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We present Shufflecake, a new plausible deniability design to hide the existence of encrypted data on a storage medium making it very difficult for an adversary to prove the existence of such data. Shufflecake can be considered a ``spiritual successor'' of tools such as TrueCrypt and VeraCrypt, but vastly improved: it works natively on Linux, it supports any filesystem of choice, and can manage multiple volumes per device, so to make deniability of the existence of hidden partitions really plausible. Compared to ORAM-based solutions, Shufflecake is extremely fast and simpler but does not offer native protection against multi-snapshot adversaries. However, we discuss security extensions that are made possible by its architecture, and we show evidence why these extensions might be enough to thwart more powerful adversaries. We implemented Shufflecake as an in-kernel tool for Linux, adding useful features, and we benchmarked its performance showing only a minor slowdown compared to a base encrypted system. We believe Shufflecake represents a useful tool for people whose freedom of expression is threatened by repressive authorities or dangerous criminal organizations, in particular: whistleblowers, investigative journalists, and activists for human rights in oppressive regimes.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
  • Today (iOS and OS X): widgets for the Today view of Notification Center
  • Share (iOS and OS X): post content to web services or share content with others
  • Actions (iOS and OS X): app extensions to view or manipulate inside another app
  • Photo Editing (iOS): edit a photo or video in Apple's Photos app with extensions from a third-party apps
  • Finder Sync (OS X): remote file storage in the Finder with support for Finder content annotation
  • Storage Provider (iOS): an interface between files inside an app and other apps on a user's device
  • Custom Keyboard (iOS): system-wide alternative keyboards

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Typically, autonomous driving adopts a modular design, which divides the full stack into perception, prediction, planning and control parts. Though interpretable, such modular design tends to introduce a substantial amount of redundancy. Recently, multimodal large language models (MLLM) and diffusion techniques have demonstrated their superior performance on comprehension and generation ability. In this paper, we first introduce the concept of interleaved vision-action pair, which unifies the format of visual features and control signals. Based on the vision-action pairs, we construct a general world model based on MLLM and diffusion model for autonomous driving, termed ADriver-I. It takes the vision-action pairs as inputs and autoregressively predicts the control signal of the current frame. The generated control signals together with the historical vision-action pairs are further conditioned to predict the future frames. With the predicted next frame, ADriver-I performs further control signal prediction. Such a process can be repeated infinite times, ADriver-I achieves autonomous driving in the world created by itself. Extensive experiments are conducted on nuScenes and our large-scale private datasets. ADriver-I shows impressive performance compared to several constructed baselines. We hope our ADriver-I can provide some new insights for future autonomous driving and embodied intelligence.

Aiming to train and deploy predictive models, organizations collect large amounts of detailed client data, risking the exposure of private information in the event of a breach. To mitigate this, policymakers increasingly demand compliance with the data minimization (DM) principle, restricting data collection to only that data which is relevant and necessary for the task. Despite regulatory pressure, the problem of deploying machine learning models that obey DM has so far received little attention. In this work, we address this challenge in a comprehensive manner. We propose a novel vertical DM (vDM) workflow based on data generalization, which by design ensures that no full-resolution client data is collected during training and deployment of models, benefiting client privacy by reducing the attack surface in case of a breach. We formalize and study the corresponding problem of finding generalizations that both maximize data utility and minimize empirical privacy risk, which we quantify by introducing a diverse set of policy-aligned adversarial scenarios. Finally, we propose a range of baseline vDM algorithms, as well as Privacy-aware Tree (PAT), an especially effective vDM algorithm that outperforms all baselines across several settings. We plan to release our code as a publicly available library, helping advance the standardization of DM for machine learning. Overall, we believe our work can help lay the foundation for further exploration and adoption of DM principles in real-world applications.

This paper investigates Cross-Domain Sequential Recommendation (CDSR), a promising method that uses information from multiple domains (more than three) to generate accurate and diverse recommendations, and takes into account the sequential nature of user interactions. The effectiveness of these systems often depends on the complex interplay among the multiple domains. In this dynamic landscape, the problem of negative transfer arises, where heterogeneous knowledge between dissimilar domains leads to performance degradation due to differences in user preferences across these domains. As a remedy, we propose a new CDSR framework that addresses the problem of negative transfer by assessing the extent of negative transfer from one domain to another and adaptively assigning low weight values to the corresponding prediction losses. To this end, the amount of negative transfer is estimated by measuring the marginal contribution of each domain to model performance based on a cooperative game theory. In addition, a hierarchical contrastive learning approach that incorporates information from the sequence of coarse-level categories into that of fine-level categories (e.g., item level) when implementing contrastive learning was developed to mitigate negative transfer. Despite the potentially low relevance between domains at the fine-level, there may be higher relevance at the category level due to its generalised and broader preferences. We show that our model is superior to prior works in terms of model performance on two real-world datasets across ten different domains.

We propose LASER, a neuro-symbolic approach to learn semantic video representations that capture rich spatial and temporal properties in video data by leveraging high-level logic specifications. In particular, we formulate the problem in terms of alignment between raw videos and spatio-temporal logic specifications. The alignment algorithm leverages a differentiable symbolic reasoner and a combination of contrastive, temporal, and semantics losses. It effectively and efficiently trains low-level perception models to extract fine-grained video representation in the form of a spatio-temporal scene graph that conforms to the desired high-level specification. In doing so, we explore a novel methodology that weakly supervises the learning of video semantic representations through logic specifications. We evaluate our method on two datasets with rich spatial and temporal specifications: 20BN-Something-Something and MUGEN. We demonstrate that our method learns better fine-grained video semantics than existing baselines.

Geometric navigation is nowadays a well-established field of robotics and the research focus is shifting towards higher-level scene understanding, such as Semantic Mapping. When a robot needs to interact with its environment, it must be able to comprehend the contextual information of its surroundings. This work focuses on classifying and localising objects within a map, which is under construction (SLAM) or already built. To further explore this direction, we propose a framework that can autonomously detect and localize predefined objects in a known environment using a multi-modal sensor fusion approach (combining RGB and depth data from an RGB-D camera and a lidar). The framework consists of three key elements: understanding the environment through RGB data, estimating depth through multi-modal sensor fusion, and managing artifacts (i.e., filtering and stabilizing measurements). The experiments show that the proposed framework can accurately detect 98% of the objects in the real sample environment, without post-processing, while 85% and 80% of the objects were mapped using the single RGBD camera or RGB + lidar setup respectively. The comparison with single-sensor (camera or lidar) experiments is performed to show that sensor fusion allows the robot to accurately detect near and far obstacles, which would have been noisy or imprecise in a purely visual or laser-based approach.

This paper surveys research works in the quickly advancing field of instruction tuning (IT), a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of IT, the construction of IT datasets, the training of IT models, and applications to different modalities, domains and applications, along with an analysis on aspects that influence the outcome of IT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of IT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research.

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.

Data augmentation, the artificial creation of training data for machine learning by transformations, is a widely studied research field across machine learning disciplines. While it is useful for increasing the generalization capabilities of a model, it can also address many other challenges and problems, from overcoming a limited amount of training data over regularizing the objective to limiting the amount data used to protect privacy. Based on a precise description of the goals and applications of data augmentation (C1) and a taxonomy for existing works (C2), this survey is concerned with data augmentation methods for textual classification and aims to achieve a concise and comprehensive overview for researchers and practitioners (C3). Derived from the taxonomy, we divided more than 100 methods into 12 different groupings and provide state-of-the-art references expounding which methods are highly promising (C4). Finally, research perspectives that may constitute a building block for future work are given (C5).

Creating presentation materials requires complex multimodal reasoning skills to summarize key concepts and arrange them in a logical and visually pleasing manner. Can machines learn to emulate this laborious process? We present a novel task and approach for document-to-slide generation. Solving this involves document summarization, image and text retrieval, slide structure and layout prediction to arrange key elements in a form suitable for presentation. We propose a hierarchical sequence-to-sequence approach to tackle our task in an end-to-end manner. Our approach exploits the inherent structures within documents and slides and incorporates paraphrasing and layout prediction modules to generate slides. To help accelerate research in this domain, we release a dataset about 6K paired documents and slide decks used in our experiments. We show that our approach outperforms strong baselines and produces slides with rich content and aligned imagery.

The cross-domain recommendation technique is an effective way of alleviating the data sparsity in recommender systems by leveraging the knowledge from relevant domains. Transfer learning is a class of algorithms underlying these techniques. In this paper, we propose a novel transfer learning approach for cross-domain recommendation by using neural networks as the base model. We assume that hidden layers in two base networks are connected by cross mappings, leading to the collaborative cross networks (CoNet). CoNet enables dual knowledge transfer across domains by introducing cross connections from one base network to another and vice versa. CoNet is achieved in multi-layer feedforward networks by adding dual connections and joint loss functions, which can be trained efficiently by back-propagation. The proposed model is evaluated on two real-world datasets and it outperforms baseline models by relative improvements of 3.56\% in MRR and 8.94\% in NDCG, respectively.

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