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Federated edge learning (FEEL) is a popular distributed learning framework for privacy-preserving at the edge, in which densely distributed edge devices periodically exchange model-updates with the server to complete the global model training. Due to limited bandwidth and uncertain wireless environment, FEEL may impose heavy burden to the current communication system. In addition, under the common FEEL framework, the server needs to wait for the slowest device to complete the update uploading before starting the aggregation process, leading to the straggler issue that causes prolonged communication time. In this paper, we propose to accelerate FEEL from two aspects: i.e., 1) performing data compression on the edge devices and 2) setting a deadline on the edge server to exclude the straggler devices. However, undesired gradient compression errors and transmission outage are introduced by the aforementioned operations respectively, affecting the convergence of FEEL as well. In view of these practical issues, we formulate a training time minimization problem, with the compression ratio and deadline to be optimized. To this end, an asymptotically unbiased aggregation scheme is first proposed to ensure zero optimality gap after convergence, and the impact of compression error and transmission outage on the overall training time are quantified through convergence analysis. Then, the formulated problem is solved in an alternating manner, based on which, the novel joint compression and deadline optimization (JCDO) algorithm is derived. Numerical experiments for different use cases in FEEL including image classification and autonomous driving show that the proposed method is nearly 30X faster than the vanilla FedAVG algorithm, and outperforms the state-of-the-art schemes.

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Automatic speech recognition (ASR) models with low-footprint are increasingly being deployed on edge devices for conversational agents, which enhances privacy. We study the problem of federated continual incremental learning for recurrent neural network-transducer (RNN-T) ASR models in the privacy-enhancing scheme of learning on-device, without access to ground truth human transcripts or machine transcriptions from a stronger ASR model. In particular, we study the performance of a self-learning based scheme, with a paired teacher model updated through an exponential moving average of ASR models. Further, we propose using possibly noisy weak-supervision signals such as feedback scores and natural language understanding semantics determined from user behavior across multiple turns in a session of interactions with the conversational agent. These signals are leveraged in a multi-task policy-gradient training approach to improve the performance of self-learning for ASR. Finally, we show how catastrophic forgetting can be mitigated by combining on-device learning with a memory-replay approach using selected historical datasets. These innovations allow for 10% relative improvement in WER on new use cases with minimal degradation on other test sets in the absence of strong-supervision signals such as ground-truth transcriptions.

Over the past few years, Federated Learning (FL) has become an emerging machine learning technique to tackle data privacy challenges through collaborative training. In the Federated Learning algorithm, the clients submit a locally trained model, and the server aggregates these parameters until convergence. Despite significant efforts that have been made to FL in fields like computer vision, audio, and natural language processing, the FL applications utilizing multimodal data streams remain largely unexplored. It is known that multimodal learning has broad real-world applications in emotion recognition, healthcare, multimedia, and social media, while user privacy persists as a critical concern. Specifically, there are no existing FL benchmarks targeting multimodal applications or related tasks. In order to facilitate the research in multimodal FL, we introduce FedMultimodal, the first FL benchmark for multimodal learning covering five representative multimodal applications from ten commonly used datasets with a total of eight unique modalities. FedMultimodal offers a systematic FL pipeline, enabling end-to-end modeling framework ranging from data partition and feature extraction to FL benchmark algorithms and model evaluation. Unlike existing FL benchmarks, FedMultimodal provides a standardized approach to assess the robustness of FL against three common data corruptions in real-life multimodal applications: missing modalities, missing labels, and erroneous labels. We hope that FedMultimodal can accelerate numerous future research directions, including designing multimodal FL algorithms toward extreme data heterogeneity, robustness multimodal FL, and efficient multimodal FL. The datasets and benchmark results can be accessed at: //github.com/usc-sail/fed-multimodal.

Federated learning (FL) enables edge devices to collaboratively train machine learning models, with model communication replacing direct data uploading. While over-the-air model aggregation improves communication efficiency, uploading models to an edge server over wireless networks can pose privacy risks. Differential privacy (DP) is a widely used quantitative technique to measure statistical data privacy in FL. Previous research has focused on over-the-air FL with a single-antenna server, leveraging communication noise to enhance user-level DP. This approach achieves the so-called "free DP" by controlling transmit power rather than introducing additional DP-preserving mechanisms at devices, such as adding artificial noise. In this paper, we study differentially private over-the-air FL over a multiple-input multiple-output (MIMO) fading channel. We show that FL model communication with a multiple-antenna server amplifies privacy leakage as the multiple-antenna server employs separate receive combining for model aggregation and information inference. Consequently, relying solely on communication noise, as done in the multiple-input single-output system, cannot meet high privacy requirements, and a device-side privacy-preserving mechanism is necessary for optimal DP design. We analyze the learning convergence and privacy loss of the studied FL system and propose a transceiver design algorithm based on alternating optimization. Numerical results demonstrate that the proposed method achieves a better privacy-learning trade-off compared to prior work.

We study a wireless jamming problem consisting of the competition between a legitimate receiver and a jammer, as a zero-sum game with the value to maximize/minimize being the channel capacity at the receiver's side. Most of the approaches found in the literature consider the two players to be stationary nodes. Instead, we investigate what happens when they can change location, specifically moving along a linear geometry. We frame this at first as a static game, which can be solved in closed form, and subsequently we extend it to a dynamic game, under three different versions for what concerns completeness/perfection of mutual information about the adversary's position, corresponding to different assumptions of concealment/sequentiality of the moves, respectively. We first provide some theoretical conditions that hold for the static game and also help identify good strategies valid under any setup, including dynamic games. Since dynamic games, although more realistic, are characterized by an exploding strategy space, we exploit reinforcement learning to obtain efficient strategies leading to equilibrium outcomes. We show how theoretical findings can be used to train smart agents to play the game, and validate our approach in practical setups.

Generative adversarial networks constitute a powerful approach to generative modeling. While generated samples often are indistinguishable from real data, there is no guarantee that they will follow the true data distribution. In this work, we propose a method to ensure that the distributions of certain generated data statistics coincide with the respective distributions of the real data. In order to achieve this, we add a Kullback-Leibler term to the generator loss function: the KL divergence is taken between the true distributions as represented by a conditional energy-based model, and the corresponding generated distributions obtained from minibatch values at each iteration. We evaluate the method on a synthetic dataset and two real-world datasets and demonstrate improved performance of our method.

An algorithm is said to be adaptive to a certain parameter (of the problem) if it does not need a priori knowledge of such a parameter but performs competitively to those that know it. This dissertation presents our work on adaptive algorithms in following scenarios: 1. In the stochastic optimization setting, we only receive stochastic gradients and the level of noise in evaluating them greatly affects the convergence rate. Tuning is typically required when without prior knowledge of the noise scale in order to achieve the optimal rate. Considering this, we designed and analyzed noise-adaptive algorithms that can automatically ensure (near)-optimal rates under different noise scales without knowing it. 2. In training deep neural networks, the scales of gradient magnitudes in each coordinate can scatter across a very wide range unless normalization techniques, like BatchNorm, are employed. In such situations, algorithms not addressing this problem of gradient scales can behave very poorly. To mitigate this, we formally established the advantage of scale-free algorithms that adapt to the gradient scales and presented its real benefits in empirical experiments. 3. Traditional analyses in non-convex optimization typically rely on the smoothness assumption. Yet, this condition does not capture the properties of some deep learning objective functions, including the ones involving Long Short-Term Memory networks and Transformers. Instead, they satisfy a much more relaxed condition, with potentially unbounded smoothness. Under this condition, we show that a generalized SignSGD algorithm can theoretically match the best-known convergence rates obtained by SGD with gradient clipping but does not need explicit clipping at all, and it can empirically match the performance of Adam and beat others. Moreover, it can also be made to automatically adapt to the unknown relaxed smoothness.

Federated Learning (FL) enables multiple clients to collaboratively learn a machine learning model without exchanging their own local data. In this way, the server can exploit the computational power of all clients and train the model on a larger set of data samples among all clients. Although such a mechanism is proven to be effective in various fields, existing works generally assume that each client preserves sufficient data for training. In practice, however, certain clients may only contain a limited number of samples (i.e., few-shot samples). For example, the available photo data taken by a specific user with a new mobile device is relatively rare. In this scenario, existing FL efforts typically encounter a significant performance drop on these clients. Therefore, it is urgent to develop a few-shot model that can generalize to clients with limited data under the FL scenario. In this paper, we refer to this novel problem as \emph{federated few-shot learning}. Nevertheless, the problem remains challenging due to two major reasons: the global data variance among clients (i.e., the difference in data distributions among clients) and the local data insufficiency in each client (i.e., the lack of adequate local data for training). To overcome these two challenges, we propose a novel federated few-shot learning framework with two separately updated models and dedicated training strategies to reduce the adverse impact of global data variance and local data insufficiency. Extensive experiments on four prevalent datasets that cover news articles and images validate the effectiveness of our framework compared with the state-of-the-art baselines. Our code is provided\footnote{\href{//github.com/SongW-SW/F2L}{//github.com/SongW-SW/F2L}}.

In federated frequency estimation (FFE), multiple clients work together to estimate the frequencies of their collective data by communicating with a server that respects the privacy constraints of Secure Summation (SecSum), a cryptographic multi-party computation protocol that ensures that the server can only access the sum of client-held vectors. For single-round FFE, it is known that count sketching is nearly information-theoretically optimal for achieving the fundamental accuracy-communication trade-offs [Chen et al., 2022]. However, we show that under the more practical multi-round FEE setting, simple adaptations of count sketching are strictly sub-optimal, and we propose a novel hybrid sketching algorithm that is provably more accurate. We also address the following fundamental question: how should a practitioner set the sketch size in a way that adapts to the hardness of the underlying problem? We propose a two-phase approach that allows for the use of a smaller sketch size for simpler problems (e.g. near-sparse or light-tailed distributions). We conclude our work by showing how differential privacy can be added to our algorithm and verifying its superior performance through extensive experiments conducted on large-scale datasets.

Knowledge graphs represent factual knowledge about the world as relationships between concepts and are critical for intelligent decision making in enterprise applications. New knowledge is inferred from the existing facts in the knowledge graphs by encoding the concepts and relations into low-dimensional feature vector representations. The most effective representations for this task, called Knowledge Graph Embeddings (KGE), are learned through neural network architectures. Due to their impressive predictive performance, they are increasingly used in high-impact domains like healthcare, finance and education. However, are the black-box KGE models adversarially robust for use in domains with high stakes? This thesis argues that state-of-the-art KGE models are vulnerable to data poisoning attacks, that is, their predictive performance can be degraded by systematically crafted perturbations to the training knowledge graph. To support this argument, two novel data poisoning attacks are proposed that craft input deletions or additions at training time to subvert the learned model's performance at inference time. These adversarial attacks target the task of predicting the missing facts in knowledge graphs using KGE models, and the evaluation shows that the simpler attacks are competitive with or outperform the computationally expensive ones. The thesis contributions not only highlight and provide an opportunity to fix the security vulnerabilities of KGE models, but also help to understand the black-box predictive behaviour of KGE models.

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.

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