Existing video compression (VC) methods primarily aim to reduce the spatial and temporal redundancies between consecutive frames in a video while preserving its quality. In this regard, previous works have achieved remarkable results on videos acquired under specific settings such as instant (known) exposure time and shutter speed which often result in sharp videos. However, when these methods are evaluated on videos captured under different temporal priors, which lead to degradations like motion blur and low frame rate, they fail to maintain the quality of the contents. In this work, we tackle the VC problem in a general scenario where a given video can be blurry due to predefined camera settings or dynamics in the scene. By exploiting the natural trade-off between visual enhancement and data compression, we formulate VC as a min-max optimization problem and propose an effective framework and training strategy to tackle the problem. Extensive experimental results on several benchmark datasets confirm the effectiveness of our method compared to several state-of-the-art VC approaches.
Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs, they incur significant time and effort in prompt engineering through trial and error. This work introduces 4DGen, a novel, holistic framework for grounded 4D content creation that decomposes the 4D generation task into multiple stages. We identify static 3D assets and monocular video sequences as key components in constructing the 4D content. Our pipeline facilitates conditional 4D generation, enabling users to specify geometry (3D assets) and motion (monocular videos), thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing baselines, our approach yields competitive results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. Most importantly, our method supports grounded generation, offering users enhanced control, a feature difficult to achieve with previous methods. Project page: //vita-group.github.io/4DGen/
Spiking Neural Networks (SNNs) are biologically-inspired models that are capable of processing information in streams of action potentials. However, simulating and training SNNs is computationally expensive due to the need to solve large systems of coupled differential equations. In this paper, we introduce SparseProp, a novel event-based algorithm for simulating and training sparse SNNs. Our algorithm reduces the computational cost of both the forward and backward pass operations from O(N) to O(log(N)) per network spike, thereby enabling numerically exact simulations of large spiking networks and their efficient training using backpropagation through time. By leveraging the sparsity of the network, SparseProp eliminates the need to iterate through all neurons at each spike, employing efficient state updates instead. We demonstrate the efficacy of SparseProp across several classical integrate-and-fire neuron models, including a simulation of a sparse SNN with one million LIF neurons. This results in a speed-up exceeding four orders of magnitude relative to previous event-based implementations. Our work provides an efficient and exact solution for training large-scale spiking neural networks and opens up new possibilities for building more sophisticated brain-inspired models.
Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent space. Here, we apply the LDM paradigm to high-resolution video generation, a particularly resource-intensive task. We first pre-train an LDM on images only; then, we turn the image generator into a video generator by introducing a temporal dimension to the latent space diffusion model and fine-tuning on encoded image sequences, i.e., videos. Similarly, we temporally align diffusion model upsamplers, turning them into temporally consistent video super resolution models. We focus on two relevant real-world applications: Simulation of in-the-wild driving data and creative content creation with text-to-video modeling. In particular, we validate our Video LDM on real driving videos of resolution 512 x 1024, achieving state-of-the-art performance. Furthermore, our approach can easily leverage off-the-shelf pre-trained image LDMs, as we only need to train a temporal alignment model in that case. Doing so, we turn the publicly available, state-of-the-art text-to-image LDM Stable Diffusion into an efficient and expressive text-to-video model with resolution up to 1280 x 2048. We show that the temporal layers trained in this way generalize to different fine-tuned text-to-image LDMs. Utilizing this property, we show the first results for personalized text-to-video generation, opening exciting directions for future content creation. Project page: //research.nvidia.com/labs/toronto-ai/VideoLDM/
We introduce CoTracker, a transformer-based model that tracks dense points in a frame jointly across a video sequence. This differs from most existing state-of-the-art approaches that track points independently, ignoring their correlation. We show that joint tracking results in a significantly higher tracking accuracy and robustness. We also provide several technical innovations, including the concept of virtual tracks, which allows CoTracker to track 70k points jointly and simultaneously. Furthermore, CoTracker operates causally on short windows (hence, it is suitable for online tasks), but is trained by unrolling the windows across longer video sequences, which enables and significantly improves long-term tracking. We demonstrate qualitatively impressive tracking results, where points can be tracked for a long time even when they are occluded or leave the field of view. Quantitatively, CoTracker outperforms all recent trackers on standard benchmarks, often by a substantial margin.
Most existing learning-based infrared and visible image fusion (IVIF) methods exhibit massive redundant information in the fusion images, i.e., yielding edge-blurring effect or unrecognizable for object detectors. To alleviate these issues, we propose a semantic structure-preserving approach for IVIF, namely SSPFusion. At first, we design a Structural Feature Extractor (SFE) to extract the structural features of infrared and visible images. Then, we introduce a multi-scale Structure-Preserving Fusion (SPF) module to fuse the structural features of infrared and visible images, while maintaining the consistency of semantic structures between the fusion and source images. Owing to these two effective modules, our method is able to generate high-quality fusion images from pairs of infrared and visible images, which can boost the performance of downstream computer-vision tasks. Experimental results on three benchmarks demonstrate that our method outperforms eight state-of-the-art image fusion methods in terms of both qualitative and quantitative evaluations. The code for our method, along with additional comparison results, will be made available at: //github.com/QiaoYang-CV/SSPFUSION.
Unsupervised depth completion methods are trained by minimizing sparse depth and image reconstruction error. Block artifacts from resampling, intensity saturation, and occlusions are amongst the many undesirable by-products of common data augmentation schemes that affect image reconstruction quality, and thus the training signal. Hence, typical augmentations on images viewed as essential to training pipelines in other vision tasks have seen limited use beyond small image intensity changes and flipping. The sparse depth modality have seen even less as intensity transformations alter the scale of the 3D scene, and geometric transformations may decimate the sparse points during resampling. We propose a method that unlocks a wide range of previously-infeasible geometric augmentations for unsupervised depth completion. This is achieved by reversing, or ``undo"-ing, geometric transformations to the coordinates of the output depth, warping the depth map back to the original reference frame. This enables computing the reconstruction losses using the original images and sparse depth maps, eliminating the pitfalls of naive loss computation on the augmented inputs. This simple yet effective strategy allows us to scale up augmentations to boost performance. We demonstrate our method on indoor (VOID) and outdoor (KITTI) datasets where we improve upon three existing methods by an average of 11.75% across both datasets.
Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, in this paper we introduce HD-Painter, a completely training-free approach that accurately follows to prompts and coherently scales to high-resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information and resulting in better text alignment generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches qualitatively and quantitatively, achieving an impressive generation accuracy improvement of 61.4% vs 51.9%. We will make the codes publicly available at: //github.com/Picsart-AI-Research/HD-Painter
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry. These methods excel in producing complete and smooth results for floor and wall areas. However, they struggle to capture complex surfaces with high-frequency structures due to the inadequate neural representation and the inaccurately predicted normal priors. This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations. To improve the capacity of the implicit representation, we propose a hybrid architecture to represent low-frequency and high-frequency regions separately. To enhance the normal priors, we introduce a simple yet effective image sharpening and denoising technique, coupled with a network that estimates the pixel-wise uncertainty of the predicted surface normal vectors. Identifying such uncertainty can prevent our model from being misled by unreliable surface normal supervisions that hinder the accurate reconstruction of intricate geometries. Experiments on the benchmark datasets show that our method outperforms existing methods in terms of reconstruction quality. Furthermore, the proposed method also generalizes well to real-world indoor scenarios captured by our hand-held mobile phones. Our code is publicly available at: //github.com/yec22/Fine-Grained-Indoor-Recon.
In Ultrasound Localization Microscopy (ULM),achieving high-resolution images relies on the precise localization of contrast agent particles across consecutive beam-formed frames. However, our study uncovers an enormous potential: The process of delay-and-sum beamforming leads to an irreversible reduction of Radio-Frequency (RF) data, while its implications for localization remain largely unexplored. The rich contextual information embedded within RF wavefronts, including their hyperbolic shape and phase, offers great promise for guiding Deep Neural Networks (DNNs) in challenging localization scenarios. To fully exploit this data, we propose to directly localize scatterers in RF signals. Our approach involves a custom super-resolution DNN using learned feature channel shuffling and a novel semi-global convolutional sampling block tailored for reliable and accurate wavefront localization. Additionally, we introduce a geometric point transformation that facilitates seamless mapping between RF and B-mode coordinate space. To understand the impact of beamforming on ULM, we validate the effectiveness of our method by conducting an extensive comparison with State-Of-The-Art (SOTA) techniques. We present the inaugural in vivo results from an RF-trained DNN, highlighting its real-world practicality. Our findings show that RF-ULM bridges the domain gap between synthetic and real datasets, offering a considerable advantage in terms of precision and complexity. To enable the broader research community to benefit from our findings, our code and the associated SOTA methods are made available at //github.com/hahnec/rf-ulm.
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.