This study uncovers the factor of general intelligence, or g, in language models, extending the psychometric theory traditionally applied to humans and certain animal species. Utilizing factor analysis on two extensive datasets - Open LLM Leaderboard with 1,232 models and General Language Understanding Evaluation (GLUE) Leaderboard with 88 models - we find compelling evidence for a unidimensional, highly stable g factor that accounts for 85% of the variance in model performance. The study also finds a moderate correlation of .49 between model size and g. The discovery of g in language models offers a unified metric for model evaluation and opens new avenues for more robust, g-based model ability assessment. These findings lay the foundation for understanding and future research on artificial general intelligence from a psychometric perspective and have practical implications for model evaluation and development.
While "instruction-tuned" generative large language models (LLMs) have demonstrated an impressive ability to generalize to new tasks, the training phases heavily rely on large amounts of diverse and high-quality instruction data (such as ChatGPT and GPT-4). Unfortunately, acquiring high-quality data, especially when it comes to human-written data, can pose significant challenges both in terms of cost and accessibility. Moreover, concerns related to privacy can further limit access to such data, making the process of obtaining it a complex and nuanced undertaking. Consequently, this hinders the generality of the tuned models and may restrict their effectiveness in certain contexts. To tackle this issue, our study introduces a new approach called Federated Instruction Tuning (FedIT), which leverages federated learning (FL) as the learning framework for the instruction tuning of LLMs. This marks the first exploration of FL-based instruction tuning for LLMs. This is especially important since text data is predominantly generated by end users. Therefore, it is imperative to design and adapt FL approaches to effectively leverage these users' diverse instructions stored on local devices, while preserving privacy and ensuring data security. In the current paper, by conducting widely used GPT-4 auto-evaluation, we demonstrate that by exploiting the heterogeneous and diverse sets of instructions on the client's end with the proposed framework FedIT, we improved the performance of LLMs compared to centralized training with only limited local instructions. Further, in this paper, we developed a Github repository named Shepherd. This repository offers a foundational framework for exploring federated fine-tuning of LLMs using heterogeneous instructions across diverse categories.
We study the problem of allocating indivisible resources under the connectivity constraints of a graph $G$. This model, initially introduced by Bouveret et al. (published in IJCAI, 2017), effectively encompasses a diverse array of scenarios characterized by spatial or temporal limitations, including the division of land plots and the allocation of time plots. In this paper, we introduce a novel fairness concept that integrates local comparisons within the social network formed by a connected allocation of the item graph. Our particular focus is to achieve pairwise-maximin fair share (PMMS) among the "neighbors" within this network. For any underlying graph structure, we show that a connected allocation that maximizes Nash welfare guarantees a $(1/2)$-PMMS fairness. Moreover, for two agents, we establish that a $(3/4)$-PMMS allocation can be efficiently computed. Additionally, we demonstrate that for three agents and the items aligned on a path, a PMMS allocation is always attainable and can be computed in polynomial time. Lastly, when agents have identical additive utilities, we present a pseudo-polynomial-time algorithm for a $(3/4)$-PMMS allocation, irrespective of the underlying graph $G$. Furthermore, we provide a polynomial-time algorithm for obtaining a PMMS allocation when $G$ is a tree.
Narrative visualization effectively transforms data into engaging stories, making complex information accessible to a broad audience. Large models, essential for narrative visualization, inherently facilitate this process through their superior ability to handle natural language queries and answers, generate cohesive narratives, and enhance visual communication. Inspired by previous work in narrative visualization and recent advances in large models, we synthesized potential tasks and opportunities for large models at various stages of narrative visualization. In our study, we surveyed 79 papers to explore the role of large models in automating narrative visualization creation. We propose a comprehensive pipeline that leverages large models for crafting narrative visualization, categorizing the reviewed literature into four essential phases: Data, Narration, Visualization, and Presentation. Additionally, we identify nine specific tasks where large models are applied across these stages. This study maps out the landscape of challenges and opportunities in the LM4NV process, providing insightful directions for future research and valuable guidance for scholars in the field.
This study investigates the computational processing of euphemisms, a universal linguistic phenomenon, across multiple languages. We train a multilingual transformer model (XLM-RoBERTa) to disambiguate potentially euphemistic terms (PETs) in multilingual and cross-lingual settings. In line with current trends, we demonstrate that zero-shot learning across languages takes place. We also show cases where multilingual models perform better on the task compared to monolingual models by a statistically significant margin, indicating that multilingual data presents additional opportunities for models to learn about cross-lingual, computational properties of euphemisms. In a follow-up analysis, we focus on universal euphemistic "categories" such as death and bodily functions among others. We test to see whether cross-lingual data of the same domain is more important than within-language data of other domains to further understand the nature of the cross-lingual transfer.
Despite the impressive performance across numerous tasks, large language models (LLMs) often fail in solving simple decision-making tasks due to the misalignment of the knowledge in LLMs with environments. On the contrary, reinforcement learning (RL) agents learn policies from scratch, which makes them always align with environments but difficult to incorporate prior knowledge for efficient explorations. To narrow the gap, we propose TWOSOME, a novel general online framework that deploys LLMs as decision-making agents to efficiently interact and align with embodied environments via RL without requiring any prepared datasets or prior knowledge of the environments. Firstly, we query the joint probabilities of each valid action with LLMs to form behavior policies. Then, to enhance the stability and robustness of the policies, we propose two normalization methods and summarize four prompt design principles. Finally, we design a novel parameter-efficient training architecture where the actor and critic share one frozen LLM equipped with low-rank adapters (LoRA) updated by PPO. We conduct extensive experiments to evaluate TWOSOME. i) TWOSOME exhibits significantly better sample efficiency and performance compared to the conventional RL method, PPO, and prompt tuning method, SayCan, in both classical decision-making environment, Overcooked, and simulated household environment, VirtualHome. ii) Benefiting from LLMs' open-vocabulary feature, TWOSOME shows superior generalization ability to unseen tasks. iii) Under our framework, there is no significant loss of the LLMs' original ability during online PPO finetuning.
Human intelligence thrives on the concept of cognitive synergy, where collaboration and information integration among different cognitive processes yield superior outcomes compared to individual cognitive processes in isolation. Although Large Language Models (LLMs) have demonstrated promising performance as general task-solving agents, they still struggle with tasks that require intensive domain knowledge and complex reasoning. In this work, we propose Solo Performance Prompting (SPP), which transforms a single LLM into a cognitive synergist by engaging in multi-turn self-collaboration with multiple personas. A cognitive synergist refers to an intelligent agent that collaborates with multiple minds, combining their individual strengths and knowledge, to enhance problem-solving and overall performance in complex tasks. By dynamically identifying and simulating different personas based on task inputs, SPP unleashes the potential of cognitive synergy in LLMs. We have discovered that assigning multiple, fine-grained personas in LLMs elicits better problem-solving abilities compared to using a single or fixed number of personas. We evaluate SPP on three challenging tasks: Trivia Creative Writing, Codenames Collaborative, and Logic Grid Puzzle, encompassing both knowledge-intensive and reasoning-intensive types. Unlike previous works, such as Chain-of-Thought, that solely enhance the reasoning abilities in LLMs, SPP effectively elicits internal knowledge acquisition abilities, reduces hallucination, and maintains strong reasoning capabilities. Code, data, and prompts can be found at: //github.com/MikeWangWZHL/Solo-Performance-Prompting.git.
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.
The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.
The generalization mystery in deep learning is the following: Why do over-parameterized neural networks trained with gradient descent (GD) generalize well on real datasets even though they are capable of fitting random datasets of comparable size? Furthermore, from among all solutions that fit the training data, how does GD find one that generalizes well (when such a well-generalizing solution exists)? We argue that the answer to both questions lies in the interaction of the gradients of different examples during training. Intuitively, if the per-example gradients are well-aligned, that is, if they are coherent, then one may expect GD to be (algorithmically) stable, and hence generalize well. We formalize this argument with an easy to compute and interpretable metric for coherence, and show that the metric takes on very different values on real and random datasets for several common vision networks. The theory also explains a number of other phenomena in deep learning, such as why some examples are reliably learned earlier than others, why early stopping works, and why it is possible to learn from noisy labels. Moreover, since the theory provides a causal explanation of how GD finds a well-generalizing solution when one exists, it motivates a class of simple modifications to GD that attenuate memorization and improve generalization. Generalization in deep learning is an extremely broad phenomenon, and therefore, it requires an equally general explanation. We conclude with a survey of alternative lines of attack on this problem, and argue that the proposed approach is the most viable one on this basis.
Influenced by the stunning success of deep learning in computer vision and language understanding, research in recommendation has shifted to inventing new recommender models based on neural networks. In recent years, we have witnessed significant progress in developing neural recommender models, which generalize and surpass traditional recommender models owing to the strong representation power of neural networks. In this survey paper, we conduct a systematic review on neural recommender models, aiming to summarize the field to facilitate future progress. Distinct from existing surveys that categorize existing methods based on the taxonomy of deep learning techniques, we instead summarize the field from the perspective of recommendation modeling, which could be more instructive to researchers and practitioners working on recommender systems. Specifically, we divide the work into three types based on the data they used for recommendation modeling: 1) collaborative filtering models, which leverage the key source of user-item interaction data; 2) content enriched models, which additionally utilize the side information associated with users and items, like user profile and item knowledge graph; and 3) context enriched models, which account for the contextual information associated with an interaction, such as time, location, and the past interactions. After reviewing representative works for each type, we finally discuss some promising directions in this field, including benchmarking recommender systems, graph reasoning based recommendation models, and explainable and fair recommendations for social good.