing the quality prediction performance of different model variants on eight VQA datasets with realistic distortions, we find that nearly all datasets suffer from the easy dataset problem of varying severity, some of which even admit blind image quality assessment (BIQA) solutions. We additionally justify our claims by contrasting our model generalizability on these VQA datasets, and by ablating a dizzying set of BVQA design choices related to the basic building blocks. Our results cast doubt on the current progress in BVQA, and meanwhile shed light on good practices of constructing next-generation VQA datasets and models.
Video summarization remains a huge challenge in computer vision due to the size of the input videos to be summarized. We propose an efficient, language-only video summarizer that achieves competitive accuracy with high data efficiency. Using only textual captions obtained via a zero-shot approach, we train a language transformer model and forego image representations. This method allows us to perform filtration amongst the representative text vectors and condense the sequence. With our approach, we gain explainability with natural language that comes easily for human interpretation and textual summaries of the videos. An ablation study that focuses on modality and data compression shows that leveraging text modality only effectively reduces input data processing while retaining comparable results.
Detecting firearms and accurately localizing individuals carrying them in images or videos is of paramount importance in security, surveillance, and content customization. However, this task presents significant challenges in complex environments due to clutter and the diverse shapes of firearms. To address this problem, we propose a novel approach that leverages human-firearm interaction information, which provides valuable clues for localizing firearm carriers. Our approach incorporates an attention mechanism that effectively distinguishes humans and firearms from the background by focusing on relevant areas. Additionally, we introduce a saliency-driven locality-preserving constraint to learn essential features while preserving foreground information in the input image. By combining these components, our approach achieves exceptional results on a newly proposed dataset. To handle inputs of varying sizes, we pass paired human-firearm instances with attention masks as channels through a deep network for feature computation, utilizing an adaptive average pooling layer. We extensively evaluate our approach against existing methods in human-object interaction detection and achieve significant results (AP=77.8\%) compared to the baseline approach (AP=63.1\%). This demonstrates the effectiveness of leveraging attention mechanisms and saliency-driven locality preservation for accurate human-firearm interaction detection. Our findings contribute to advancing the fields of security and surveillance, enabling more efficient firearm localization and identification in diverse scenarios.
Weakly Supervised Semantic Segmentation (WSSS) relying only on image-level supervision is a promising approach to deal with the need for Segmentation networks, especially for generating a large number of pixel-wise masks in a given dataset. However, most state-of-the-art image-level WSSS techniques lack an understanding of the geometric features embedded in the images since the network cannot derive any object boundary information from just image-level labels. We define a boundary here as the line separating an object and its background, or two different objects. To address this drawback, we are proposing our novel ReFit framework, which deploys state-of-the-art class activation maps combined with various post-processing techniques in order to achieve fine-grained higher-accuracy segmentation masks. To achieve this, we investigate a state-of-the-art unsupervised segmentation network that can be used to construct a boundary map, which enables ReFit to predict object locations with sharper boundaries. By applying our method to WSSS predictions, we achieved up to 10% improvement over the current state-of-the-art WSSS methods for medical imaging. The framework is open-source, to ensure that our results are reproducible, and accessible online at //github.com/bharathprabakaran/ReFit.
Optimizing video inference efficiency has become increasingly important with the growing demand for video analysis in various fields. Some existing methods achieve high efficiency by explicit discard of spatial or temporal information, which poses challenges in fast-changing and fine-grained scenarios. To address these issues, we propose an efficient video representation network with Differentiable Resolution Compression and Alignment mechanism, which compresses non-essential information in the early stage of the network to reduce computational costs while maintaining consistent temporal correlations. Specifically, we leverage a Differentiable Context-aware Compression Module to encode the saliency and non-saliency frame features, refining and updating the features into a high-low resolution video sequence. To process the new sequence, we introduce a new Resolution-Align Transformer Layer to capture global temporal correlations among frame features with different resolutions, while reducing spatial computation costs quadratically by utilizing fewer spatial tokens in low-resolution non-saliency frames. The entire network can be end-to-end optimized via the integration of the differentiable compression module. Experimental results show that our method achieves the best trade-off between efficiency and performance on near-duplicate video retrieval and competitive results on dynamic video classification compared to state-of-the-art methods. Code://github.com/dun-research/DRCA
Evaluating the quality of videos generated from text-to-video (T2V) models is important if they are to produce plausible outputs that convince a viewer of their authenticity. We examine some of the metrics used in this area and highlight their limitations. The paper presents a dataset of more than 1,000 generated videos from 5 very recent T2V models on which some of those commonly used quality metrics are applied. We also include extensive human quality evaluations on those videos, allowing the relative strengths and weaknesses of metrics, including human assessment, to be compared. The contribution is an assessment of commonly used quality metrics, and a comparison of their performances and the performance of human evaluations on an open dataset of T2V videos. Our conclusion is that naturalness and semantic matching with the text prompt used to generate the T2V output are important but there is no single measure to capture these subtleties in assessing T2V model output.
A key challenge with procedure planning in instructional videos lies in how to handle a large decision space consisting of a multitude of action types that belong to various tasks. To understand real-world video content, an AI agent must proficiently discern these action types (e.g., pour milk, pour water, open lid, close lid, etc.) based on brief visual observation. Moreover, it must adeptly capture the intricate semantic relation of the action types and task goals, along with the variable action sequences. Recently, notable progress has been made via the integration of diffusion models and visual representation learning to address the challenge. However, existing models employ rudimentary mechanisms to utilize task information to manage the decision space. To overcome this limitation, we introduce a simple yet effective enhancement - a masked diffusion model. The introduced mask acts akin to a task-oriented attention filter, enabling the diffusion/denoising process to concentrate on a subset of action types. Furthermore, to bolster the accuracy of task classification, we harness more potent visual representation learning techniques. In particular, we learn a joint visual-text embedding, where a text embedding is generated by prompting a pre-trained vision-language model to focus on human actions. We evaluate the method on three public datasets and achieve state-of-the-art performance on multiple metrics. Code is available at //github.com/ffzzy840304/Masked-PDPP.
While diffusion models demonstrate a remarkable capability for generating high-quality images, their tendency to `replicate' training data raises privacy concerns. Although recent research suggests that this replication may stem from the insufficient generalization of training data captions and duplication of training images, effective mitigation strategies remain elusive. To address this gap, our paper first introduces a generality score that measures the caption generality and employ large language model (LLM) to generalize training captions. Subsequently, we leverage generalized captions and propose a novel dual fusion enhancement approach to mitigate the replication of diffusion models. Our empirical results demonstrate that our proposed methods can significantly reduce replication by 43.5% compared to the original diffusion model while maintaining the diversity and quality of generations.
Evaluating the quality of learned representations without relying on a downstream task remains one of the challenges in representation learning. In this work, we present Geometric Component Analysis (GeomCA) algorithm that evaluates representation spaces based on their geometric and topological properties. GeomCA can be applied to representations of any dimension, independently of the model that generated them. We demonstrate its applicability by analyzing representations obtained from a variety of scenarios, such as contrastive learning models, generative models and supervised learning models.
Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.