The rapid advancement of large language models (LLMs) has revolutionized role-playing, enabling the development of general role-playing models. However, current role-playing training has two significant issues: (I) Using a predefined role profile to prompt dialogue training for specific scenarios usually leads to inconsistencies and even conflicts between the dialogue and the profile, resulting in training biases. (II) The model learns to imitate the role based solely on the profile, neglecting profile-dialogue alignment at the sentence level. In this work, we propose a simple yet effective framework called BEYOND DIALOGUE, designed to overcome these hurdles. This framework innovatively introduces "beyond dialogue" tasks to align dialogue with profile traits based on each specific scenario, thereby eliminating biases during training. Furthermore, by adopting an innovative prompting mechanism that generates reasoning outcomes for training, the framework allows the model to achieve fine-grained alignment between profile and dialogue at the sentence level. The aforementioned methods are fully automated and low-cost. Additionally, the integration of automated dialogue and objective evaluation methods forms a comprehensive framework, paving the way for general role-playing. Experimental results demonstrate that our model excels in adhering to and reflecting various dimensions of role profiles, outperforming most proprietary general and specialized role-playing baselines. All code and datasets are available at //github.com/yuyouyu32/BeyondDialogue.
Multimodal large language models (MLLMs) are prone to non-factual or outdated knowledge issues, which can manifest as misreading and misrecognition errors due to the complexity of multimodal knowledge. Previous benchmarks have not systematically analyzed the performance of editing methods in correcting these two error types. To better represent and correct these errors, we decompose multimodal knowledge into its visual and textual components. Different error types correspond to different editing formats, which edit distinct parts of the multimodal knowledge. We present MC-MKE, a fine-grained Multimodal Knowledge Editing benchmark emphasizing Modality Consistency. Our benchmark facilitates independent correction of misreading and misrecognition errors by editing the corresponding knowledge component. We evaluate four multimodal knowledge editing methods on MC-MKE, revealing their limitations, particularly in terms of modality consistency. Our work highlights the challenges posed by multimodal knowledge editing and motivates further research in developing effective techniques for this task.
Recent advancements in large language models (LLM) capable of processing extremely long texts highlight the need for a dedicated evaluation benchmark to assess their long-context capabilities. However, existing methods, like the needle-in-a-haystack test, do not effectively assess whether these models fully utilize contextual information, raising concerns about the reliability of current evaluation techniques. To thoroughly examine the effectiveness of existing benchmarks, we introduce a new metric called information coverage (IC), which quantifies the proportion of the input context necessary for answering queries. Our findings indicate that current benchmarks exhibit low IC; although the input context may be extensive, the actual usable context is often limited. To address this, we present ETHIC, a novel benchmark designed to assess LLMs' ability to leverage the entire context. Our benchmark comprises 2,648 test instances spanning four long-context tasks with high IC scores in the domains of books, debates, medicine, and law. Our evaluations reveal significant performance drops in contemporary LLMs, highlighting a critical challenge in managing long contexts. Our benchmark is available at //github.com/dmis-lab/ETHIC.
This paper introduces MotionGlot, a model that can generate motion across multiple embodiments with different action dimensions, such as quadruped robots and human bodies. By leveraging the well-established training procedures commonly used in large language models (LLMs), we introduce an instruction-tuning template specifically designed for motion-related tasks. Our approach demonstrates that the principles underlying LLM training can be successfully adapted to learn a wide range of motion generation tasks across multiple embodiments with different action dimensions. We demonstrate the various abilities of MotionGlot on a set of 6 tasks and report an average improvement of 35.3% across tasks. Additionally, we contribute two new datasets: (1) a dataset of expert-controlled quadruped locomotion with approximately 48,000 trajectories paired with direction-based text annotations, and (2) a dataset of over 23,000 situational text prompts for human motion generation tasks. Finally, we conduct hardware experiments to validate the capabilities of our system in real-world applications.
Multimodal large language models (MLLMs) have made significant strides by integrating visual and textual modalities. A critical factor in training MLLMs is the quality of image-text pairs within multimodal pretraining datasets. However, $\textit {de facto}$ filter-based data quality enhancement paradigms often discard a substantial portion of high-quality image data due to inadequate semantic alignment between images and texts, leading to inefficiencies in data utilization and scalability. In this paper, we propose the Adaptive Image-Text Quality Enhancer (AITQE), a model that dynamically assesses and enhances the quality of image-text pairs. AITQE employs a text rewriting mechanism for low-quality pairs and incorporates a negative sample learning strategy to improve evaluative capabilities by integrating deliberately selected low-quality samples during training. Unlike prior approaches that significantly alter text distributions, our method minimally adjusts text to preserve data volume while enhancing quality. Experimental results demonstrate that AITQE surpasses existing methods on various benchmark, effectively leveraging raw data and scaling efficiently with increasing data volumes. We hope our work will inspire future works. The code and model are available at: //github.com/hanhuang22/AITQE.
As large vision-language models (LVLMs) evolve rapidly, the demand for high-quality and diverse data to align these models becomes increasingly crucial. However, the creation of such data with human supervision proves costly and time-intensive. In this paper, we investigate the efficacy of AI feedback to scale supervision for aligning LVLMs. We introduce VLFeedback, the first large-scale vision-language feedback dataset, comprising over 82K multi-modal instructions and comprehensive rationales generated by off-the-shelf models without human annotations. To evaluate the effectiveness of AI feedback for vision-language alignment, we train Silkie, an LVLM fine-tuned via direct preference optimization on VLFeedback. Silkie showcases exceptional performance regarding helpfulness, visual faithfulness, and safety metrics. It outperforms its base model by 6.9\% and 9.5\% in perception and cognition tasks, reduces hallucination issues on MMHal-Bench, and exhibits enhanced resilience against red-teaming attacks. Furthermore, our analysis underscores the advantage of AI feedback, particularly in fostering preference diversity to deliver more comprehensive improvements. Our dataset, training code and models are available at //vlf-silkie.github.io.
Assessing the capabilities and limitations of large language models (LLMs) has garnered significant interest, yet the evaluation of multiple models in real-world scenarios remains rare. Multilingual evaluation often relies on translated benchmarks, which typically do not capture linguistic and cultural nuances present in the source language. This study provides an extensive assessment of 24 LLMs on real world data collected from Indian patients interacting with a medical chatbot in Indian English and 4 other Indic languages. We employ a uniform Retrieval Augmented Generation framework to generate responses, which are evaluated using both automated techniques and human evaluators on four specific metrics relevant to our application. We find that models vary significantly in their performance and that instruction tuned Indic models do not always perform well on Indic language queries. Further, we empirically show that factual correctness is generally lower for responses to Indic queries compared to English queries. Finally, our qualitative work shows that code-mixed and culturally relevant queries in our dataset pose challenges to evaluated models.
Recent self-rewarding large language models (LLM) have successfully applied LLM-as-a-Judge to iteratively improve the alignment performance without the need of human annotations for preference data. These methods commonly utilize the same LLM to act as both the policy model (which generates responses) and the reward model (which scores and ranks those responses). The ranked responses are then used as preference pairs to train the LLM via direct alignment technologies (e.g. DPO). However, it is noteworthy that throughout this process, there is no guarantee of accuracy in the rewarding and ranking, which is critical for ensuring accurate rewards and high-quality preference data. Empirical results from relatively small LLMs (e.g., 7B parameters) also indicate that improvements from self-rewarding may diminish after several iterations in certain situations, which we hypothesize is due to accumulated bias in the reward system. This bias can lead to unreliable preference data for training the LLM. To address this issue, we first formulate and analyze the generalized iterative preference fine-tuning framework for self-rewarding language model. We then introduce the regularization to this generalized framework to mitigate the overconfident preference labeling in the self-rewarding process. Based on this theoretical insight, we propose a Consistency Regularized sElf-rewarding lAnguage Model (CREAM) that leverages the rewarding consistency across different iterations to regularize the self-rewarding training, helping the model to learn from more reliable preference data. With this explicit regularization, our empirical results demonstrate the superiority of CREAM in improving both reward consistency and alignment performance. The code is publicly available at //github.com/Raibows/CREAM.
With the flourishing of social media platforms, vision-language pre-training (VLP) recently has received great attention and many remarkable progresses have been achieved. The success of VLP largely benefits from the information complementation and enhancement between different modalities. However, most of recent studies focus on cross-modal contrastive learning (CMCL) to promote image-text alignment by pulling embeddings of positive sample pairs together while pushing those of negative pairs apart, which ignores the natural asymmetry property between different modalities and requires large-scale image-text corpus to achieve arduous progress. To mitigate this predicament, we propose CMAL, a Cross-Modal Associative Learning framework with anchor points detection and cross-modal associative learning for VLP. Specifically, we first respectively embed visual objects and textual tokens into separate hypersphere spaces to learn intra-modal hidden features, and then design a cross-modal associative prompt layer to perform anchor point masking and swap feature filling for constructing a hybrid cross-modal associative prompt. Afterwards, we exploit a unified semantic encoder to learn their cross-modal interactive features for context adaptation. Finally, we design an associative mapping classification layer to learn potential associative mappings between modalities at anchor points, within which we develop a fresh self-supervised associative mapping classification task to boost CMAL's performance. Experimental results verify the effectiveness of CMAL, showing that it achieves competitive performance against previous CMCL-based methods on four common downstream vision-and-language tasks, with significantly fewer corpus. Especially, CMAL obtains new state-of-the-art results on SNLI-VE and REC (testA).
The rapid development in the performance of large language models (LLMs) is accompanied by the escalation of model size, leading to the increasing cost of model training and inference. Previous research has discovered that certain layers in LLMs exhibit redundancy, and removing these layers brings only marginal loss in model performance. In this paper, we adopt the probing technique to explain the layer redundancy in LLMs and demonstrate that language models can be effectively pruned with probing classifiers. We propose chip-tuning, a simple and effective structured pruning framework specialized for classification problems. Chip-tuning attaches tiny probing classifiers named chips to different layers of LLMs, and trains chips with the backbone model frozen. After selecting a chip for classification, all layers subsequent to the attached layer could be removed with marginal performance loss. Experimental results on various LLMs and datasets demonstrate that chip-tuning significantly outperforms previous state-of-the-art baselines in both accuracy and pruning ratio, achieving a pruning ratio of up to 50%. We also find that chip-tuning could be applied on multimodal models, and could be combined with model finetuning, proving its excellent compatibility.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.