The Multi-Agent Path Finding (MAPF) problem entails finding collision-free paths for a set of agents, guiding them from their start to goal locations. However, MAPF does not account for several practical task-related constraints. For example, agents may need to perform actions at goal locations with specific execution times, adhering to predetermined orders and timeframes. Moreover, goal assignments may not be predefined for agents, and the optimization objective may lack an explicit definition. To incorporate task assignment, path planning, and a user-defined objective into a coherent framework, this paper examines the Task Assignment and Path Finding with Precedence and Temporal Constraints (TAPF-PTC) problem. We augment Conflict-Based Search (CBS) to simultaneously generate task assignments and collision-free paths that adhere to precedence and temporal constraints, maximizing an objective quantified by the return from a user-defined reward function in reinforcement learning (RL). Experimentally, we demonstrate that our algorithm, CBS-TA-PTC, can solve highly challenging bomb-defusing tasks with precedence and temporal constraints efficiently relative to MARL and adapted Target Assignment and Path Finding (TAPF) methods.
We address the challenge of quantifying Bayesian uncertainty and incorporating it in offline use cases of finite-state Markov Decision Processes (MDPs) with unknown dynamics. Our approach provides a principled method to disentangle epistemic and aleatoric uncertainty, and a novel technique to find policies that optimise Bayesian posterior expected value without relying on strong assumptions about the MDP's posterior distribution. First, we utilise standard Bayesian reinforcement learning methods to capture the posterior uncertainty in MDP parameters based on available data. We then analytically compute the first two moments of the return distribution across posterior samples and apply the law of total variance to disentangle aleatoric and epistemic uncertainties. To find policies that maximise posterior expected value, we leverage the closed-form expression for value as a function of policy. This allows us to propose a stochastic gradient-based approach for solving the problem. We illustrate the uncertainty quantification and Bayesian posterior value optimisation performance of our agent in simple, interpretable gridworlds and validate it through ground-truth evaluations on synthetic MDPs. Finally, we highlight the real-world impact and computational scalability of our method by applying it to the AI Clinician problem, which recommends treatment for patients in intensive care units and has emerged as a key use case of finite-state MDPs with offline data. We discuss the challenges that arise with Bayesian modelling of larger scale MDPs while demonstrating the potential to apply our methods rooted in Bayesian decision theory into the real world. We make our code available at //github.com/filippovaldettaro/finite-state-mdps .
The concept of Digital Twin (DT) is increasingly applied to systems on different levels of abstraction across domains, to support monitoring, analysis, diagnosis, decision making and automated control. Whilst the interest in applying DT is growing, the definition of DT is unclear, neither is there a clear pathway to develop DT to fully realise its capacities. In this paper, we revise the concept of DT and its categorisation. We propose a DT maturity matrix, based on which we propose a model-based DT development methodology. We also discuss how model-based tools can be used to support the methodology and present our own supporting tool. We report our preliminary findings with a discussion on a case study, in which we use our proposed methodology and our supporting tool to develop an extensible DT platform for the assurance of Electrical and Electronics systems of space launch vehicles.
Current Vision-and-Language Navigation (VLN) tasks mainly employ textual instructions to guide agents. However, being inherently abstract, the same textual instruction can be associated with different visual signals, causing severe ambiguity and limiting the transfer of prior knowledge in the vision domain from the user to the agent. To fill this gap, we propose Vision-and-Language Navigation with Multi-modal Prompts (VLN-MP), a novel task augmenting traditional VLN by integrating both natural language and images in instructions. VLN-MP not only maintains backward compatibility by effectively handling text-only prompts but also consistently shows advantages with different quantities and relevance of visual prompts. Possible forms of visual prompts include both exact and similar object images, providing adaptability and versatility in diverse navigation scenarios. To evaluate VLN-MP under a unified framework, we implement a new benchmark that offers: (1) a training-free pipeline to transform textual instructions into multi-modal forms with landmark images; (2) diverse datasets with multi-modal instructions for different downstream tasks; (3) a novel module designed to process various image prompts for seamless integration with state-of-the-art VLN models. Extensive experiments on four VLN benchmarks (R2R, RxR, REVERIE, CVDN) show that incorporating visual prompts significantly boosts navigation performance. While maintaining efficiency with text-only prompts, VLN-MP enables agents to navigate in the pre-explore setting and outperform text-based models, showing its broader applicability.
The Skolem problem is a long-standing open problem in linear dynamical systems: can a linear recurrence sequence (LRS) ever reach 0 from a given initial configuration? Similarly, the positivity problem asks whether the LRS stays positive from an initial configuration. Deciding Skolem (or positivity) has been open for half a century: the best known decidability results are for LRS with special properties (e.g., low order recurrences). But these problems are easier for "uninitialized" variants, where the initial configuration is not fixed but can vary arbitrarily: checking if there is an initial configuration from which the LRS stays positive can be decided in polynomial time (Tiwari in 2004, Braverman in 2006). In this paper, we consider problems that lie between the initialized and uninitialized variants. More precisely, we ask if 0 (resp. negative numbers) can be avoided from every initial configuration in a neighborhood of a given initial configuration. This can be considered as a robust variant of the Skolem (resp. positivity) problem. We show that these problems lie at the frontier of decidability: if the neighbourhood is given as part of the input, then robust Skolem and robust positivity are Diophantine hard, i.e., solving either would entail major breakthroughs in Diophantine approximations, as happens for (non-robust) positivity. However, if one asks whether such a neighbourhood exists, then the problems turn out to be decidable with PSPACE complexity. Our techniques also allow us to tackle robustness for ultimate positivity, which asks whether there is a bound on the number of steps after which the LRS remains positive. There are two variants depending on whether we ask for a "uniform" bound on this number of steps. For the non-uniform variant, when the neighbourhood is open, the problem turns out to be tractable, even when the neighbourhood is given as input.
The Split and Rephrase (SPRP) task, which consists in splitting complex sentences into a sequence of shorter grammatical sentences, while preserving the original meaning, can facilitate the processing of complex texts for humans and machines alike. It is also a valuable testbed to evaluate natural language processing models, as it requires modelling complex grammatical aspects. In this work, we evaluate large language models on the task, showing that they can provide large improvements over the state of the art on the main metrics, although still lagging in terms of splitting compliance. Results from two human evaluations further support the conclusions drawn from automated metric results. We provide a comprehensive study that includes prompting variants, domain shift, fine-tuned pretrained language models of varying parameter size and training data volumes, contrasted with both zero-shot and few-shot approaches on instruction-tuned language models. Although the latter were markedly outperformed by fine-tuned models, they may constitute a reasonable off-the-shelf alternative. Our results provide a fine-grained analysis of the potential and limitations of large language models for SPRP, with significant improvements achievable using relatively small amounts of training data and model parameters overall, and remaining limitations for all models on the task.
Multi-Agent Combinatorial Path Finding (MCPF) seeks collision-free paths for multiple agents from their initial to goal locations, while visiting a set of intermediate target locations in the middle of the paths. MCPF is challenging as it involves both planning collision-free paths for multiple agents and target sequencing, i.e., solving traveling salesman problems to assign targets to and find the visiting order for the agents. Recent work develops methods to address MCPF while minimizing the sum of individual arrival times at goals. Such a problem formulation may result in paths with different arrival times and lead to a long makespan, the maximum arrival time, among the agents. This paper proposes a min-max variant of MCPF, denoted as MCPF-max, that minimizes the makespan of the agents. While the existing methods (such as MS*) for MCPF can be adapted to solve MCPF-max, we further develop two new techniques based on MS* to defer the expensive target sequencing during planning to expedite the overall computation. We analyze the properties of the resulting algorithm Deferred MS* (DMS*), and test DMS* with up to 20 agents and 80 targets. We demonstrate the use of DMS* on differential-drive robots.
Cardinality Estimation over Knowledge Graphs (KG) is crucial for query optimization, yet remains a challenging task due to the semi-structured nature and complex correlations of typical Knowledge Graphs. In this work, we propose GNCE, a novel approach that leverages knowledge graph embeddings and Graph Neural Networks (GNN) to accurately predict the cardinality of conjunctive queries. GNCE first creates semantically meaningful embeddings for all entities in the KG, which are then integrated into the given query, which is processed by a GNN to estimate the cardinality of the query. We evaluate GNCE on several KGs in terms of q-Error and demonstrate that it outperforms state-of-the-art approaches based on sampling, summaries, and (machine) learning in terms of estimation accuracy while also having lower execution time and less parameters. Additionally, we show that GNCE can inductively generalise to unseen entities, making it suitable for use in dynamic query processing scenarios. Our proposed approach has the potential to significantly improve query optimization and related applications that rely on accurate cardinality estimates of conjunctive queries.
A prompt injection attack aims to inject malicious instruction/data into the input of an LLM-Integrated Application such that it produces results as an attacker desires. Existing works are limited to case studies. As a result, the literature lacks a systematic understanding of prompt injection attacks and their defenses. We aim to bridge the gap in this work. In particular, we propose a framework to formalize prompt injection attacks. Existing attacks are special cases in our framework. Moreover, based on our framework, we design a new attack by combining existing ones. Using our framework, we conduct a systematic evaluation on 5 prompt injection attacks and 10 defenses with 10 LLMs and 7 tasks. Our work provides a common benchmark for quantitatively evaluating future prompt injection attacks and defenses. To facilitate research on this topic, we make our platform public at //github.com/liu00222/Open-Prompt-Injection.
A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system,~\emph{FreeAlign}, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate \emph{FreeAlign} on both real-world and simulated datasets. The results show that, the ~\emph{FreeAlign} empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices.
The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.