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Social media has become an important channel for publicizing academic research, which provides an opportunity for each scientific paper to become a hit. Employing a dataset of about 10 million tweets of 584,264 scientific papers from 2012 to 2018, this study investigates the differential diffusion of elite and non-elite journal papers (divided by Average journal impact factor percentile). We find that non-elite journal papers are diffused deeper and farther than elite journal papers, showing a diffusion trend with multiple rounds, sparse, short-duration and small-scale bursts. In contrast, the bursts of elite journals are characterized by a small number of persistent, dense and large-scale bursts. We also discover that elite journal papers are more inclined to broadcast diffusion while non-elite journal papers prefer viral diffusion. Elite journal papers are generally disseminated to many loosely connected communities, while non-elite journal papers are diffused to several densely connected communities.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

The applications of conversational agents for scientific disciplines (as expert domains) are understudied due to the lack of dialogue data to train such agents. While most data collection frameworks, such as Amazon Mechanical Turk, foster data collection for generic domains by connecting crowd workers and task designers, these frameworks are not much optimized for data collection in expert domains. Scientists are rarely present in these frameworks due to their limited time budget. Therefore, we introduce a novel framework to collect dialogues between scientists as domain experts on scientific papers. Our framework lets scientists present their scientific papers as groundings for dialogues and participate in dialogue they like its paper title. We use our framework to collect a novel argumentative dialogue dataset, ArgSciChat. It consists of 498 messages collected from 41 dialogues on 20 scientific papers. Alongside extensive analysis on ArgSciChat, we evaluate a recent conversational agent on our dataset. Experimental results show that this agent poorly performs on ArgSciChat, motivating further research on argumentative scientific agents. We release our framework and the dataset.

Scientific contribution and research performance of a university, research group, or institute needs to be evaluated all the more with the increasing volume and fast-developing disciplines of research. The need of the time is to develop tools for strategic planning and management that will help research bodies to rank and benchmark themselves against international standards. This will enable them to invest appropriately in research areas of promising strength and gain maximally from them, thus fulfilling the ultimate purpose of positive impact of research on society. Our tool is capable of rating and benchmarking universities as well as research institutes in not only the major disciplines and sub-disciplines, but at the finest level of niche areas of science and technology too with the help of its innovative bibliometric indicators based on publications and citation analysis. The tool accepts inputs like discipline/subject area, university, and country and time window while using data retrieved from bibliography database, Scopus, to benchmark and rate the research body under consideration. We have evaluated that there are many niche subject areas in which small or medium size universities are performing good in comparison to the large universities. Most of these subject areas are of more significance in the present day and the future. Government and funds allocating bodies should take this factor in account that investing the right money at right place will give far better results than we they are having right now

We introduce and study the online Bayesian recommendation problem for a platform, who can observe a utility-relevant state of a product, repeatedly interacting with a population of myopic users through an online recommendation mechanism. This paradigm is common in a wide range of scenarios in the current Internet economy. For each user with her own private preference and belief, the platform commits to a recommendation strategy to utilize his information advantage on the product state to persuade the self-interested user to follow the recommendation. The platform does not know user's preferences and beliefs, and has to use an adaptive recommendation strategy to persuade with gradually learning user's preferences and beliefs in the process. We aim to design online learning policies with no Stackelberg regret for the platform, i.e., against the optimum policy in hindsight under the assumption that users will correspondingly adapt their behaviors to the benchmark policy. Our first result is an online policy that achieves double logarithm regret dependence on the number of rounds. We then present a hardness result showing that no adaptive online policy can achieve regret with better dependency on the number of rounds. Finally, by formulating the platform's problem as optimizing a linear program with membership oracle access, we present our second online policy that achieves regret with polynomial dependence on the number of states but logarithm dependence on the number of rounds.

Social media have become a valuable source for extracting data about societal crises and an important outlet to disseminate official information. Government agencies are increasingly turning to social media to use it as a mouthpiece in times of crisis. Gaining intelligence through social media analytics, however, remains a challenge for government agencies, e.g. due to a lack of training and instruments. To mitigate this shortcoming, government agencies need tools that support them in analysing social media data for the public good. This paper presents a design science research approach that guides the development of a social media analytics dashboard for a regional government agency. Preliminary results from a workshop and the resulting design of a first prototype are reported. A user-friendly and responsive design that is secure, flexible, and quick in use could identified as requirements, as well as information display of regional discussion statistics, sentiment, and emerging topics.

Large-scale quantitative analyses have shown that individuals frequently talk to each other about similar things in different online spaces. Why do these overlapping communities exist? We provide an answer grounded in the analysis of 20 interviews with active participants in clusters of highly related subreddits. Within a broad topical area, there are a diversity of benefits an online community can confer. These include (a) specific information and discussion, (b) socialization with similar others, and (c) attention from the largest possible audience. A single community cannot meet all three needs. Our findings suggest that topical areas within an online community platform tend to become populated by groups of specialized communities with diverse sizes, topical boundaries, and rules. Compared with any single community, such systems of overlapping communities are able to provide a greater range of benefits.

Deep learning methods have gained popularity in high energy physics for fast modeling of particle showers in detectors. Detailed simulation frameworks such as the gold standard Geant4 are computationally intensive, and current deep generative architectures work on discretized, lower resolution versions of the detailed simulation. The development of models that work at higher spatial resolutions is currently hindered by the complexity of the full simulation data, and by the lack of simpler, more interpretable benchmarks. Our contribution is SUPA, the SUrrogate PArticle propagation simulator, an algorithm and software package for generating data by simulating simplified particle propagation, scattering and shower development in matter. The generation is extremely fast and easy to use compared to Geant4, but still exhibits the key characteristics and challenges of the detailed simulation. We support this claim experimentally by showing that performance of generative models on data from our simulator reflects the performance on a dataset generated with Geant4. The proposed simulator generates thousands of particle showers per second on a desktop machine, a speed up of up to 6 orders of magnitudes over Geant4, and stores detailed geometric information about the shower propagation. SUPA provides much greater flexibility for setting initial conditions and defining multiple benchmarks for the development of models. Moreover, interpreting particle showers as point clouds creates a connection to geometric machine learning and provides challenging and fundamentally new datasets for the field. The code for SUPA is available at //github.com/itsdaniele/SUPA.

Graph machine learning has been extensively studied in both academic and industry. However, as the literature on graph learning booms with a vast number of emerging methods and techniques, it becomes increasingly difficult to manually design the optimal machine learning algorithm for different graph-related tasks. To tackle the challenge, automated graph machine learning, which aims at discovering the best hyper-parameter and neural architecture configuration for different graph tasks/data without manual design, is gaining an increasing number of attentions from the research community. In this paper, we extensively discuss automated graph machine approaches, covering hyper-parameter optimization (HPO) and neural architecture search (NAS) for graph machine learning. We briefly overview existing libraries designed for either graph machine learning or automated machine learning respectively, and further in depth introduce AutoGL, our dedicated and the world's first open-source library for automated graph machine learning. Last but not least, we share our insights on future research directions for automated graph machine learning. This paper is the first systematic and comprehensive discussion of approaches, libraries as well as directions for automated graph machine learning.

Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.

Influence maximization is the task of selecting a small number of seed nodes in a social network to maximize the spread of the influence from these seeds, and it has been widely investigated in the past two decades. In the canonical setting, the whole social network as well as its diffusion parameters is given as input. In this paper, we consider the more realistic sampling setting where the network is unknown and we only have a set of passively observed cascades that record the set of activated nodes at each diffusion step. We study the task of influence maximization from these cascade samples (IMS), and present constant approximation algorithms for this task under mild conditions on the seed set distribution. To achieve the optimization goal, we also provide a novel solution to the network inference problem, that is, learning diffusion parameters and the network structure from the cascade data. Comparing with prior solutions, our network inference algorithm requires weaker assumptions and does not rely on maximum-likelihood estimation and convex programming. Our IMS algorithms enhance the learning-and-then-optimization approach by allowing a constant approximation ratio even when the diffusion parameters are hard to learn, and we do not need any assumption related to the network structure or diffusion parameters.

Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains is dramatically increasing in both size and complexity. Taken together, this suggests many exciting opportunities for deep learning applications in scientific settings. But a significant challenge to this is simply knowing where to start. The sheer breadth and diversity of different deep learning techniques makes it difficult to determine what scientific problems might be most amenable to these methods, or which specific combination of methods might offer the most promising first approach. In this survey, we focus on addressing this central issue, providing an overview of many widely used deep learning models, spanning visual, sequential and graph structured data, associated tasks and different training methods, along with techniques to use deep learning with less data and better interpret these complex models --- two central considerations for many scientific use cases. We also include overviews of the full design process, implementation tips, and links to a plethora of tutorials, research summaries and open-sourced deep learning pipelines and pretrained models, developed by the community. We hope that this survey will help accelerate the use of deep learning across different scientific domains.

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