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In the evolving landscape of neural network models, one prominent challenge stand out: the significant memory overheads associated with training expansive models. Addressing this challenge, this study delves deep into the Rotated Tensor Parallelism (RTP). RTP is an innovative approach that strategically focuses on memory deduplication in distributed training environments. It boasts of unique features like a customized communication primitive and the Flyweight Pattern initialization. Furthermore, RTP ensures a seamless overlap between partition computation and partition weight communication, optimizing the training process. Our empirical evaluations underscore RTP's efficiency, revealing that its memory consumption during distributed system training is remarkably close to the optimal - distributing the memory overhead of a single machine equitably among multiple machines. The experimental results demonstrate that RTP is capable of achieving comparable performance to Distributed Data Parallel while providing support for significantly larger models with near-linear scalability in terms of memory. Code of RTP is available at //github.com/wdlctc/rtp.

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Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.

Current advances in human head modeling allow to generate plausible-looking 3D head models via neural representations. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g. coming from a depth sensor, while preserving details is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM which allows explicit animation and high-detail preservation at the same time. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model in order to generalize over the UV maps of displacements. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify it semantically. We demonstrate the results of unconditional generation and fitting to the full or partial observation. The project page is available at //seva100.github.io/headcraft.

We present VideoPoet, a language model capable of synthesizing high-quality video, with matching audio, from a large variety of conditioning signals. VideoPoet employs a decoder-only transformer architecture that processes multimodal inputs -- including images, videos, text, and audio. The training protocol follows that of Large Language Models (LLMs), consisting of two stages: pretraining and task-specific adaptation. During pretraining, VideoPoet incorporates a mixture of multimodal generative objectives within an autoregressive Transformer framework. The pretrained LLM serves as a foundation that can be adapted for a range of video generation tasks. We present empirical results demonstrating the model's state-of-the-art capabilities in zero-shot video generation, specifically highlighting VideoPoet's ability to generate high-fidelity motions. Project page: //sites.research.google/videopoet/

Over the past two decades, Digital Humanities has transformed the landscape of humanities and social sciences, enabling advanced computational analysis and interpretation of extensive datasets. Notably, recent initiatives in Southeast Asia, particularly in Singapore, focus on categorising and archiving historical data such as artwork, literature and, most notably archaeological artefacts. This study illustrates the profound potential of Digital Humanities through the application of statistical methods on two distinct artefact datasets. Specifically, we present the results of an automated die study on mid-1st millennium AD "Rising Sun" coinage from mainland Southeast Asia, while subsequently utilising unsupervised statistical methods on 2D images of 13th-14th century earthenware ceramics excavated from the precolonial St. Andrew's Cathedral site in central Singapore. This research offers a comparative assessment showcasing the transformative impact of statistics-based approaches on the interpretation and analysis of diverse archaeological materials and within Digital Humanities overall.

We introduce Ponymation, a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for motion synthesis, our model does not require any pose annotations or parametric shape models for training, and is learned purely from a collection of raw video clips obtained from the Internet. We build upon a recent work, MagicPony, which learns articulated 3D animal shapes purely from single image collections, and extend it on two fronts. First, instead of training on static images, we augment the framework with a video training pipeline that incorporates temporal regularizations, achieving more accurate and temporally consistent reconstructions. Second, we learn a generative model of the underlying articulated 3D motion sequences via a spatio-temporal transformer VAE, simply using 2D reconstruction losses without relying on any explicit pose annotations. At inference time, given a single 2D image of a new animal instance, our model reconstructs an articulated, textured 3D mesh, and generates plausible 3D animations by sampling from the learned motion latent space.

Analog in-memory computing (AiMC) is an emerging technology that shows fantastic performance superiority for neural network acceleration. However, as the computational bit-width and scale increase, high-precision data conversion and long-distance data routing will result in unacceptable energy and latency overheads in the AiMC system. In this work, we focus on the potential of in-charge computing and in-time interconnection and show an innovative AiMC architecture, named AiDAC, with three key contributions: (1) AiDAC enhances multibit computing efficiency and reduces data conversion times by grouping capacitors technology; (2) AiDAC first adopts row drivers and column time accumulators to achieve large-scale AiMC arrays integration while minimizing the energy cost of data movements. (3) AiDAC is the first work to support large-scale all-analog multibit vector-matrix multiplication (VMM) operations. The evaluation shows that AiDAC maintains high-precision calculation (less than 0.79% total computing error) while also possessing excellent performance features, such as high parallelism (up to 26.2TOPS), low latency (<20ns/VMM), and high energy efficiency (123.8TOPS/W), for 8bits VMM with 1024 input channels.

While live 360 degree video streaming delivers immersive viewing experience, it poses significant bandwidth and latency challenges for content delivery networks. Edge servers are expected to play an important role in facilitating live streaming of 360 degree videos. In this paper, we propose a novel predictive edge caching algorithm (Coffee) for live 360 degree video that employ collaborative FoV prediction and predictive tile prefetching to reduce bandwidth consumption, streaming cost and improve the streaming quality and robustness. Our light-weight caching algorithms exploit the unique tile consumption patterns of live 360 degree video streaming to achieve high tile caching gains. Through extensive experiments driven by real 360 degree video streaming traces, we demonstrate that edge caching algorithms specifically designed for live 360 degree video streaming can achieve high streaming cost savings with small edge cache space consumption. Coffee, guided by viewer FoV predictions, significantly reduces back-haul traffic up to 76% compared to state-of-the-art edge caching algorithms. Furthermore, we develop a transcoding-aware variant (TransCoffee) and evaluate it using comprehensive experiments, which demonstrate that TransCoffee can achieve 63\% lower cost compared to state-of-the-art transcoding-aware approaches.

Diffusion models have emerged as the de facto paradigm for video generation. However, their reliance on web-scale data of varied quality often yields results that are visually unappealing and misaligned with the textual prompts. To tackle this problem, we propose InstructVideo to instruct text-to-video diffusion models with human feedback by reward fine-tuning. InstructVideo has two key ingredients: 1) To ameliorate the cost of reward fine-tuning induced by generating through the full DDIM sampling chain, we recast reward fine-tuning as editing. By leveraging the diffusion process to corrupt a sampled video, InstructVideo requires only partial inference of the DDIM sampling chain, reducing fine-tuning cost while improving fine-tuning efficiency. 2) To mitigate the absence of a dedicated video reward model for human preferences, we repurpose established image reward models, e.g., HPSv2. To this end, we propose Segmental Video Reward, a mechanism to provide reward signals based on segmental sparse sampling, and Temporally Attenuated Reward, a method that mitigates temporal modeling degradation during fine-tuning. Extensive experiments, both qualitative and quantitative, validate the practicality and efficacy of using image reward models in InstructVideo, significantly enhancing the visual quality of generated videos without compromising generalization capabilities. Code and models will be made publicly available.

The rapid advances in Vision Transformer (ViT) refresh the state-of-the-art performances in various vision tasks, overshadowing the conventional CNN-based models. This ignites a few recent striking-back research in the CNN world showing that pure CNN models can achieve as good performance as ViT models when carefully tuned. While encouraging, designing such high-performance CNN models is challenging, requiring non-trivial prior knowledge of network design. To this end, a novel framework termed Mathematical Architecture Design for Deep CNN (DeepMAD) is proposed to design high-performance CNN models in a principled way. In DeepMAD, a CNN network is modeled as an information processing system whose expressiveness and effectiveness can be analytically formulated by their structural parameters. Then a constrained mathematical programming (MP) problem is proposed to optimize these structural parameters. The MP problem can be easily solved by off-the-shelf MP solvers on CPUs with a small memory footprint. In addition, DeepMAD is a pure mathematical framework: no GPU or training data is required during network design. The superiority of DeepMAD is validated on multiple large-scale computer vision benchmark datasets. Notably on ImageNet-1k, only using conventional convolutional layers, DeepMAD achieves 0.7% and 1.5% higher top-1 accuracy than ConvNeXt and Swin on Tiny level, and 0.8% and 0.9% higher on Small level.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

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