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Agile-legged robots have proven to be highly effective in navigating and performing tasks in complex and challenging environments, including disaster zones and industrial settings. However, these applications normally require the capability of carrying heavy loads while maintaining dynamic motion. Therefore, this paper presents a novel methodology for incorporating adaptive control into a force-based control system. Recent advancements in the control of quadruped robots show that force control can effectively realize dynamic locomotion over rough terrain. By integrating adaptive control into the force-based controller, our proposed approach can maintain the advantages of the baseline framework while adapting to significant model uncertainties and unknown terrain impact models. Experimental validation was successfully conducted on the Unitree A1 robot. With our approach, the robot can carry heavy loads (up to 50% of its weight) while performing dynamic gaits such as fast trotting and bounding across uneven terrains.

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Safe operation of multi-robot systems is critical, especially in communication-degraded environments such as underwater for seabed mapping, underground caves for navigation, and in extraterrestrial missions for assembly and construction. We address safety of networked autonomous systems where the information exchanged between robots incurs communication delays. We formalize a notion of distributed control barrier function (CBF) for multi-robot systems, a safety certificate amenable to a distributed implementation, which provides formal ground to using graph neural networks to learn safe distributed controllers. Further, we observe that learning a distributed controller ignoring delays can severely degrade safety. Our main contribution is a predictor-based framework to train a safe distributed controller under communication delays, where the current state of nearby robots is predicted from received data and age-of-information. Numerical experiments on multi-robot collision avoidance show that our predictor-based approach can significantly improve the safety of a learned distributed controller under communication delays

Collision-free motion is essential for mobile robots. Most approaches to collision-free and efficient navigation with wheeled robots require parameter tuning by experts to obtain good navigation behavior. This study investigates the application of deep reinforcement learning to train a mobile robot for autonomous navigation in a complex environment. The robot utilizes LiDAR sensor data and a deep neural network to generate control signals guiding it toward a specified target while avoiding obstacles. We employ two reinforcement learning algorithms in the Gazebo simulation environment: Deep Deterministic Policy Gradient and proximal policy optimization. The study introduces an enhanced neural network structure in the Proximal Policy Optimization algorithm to boost performance, accompanied by a well-designed reward function to improve algorithm efficacy. Experimental results conducted in both obstacle and obstacle-free environments underscore the effectiveness of the proposed approach. This research significantly contributes to the advancement of autonomous robotics in complex environments through the application of deep reinforcement learning.

Quantum computing holds the potential to solve problems that are practically unsolvable by classical computers due to its ability to significantly reduce time complexity. We aim to harness this potential to enhance ray casting, a pivotal technique in computer graphics for simplifying the rendering of 3D objects. To perform ray casting in a quantum computer, we need to encode the defining parameters of primitives into qubits. However, during the current noisy intermediate-scale quantum (NISQ) era, challenges arise from the limited number of qubits and the impact of noise when executing multiple gates. Through logic optimization, we reduced the depth of quantum circuits as well as the number of gates and qubits. As a result, the event count of correct measurements from an IBM quantum computer significantly exceeded that of incorrect measurements.

Federated learning is highly valued due to its high-performance computing in distributed environments while safeguarding data privacy. To address resource heterogeneity, researchers have proposed a semi-asynchronous federated learning (SAFL) architecture. However, the performance gap between different aggregation targets in SAFL remain unexplored. In this paper, we systematically compare the performance between two algorithm modes, FedSGD and FedAvg that correspond to aggregating gradients and models, respectively. Our results across various task scenarios indicate these two modes exhibit a substantial performance gap. Specifically, FedSGD achieves higher accuracy and faster convergence but experiences more severe fluctuates in accuracy, whereas FedAvg excels in handling straggler issues but converges slower with reduced accuracy.

Transformer-based language models are highly effective for code completion, with much research dedicated to enhancing the content of these completions. Despite their effectiveness, these models come with high operational costs and can be intrusive, especially when they suggest too often and interrupt developers who are concentrating on their work. Current research largely overlooks how these models interact with developers in practice and neglects to address when a developer should receive completion suggestions. To tackle this issue, we developed a machine learning model that can accurately predict when to invoke a code completion tool given the code context and available telemetry data. To do so, we collect a dataset of 200k developer interactions with our cross-IDE code completion plugin and train several invocation filtering models. Our results indicate that our small-scale transformer model significantly outperforms the baseline while maintaining low enough latency. We further explore the search space for integrating additional telemetry data into a pre-trained transformer directly and obtain promising results. To further demonstrate our approach's practical potential, we deployed the model in an online environment with 34 developers and provided real-world insights based on 74k actual invocations.

Despite persistent efforts to understand the dynamics of creativity of scientists over careers in terms of productivity, impact, and prize, little is known about the dynamics of scientists' disruptive efforts that affect individual academic careers and drive scientific advance. Drawing on millions of data over six decades and across nineteen disciplines, associating the publication records of individual scientists with the disruption index, we systematically quantify the temporal pattern of disruptive ideas over individual scientific careers, providing a detailed understanding of the macro phenomenon of scientific stagnation from the individual perspective. We start by checking the relationship between disruption-based and citation-based publication profiles. Next, we observe the finite inequality in the disruptive productivity of scientists, diminishing gradually as the level of disruption increases. We then identify the initial burst phenomenon in disruption dynamics. It is further revealed that while early engagement in high disruption frictions away initial productivity, compared to initial advantage in productivity or impact, initial high disruption ensures more subsequent academic viability evidenced by a longer career span and relatively final higher productivity, but does not necessarily guarantee academic success throughout careers. Further analysis shows that increasing disruptive work is uncorrelated to overall productivity but negatively correlated with the overall impact. However, increasing disruptive work in the early career is associated with higher overall productivity, yet lower overall productivity in the later career. Our research underscores the urgent need for a policy shift that encourages a balance between the pursuit of disruptive efforts and the achievement of impactful outcomes.

Space robotics poses unique challenges arising from the limitation of energy and computational resources, and the complexity of the environment and employed platforms. At the control center, offline motion planning is fundamental in the computation of optimized trajectories accounting for the system's constraints. Smooth movements, collision and forbidden areas avoidance, target visibility and energy consumption are all important factors to consider to be able to generate feasible and optimal plans. When mobile manipulators (terrestrial, aerial) are employed, the base and the arm movements are often separately planned, ultimately resulting in sub-optimal solutions. We propose an Optimal Whole Body Planner (OptiWB) based on Discrete Dynamic Programming (DDP) and optimal interpolation. Kinematic redundancy is exploited for collision and forbidden areas avoidance, and to improve target illumination and visibility from onboard cameras. The planner, implemented in ROS (Robot Operating System), interfaces 3DROCS, a mission planner used in several programs of the European Space Agency (ESA) to support planetary exploration surface missions and part of the ExoMars Rover's planning software. The proposed approach is exercised on a simplified version of the Analog-1 Interact rover by ESA, a 7-DOFs robotic arm mounted on a four wheels non-holonomic platform.

Depth perception is considered an invaluable source of information in the context of 3D mapping and various robotics applications. However, point cloud maps acquired using consumer-level light detection and ranging sensors (lidars) still suffer from bias related to local surface properties such as measuring beam-to-surface incidence angle, distance, texture, reflectance, or illumination conditions. This fact has recently motivated researchers to exploit traditional filters, as well as the deep learning paradigm, in order to suppress the aforementioned depth sensors error while preserving geometric and map consistency details. Despite the effort, depth correction of lidar measurements is still an open challenge mainly due to the lack of clean 3D data that could be used as ground truth. In this paper, we introduce two novel point cloud map consistency losses, which facilitate self-supervised learning on real data of lidar depth correction models. Specifically, the models exploit multiple point cloud measurements of the same scene from different view-points in order to learn to reduce the bias based on the constructed map consistency signal. Complementary to the removal of the bias from the measurements, we demonstrate that the depth correction models help to reduce localization drift. Additionally, we release a data set that contains point cloud data captured in an indoor corridor environment with precise localization and ground truth mapping information.

The rapid development of collaborative robotics has provided a new possibility of helping the elderly who has difficulties in daily life, allowing robots to operate according to specific intentions. However, efficient human-robot cooperation requires natural, accurate and reliable intention recognition in shared environments. The current paramount challenge for this is reducing the uncertainty of multimodal fused intention to be recognized and reasoning adaptively a more reliable result despite current interactive condition. In this work we propose a novel learning-based multimodal fusion framework Batch Multimodal Confidence Learning for Opinion Pool (BMCLOP). Our approach combines Bayesian multimodal fusion method and batch confidence learning algorithm to improve accuracy, uncertainty reduction and success rate given the interactive condition. In particular, the generic and practical multimodal intention recognition framework can be easily extended further. Our desired assistive scenarios consider three modalities gestures, speech and gaze, all of which produce categorical distributions over all the finite intentions. The proposed method is validated with a six-DoF robot through extensive experiments and exhibits high performance compared to baselines.

Sampling methods (e.g., node-wise, layer-wise, or subgraph) has become an indispensable strategy to speed up training large-scale Graph Neural Networks (GNNs). However, existing sampling methods are mostly based on the graph structural information and ignore the dynamicity of optimization, which leads to high variance in estimating the stochastic gradients. The high variance issue can be very pronounced in extremely large graphs, where it results in slow convergence and poor generalization. In this paper, we theoretically analyze the variance of sampling methods and show that, due to the composite structure of empirical risk, the variance of any sampling method can be decomposed into \textit{embedding approximation variance} in the forward stage and \textit{stochastic gradient variance} in the backward stage that necessities mitigating both types of variance to obtain faster convergence rate. We propose a decoupled variance reduction strategy that employs (approximate) gradient information to adaptively sample nodes with minimal variance, and explicitly reduces the variance introduced by embedding approximation. We show theoretically and empirically that the proposed method, even with smaller mini-batch sizes, enjoys a faster convergence rate and entails a better generalization compared to the existing methods.

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