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With the rapid proliferation of Internet of Things (IoT) devices and the growing concern for data privacy among the public, Federated Learning (FL) has gained significant attention as a privacy-preserving machine learning paradigm. FL enables the training of a global model among clients without exposing local data. However, when a federated learning system runs on wireless communication networks, limited wireless resources, heterogeneity of clients, and network transmission failures affect its performance and accuracy. In this study, we propose a novel dynamic cross-tier FL scheme, named FedDCT to increase training accuracy and performance in wireless communication networks. We utilize a tiering algorithm that dynamically divides clients into different tiers according to specific indicators and assigns specific timeout thresholds to each tier to reduce the training time required. To improve the accuracy of the model without increasing the training time, we introduce a cross-tier client selection algorithm that can effectively select the tiers and participants. Simulation experiments show that our scheme can make the model converge faster and achieve a higher accuracy in wireless communication networks.

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機器學習系統設計系統評估標準

This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.

Seed area generation is usually the starting point of weakly supervised semantic segmentation (WSSS). Computing the Class Activation Map (CAM) from a multi-label classification network is the de facto paradigm for seed area generation, but CAMs generated from Convolutional Neural Networks (CNNs) and Transformers are prone to be under- and over-activated, respectively, which makes the strategies to refine CAMs for CNNs usually inappropriate for Transformers, and vice versa. In this paper, we propose a Unified optimization paradigm for Seed Area GEneration (USAGE) for both types of networks, in which the objective function to be optimized consists of two terms: One is a generation loss, which controls the shape of seed areas by a temperature parameter following a deterministic principle for different types of networks; The other is a regularization loss, which ensures the consistency between the seed areas that are generated by self-adaptive network adjustment from different views, to overturn false activation in seed areas. Experimental results show that USAGE consistently improves seed area generation for both CNNs and Transformers by large margins, e.g., outperforming state-of-the-art methods by a mIoU of 4.1% on PASCAL VOC. Moreover, based on the USAGE-generated seed areas on Transformers, we achieve state-of-the-art WSSS results on both PASCAL VOC and MS COCO.

The aim of Machine Unlearning (MU) is to provide theoretical guarantees on the removal of the contribution of a given data point from a training procedure. Federated Unlearning (FU) consists in extending MU to unlearn a given client's contribution from a federated training routine. Current FU approaches are generally not scalable, and do not come with sound theoretical quantification of the effectiveness of unlearning. In this work we present Informed Federated Unlearning (IFU), a novel efficient and quantifiable FU approach. Upon unlearning request from a given client, IFU identifies the optimal FL iteration from which FL has to be reinitialized, with unlearning guarantees obtained through a randomized perturbation mechanism. The theory of IFU is also extended to account for sequential unlearning requests. Experimental results on different tasks and dataset show that IFU leads to more efficient unlearning procedures as compared to basic re-training and state-of-the-art FU approaches.

The Internet of Things (IoT) connects people, devices, and information resources, in various domains to improve efficiency. The healthcare domain has been transformed by the integration of the IoT, leading to the development of digital healthcare solutions such as health monitoring, emergency detection, and remote operation. This integration has led to an increase in the health data collected from a variety of IoT sources. Consequently, advanced technologies are required to analyze health data, and artificial intelligence has been employed to extract meaningful insights from the data. Childhood overweight and obesity have emerged as some of the most serious global public health challenges, as they can lead to a variety of health-related problems and the early development of chronic diseases. To address this, a self-adaptive framework is proposed to prevent childhood obesity by using lifelog data from IoT environments, with human involvement being an important consideration in the framework. The framework uses an ensemble-based learning model to predict obesity using the lifelog data. Empirical experiments using lifelog data from smartphone applications were conducted to validate the effectiveness of human involvement and obesity prediction. The results demonstrated the efficiency of the proposed framework with human involvement in obesity prediction. The proposed framework can be applied in real-world healthcare services for childhood obesity.

We present Provengo, a comprehensive suite of tools designed to facilitate the implementation of Scenario-Driven Model-Based Testing (SDMBT), an innovative approach that utilizes scenarios to construct a model encompassing the user's perspective and the system's business value while also defining the desired outcomes. With the assistance of Provengo, testers gain the ability to effortlessly create natural user stories and seamlessly integrate them into a model capable of generating effective tests. The demonstration illustrates how SDMBT effectively addresses the bootstrapping challenge commonly encountered in model-based testing (MBT) by enabling incremental development, starting from simple models and gradually augmenting them with additional stories.

The popularity of Deep Learning (DL) makes the privacy of sensitive data more imperative than ever. As a result, various privacy-preserving techniques have been implemented to preserve user data privacy in DL. Among various privacy-preserving techniques, collaborative learning techniques, such as Split Learning (SL) have been utilized to accelerate the learning and prediction process. Initially, SL was considered a promising approach to data privacy. However, subsequent research has demonstrated that SL is susceptible to many types of attacks and, therefore, it cannot serve as a privacy-preserving technique. Meanwhile, countermeasures using a combination of SL and encryption have also been introduced to achieve privacy-preserving deep learning. In this work, we propose a hybrid approach using SL and Homomorphic Encryption (HE). The idea behind it is that the client encrypts the activation map (the output of the split layer between the client and the server) before sending it to the server. Hence, during both forward and backward propagation, the server cannot reconstruct the client's input data from the intermediate activation map. This improvement is important as it reduces privacy leakage compared to other SL-based works, where the server can gain valuable information about the client's input. In addition, on the MIT-BIH dataset, our proposed hybrid approach using SL and HE yields faster training time (about 6 times) and significantly reduced communication overhead (almost 160 times) compared to other HE-based approaches, thereby offering improved privacy protection for sensitive data in DL.

The popularity of automatic speech recognition (ASR) systems nowadays leads to an increasing need for improving their accessibility. Handling stuttering speech is an important feature for accessible ASR systems. To improve the accessibility of ASR systems for stutterers, we need to expose and analyze the failures of ASR systems on stuttering speech. The speech datasets recorded from stutterers are not diverse enough to expose most of the failures. Furthermore, these datasets lack ground truth information about the non-stuttered text, rendering them unsuitable as comprehensive test suites. Therefore, a methodology for generating stuttering speech as test inputs to test and analyze the performance of ASR systems is needed. However, generating valid test inputs in this scenario is challenging. The reason is that although the generated test inputs should mimic how stutterers speak, they should also be diverse enough to trigger more failures. To address the challenge, we propose ASTER, a technique for automatically testing the accessibility of ASR systems. ASTER can generate valid test cases by injecting five different types of stuttering. The generated test cases can both simulate realistic stuttering speech and expose failures in ASR systems. Moreover, ASTER can further enhance the quality of the test cases with a multi-objective optimization-based seed updating algorithm. We implemented ASTER as a framework and evaluated it on four open-source ASR models and three commercial ASR systems. We conduct a comprehensive evaluation of ASTER and find that it significantly increases the word error rate, match error rate, and word information loss in the evaluated ASR systems. Additionally, our user study demonstrates that the generated stuttering audio is indistinguishable from real-world stuttering audio clips.

With the extremely rapid advances in remote sensing (RS) technology, a great quantity of Earth observation (EO) data featuring considerable and complicated heterogeneity is readily available nowadays, which renders researchers an opportunity to tackle current geoscience applications in a fresh way. With the joint utilization of EO data, much research on multimodal RS data fusion has made tremendous progress in recent years, yet these developed traditional algorithms inevitably meet the performance bottleneck due to the lack of the ability to comprehensively analyse and interpret these strongly heterogeneous data. Hence, this non-negligible limitation further arouses an intense demand for an alternative tool with powerful processing competence. Deep learning (DL), as a cutting-edge technology, has witnessed remarkable breakthroughs in numerous computer vision tasks owing to its impressive ability in data representation and reconstruction. Naturally, it has been successfully applied to the field of multimodal RS data fusion, yielding great improvement compared with traditional methods. This survey aims to present a systematic overview in DL-based multimodal RS data fusion. More specifically, some essential knowledge about this topic is first given. Subsequently, a literature survey is conducted to analyse the trends of this field. Some prevalent sub-fields in the multimodal RS data fusion are then reviewed in terms of the to-be-fused data modalities, i.e., spatiospectral, spatiotemporal, light detection and ranging-optical, synthetic aperture radar-optical, and RS-Geospatial Big Data fusion. Furthermore, We collect and summarize some valuable resources for the sake of the development in multimodal RS data fusion. Finally, the remaining challenges and potential future directions are highlighted.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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