Low earth orbit (LEO) satellite-assisted communications have been considered as one of key elements in beyond 5G systems to provide wide coverage and cost-efficient data services. Such dynamic space-terrestrial topologies impose exponential increase in the degrees of freedom in network management. In this paper, we address two practical issues for an over-loaded LEO-terrestrial system. The first challenge is how to efficiently schedule resources to serve the massive number of connected users, such that more data and users can be delivered/served. The second challenge is how to make the algorithmic solution more resilient in adapting to dynamic wireless environments.To address them, we first propose an iterative suboptimal algorithm to provide an offline benchmark. To adapt to unforeseen variations, we propose an enhanced meta-critic learning algorithm (EMCL), where a hybrid neural network for parameterization and the Wolpertinger policy for action mapping are designed in EMCL. The results demonstrate EMCL's effectiveness and fast-response capabilities in over-loaded systems and in adapting to dynamic environments compare to previous actor-critic and meta-learning methods.
In multiuser communication systems, user scheduling and beamforming design are two fundamental problems, which are usually investigated separately in the existing literature. In this work, we focus on the joint optimization of user scheduling and beamforming design with the goal of maximizing the set cardinality of scheduled users. Observing that this problem is computationally challenging due to the non-convex objective function and coupled constraints in continuous and binary variables. To tackle these difficulties, we first propose an iterative optimization algorithm (IOA) relying on the successive convex approximation and uplink-downlink duality theory. Then, motivated by IOA and graph neural networks, a joint user scheduling and power allocation network (JEEPON) is developed to address the investigated problem in an unsupervised manner. The effectiveness of IOA and JEEPON is verified by various numerical results, and the latter achieves a close performance but lower complexity compared with IOA and the greedy-based algorithm. Remarkably, the proposed JEEPON is also competitive in terms of the generalization ability in dynamic wireless network scenarios.
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.
Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledge-grounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the prior disease-symptom relations. Besides, we develop a Graph-Evolving Meta-Learning (GEML) framework that learns to evolve the commonsense graph for reasoning disease-symptom correlations in a new disease, which effectively alleviates the needs of a large number of dialogues. More importantly, by dynamically evolving disease-symptom graphs, GEML also well addresses the real-world challenges that the disease-symptom correlations of each disease may vary or evolve along with more diagnostic cases. Extensive experiment results on the CMDD dataset and our newly-collected Chunyu dataset testify the superiority of our approach over state-of-the-art approaches. Besides, our GEML can generate an enriched dialogue-sensitive knowledge graph in an online manner, which could benefit other tasks grounded on knowledge graph.
Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.
Learning general representations of text is a fundamental problem for many natural language understanding (NLU) tasks. Previously, researchers have proposed to use language model pre-training and multi-task learning to learn robust representations. However, these methods can achieve sub-optimal performance in low-resource scenarios. Inspired by the recent success of optimization-based meta-learning algorithms, in this paper, we explore the model-agnostic meta-learning algorithm (MAML) and its variants for low-resource NLU tasks. We validate our methods on the GLUE benchmark and show that our proposed models can outperform several strong baselines. We further empirically demonstrate that the learned representations can be adapted to new tasks efficiently and effectively.
Detection of malicious behavior is a fundamental problem in security. One of the major challenges in using detection systems in practice is in dealing with an overwhelming number of alerts that are triggered by normal behavior (the so-called false positives), obscuring alerts resulting from actual malicious activity. While numerous methods for reducing the scope of this issue have been proposed, ultimately one must still decide how to prioritize which alerts to investigate, and most existing prioritization methods are heuristic, for example, based on suspiciousness or priority scores. We introduce a novel approach for computing a policy for prioritizing alerts using adversarial reinforcement learning. Our approach assumes that the attackers know the full state of the detection system and dynamically choose an optimal attack as a function of this state, as well as of the alert prioritization policy. The first step of our approach is to capture the interaction between the defender and attacker in a game theoretic model. To tackle the computational complexity of solving this game to obtain a dynamic stochastic alert prioritization policy, we propose an adversarial reinforcement learning framework. In this framework, we use neural reinforcement learning to compute best response policies for both the defender and the adversary to an arbitrary stochastic policy of the other. We then use these in a double-oracle framework to obtain an approximate equilibrium of the game, which in turn yields a robust stochastic policy for the defender. Extensive experiments using case studies in fraud and intrusion detection demonstrate that our approach is effective in creating robust alert prioritization policies.
State-of-the-art named entity recognition (NER) systems have been improving continuously using neural architectures over the past several years. However, many tasks including NER require large sets of annotated data to achieve such performance. In particular, we focus on NER from clinical notes, which is one of the most fundamental and critical problems for medical text analysis. Our work centers on effectively adapting these neural architectures towards low-resource settings using parameter transfer methods. We complement a standard hierarchical NER model with a general transfer learning framework consisting of parameter sharing between the source and target tasks, and showcase scores significantly above the baseline architecture. These sharing schemes require an exponential search over tied parameter sets to generate an optimal configuration. To mitigate the problem of exhaustively searching for model optimization, we propose the Dynamic Transfer Networks (DTN), a gated architecture which learns the appropriate parameter sharing scheme between source and target datasets. DTN achieves the improvements of the optimized transfer learning framework with just a single training setting, effectively removing the need for exponential search.
Model-based methods for recommender systems have been studied extensively in recent years. In systems with large corpus, however, the calculation cost for the learnt model to predict all user-item preferences is tremendous, which makes full corpus retrieval extremely difficult. To overcome the calculation barriers, models such as matrix factorization resort to inner product form (i.e., model user-item preference as the inner product of user, item latent factors) and indexes to facilitate efficient approximate k-nearest neighbor searches. However, it still remains challenging to incorporate more expressive interaction forms between user and item features, e.g., interactions through deep neural networks, because of the calculation cost. In this paper, we focus on the problem of introducing arbitrary advanced models to recommender systems with large corpus. We propose a novel tree-based method which can provide logarithmic complexity w.r.t. corpus size even with more expressive models such as deep neural networks. Our main idea is to predict user interests from coarse to fine by traversing tree nodes in a top-down fashion and making decisions for each user-node pair. We also show that the tree structure can be jointly learnt towards better compatibility with users' interest distribution and hence facilitate both training and prediction. Experimental evaluations with two large-scale real-world datasets show that the proposed method significantly outperforms traditional methods. Online A/B test results in Taobao display advertising platform also demonstrate the effectiveness of the proposed method in production environments.
Scene coordinate regression has become an essential part of current camera re-localization methods. Different versions, such as regression forests and deep learning methods, have been successfully applied to estimate the corresponding camera pose given a single input image. In this work, we propose to regress the scene coordinates pixel-wise for a given RGB image by using deep learning. Compared to the recent methods, which usually employ RANSAC to obtain a robust pose estimate from the established point correspondences, we propose to regress confidences of these correspondences, which allows us to immediately discard erroneous predictions and improve the initial pose estimates. Finally, the resulting confidences can be used to score initial pose hypothesis and aid in pose refinement, offering a generalized solution to solve this task.
Querying graph structured data is a fundamental operation that enables important applications including knowledge graph search, social network analysis, and cyber-network security. However, the growing size of real-world data graphs poses severe challenges for graph databases to meet the response-time requirements of the applications. Planning the computational steps of query processing - Query Planning - is central to address these challenges. In this paper, we study the problem of learning to speedup query planning in graph databases towards the goal of improving the computational-efficiency of query processing via training queries.We present a Learning to Plan (L2P) framework that is applicable to a large class of query reasoners that follow the Threshold Algorithm (TA) approach. First, we define a generic search space over candidate query plans, and identify target search trajectories (query plans) corresponding to the training queries by performing an expensive search. Subsequently, we learn greedy search control knowledge to imitate the search behavior of the target query plans. We provide a concrete instantiation of our L2P framework for STAR, a state-of-the-art graph query reasoner. Our experiments on benchmark knowledge graphs including DBpedia, YAGO, and Freebase show that using the query plans generated by the learned search control knowledge, we can significantly improve the speed of STAR with negligible loss in accuracy.