The relevant features for a machine learning task may be aggregated from data sources collected on different nodes in a network. This problem, which we call decentralized prediction, creates a number of interesting systems challenges in managing data routing, placing computation, and time-synchronization. This paper presents EdgeServe, a machine learning system that can serve decentralized predictions. EdgeServe relies on a low-latency message broker to route data through a network to nodes that can serve predictions. EdgeServe relies on a series of novel optimizations that can tradeoff computation, communication, and accuracy. We evaluate EdgeServe on three decentralized prediction tasks: (1) multi-camera object tracking, (2) network intrusion detection, and (3) human activity recognition.
The convergence of embodied agents and large language models (LLMs) has brought significant advancements to embodied instruction following. Particularly, the strong reasoning capabilities of LLMs make it possible for robots to perform long-horizon tasks without expensive annotated demonstrations. However, public benchmarks for testing the long-horizon reasoning capabilities of language-conditioned robots in various scenarios are still missing. To fill this gap, this work focuses on the tabletop manipulation task and releases a simulation benchmark, \textit{LoHoRavens}, which covers various long-horizon reasoning aspects spanning color, size, space, arithmetics and reference. Furthermore, there is a key modality bridging problem for long-horizon manipulation tasks with LLMs: how to incorporate the observation feedback during robot execution for the LLM's closed-loop planning, which is however less studied by prior work. We investigate two methods of bridging the modality gap: caption generation and learnable interface for incorporating explicit and implicit observation feedback to the LLM, respectively. These methods serve as the two baselines for our proposed benchmark. Experiments show that both methods struggle to solve some tasks, indicating long-horizon manipulation tasks are still challenging for current popular models. We expect the proposed public benchmark and baselines can help the community develop better models for long-horizon tabletop manipulation tasks.
Recent trends see a move away from a fixed-resource server-centric datacenter model to a more adaptable "disaggregated" datacenter model. These disaggregated datacenters can then dynamically group resources to the specific requirements of an incoming workload, thereby improving efficiency. To properly utilize these disaggregated datacenters, workload allocation techniques must examine the current state of the datacenter and choose resources that not only optimize the current workload request, but future ones. Since disaggregated datacenters are severely bottlenecked by the available network resources, our work proposes a heuristic-based approach called RISA, which significantly reduces the network usage of workload allocations in disaggregated datacenters. Compared to the state-of-the-art, RISA reduces the power consumption for optical components by 33% and reduces the average CPU-RAM round-trip latency by 50%. Additionally, RISA significantly outperforms the state-of-the-art in terms of execution time.
Given the ubiquitous use of tabular data in industries and the growing concerns in data privacy and security, tabular data synthesis emerges as a critical research area. The recent state-of-the-art methods show that large language models (LLMs) can be adopted to generate realistic tabular data. As LLMs pre-process tabular data as full text, they have the advantage of avoiding the curse of dimensionality associated with one-hot encoding high-dimensional data. However, their long training time and limited re-usability on new tasks prevent them from replacing exiting tabular generative models. In this paper, we propose Tabula, a tabular data synthesizer based on the language model structure. Through Tabula, we demonstrate the inherent limitation of employing pre-trained language models designed for natural language processing (NLP) in the context of tabular data synthesis. Our investigation delves into the development of a dedicated foundational model tailored specifically for tabular data synthesis. Additionally, we propose a token sequence compression strategy to significantly reduce training time while preserving the quality of synthetic data. Extensive experiments on six datasets demonstrate that using a language model structure without loading the well-trained model weights yields a better starting model for tabular data synthesis. Moreover, the Tabula model, previously trained on other tabular data, serves as an excellent foundation model for new tabular data synthesis tasks. Additionally, the token sequence compression method substantially reduces the model's training time. Results show that Tabula averagely reduces 46.2% training time per epoch comparing to current LLMs-based state-of-the-art algorithm and consistently achieves even higher synthetic data utility.
Generative self-supervised learning (SSL) has exhibited significant potential and garnered increasing interest in graph learning. In this study, we aim to explore the problem of generative SSL in the context of heterogeneous graph learning (HGL). The previous SSL approaches for heterogeneous graphs have primarily relied on contrastive learning, necessitating the design of complex views to capture heterogeneity. However, existing generative SSL methods have not fully leveraged the capabilities of generative models to address the challenges of HGL. In this paper, we present HGCVAE, a novel contrastive variational graph auto-encoder that liberates HGL from the burden of intricate heterogeneity capturing. Instead of focusing on complicated heterogeneity, HGCVAE harnesses the full potential of generative SSL. HGCVAE innovatively consolidates contrastive learning with generative SSL, introducing several key innovations. Firstly, we employ a progressive mechanism to generate high-quality hard negative samples for contrastive learning, utilizing the power of variational inference. Additionally, we present a dynamic mask strategy to ensure effective and stable learning. Moreover, we propose an enhanced scaled cosine error as the criterion for better attribute reconstruction. As an initial step in combining generative and contrastive SSL, HGCVAE achieves remarkable results compared to various state-of-the-art baselines, confirming its superiority.
Video instance segmentation, also known as multi-object tracking and segmentation, is an emerging computer vision research area introduced in 2019, aiming at detecting, segmenting, and tracking instances in videos simultaneously. By tackling the video instance segmentation tasks through effective analysis and utilization of visual information in videos, a range of computer vision-enabled applications (e.g., human action recognition, medical image processing, autonomous vehicle navigation, surveillance, etc) can be implemented. As deep-learning techniques take a dominant role in various computer vision areas, a plethora of deep-learning-based video instance segmentation schemes have been proposed. This survey offers a multifaceted view of deep-learning schemes for video instance segmentation, covering various architectural paradigms, along with comparisons of functional performance, model complexity, and computational overheads. In addition to the common architectural designs, auxiliary techniques for improving the performance of deep-learning models for video instance segmentation are compiled and discussed. Finally, we discuss a range of major challenges and directions for further investigations to help advance this promising research field.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.
A large number of real-world graphs or networks are inherently heterogeneous, involving a diversity of node types and relation types. Heterogeneous graph embedding is to embed rich structural and semantic information of a heterogeneous graph into low-dimensional node representations. Existing models usually define multiple metapaths in a heterogeneous graph to capture the composite relations and guide neighbor selection. However, these models either omit node content features, discard intermediate nodes along the metapath, or only consider one metapath. To address these three limitations, we propose a new model named Metapath Aggregated Graph Neural Network (MAGNN) to boost the final performance. Specifically, MAGNN employs three major components, i.e., the node content transformation to encapsulate input node attributes, the intra-metapath aggregation to incorporate intermediate semantic nodes, and the inter-metapath aggregation to combine messages from multiple metapaths. Extensive experiments on three real-world heterogeneous graph datasets for node classification, node clustering, and link prediction show that MAGNN achieves more accurate prediction results than state-of-the-art baselines.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.
To provide more accurate, diverse, and explainable recommendation, it is compulsory to go beyond modeling user-item interactions and take side information into account. Traditional methods like factorization machine (FM) cast it as a supervised learning problem, which assumes each interaction as an independent instance with side information encoded. Due to the overlook of the relations among instances or items (e.g., the director of a movie is also an actor of another movie), these methods are insufficient to distill the collaborative signal from the collective behaviors of users. In this work, we investigate the utility of knowledge graph (KG), which breaks down the independent interaction assumption by linking items with their attributes. We argue that in such a hybrid structure of KG and user-item graph, high-order relations --- which connect two items with one or multiple linked attributes --- are an essential factor for successful recommendation. We propose a new method named Knowledge Graph Attention Network (KGAT) which explicitly models the high-order connectivities in KG in an end-to-end fashion. It recursively propagates the embeddings from a node's neighbors (which can be users, items, or attributes) to refine the node's embedding, and employs an attention mechanism to discriminate the importance of the neighbors. Our KGAT is conceptually advantageous to existing KG-based recommendation methods, which either exploit high-order relations by extracting paths or implicitly modeling them with regularization. Empirical results on three public benchmarks show that KGAT significantly outperforms state-of-the-art methods like Neural FM and RippleNet. Further studies verify the efficacy of embedding propagation for high-order relation modeling and the interpretability benefits brought by the attention mechanism.