High computational time is one of the most important operational issues in centralized on-demand shared mobility systems. To resolve this issue, we propose a decentralized ride-matching system that is based on vehicle to infrastructure (V2I) and infrastructure to infrastructure (I2I) communication. Application on the downtown Toronto road network demonstrated that the decentralized system resulted in a speed-up of 125 times in terms of computational time and showed high scalability. Moreover, the service rate in the proposed system improved by 7% compared to the centralized. However, the centralized system showed 29% and 17% improvement in wait time and detour time.
In selfish bin packing, each item is regarded as a player, who aims to minimize the cost-share by choosing a bin it can fit in. To have a least number of bins used, cost-sharing rules play an important role. The currently best known cost sharing rule has a lower bound on $PoA$ larger than 1.45, while a general lower bound 4/3 on $PoA$ applies to any cost-sharing rule under which no items have incentive unilaterally moving to an empty bin. In this paper, we propose a novel and simple rule with a $PoA$ matching the lower bound, thus completely resolving this game. The new rule always admits a Nash equilibrium and its $PoS$ is one. Furthermore, the well-known bin packing algorithm $BFD$ (Best-Fit Decreasing) is shown to achieve a strong equilibrium, implying that a stable packing with an asymptotic approximation ratio of $11/9$ can be produced in polynomial time.
Autonomous driving is an active research topic in both academia and industry. However, most of the existing solutions focus on improving the accuracy by training learnable models with centralized large-scale data. Therefore, these methods do not take into account the user's privacy. In this paper, we present a new approach to learn autonomous driving policy while respecting privacy concerns. We propose a peer-to-peer Deep Federated Learning (DFL) approach to train deep architectures in a fully decentralized manner and remove the need for central orchestration. We design a new Federated Autonomous Driving network (FADNet) that can improve the model stability, ensure convergence, and handle imbalanced data distribution problems while is being trained with federated learning methods. Intensively experimental results on three datasets show that our approach with FADNet and DFL achieves superior accuracy compared with other recent methods. Furthermore, our approach can maintain privacy by not collecting user data to a central server.
Multi-UAV collision avoidance is a challenging task for UAV swarm applications due to the need of tight cooperation among swarm members for collision-free path planning. Centralized Training with Decentralized Execution (CTDE) in Multi-Agent Reinforcement Learning is a promising method for multi-UAV collision avoidance, in which the key challenge is to effectively learn decentralized policies that can maximize a global reward cooperatively. We propose a new multi-agent critic-actor learning scheme called MACA for UAV swarm collision avoidance. MACA uses a centralized critic to maximize the discounted global reward that considers both safety and energy efficiency, and an actor per UAV to find decentralized policies to avoid collisions. To solve the credit assignment problem in CTDE, we design a counterfactual baseline that marginalizes both an agent's state and action, enabling to evaluate the importance of an agent in the joint observation-action space. To train and evaluate MACA, we design our own simulation environment MACAEnv to closely mimic the realistic behaviors of a UAV swarm. Simulation results show that MACA achieves more than 16% higher average reward than two state-of-the-art MARL algorithms and reduces failure rate by 90% and response time by over 99% compared to a conventional UAV swarm collision avoidance algorithm in all test scenarios.
As machine learning algorithms become increasingly integrated in crucial decision-making scenarios, such as healthcare, recruitment, and risk assessment, there have been increasing concerns about the privacy and fairness of such systems. Federated learning has been viewed as a promising solution for collaboratively training of machine learning models among multiple parties while maintaining the privacy of their local data. However, federated learning also poses new challenges in mitigating the potential bias against certain populations (e.g., demographic groups), as this typically requires centralized access to the sensitive information (e.g., race, gender) of each data point. Motivated by the importance and challenges of group fairness in federated learning, in this work, we propose FairFed, a novel algorithm to enhance group fairness via a fairness-aware aggregation method, which aims to provide fair model performance across different sensitive groups (e.g., racial, gender groups) while maintaining high utility. This formulation can further provide more flexibility in the customized local debiasing strategies for each client. We build our FairFed algorithm around the secure aggregation protocol of federated learning. When running federated training on widely investigated fairness datasets, we demonstrate that our proposed method outperforms the state-of-the-art fair federated learning frameworks under a high heterogeneous sensitive attribute distribution. We also investigate the performance of FairFed on naturally distributed real-life data collected from different geographical locations or departments within an organization.
We study the decentralized consensus and stochastic optimization problems with compressed communications over static directed graphs. We propose an iterative gradient-based algorithm that compresses messages according to a desired compression ratio. The proposed method provably reduces the communication overhead on the network at every communication round. Contrary to existing literature, we allow for arbitrary compression ratios in the communicated messages. We show a linear convergence rate for the proposed method on the consensus problem. Moreover, we provide explicit convergence rates for decentralized stochastic optimization problems on smooth functions that are either (i) strongly convex, (ii) convex, or (iii) non-convex. Finally, we provide numerical experiments to illustrate convergence under arbitrary compression ratios and the communication efficiency of our algorithm.
In recent years, establishing secure visual communications has turned into one of the essential problems for security engineers and researchers. However, only limited novel solutions are provided for image encryption, and limiting the visual cryptography to only limited schemes can bring up negative consequences, especially with emerging quantum computational systems. This paper presents a novel algorithm for establishing secure private visual communication. The proposed method has a layered architecture with several cohesive components, and corresponded with an NP-hard problem, despite its symmetric structure. This two-step technique is not limited to gray-scale pictures, and furthermore, utilizing a lattice structure causes to proposed method has optimal resistance for the post-quantum era, and is relatively secure from the theoretical dimension.
Multi-camera vehicle tracking is one of the most complicated tasks in Computer Vision as it involves distinct tasks including Vehicle Detection, Tracking, and Re-identification. Despite the challenges, multi-camera vehicle tracking has immense potential in transportation applications including speed, volume, origin-destination (O-D), and routing data generation. Several recent works have addressed the multi-camera tracking problem. However, most of the effort has gone towards improving accuracy on high-quality benchmark datasets while disregarding lower camera resolutions, compression artifacts and the overwhelming amount of computational power and time needed to carry out this task on its edge and thus making it prohibitive for large-scale and real-time deployment. Therefore, in this work we shed light on practical issues that should be addressed for the design of a multi-camera tracking system to provide actionable and timely insights. Moreover, we propose a real-time city-scale multi-camera vehicle tracking system that compares favorably to computationally intensive alternatives and handles real-world, low-resolution CCTV instead of idealized and curated video streams. To show its effectiveness, in addition to integration into the Regional Integrated Transportation Information System (RITIS), we participated in the 2021 NVIDIA AI City multi-camera tracking challenge and our method is ranked among the top five performers on the public leaderboard.
It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.
Edge intelligence refers to a set of connected systems and devices for data collection, caching, processing, and analysis in locations close to where data is captured based on artificial intelligence. The aim of edge intelligence is to enhance the quality and speed of data processing and protect the privacy and security of the data. Although recently emerged, spanning the period from 2011 to now, this field of research has shown explosive growth over the past five years. In this paper, we present a thorough and comprehensive survey on the literature surrounding edge intelligence. We first identify four fundamental components of edge intelligence, namely edge caching, edge training, edge inference, and edge offloading, based on theoretical and practical results pertaining to proposed and deployed systems. We then aim for a systematic classification of the state of the solutions by examining research results and observations for each of the four components and present a taxonomy that includes practical problems, adopted techniques, and application goals. For each category, we elaborate, compare and analyse the literature from the perspectives of adopted techniques, objectives, performance, advantages and drawbacks, etc. This survey article provides a comprehensive introduction to edge intelligence and its application areas. In addition, we summarise the development of the emerging research field and the current state-of-the-art and discuss the important open issues and possible theoretical and technical solutions.
Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.