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Recent advancements in real image editing have been attributed to the exploration of Generative Adversarial Networks (GANs) latent space. However, the main challenge of this procedure is GAN inversion, which aims to map the image to the latent space accurately. Existing methods that work on extended latent space $W+$ are unable to achieve low distortion and high editability simultaneously. To address this issue, we propose an approach which works in native latent space $W$ and tunes the generator network to restore missing image details. We introduce a novel regularization strategy with learnable coefficients obtained by training randomized StyleGAN 2 model - WRanGAN. This method outperforms traditional approaches in terms of reconstruction quality and computational efficiency, achieving the lowest distortion with 4 times fewer parameters. Furthermore, we observe a slight improvement in the quality of constructing hyperplanes corresponding to binary image attributes. We demonstrate the effectiveness of our approach on two complex datasets: Flickr-Faces-HQ and LSUN Church.

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This paper explores the connections between tempering (for Sequential Monte Carlo; SMC) and entropic mirror descent to sample from a target probability distribution whose unnormalized density is known. We establish that tempering SMC is a numerical approximation of entropic mirror descent applied to the Kullback-Leibler (KL) divergence and obtain convergence rates for the tempering iterates. Our result motivates the tempering iterates from an optimization point of view, showing that tempering can be used as an alternative to Langevin-based algorithms to minimize the KL divergence. We exploit the connection between tempering and mirror descent iterates to justify common practices in SMC and propose improvements to algorithms in literature.

This technical report explores the ability of ChatGPT in recognizing emotions from text, which can be the basis of various applications like interactive chatbots, data annotation, and mental health analysis. While prior research has shown ChatGPT's basic ability in sentiment analysis, its performance in more nuanced emotion recognition is not yet explored. Here, we conducted experiments to evaluate its performance of emotion recognition across different datasets and emotion labels. Our findings indicate a reasonable level of reproducibility in its performance, with noticeable improvement through fine-tuning. However, the performance varies with different emotion labels and datasets, highlighting an inherent instability and possible bias. The choice of dataset and emotion labels significantly impacts ChatGPT's emotion recognition performance. This paper sheds light on the importance of dataset and label selection, and the potential of fine-tuning in enhancing ChatGPT's emotion recognition capabilities, providing a groundwork for better integration of emotion analysis in applications using ChatGPT.

The field of Natural Language Generation (NLG) suffers from a severe shortage of labeled data due to the extremely expensive and time-consuming process involved in manual annotation. A natural approach for coping with this problem is active learning (AL), a well-known machine learning technique for improving annotation efficiency by selectively choosing the most informative examples to label. However, while AL has been well-researched in the context of text classification, its application to NLG remains largely unexplored. In this paper, we present a first systematic study of active learning for NLG, considering a diverse set of tasks and multiple leading selection strategies, and harnessing a strong instruction-tuned model. Our results indicate that the performance of existing AL strategies is inconsistent, surpassing the baseline of random example selection in some cases but not in others. We highlight some notable differences between the classification and generation scenarios, and analyze the selection behaviors of existing AL strategies. Our findings motivate exploring novel approaches for applying AL to generation tasks.

The recent wave of AI-generated content (AIGC) has witnessed substantial success in computer vision, with the diffusion model playing a crucial role in this achievement. Due to their impressive generative capabilities, diffusion models are gradually superseding methods based on GANs and auto-regressive Transformers, demonstrating exceptional performance not only in image generation and editing, but also in the realm of video-related research. However, existing surveys mainly focus on diffusion models in the context of image generation, with few up-to-date reviews on their application in the video domain. To address this gap, this paper presents a comprehensive review of video diffusion models in the AIGC era. Specifically, we begin with a concise introduction to the fundamentals and evolution of diffusion models. Subsequently, we present an overview of research on diffusion models in the video domain, categorizing the work into three key areas: video generation, video editing, and other video understanding tasks. We conduct a thorough review of the literature in these three key areas, including further categorization and practical contributions in the field. Finally, we discuss the challenges faced by research in this domain and outline potential future developmental trends. A comprehensive list of video diffusion models studied in this survey is available at //github.com/ChenHsing/Awesome-Video-Diffusion-Models.

The embedding of Biomedical Knowledge Graphs (BKGs) generates robust representations, valuable for a variety of artificial intelligence applications, including predicting drug combinations and reasoning disease-drug relationships. Meanwhile, contrastive learning (CL) is widely employed to enhance the distinctiveness of these representations. However, constructing suitable contrastive pairs for CL, especially within Knowledge Graphs (KGs), has been challenging. In this paper, we proposed a novel node-based contrastive learning method for knowledge graph embedding, NC-KGE. NC-KGE enhances knowledge extraction in embeddings and speeds up training convergence by constructing appropriate contrastive node pairs on KGs. This scheme can be easily integrated with other knowledge graph embedding (KGE) methods. For downstream task such as biochemical relationship prediction, we have incorporated a relation-aware attention mechanism into NC-KGE, focusing on the semantic relationships and node interactions. Extensive experiments show that NC-KGE performs competitively with state-of-the-art models on public datasets like FB15k-237 and WN18RR. Particularly in biomedical relationship prediction tasks, NC-KGE outperforms all baselines on datasets such as PharmKG8k-28, DRKG17k-21, and BioKG72k-14, especially in predicting drug combination relationships. We release our code at //github.com/zhi520/NC-KGE.

Image cropping is essential in image editing for obtaining a compositionally enhanced image. In display media, image cropping is a prospective technique for automatically creating media content. However, image cropping for media contents is often required to satisfy various constraints, such as an aspect ratio and blank regions for placing texts or objects. We call this problem image cropping under design constraints. To achieve image cropping under design constraints, we propose a score function-based approach, which computes scores for cropped results whether aesthetically plausible and satisfies design constraints. We explore two derived approaches, a proposal-based approach, and a heatmap-based approach, and we construct a dataset for evaluating the performance of the proposed approaches on image cropping under design constraints. In experiments, we demonstrate that the proposed approaches outperform a baseline, and we observe that the proposal-based approach is better than the heatmap-based approach under the same computation cost, but the heatmap-based approach leads to better scores by increasing computation cost. The experimental results indicate that balancing aesthetically plausible regions and satisfying design constraints is not a trivial problem and requires sensitive balance, and both proposed approaches are reasonable alternatives.

The real-world data tends to be heavily imbalanced and severely skew the data-driven deep neural networks, which makes Long-Tailed Recognition (LTR) a massive challenging task. Existing LTR methods seldom train Vision Transformers (ViTs) with Long-Tailed (LT) data, while the off-the-shelf pretrain weight of ViTs always leads to unfair comparisons. In this paper, we systematically investigate the ViTs' performance in LTR and propose LiVT to train ViTs from scratch only with LT data. With the observation that ViTs suffer more severe LTR problems, we conduct Masked Generative Pretraining (MGP) to learn generalized features. With ample and solid evidence, we show that MGP is more robust than supervised manners. In addition, Binary Cross Entropy (BCE) loss, which shows conspicuous performance with ViTs, encounters predicaments in LTR. We further propose the balanced BCE to ameliorate it with strong theoretical groundings. Specially, we derive the unbiased extension of Sigmoid and compensate extra logit margins to deploy it. Our Bal-BCE contributes to the quick convergence of ViTs in just a few epochs. Extensive experiments demonstrate that with MGP and Bal-BCE, LiVT successfully trains ViTs well without any additional data and outperforms comparable state-of-the-art methods significantly, e.g., our ViT-B achieves 81.0% Top-1 accuracy in iNaturalist 2018 without bells and whistles. Code is available at //github.com/XuZhengzhuo/LiVT.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of \textbf{32 base attackers}. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (\textbf{6 $\times$ faster than AutoAttack}), and achieves the new state-of-the-art on $l_{\infty}$, $l_{2}$ and unrestricted adversarial attacks.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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