亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

With the rapid advancements of the text-to-image generative model, AI-generated images (AGIs) have been widely applied to entertainment, education, social media, etc. However, considering the large quality variance among different AGIs, there is an urgent need for quality models that are consistent with human subjective ratings. To address this issue, we extensively consider various popular AGI models, generated AGI through different prompts and model parameters, and collected subjective scores at the perceptual quality and text-to-image alignment, thus building the most comprehensive AGI subjective quality database AGIQA-3K so far. Furthermore, we conduct a benchmark experiment on this database to evaluate the consistency between the current Image Quality Assessment (IQA) model and human perception, while proposing StairReward that significantly improves the assessment performance of subjective text-to-image alignment. We believe that the fine-grained subjective scores in AGIQA-3K will inspire subsequent AGI quality models to fit human subjective perception mechanisms at both perception and alignment levels and to optimize the generation result of future AGI models. The database is released on //github.com/lcysyzxdxc/AGIQA-3k-Database.

相關內容

ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Integration · MoDELS · Performer · HTTPS ·
2023 年 8 月 4 日

We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at //github.com/yuweihao/MM-Vet.

Implicit neural representation has emerged as a powerful method for reconstructing 3D scenes from 2D images. Given a set of camera poses and associated images, the models can be trained to synthesize novel, unseen views. In order to expand the use cases for implicit neural representations, we need to incorporate camera pose estimation capabilities as part of the representation learning, as this is necessary for reconstructing scenes from real-world video sequences where cameras are generally not being tracked. Existing approaches like COLMAP and, most recently, bundle-adjusting neural radiance field methods often suffer from lengthy processing times. These delays ranging from hours to days, arise from laborious feature matching, hardware limitations, dense point sampling, and long training times required by a multi-layer perceptron structure with a large number of parameters. To address these challenges, we propose a framework called bundle-adjusting accelerated neural graphics primitives (BAA-NGP). Our approach leverages accelerated sampling and hash encoding to expedite both pose refinement/estimation and 3D scene reconstruction. Experimental results demonstrate that our method achieves a more than 10 to 20 $\times$ speed improvement in novel view synthesis compared to other bundle-adjusting neural radiance field methods without sacrificing the quality of pose estimation. The github repository can be found here //github.com/IntelLabs/baa-ngp.

Remote sensing image change detection aims to identify the differences between images acquired at different times in the same area. It is widely used in land management, environmental monitoring, disaster assessment and other fields. Currently, most change detection methods are based on Siamese network structure or early fusion structure. Siamese structure focuses on extracting object features at different times but lacks attention to change information, which leads to false alarms and missed detections. Early fusion (EF) structure focuses on extracting features after the fusion of images of different phases but ignores the significance of object features at different times for detecting change details, making it difficult to accurately discern the edges of changed objects. To address these issues and obtain more accurate results, we propose a novel network, Triplet UNet(T-UNet), based on a three-branch encoder, which is capable to simultaneously extract the object features and the change features between the pre- and post-time-phase images through triplet encoder. To effectively interact and fuse the features extracted from the three branches of triplet encoder, we propose a multi-branch spatial-spectral cross-attention module (MBSSCA). In the decoder stage, we introduce the channel attention mechanism (CAM) and spatial attention mechanism (SAM) to fully mine and integrate detailed textures information at the shallow layer and semantic localization information at the deep layer.

We present the NVIDIA cuQuantum SDK, a state-of-the-art library of composable primitives for GPU-accelerated quantum circuit simulations. As the size of quantum devices continues to increase, making their classical simulation progressively more difficult, the availability of fast and scalable quantum circuit simulators becomes vital for quantum algorithm developers, as well as quantum hardware engineers focused on the validation and optimization of quantum devices. The cuQuantum SDK was created to accelerate and scale up quantum circuit simulators developed by the quantum information science community by enabling them to utilize efficient scalable software building blocks optimized for NVIDIA GPU platforms. The functional building blocks provided cover the needs of both state vector- and tensor network- based simulators, including approximate tensor network simulation methods based on matrix product state, projected entangled pair state, and other factorized tensor representations. By leveraging the enormous computing power of the latest NVIDIA GPU architectures, quantum circuit simulators that have adopted the cuQuantum SDK demonstrate significant acceleration, compared to CPU-only execution, for both the state vector and tensor network simulation methods. Furthermore, by utilizing the parallel primitives available in the cuQuantum SDK, one can easily transition to distributed GPU-accelerated platforms, including those furnished by cloud service providers and high-performance computing systems deployed by supercomputing centers, extending the scale of possible quantum circuit simulations. The rich capabilities provided by the SDK are conveniently made available via both Python and C application programming interfaces, where the former is directly targeting a broad Python quantum community and the latter allows tight integration with simulators written in any programming language.

For text-to-video retrieval (T2VR), which aims to retrieve unlabeled videos by ad-hoc textual queries, CLIP-based methods are dominating. Compared to CLIP4Clip which is efficient and compact, the state-of-the-art models tend to compute video-text similarity by fine-grained cross-modal feature interaction and matching, putting their scalability for large-scale T2VR into doubt. For efficient T2VR, we propose TeachCLIP with multi-grained teaching to let a CLIP4Clip based student network learn from more advanced yet computationally heavy models such as X-CLIP, TS2-Net and X-Pool . To improve the student's learning capability, we add an Attentional frame-Feature Aggregation (AFA) block, which by design adds no extra storage/computation overhead at the retrieval stage. While attentive weights produced by AFA are commonly used for combining frame-level features, we propose a novel use of the weights to let them imitate frame-text relevance estimated by the teacher network. As such, AFA provides a fine-grained learning (teaching) channel for the student (teacher). Extensive experiments on multiple public datasets justify the viability of the proposed method.

Underwater images suffer from light refraction and absorption, which impairs visibility and interferes the subsequent applications. Existing underwater image enhancement methods mainly focus on image quality improvement, ignoring the effect on practice. To balance the visual quality and application, we propose a heuristic normalizing flow for detection-driven underwater image enhancement, dubbed WaterFlow. Specifically, we first develop an invertible mapping to achieve the translation between the degraded image and its clear counterpart. Considering the differentiability and interpretability, we incorporate the heuristic prior into the data-driven mapping procedure, where the ambient light and medium transmission coefficient benefit credible generation. Furthermore, we introduce a detection perception module to transmit the implicit semantic guidance into the enhancement procedure, where the enhanced images hold more detection-favorable features and are able to promote the detection performance. Extensive experiments prove the superiority of our WaterFlow, against state-of-the-art methods quantitatively and qualitatively.

While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation task using natural language is laborious and sometimes even impossible, primarily due to the inherent uncertainty and ambiguity present in linguistic expressions. Is it feasible to accomplish image manipulation without resorting to external cross-modal language information? If this possibility exists, the inherent modality gap would be effortlessly eliminated. In this paper, we propose a novel manipulation methodology, dubbed ImageBrush, that learns visual instructions for more accurate image editing. Our key idea is to employ a pair of transformation images as visual instructions, which not only precisely captures human intention but also facilitates accessibility in real-world scenarios. Capturing visual instructions is particularly challenging because it involves extracting the underlying intentions solely from visual demonstrations and then applying this operation to a new image. To address this challenge, we formulate visual instruction learning as a diffusion-based inpainting problem, where the contextual information is fully exploited through an iterative process of generation. A visual prompting encoder is carefully devised to enhance the model's capacity in uncovering human intent behind the visual instructions. Extensive experiments show that our method generates engaging manipulation results conforming to the transformations entailed in demonstrations. Moreover, our model exhibits robust generalization capabilities on various downstream tasks such as pose transfer, image translation and video inpainting.

Denoising diffusion probabilistic models (DDPMs) have been proven capable of synthesizing high-quality images with remarkable diversity when trained on large amounts of data. Typical diffusion models and modern large-scale conditional generative models like text-to-image generative models are vulnerable to overfitting when fine-tuned on extremely limited data. Existing works have explored subject-driven generation using a reference set containing a few images. However, few prior works explore DDPM-based domain-driven generation, which aims to learn the common features of target domains while maintaining diversity. This paper proposes a novel DomainStudio approach to adapt DDPMs pre-trained on large-scale source datasets to target domains using limited data. It is designed to keep the diversity of subjects provided by source domains and get high-quality and diverse adapted samples in target domains. We propose to keep the relative distances between adapted samples to achieve considerable generation diversity. In addition, we further enhance the learning of high-frequency details for better generation quality. Our approach is compatible with both unconditional and conditional diffusion models. This work makes the first attempt to realize unconditional few-shot image generation with diffusion models, achieving better quality and greater diversity than current state-of-the-art GAN-based approaches. Moreover, this work also significantly relieves overfitting for conditional generation and realizes high-quality domain-driven generation, further expanding the applicable scenarios of modern large-scale text-to-image models.

Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

北京阿比特科技有限公司