亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

We present Dive Into the BoundarieS (DIBS), a novel pretraining framework for dense video captioning (DVC), that elaborates on improving the quality of the generated event captions and their associated pseudo event boundaries from unlabeled videos. By leveraging the capabilities of diverse large language models (LLMs), we generate rich DVC-oriented caption candidates and optimize the corresponding pseudo boundaries under several meticulously designed objectives, considering diversity, event-centricity, temporal ordering, and coherence. Moreover, we further introduce a novel online boundary refinement strategy that iteratively improves the quality of pseudo boundaries during training. Comprehensive experiments have been conducted to examine the effectiveness of the proposed technique components. By leveraging a substantial amount of unlabeled video data, such as HowTo100M, we achieve a remarkable advancement on standard DVC datasets like YouCook2 and ActivityNet. We outperform the previous state-of-the-art Vid2Seq across a majority of metrics, achieving this with just 0.4% of the unlabeled video data used for pre-training by Vid2Seq.

相關內容

In recent years, remarkable advancements have been achieved in the field of image generation, primarily driven by the escalating demand for high-quality outcomes across various image generation subtasks, such as inpainting, denoising, and super resolution. A major effort is devoted to exploring the application of super-resolution techniques to enhance the quality of low-resolution images. In this context, our method explores in depth the problem of ship image super resolution, which is crucial for coastal and port surveillance. We investigate the opportunity given by the growing interest in text-to-image diffusion models, taking advantage of the prior knowledge that such foundation models have already learned. In particular, we present a diffusion-model-based architecture that leverages text conditioning during training while being class-aware, to best preserve the crucial details of the ships during the generation of the super-resoluted image. Since the specificity of this task and the scarcity availability of off-the-shelf data, we also introduce a large labeled ship dataset scraped from online ship images, mostly from ShipSpotting\footnote{\url{www.shipspotting.com}} website. Our method achieves more robust results than other deep learning models previously employed for super resolution, as proven by the multiple experiments performed. Moreover, we investigate how this model can benefit downstream tasks, such as classification and object detection, thus emphasizing practical implementation in a real-world scenario. Experimental results show flexibility, reliability, and impressive performance of the proposed framework over state-of-the-art methods for different tasks. The code is available at: //github.com/LuigiSigillo/ShipinSight .

In recent years, large-scale auto-regressive models have made significant progress in various tasks, such as text or video generation. However, the environmental impact of these models has been largely overlooked, with a lack of assessment and analysis of their carbon footprint. To address this gap, we introduce OpenCarbonEval, a unified framework for integrating large-scale models across diverse modalities to predict carbon emissions, which could provide AI service providers and users with a means to estimate emissions beforehand and help mitigate the environmental pressure associated with these models. In OpenCarbonEval, we propose a dynamic throughput modeling approach that could capture workload and hardware fluctuations in the training process for more precise emissions estimates. Our evaluation results demonstrate that OpenCarbonEval can more accurately predict training emissions than previous methods, and can be seamlessly applied to different modal tasks. Specifically, we show that OpenCarbonEval achieves superior performance in predicting carbon emissions for both visual models and language models. By promoting sustainable AI development and deployment, OpenCarbonEval can help reduce the environmental impact of large-scale models and contribute to a more environmentally responsible future for the AI community.

Generating customized content in videos has received increasing attention recently. However, existing works primarily focus on customized text-to-video generation for single subject, suffering from subject-missing and attribute-binding problems when the video is expected to contain multiple subjects. Furthermore, existing models struggle to assign the desired actions to the corresponding subjects (action-binding problem), failing to achieve satisfactory multi-subject generation performance. To tackle the problems, in this paper, we propose DisenStudio, a novel framework that can generate text-guided videos for customized multiple subjects, given few images for each subject. Specifically, DisenStudio enhances a pretrained diffusion-based text-to-video model with our proposed spatial-disentangled cross-attention mechanism to associate each subject with the desired action. Then the model is customized for the multiple subjects with the proposed motion-preserved disentangled finetuning, which involves three tuning strategies: multi-subject co-occurrence tuning, masked single-subject tuning, and multi-subject motion-preserved tuning. The first two strategies guarantee the subject occurrence and preserve their visual attributes, and the third strategy helps the model maintain the temporal motion-generation ability when finetuning on static images. We conduct extensive experiments to demonstrate our proposed DisenStudio significantly outperforms existing methods in various metrics. Additionally, we show that DisenStudio can be used as a powerful tool for various controllable generation applications.

We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on consumer hardware. We tackle the problem by leveraging Gaussian splatting to represent 3D scenes, and we optimize the model while progressively varying the image supervision by means of a pretrained image-based diffusion model. The input object may be given as a 3D triangular mesh, or directly provided as Gaussians from a generative model such as DreamGaussian. GSEdit ensures consistency across different viewpoints, maintaining the integrity of the original object's information. Compared to previously proposed methods relying on NeRF-like MLP models, GSEdit stands out for its efficiency, making 3D editing tasks much faster. Our editing process is refined via the application of the SDS loss, ensuring that our edits are both precise and accurate. Our comprehensive evaluation demonstrates that GSEdit effectively alters object shape and appearance following the given textual instructions while preserving their coherence and detail.

3D Gaussian Splatting showcases notable advancements in photo-realistic and real-time novel view synthesis. However, it faces challenges in modeling mirror reflections, which exhibit substantial appearance variations from different viewpoints. To tackle this problem, we present MirrorGaussian, the first method for mirror scene reconstruction with real-time rendering based on 3D Gaussian Splatting. The key insight is grounded on the mirror symmetry between the real-world space and the virtual mirror space. We introduce an intuitive dual-rendering strategy that enables differentiable rasterization of both the real-world 3D Gaussians and the mirrored counterpart obtained by reflecting the former about the mirror plane. All 3D Gaussians are jointly optimized with the mirror plane in an end-to-end framework. MirrorGaussian achieves high-quality and real-time rendering in scenes with mirrors, empowering scene editing like adding new mirrors and objects. Comprehensive experiments on multiple datasets demonstrate that our approach significantly outperforms existing methods, achieving state-of-the-art results. Project page: //mirror-gaussian.github.io/.

Diffusion-based models for story visualization have shown promise in generating content-coherent images for storytelling tasks. However, how to effectively integrate new characters into existing narratives while maintaining character consistency remains an open problem, particularly with limited data. Two major limitations hinder the progress: (1) the absence of a suitable benchmark due to potential character leakage and inconsistent text labeling, and (2) the challenge of distinguishing between new and old characters, leading to ambiguous results. To address these challenges, we introduce the NewEpisode benchmark, comprising refined datasets designed to evaluate generative models' adaptability in generating new stories with fresh characters using just a single example story. The refined dataset involves refined text prompts and eliminates character leakage. Additionally, to mitigate the character confusion of generated results, we propose EpicEvo, a method that customizes a diffusion-based visual story generation model with a single story featuring the new characters seamlessly integrating them into established character dynamics. EpicEvo introduces a novel adversarial character alignment module to align the generated images progressively in the diffusive process, with exemplar images of new characters, while applying knowledge distillation to prevent forgetting of characters and background details. Our evaluation quantitatively demonstrates that EpicEvo outperforms existing baselines on the NewEpisode benchmark, and qualitative studies confirm its superior customization of visual story generation in diffusion models. In summary, EpicEvo provides an effective way to incorporate new characters using only one example story, unlocking new possibilities for applications such as serialized cartoons.

We present a novel inference scheme, self-speculative decoding, for accelerating Large Language Models (LLMs) without the need for an auxiliary model. This approach is characterized by a two-stage process: drafting and verification. The drafting stage generates draft tokens at a slightly lower quality but more quickly, which is achieved by selectively skipping certain intermediate layers during drafting. Subsequently, the verification stage employs the original LLM to validate those draft output tokens in one forward pass. This process ensures the final output remains identical to that produced by the unaltered LLM. Moreover, the proposed method requires no additional neural network training and no extra memory footprint, making it a plug-and-play and cost-effective solution for inference acceleration. Benchmarks with LLaMA-2 and its variants demonstrated a speedup up to 1.99$\times$.

Sora unveils the potential of scaling Diffusion Transformer for generating photorealistic images and videos at arbitrary resolutions, aspect ratios, and durations, yet it still lacks sufficient implementation details. In this technical report, we introduce the Lumina-T2X family - a series of Flow-based Large Diffusion Transformers (Flag-DiT) equipped with zero-initialized attention, as a unified framework designed to transform noise into images, videos, multi-view 3D objects, and audio clips conditioned on text instructions. By tokenizing the latent spatial-temporal space and incorporating learnable placeholders such as [nextline] and [nextframe] tokens, Lumina-T2X seamlessly unifies the representations of different modalities across various spatial-temporal resolutions. This unified approach enables training within a single framework for different modalities and allows for flexible generation of multimodal data at any resolution, aspect ratio, and length during inference. Advanced techniques like RoPE, RMSNorm, and flow matching enhance the stability, flexibility, and scalability of Flag-DiT, enabling models of Lumina-T2X to scale up to 7 billion parameters and extend the context window to 128K tokens. This is particularly beneficial for creating ultra-high-definition images with our Lumina-T2I model and long 720p videos with our Lumina-T2V model. Remarkably, Lumina-T2I, powered by a 5-billion-parameter Flag-DiT, requires only 35% of the training computational costs of a 600-million-parameter naive DiT. Our further comprehensive analysis underscores Lumina-T2X's preliminary capability in resolution extrapolation, high-resolution editing, generating consistent 3D views, and synthesizing videos with seamless transitions. We expect that the open-sourcing of Lumina-T2X will further foster creativity, transparency, and diversity in the generative AI community.

The arrival of Sora marks a new era for text-to-video diffusion models, bringing significant advancements in video generation and potential applications. However, Sora, along with other text-to-video diffusion models, is highly reliant on prompts, and there is no publicly available dataset that features a study of text-to-video prompts. In this paper, we introduce VidProM, the first large-scale dataset comprising 1.67 Million unique text-to-Video Prompts from real users. Additionally, this dataset includes 6.69 million videos generated by four state-of-the-art diffusion models, alongside some related data. We initially discuss the curation of this large-scale dataset, a process that is both time-consuming and costly. Subsequently, we underscore the need for a new prompt dataset specifically designed for text-to-video generation by illustrating how VidProM differs from DiffusionDB, a large-scale prompt-gallery dataset for image generation. Our extensive and diverse dataset also opens up many exciting new research areas. For instance, we suggest exploring text-to-video prompt engineering, efficient video generation, and video copy detection for diffusion models to develop better, more efficient, and safer models. The project (including the collected dataset VidProM and related code) is publicly available at //vidprom.github.io under the CC-BY-NC 4.0 License.

Extended Reality (XR) is an important service in the 5G network and in future 6G networks. In contrast to traditional video on demand services, real-time XR video is transmitted frame-by-frame, requiring low latency and being highly sensitive to network fluctuations. In this paper, we model the quality of experience (QoE) for real-time XR video transmission on a frame-by-frame basis. Based on the proposed QoE model, we formulate an optimization problem that maximizes QoE with constraints on wireless resources and long-term energy consumption. We utilize Lyapunov optimization to transform the original problem into a single-frame optimization problem and then allocate wireless subchannels. We propose an adaptive XR video bitrate algorithm that employs a Long Short Term Memory (LSTM) based Deep Q-Network (DQN) algorithm for video bitrate selection. Through numerical results, we show that our proposed algorithm outperforms the baseline algorithms, with the average QoE improvements of 0.04 to 0.46. Specifically, compared to baseline algorithms, the proposed algorithm reduces average video quality variations by 29% to 50% and improves the frame transmission success rate by 5% to 48%.

北京阿比特科技有限公司