Self-supervised monocular depth estimation, aiming to learn scene depths from single images in a self-supervised manner, has received much attention recently. In spite of recent efforts in this field, how to learn accurate scene depths and alleviate the negative influence of occlusions for self-supervised depth estimation, still remains an open problem. Addressing this problem, we firstly empirically analyze the effects of both the continuous and discrete depth constraints which are widely used in the training process of many existing works. Then inspired by the above empirical analysis, we propose a novel network to learn an Occlusion-aware Coarse-to-Fine Depth map for self-supervised monocular depth estimation, called OCFD-Net. Given an arbitrary training set of stereo image pairs, the proposed OCFD-Net does not only employ a discrete depth constraint for learning a coarse-level depth map, but also employ a continuous depth constraint for learning a scene depth residual, resulting in a fine-level depth map. In addition, an occlusion-aware module is designed under the proposed OCFD-Net, which is able to improve the capability of the learnt fine-level depth map for handling occlusions. Experimental results on KITTI demonstrate that the proposed method outperforms the comparative state-of-the-art methods under seven commonly used metrics in most cases. In addition, experimental results on Make3D demonstrate the effectiveness of the proposed method in terms of the cross-dataset generalization ability under four commonly used metrics. The code is available at //github.com/ZM-Zhou/OCFD-Net_pytorch.
Human head pose estimation is an essential problem in facial analysis in recent years that has a lot of computer vision applications such as gaze estimation, virtual reality, and driver assistance. Because of the importance of the head pose estimation problem, it is necessary to design a compact model to resolve this task in order to reduce the computational cost when deploying on facial analysis-based applications such as large camera surveillance systems, AI cameras while maintaining accuracy. In this work, we propose a lightweight model that effectively addresses the head pose estimation problem. Our approach has two main steps. 1) We first train many teacher models on the synthesis dataset - 300W-LPA to get the head pose pseudo labels. 2) We design an architecture with the ResNet18 backbone and train our proposed model with the ensemble of these pseudo labels via the knowledge distillation process. To evaluate the effectiveness of our model, we use AFLW-2000 and BIWI - two real-world head pose datasets. Experimental results show that our proposed model significantly improves the accuracy in comparison with the state-of-the-art head pose estimation methods. Furthermore, our model has the real-time speed of $\sim$300 FPS when inferring on Tesla V100.
Depth information is the foundation of perception, essential for autonomous driving, robotics, and other source-constrained applications. Promptly obtaining accurate and efficient depth information allows for a rapid response in dynamic environments. Sensor-based methods using LIDAR and RADAR obtain high precision at the cost of high power consumption, price, and volume. While due to advances in deep learning, vision-based approaches have recently received much attention and can overcome these drawbacks. In this work, we explore an extreme scenario in vision-based settings: estimate a depth map from one monocular image severely plagued by grid artifacts and blurry edges. To address this scenario, We first design a convolutional attention mechanism block (CAMB) which consists of channel attention and spatial attention sequentially and insert these CAMBs into skip connections. As a result, our novel approach can find the focus of current image with minimal overhead and avoid losses of depth features. Next, by combining the depth value, the gradients of X axis, Y axis and diagonal directions, and the structural similarity index measure (SSIM), we propose our novel loss function. Moreover, we utilize pixel blocks to accelerate the computation of the loss function. Finally, we show, through comprehensive experiments on two large-scale image datasets, i.e. KITTI and NYU-V2, that our method outperforms several representative baselines.
Self-supervised learning (SSL) has become prevalent for learning representations in computer vision. Notably, SSL exploits contrastive learning to encourage visual representations to be invariant under various image transformations. The task of gaze estimation, on the other hand, demands not just invariance to various appearances but also equivariance to the geometric transformations. In this work, we propose a simple contrastive representation learning framework for gaze estimation, named Gaze Contrastive Learning (GazeCLR). GazeCLR exploits multi-view data to promote equivariance and relies on selected data augmentation techniques that do not alter gaze directions for invariance learning. Our experiments demonstrate the effectiveness of GazeCLR for several settings of the gaze estimation task. Particularly, our results show that GazeCLR improves the performance of cross-domain gaze estimation and yields as high as 17.2% relative improvement. Moreover, the GazeCLR framework is competitive with state-of-the-art representation learning methods for few-shot evaluation. The code and pre-trained models are available at //github.com/jswati31/gazeclr.
In this paper, we focus on unsupervised learning for Video Object Segmentation (VOS) which learns visual correspondence (i.e., the similarity between pixel-level features) from unlabeled videos. Previous methods are mainly based on the contrastive learning paradigm, which optimize either in image level or pixel level. Image-level optimization (e.g., the spatially pooled feature of ResNet) learns robust high-level semantics but is sub-optimal since the pixel-level features are optimized implicitly. By contrast, pixel-level optimization is more explicit, however, it is sensitive to the visual quality of training data and is not robust to object deformation. To complementarily perform these two levels of optimization in a unified framework, we propose the In-aNd-Out (INO) generative learning from a purely generative perspective with the help of naturally designed class tokens and patch tokens in Vision Transformer (ViT). Specifically, for image-level optimization, we force the out-view imagination from local to global views on class tokens, which helps capture high-level semantics, and we name it as out-generative learning. As to pixel-level optimization, we perform in-view masked image modeling on patch tokens, which recovers the corrupted parts of an image via inferring its fine-grained structure, and we term it as in-generative learning. To discover the temporal information better, we additionally force the inter-frame consistency from both feature and affinity matrix levels. Extensive experiments on DAVIS-2017 val and YouTube-VOS 2018 val show that our INO outperforms previous state-of-the-art methods by significant margins. Code is available: //github.com/pansanity666/INO_VOS
In many imaging modalities, objects of interest can occur in a variety of locations and poses (i.e. are subject to translations and rotations in 2d or 3d), but the location and pose of an object does not change its semantics (i.e. the object's essence). That is, the specific location and rotation of an airplane in satellite imagery, or the 3d rotation of a chair in a natural image, or the rotation of a particle in a cryo-electron micrograph, do not change the intrinsic nature of those objects. Here, we consider the problem of learning semantic representations of objects that are invariant to pose and location in a fully unsupervised manner. We address shortcomings in previous approaches to this problem by introducing TARGET-VAE, a translation and rotation group-equivariant variational autoencoder framework. TARGET-VAE combines three core innovations: 1) a rotation and translation group-equivariant encoder architecture, 2) a structurally disentangled distribution over latent rotation, translation, and a rotation-translation-invariant semantic object representation, which are jointly inferred by the approximate inference network, and 3) a spatially equivariant generator network. In comprehensive experiments, we show that TARGET-VAE learns disentangled representations without supervision that significantly improve upon, and avoid the pathologies of, previous methods. When trained on images highly corrupted by rotation and translation, the semantic representations learned by TARGET-VAE are similar to those learned on consistently posed objects, dramatically improving clustering in the semantic latent space. Furthermore, TARGET-VAE is able to perform remarkably accurate unsupervised pose and location inference. We expect methods like TARGET-VAE will underpin future approaches for unsupervised object generation, pose prediction, and object detection.
Despite the recent developments in 3D Face Reconstruction from occluded and noisy face images, the performance is still unsatisfactory. Moreover, most existing methods rely on additional dependencies, posing numerous constraints over the training procedure. Therefore, we propose a Self-Supervised RObustifying GUidancE (ROGUE) framework to obtain robustness against occlusions and noise in the face images. The proposed network contains 1) the Guidance Pipeline to obtain the 3D face coefficients for the clean faces and 2) the Robustification Pipeline to acquire the consistency between the estimated coefficients for occluded or noisy images and the clean counterpart. The proposed image- and feature-level loss functions aid the ROGUE learning process without posing additional dependencies. To facilitate model evaluation, we propose two challenging occlusion face datasets, ReaChOcc and SynChOcc, containing real-world and synthetic occlusion-based face images for robustness evaluation. Also, a noisy variant of the test dataset of CelebA is produced for evaluation. Our method outperforms the current state-of-the-art method by large margins (e.g., for the perceptual errors, a reduction of 23.8% for real-world occlusions, 26.4% for synthetic occlusions, and 22.7% for noisy images), demonstrating the effectiveness of the proposed approach. The occlusion datasets and the corresponding evaluation code are released publicly at //github.com/ArcTrinity9/Datasets-ReaChOcc-and-SynChOcc.
Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.