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We study reinforcement learning with multinomial logistic (MNL) function approximation where the underlying transition probability kernel of the Markov decision processes (MDPs) is parametrized by an unknown transition core with features of state and action. For the finite horizon episodic setting with inhomogeneous state transitions, we propose provably efficient algorithms with randomized exploration having frequentist regret guarantees. For our first algorithm, $\texttt{RRL-MNL}$, we adapt optimistic sampling to ensure the optimism of the estimated value function with sufficient frequency. We establish that $\texttt{RRL-MNL}$ achieves a $\tilde{O}(\kappa^{-1} d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T})$ frequentist regret bound with constant-time computational cost per episode. Here, $d$ is the dimension of the transition core, $H$ is the horizon length, $T$ is the total number of steps, and $\kappa$ is a problem-dependent constant. Despite the simplicity and practicality of $\texttt{RRL-MNL}$, its regret bound scales with $\kappa^{-1}$, which is potentially large in the worst case. To improve the dependence on $\kappa^{-1}$, we propose $\texttt{ORRL-MNL}$, which estimates the value function using the local gradient information of the MNL transition model. We show that its frequentist regret bound is $\tilde{O}(d^{\frac{3}{2}} H^{\frac{3}{2}} \sqrt{T} + \kappa^{-1} d^2 H^2)$. To the best of our knowledge, these are the first randomized RL algorithms for the MNL transition model that achieve statistical guarantees with constant-time computational cost per episode. Numerical experiments demonstrate the superior performance of the proposed algorithms.

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We study Online Convex Optimization (OCO) with adversarial constraints, where an online algorithm must make repeated decisions to minimize both convex loss functions and cumulative constraint violations. We focus on a setting where the algorithm has access to predictions of the loss and constraint functions. Our results show that we can improve the current best bounds of $ O(\sqrt{T}) $ regret and $ \tilde{O}(\sqrt{T}) $ cumulative constraint violations to $ O(\sqrt{E_T(f)}) $ and $ \tilde{O}(\sqrt{E_T(g)}) $, respectively, where $ E_T(f) $ and $ E_T(g) $ represent the cumulative prediction errors of the loss and constraint functions. In the worst case, where $ E_T(f) = O(T) $ and $ E_T(g) = O(T) $ (assuming bounded loss and constraint functions), our rates match the prior $ O(\sqrt{T}) $ results. However, when the loss and constraint predictions are accurate, our approach yields significantly smaller regret and cumulative constraint violations. Notably, if the constraint function remains constant over time, we achieve $ \tilde{O}(1) $ cumulative constraint violation, aligning with prior results.

Training data attribution (TDA) methods aim to attribute model outputs back to specific training examples, and the application of these methods to large language model (LLM) outputs could significantly advance model transparency and data curation. However, it has been challenging to date to apply these methods to the full scale of LLM pretraining. In this paper, we refine existing gradient-based methods to work effectively at scale, allowing us to retrieve influential examples for an 8B-parameter language model from a pretraining corpus of over 160B tokens with no need for subsampling or pre-filtering. Our method combines several techniques, including optimizer state correction, a task-specific Hessian approximation, and normalized encodings, which we find to be critical for performance at scale. In quantitative evaluations on a fact tracing task, our method performs best at identifying examples that influence model predictions, but classical, model-agnostic retrieval methods such as BM25 still perform better at finding passages which explicitly contain relevant facts. These results demonstrate a misalignment between factual *attribution* and causal *influence*. With increasing model size and training tokens, we find that influence more closely aligns with factual attribution. Finally, we examine different types of examples identified as influential by our method, finding that while many directly entail a particular fact, others support the same output by reinforcing priors on relation types, common entities, and names. We release our prompt set and model outputs, along with a web-based visualization tool to explore influential examples for factual predictions, commonsense reasoning, arithmetic, and open-ended generation for an 8B-parameter LLM.

As a paradigm of distributed machine learning, federated learning typically requires all edge devices to train a complete model locally. However, with the increasing scale of artificial intelligence models, the limited resources on edge devices often become a bottleneck for efficient fine-tuning. To address this challenge, federated split learning (FedSL) implements collaborative training across the edge devices and the server through model splitting. In this paper, we propose a lightweight FedSL scheme, that further alleviates the training burden on resource-constrained edge devices by pruning the client-side model dynamicly and using quantized gradient updates to reduce computation overhead. Additionally, we apply random dropout to the activation values at the split layer to reduce communication overhead. We conduct theoretical analysis to quantify the convergence performance of the proposed scheme. Finally, simulation results verify the effectiveness and advantages of the proposed lightweight FedSL in wireless network environments.

The anthropomorphism of grasping process significantly benefits the experience and grasping efficiency of prosthetic hand wearers. Currently, prosthetic hands controlled by signals such as brain-computer interfaces (BCI) and electromyography (EMG) face difficulties in precisely recognizing the amputees' grasping gestures and executing anthropomorphic grasp processes. Although prosthetic hands equipped with vision systems enables the objects' feature recognition, they lack perception of human grasping intention. Therefore, this paper explores the estimation of grasping gestures solely through visual data to accomplish anthropopathic grasping control and the determination of grasping intention within a multi-object environment. To address this, we propose the Spatial Geometry-based Gesture Mapping (SG-GM) method, which constructs gesture functions based on the geometric features of the human hand grasping processes. It's subsequently implemented on the prosthetic hand. Furthermore, we propose the Motion Trajectory Regression-based Grasping Intent Estimation (MTR-GIE) algorithm. This algorithm predicts pre-grasping object utilizing regression prediction and prior spatial segmentation estimation derived from the prosthetic hand's position and trajectory. The experiments were conducted to grasp 8 common daily objects including cup, fork, etc. The experimental results presented a similarity coefficient $R^{2}$ of grasping process of 0.911, a Root Mean Squared Error ($RMSE$) of 2.47\degree, a success rate of grasping of 95.43$\%$, and an average duration of grasping process of 3.07$\pm$0.41 s. Furthermore, grasping experiments in a multi-object environment were conducted. The average accuracy of intent estimation reached 94.35$\%$. Our methodologies offer a groundbreaking approach to enhance the prosthetic hand's functionality and provides valuable insights for future research.

We study nonparametric regression by an over-parameterized two-layer neural network trained by gradient descent (GD) in this paper. We show that, if the neural network is trained by GD with early stopping, then the trained network renders a sharp rate of the nonparametric regression risk of $\cO(\eps_n^2)$, which is the same rate as that for the classical kernel regression trained by GD with early stopping, where $\eps_n$ is the critical population rate of the Neural Tangent Kernel (NTK) associated with the network and $n$ is the size of the training data. It is remarked that our result does not require distributional assumptions about the covariate as long as the covariate is bounded, in a strong contrast with many existing results which rely on specific distributions of the covariates such as the spherical uniform data distribution or distributions satisfying certain restrictive conditions. The rate $\cO(\eps_n^2)$ is known to be minimax optimal for specific cases, such as the case that the NTK has a polynomial eigenvalue decay rate which happens under certain distributional assumptions on the covariates. Our result formally fills the gap between training a classical kernel regression model and training an over-parameterized but finite-width neural network by GD for nonparametric regression without distributional assumptions on the bounded covariate. We also provide confirmative answers to certain open questions or address particular concerns in the literature of training over-parameterized neural networks by GD with early stopping for nonparametric regression, including the characterization of the stopping time, the lower bound for the network width, and the constant learning rate used in GD.

Retrieval-Augmented Generation (RAG) merges retrieval methods with deep learning advancements to address the static limitations of large language models (LLMs) by enabling the dynamic integration of up-to-date external information. This methodology, focusing primarily on the text domain, provides a cost-effective solution to the generation of plausible but incorrect responses by LLMs, thereby enhancing the accuracy and reliability of their outputs through the use of real-world data. As RAG grows in complexity and incorporates multiple concepts that can influence its performance, this paper organizes the RAG paradigm into four categories: pre-retrieval, retrieval, post-retrieval, and generation, offering a detailed perspective from the retrieval viewpoint. It outlines RAG's evolution and discusses the field's progression through the analysis of significant studies. Additionally, the paper introduces evaluation methods for RAG, addressing the challenges faced and proposing future research directions. By offering an organized framework and categorization, the study aims to consolidate existing research on RAG, clarify its technological underpinnings, and highlight its potential to broaden the adaptability and applications of LLMs.

Graph Neural Networks (GNNs) have received considerable attention on graph-structured data learning for a wide variety of tasks. The well-designed propagation mechanism which has been demonstrated effective is the most fundamental part of GNNs. Although most of GNNs basically follow a message passing manner, litter effort has been made to discover and analyze their essential relations. In this paper, we establish a surprising connection between different propagation mechanisms with a unified optimization problem, showing that despite the proliferation of various GNNs, in fact, their proposed propagation mechanisms are the optimal solution optimizing a feature fitting function over a wide class of graph kernels with a graph regularization term. Our proposed unified optimization framework, summarizing the commonalities between several of the most representative GNNs, not only provides a macroscopic view on surveying the relations between different GNNs, but also further opens up new opportunities for flexibly designing new GNNs. With the proposed framework, we discover that existing works usually utilize naive graph convolutional kernels for feature fitting function, and we further develop two novel objective functions considering adjustable graph kernels showing low-pass or high-pass filtering capabilities respectively. Moreover, we provide the convergence proofs and expressive power comparisons for the proposed models. Extensive experiments on benchmark datasets clearly show that the proposed GNNs not only outperform the state-of-the-art methods but also have good ability to alleviate over-smoothing, and further verify the feasibility for designing GNNs with our unified optimization framework.

Recently, graph neural networks (GNNs) have revolutionized the field of graph representation learning through effectively learned node embeddings, and achieved state-of-the-art results in tasks such as node classification and link prediction. However, current GNN methods are inherently flat and do not learn hierarchical representations of graphs---a limitation that is especially problematic for the task of graph classification, where the goal is to predict the label associated with an entire graph. Here we propose DiffPool, a differentiable graph pooling module that can generate hierarchical representations of graphs and can be combined with various graph neural network architectures in an end-to-end fashion. DiffPool learns a differentiable soft cluster assignment for nodes at each layer of a deep GNN, mapping nodes to a set of clusters, which then form the coarsened input for the next GNN layer. Our experimental results show that combining existing GNN methods with DiffPool yields an average improvement of 5-10% accuracy on graph classification benchmarks, compared to all existing pooling approaches, achieving a new state-of-the-art on four out of five benchmark data sets.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.

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