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Function-as-a-Service (FaaS) is a promising paradigm for applications distributed across the edge-cloud continuum. FaaS functions are stateless by nature, leading to high elasticity and transparent invocation. Supporting stateful applications, however, requires integrating data storage in FaaS, which is not trivial in an edge-cloud environment. We propose Enoki, an architecture for stateful FaaS computing replicated across the edge-cloud continuum. Enoki integrates a replicated key-value store with single-node FaaS systems at edge and cloud nodes in order to provide low-latency local data access for functions without breaking the abstraction of the FaaS programming model. We evaluate Enoki with microbenchmarks on an open-source prototype and demonstrate building a stateful FaaS application with multiple functions distributed over edge and cloud.

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We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at //github.com/yuweihao/MM-Vet.

Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on. This paper presents a novel framework that reconstructs the texture map for 3D garments from a single image with pose. Assuming that 3D garments are modeled by stitching 2D garment sewing patterns, our specific goal is to generate a texture image for the sewing patterns. A key component of our framework, the Texture Unwarper, infers the original texture image from the input clothing image, which exhibits warping and occlusion of texture due to the user's body shape and pose. The Texture Unwarper effectively transforms between the input and output images by mapping the latent spaces of the two images. By inferring the unwarped original texture of the input garment, our method helps reconstruct 3D garment models that can show high-quality texture images realistically deformed for new poses. We validate the effectiveness of our approach through a comparison with other methods and ablation studies. Additionally, we release a large dataset of garment sewing patterns with textures and images of avatars wearing the garments, which will be useful for future research on garment texture reconstruction and synthesis.

High-dimensional motion planning problems can often be solved significantly faster by using multilevel abstractions. While there are various ways to formally capture multilevel abstractions, we formulate them in terms of fiber bundles. Fiber bundles essentially describe lower-dimensional projections of the state space using local product spaces, which allows us to concisely describe and derive novel algorithms in terms of bundle restrictions and bundle sections. Given such a structure and a corresponding admissible constraint function, we develop highly efficient and asymptotically-optimal sampling-based motion planning methods for high-dimensional state spaces. Those methods exploit the structure of fiber bundles through the use of bundle primitives. Those primitives are used to create novel bundle planners, the rapidly-exploring quotient-space trees (QRRT*), and the quotient-space roadmap planner (QMP*). Both planners are shown to be probabilistically complete and almost-surely asymptotically optimal. To evaluate our bundle planners, we compare them against classical sampling-based planners on benchmarks of four low-dimensional scenarios, and eight high-dimensional scenarios, ranging from 21 to 100 degrees of freedom, including multiple robots and nonholonomic constraints. Our findings show improvements up to 2 to 6 orders of magnitude and underline the efficiency of multilevel motion planners and the benefit of exploiting multilevel abstractions using the terminology of fiber bundles.

Chain-of-Thought (CoT) prompting has proven to be effective in enhancing the reasoning capabilities of Large Language Models (LLMs) with at least 100 billion parameters. However, it is ineffective or even detrimental when applied to reasoning tasks in Smaller Language Models (SLMs) with less than 10 billion parameters. To address this limitation, we introduce Dialogue-guided Chain-of-Thought (DialCoT) which employs a dialogue format to generate intermediate reasoning steps, guiding the model toward the final answer. Additionally, we optimize the model's reasoning path selection using the Proximal Policy Optimization (PPO) algorithm, further enhancing its reasoning capabilities. Our method offers several advantages compared to previous approaches. Firstly, we transform the process of solving complex reasoning questions by breaking them down into a series of simpler sub-questions, significantly reducing the task difficulty and making it more suitable for SLMs. Secondly, we optimize the model's reasoning path selection through the PPO algorithm. We conduct comprehensive experiments on four arithmetic reasoning datasets, demonstrating that our method achieves significant performance improvements compared to state-of-the-art competitors.

Modeling 3D scenes by volumetric feature grids is one of the promising directions of neural approximations to improve Neural Radiance Fields (NeRF). Instant-NGP (INGP) introduced multi-resolution hash encoding from a lookup table of trainable feature grids which enabled learning high-quality neural graphics primitives in a matter of seconds. However, this improvement came at the cost of higher storage size. In this paper, we address this challenge by introducing instant learning of compression-aware NeRF features (CAwa-NeRF), that allows exporting the zip compressed feature grids at the end of the model training with a negligible extra time overhead without changing neither the storage architecture nor the parameters used in the original INGP paper. Nonetheless, the proposed method is not limited to INGP but could also be adapted to any model. By means of extensive simulations, our proposed instant learning pipeline can achieve impressive results on different kinds of static scenes such as single object masked background scenes and real-life scenes captured in our studio. In particular, for single object masked background scenes CAwa-NeRF compresses the feature grids down to 6% (1.2 MB) of the original size without any loss in the PSNR (33 dB) or down to 2.4% (0.53 MB) with a slight virtual loss (32.31 dB).

Profile hidden Markov models (pHMMs) are widely employed in various bioinformatics applications to identify similarities between biological sequences, such as DNA or protein sequences. In pHMMs, sequences are represented as graph structures. These probabilities are subsequently used to compute the similarity score between a sequence and a pHMM graph. The Baum-Welch algorithm, a prevalent and highly accurate method, utilizes these probabilities to optimize and compute similarity scores. However, the Baum-Welch algorithm is computationally intensive, and existing solutions offer either software-only or hardware-only approaches with fixed pHMM designs. We identify an urgent need for a flexible, high-performance, and energy-efficient HW/SW co-design to address the major inefficiencies in the Baum-Welch algorithm for pHMMs. We introduce ApHMM, the first flexible acceleration framework designed to significantly reduce both computational and energy overheads associated with the Baum-Welch algorithm for pHMMs. ApHMM tackles the major inefficiencies in the Baum-Welch algorithm by 1) designing flexible hardware to accommodate various pHMM designs, 2) exploiting predictable data dependency patterns through on-chip memory with memoization techniques, 3) rapidly filtering out negligible computations using a hardware-based filter, and 4) minimizing redundant computations. ApHMM achieves substantial speedups of 15.55x - 260.03x, 1.83x - 5.34x, and 27.97x when compared to CPU, GPU, and FPGA implementations of the Baum-Welch algorithm, respectively. ApHMM outperforms state-of-the-art CPU implementations in three key bioinformatics applications: 1) error correction, 2) protein family search, and 3) multiple sequence alignment, by 1.29x - 59.94x, 1.03x - 1.75x, and 1.03x - 1.95x, respectively, while improving their energy efficiency by 64.24x - 115.46x, 1.75x, 1.96x.

It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem primarily stems from geometric inconsistency, and avoiding misplaced geometric structures substantially mitigates the problem in the final outputs. Therefore, we improve the consistency by aligning the 2D geometric priors in diffusion models with well-defined 3D shapes during the lifting, addressing the vast majority of the problem. This is achieved by fine-tuning the 2D diffusion model to be viewpoint-aware and to produce view-specific coordinate maps of canonically oriented 3D objects. In our process, only coarse 3D information is used for aligning. This "coarse" alignment not only resolves the multi-view inconsistency in geometries but also retains the ability in 2D diffusion models to generate detailed and diversified high-quality objects unseen in the 3D datasets. Furthermore, our aligned geometric priors (AGP) are generic and can be seamlessly integrated into various state-of-the-art pipelines, obtaining high generalizability in terms of unseen shapes and visual appearance while greatly alleviating the multi-view inconsistency problem. Our method represents a new state-of-the-art performance with an 85+% consistency rate by human evaluation, while many previous methods are around 30%. Our project page is //sweetdreamer3d.github.io/

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360{\deg} panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: //ybbbbt.com/publication/dreamspace

An effective and efficient architecture performance evaluation scheme is essential for the success of Neural Architecture Search (NAS). To save computational cost, most of existing NAS algorithms often train and evaluate intermediate neural architectures on a small proxy dataset with limited training epochs. But it is difficult to expect an accurate performance estimation of an architecture in such a coarse evaluation way. This paper advocates a new neural architecture evaluation scheme, which aims to determine which architecture would perform better instead of accurately predict the absolute architecture performance. Therefore, we propose a \textbf{relativistic} architecture performance predictor in NAS (ReNAS). We encode neural architectures into feature tensors, and further refining the representations with the predictor. The proposed relativistic performance predictor can be deployed in discrete searching methods to search for the desired architectures without additional evaluation. Experimental results on NAS-Bench-101 dataset suggests that, sampling 424 ($0.1\%$ of the entire search space) neural architectures and their corresponding validation performance is already enough for learning an accurate architecture performance predictor. The accuracies of our searched neural architectures on NAS-Bench-101 and NAS-Bench-201 datasets are higher than that of the state-of-the-art methods and show the priority of the proposed method.

Deep Learning (DL) is vulnerable to out-of-distribution and adversarial examples resulting in incorrect outputs. To make DL more robust, several posthoc anomaly detection techniques to detect (and discard) these anomalous samples have been proposed in the recent past. This survey tries to provide a structured and comprehensive overview of the research on anomaly detection for DL based applications. We provide a taxonomy for existing techniques based on their underlying assumptions and adopted approaches. We discuss various techniques in each of the categories and provide the relative strengths and weaknesses of the approaches. Our goal in this survey is to provide an easier yet better understanding of the techniques belonging to different categories in which research has been done on this topic. Finally, we highlight the unsolved research challenges while applying anomaly detection techniques in DL systems and present some high-impact future research directions.

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